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Karto Wijaya
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INDONESIA
Jurnal Arsitektur ARCADE
Published by Universitas Kebangsaan
ISSN : 25808613     EISSN : 25973746     DOI : -
Core Subject : Engineering,
Architecture Journal A R C A D E is Open Journal System published by Prodi Architecture Kebangsaan University, Bandung. Architectural Journal A R C A D E is, is a peer-reviewed scientific journal, publishing scholarly writings about Architecture and its related discussion periodically. The aims of this journal is to disseminate research findings, ideas, and review in architectural studies SCIENTIFIC AREAS: Building (architecture) and Urban/Regional Study: theory, history, technology, landscape and site planning, behavioral, social and cultural, structure and construction, traditional architecture, criticism, digital architecture, urban design /planning, housing and settlements, and other related discussion Architecture Education and Practice: curriculum/studio development, work opportunities and challenges, globalization, locality, professionalism, code of ethics, project managerial etc. Architectural Journal A R C A D E is published 3 times a year in March, July and November every last date of the month.
Arjuna Subject : -
Articles 305 Documents
PERGESERAN TERITORI SEBAGAI BENTUK ADAPTASI PADA TERAS RUMAH AKIBAT PENGEMBANGAN PARIWISATA DI KAMPUNG PELANGI, KOTA SEMARANG Vincentia Aprilia Ratnasari; Happy Ratna Sumartinah; Dewi Septanti
Jurnal Arsitektur ARCADE Vol 4, No 3 (2020): Jurnal Arsitektur ARCADE November 2020
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v4i3.504

Abstract

Abstract: Tourism has the opportunity to be able to give a good influence on several aspects (economic, social, cultural, and environmental), so it makes one of the strategies of the Semarang City government to be used to solve the problems of slums in Kampung Wonosari. Kampung Wonosari which was changed into a tourist village, and changed its name to Kampung Pelangi. In addition to the positive effects obtained, but there are also negative effects due to changes in the function of the village. One of the negative influences is that there is a shift in territorial occupancy because people have to share their space with visitors. From this phenomenon, this research will raise the issue of territorial shift as a form of adaptation due to the development of tourism in the village. Based on these problems the purpose of this study is to determine the form of territory shifting from the form of adaptation that occurred. This research method uses a descriptive qualitative method. So we get realistic results from the object of shifting territory on the porch as a form of adaptation to follow the development of the village into a tourist attraction.
KONSEP BIOPHILIC DALAM PERANCANGAN ARSITEKTUR Ronald Justice
Jurnal Arsitektur ARCADE Vol 5, No 1 (2021): Jurnal Arsitektur ARCADE Maret 2021
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v5i1.632

Abstract

Abstract: Various attempts were made to reconnect humans with the buildings and places they inhabit. Biophilic design, as the newest theory of reconnection, essentially incorporates organic life into the built environment. This study aims to explore the biophilic concept in architectural design as a literacy reference in the field of architecture. The research method is through literature review and interviews with the primary data source of an architect and one other architect as a secondary data source. The collected data were analyzed using the Biophilia Architecture theory by Prof. Samalavicius (2020). The analysis showed that the primary source was not included in the Biophilia category, while the secondary data sources had applied the Biophilia concept. The study based on the Biophilic Architecture theory concludes that the concept of biophilic design is an architectural approach to solving residential needs problems by bringing the natural atmosphere into space as a therapy for its occupants both psychologically and physiologically. Meanwhile, understanding the creativity of an architect's work can be done through Intangible (intangible) and Tangible (real). The architectural design process consists of the analysis stage, the synthesis stage, and the evaluation stage, which are known as the divergent, transformation, and convergent stages.Abstrak: Berbagai upaya dilakukan untuk menghubungkan kembali manusia dengan bangunan dan tempat yang mereka huni. Desain biofilik sebagai teori rekoneksi terbaru, menggabungkan kehidupan organik ke dalam lingkungan binaan secara esensial. Penelitian ini bertujuan menggali konsep biophilic dalam perancangan arsitektur sebagai referensi literasi dalam bidang arsitektur. Metode penelitian melalui kajian literatur dan interview sumber data primer seorang arsitek dan satu orang arsitek lainnya sebagai sumber data sekunder. Data yang terkumpul dianalisis menggunakan teori Biophilia Architecture oleh Prof. Samalavicius (2020). Hasil analisa menunjukkan sumber primer belum termasuk kategori Biophilia, sedangkan sumber data sekunder telah menerapkan konsep Biophilia. Pengkajian berdasarkan teori Biophilic Architecture disimpulkan bahwa konsep parancangan biophilic merupakan pendekatan arsitek untuk memecahkan permasalahan kebutuhan hunian dengan membawa suasana alam kedalam ruang sebagai terapi bagi penghuninya baik psikologis maupun fisiologis. Sedangkan memahami kreativitas karya arsitek dapat dilakukan melalui Intangible (tak berwujud) dan Tangible(nyata). Proses perancangan arsitektur terdiri dari tahapan analisis, tahap sintesis, dan tahap evaluasi yang dikenal dengan tahap divergen, transformasi, dan konvergen.
RETHINKING SOCIABLE GREEN SPACES AMID THE COVID-19 CRISIS: A CASE STUDY OF BATAM, INDONESIA Carissa Dinar Aguspriyanti
Jurnal Arsitektur ARCADE Vol 5, No 3 (2021): Jurnal Arsitektur ARCADE November 2021
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v5i3.814

Abstract

Abstract: One of the lasting impacts of the COVID-19 crisis undisputedly is changes in the way people use public spaces including green spaces. Some people despite the social isolation rules still often visit public green spaces to maintain their well-being. This study aimed to rethink how green spaces as a sociable place can be more adaptable to fulfill the new needs of people which have arisen due to the pandemic. Direct-structured observation and semi-structured interviews with purposive sampling were conducted in the park located in Batam, Indonesia. It was revealed that the use of this park as a sociable place has prioritized most on ‘relaxation’ behaviours at one time, followed by ‘affiliation’ and ‘interaction’ behaviours after the pandemic strikes. The ‘affiliation’ activities, nevertheless, were interestingly the top reason for people visiting this park more frequently in a week. The proposed post-pandemic concept of the park as a sociable green space was subsequently conceived around the circulation, furniture, and activity settings with several design strategies as a response to the key issues concerning the social behaviours and health protocol system in this park. Abstrak: Salah satu dampak jangka panjang dari krisis COVID-19 yang tidak terbantahkan adalah perubahan cara orang menggunakan ruang publik termasuk ruang terbuka hijau. Walaupun terdapat aturan isolasi sosial, beberapa orang masih sering mengunjungi ruang terbuka hijau untuk menjaga kesehatan mereka. Penelitian ini bertujuan untuk memikirkan ulang bagaimana ruang terbuka hijau sebagai ruang publik ramah atau tempat bersosialisasi dapat menjadi lebih adaptif untuk memenuhi kebutuhan baru masyarakat yang muncul akibat pandemi. Observasi langsung terstruktur dan wawancara semi terstruktur dengan purposive sampling dilakukan di taman yang terletak di Batam, Indonesia. Studi ini menemukan bahwa penggunaan taman tersebut sebagai ruang publik ramah telah memprioritaskan perilaku 'relaksasi' dalam satu waktu, diikuti oleh perilaku 'afiliasi' dan 'interaksi' setelah pandemi melanda. Namun menariknya, aktivitas yang berkaitan dengan ‘afiliasi’ menjadi alasan utama orang untuk lebih sering mengunjungi taman ini dalam satu minggu. Usulan konsep taman pasca pandemi sebagai ruang terbuka hijau ramah kemudian digagas terkait pengaturan sirkulasi, furnitur, dan aktivitas dengan beberapa strategi desain sebagai respon terhadap isu-isu utama mengenai perilaku sosial dan sistem protokol kesehatan di taman ini.
REVITALISASI KAWASAN KOTA LAMA SEMARANG: ANTARA HARAPAN DAN KENYATAAN Ceratomia Sonaesti; Edi Purwanto
Jurnal Arsitektur ARCADE Vol 6, No 1 (2022): Jurnal Arsitektur ARCADE Maret 2022
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v6i1.813

Abstract

Abstract: Semarang Old Town area has a row of historic buildings. Revitalization efforts have been made by the Government since 2017 to increase the attractiveness of the area in order to increase tourism potential in Semarang and to maintain the preservation of cultural heritage buildings. Currently, the condition of this area is getting better and more lively and attracts more visitors. However, so far there are various assumptions regarding of the Semarang Old City Area’s revitalization successness, so it is necessary to conduct a study to find out the problems that still exist to increase the successness of this area’s revitalization. This study was using a a comparative descriptive method. The evaluation results show that the revitalization of this area has not yet fully met the revitalization objectives, because although it has been able to improve its physical, economic and social qualities, it has not yet fully improved from a cultural perspective because there are still several problems, including street furniture, crowds concentrated in one area, volume of vehicles, infrastructure development, many unused buildings, vandalism and building facades differences. This is also not in accordance with the Government's vision of making this area a permanent list of "World Heritage Sites".Abstrak: Kawasan Kota Lama Semarang memiliki deretan bangunan bersejarah. Telah dilakukan upaya revitalisasi oleh Pemerintah terhadap Kawasan ini sejak tahun 2017 untuk meningkatkan daya tarik kawasan tersebut dalam rangka meningkatkan potensi pariwisata di Kota Semarang serta untuk menjaga kelestarian bangunan-bangunan cagar budaya yang ada di kawasan tersebut. Saat ini kondisi Kawasan Kota Lama ini menjadi lebih baik dan lebih hidup serta menarik lebih banyak pengunjung. Namun selama ini terdapat berbagai macam anggapan mengenai keberhasilan revitalisasi Kawasan Kota Lama Semarang, sehingga perlu dilakukan evaluasi untuk mengetahui permasalahan yang masih ada untuk meningkatkan keberhasilan revitalisasi Kawasan ini. Evaluasi ini dilakukan dengan metode deskriptif komparasi. Hasil evaluasi menunjukkan bahwa revitalisasi kawasan ini masih belum sepenuhnya memenuhi tujuan revitalisasi, karena meskipun telah mampu meningkatkan kualias fisik, ekonomi dan sosial, namun belum belum sepenuhnya meningkatkan dari sisi budaya karena masih terdapat beberapa permasalahan antara lain mengenai street furniture, keramaian yang terpusat di satu titik, volume kendaraan, pembangunan infrastruktur, banyak bangunan yang tidak dimanfaatkan, vandalisme serta perbedaan fasad bangunan. Hal tersebut juga belum sesuai dengan visi Pemerintah dalam menjadikan Kawasan ini sebagai daftar tetap “World Site Heritage”.
KAJIAN KENYAMANANAN VISUAL MELALUI PENCAHAYAAN PADA RUANG KERJA Agus Ruminto Adji
Jurnal Arsitektur ARCADE Vol 6, No 1 (2022): Jurnal Arsitektur ARCADE Maret 2022
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v6i1.841

Abstract

Abstract: Basically, humans need light to visually see an object. It is the light that is reflected by these objects so that we can see it clearly and the eyes are comfortable to see. A good workspace is a comfortable workspace to do a job so that work results are optimal. Visual comfort can be achieved if the points of visual comfort are applied optimally, among others, by conformity of the design with the recommended light standards and the arrangement of room layouts in accordance with the distribution of lighting. This paper is a brief study of visual comfort through the lighting system in the room. This paper aims to analyze lighting and furniture layout arrangements in order to obtain design proposals in the process of redesigning the general and staffing subdivision space at the Tegal City DPUPR office.Abstrak: Pada dasarnya manusia memerlukan cahaya untuk melihat secara visual suatu obyek/benda. Cahaya yang dipantulkan oleh objek-objek tersebutlah maka kita dapat melihatnya secara jelas dan mata nyaman untuk melihat. Ruang kerja yang baik adalah ruang kerja yang nyaman untuk melakukan suatu pekerjaan agar hasil kerja optimal. Kenyamanan visual dapat tercapai jika poin-poin kenyamanan visual teraplikasikan secara optimal antara lain dengan kesesuaian rancangan dengan standar terang yang direkomendasikan dan penataan layout ruangan yang sesuai dengan distribusi pencahayaan. Tulisan ini merupakan kajian singkat mengenai kenyamanan visual melalui sistem pencahayaan pada ruang. Tulisan ini bertujuan untuk menganalisa pencahayaan dan penataan layout perabot guna mendapatkan usulan desain pada proses re-desain ruang subbag umum dan kepegawaian pada kantor DPUPR Kota Tegal.
HUBUNGAN PERILAKU PENGGUNA DENGAN DESAIN SUASANA RUANG UTAMA DI FOLKAFE SEMARANG Glandisepa Chahyanita Dargayana; Djoko Indrosaptono
Jurnal Arsitektur ARCADE Vol 6, No 2 (2022): Jurnal Arsitektur ARCADE Juli 2022
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v6i2.887

Abstract

Abstract: The emergence of cafes in crowded areas, one of which is that universities are one reason for users (students) to make cafes a place to study. The phenomenon of behavior is the behavior of cafe users towards the design of the atmosphere of the space created based on a specific purpose. It can be interpreted that users who feel like or are suitable for the design of the cafe room atmosphere will carry out the purpose of designing the cafe room atmosphere design.The aim of this research is to explain that the design of the main room atmosphere in Folkafe affects the behavior of users in doing tasks. The research method used is a quantitative method with descriptive statistical analysis, namely a research method that seeks to describe a symptom, event, event to get the most results of the questionnaire.The results of this study are the design of the main room atmosphere of the Folkafe affects the behavior of its users and provides comfort from various aspects, namely the comfort of the senses of the eyes, ears, skin sensory comfort, privacy, convenience and comfort.Abstrak: Munculnya kafe di daerah keramaian, salah satunya adalah perguruan tinggi menjadi satu alasan pengguna (mahasiswa) untuk menjadikan kafe sebagai tempat belajar. Fenomena perilaku tersebut adalah perilaku pengguna kafe terhadap desain suasana ruang yang diciptakan berdasarkan dengan tujuan tertentu. Bisa diartikan bahwa pengguna yang merasa menyukai atau cocok terhadap desain suasana ruang kafe akan melakukan tujuan dari dirancangnya desain suasana ruang kafe.Tujuan yang dicapai dalam penelitian ini adalah ingin menjelaskan bahwa desain suasana ruang utama di Folkafe mempengaruhi perilaku pengguna. Metode penelitian yang digunakan adalah metode kuantitatif dengan analisa statistik deskriptif, yaitu metode penelitian yang berusaha mendeskripsikan suatu gejala, peristiwa, kejadian untuk mendapatkan hasil angket yang terbanyak.Hasil dari penelitian ini adalah desain suasana ruang utama Folkafe mempengaruhi perilaku penggunanya dan memberikan kenyamanan dari berbagai aspek yaitu kenyamanan indera mata, telinga, kenyamanan sensori kulit, privasi, kemudahan dan kenyamanan.  Informasi Naskah:Diterima: 3 April 2022Direvisi:17 April 2022Disetujui terbit:15 Mei 2022Diterbitkan:   Cetak:29 Juni 2022 Online15 Juni 2022   Abstract: The emergence of cafes in crowded areas, one of which is that universities are one reason for users (students) to make cafes a place to study. The phenomenon of behavior is the behavior of cafe users towards the design of the atmosphere of the space created based on a specific purpose. It can be interpreted that users who feel like or are suitable for the design of the cafe room atmosphere will carry out the purpose of designing the cafe room atmosphere design.The aim of this research is to explain that the design of the main room atmosphere in Folkafe affects the behavior of users in doing tasks. The research method used is a quantitative method with descriptive statistical analysis, namely a research method that seeks to describe a symptom, event, event to get the most results of the questionnaire.The results of this study are the design of the main room atmosphere of the Folkafe affects the behavior of its users and provides comfort from various aspects, namely the comfort of the senses of the eyes, ears, skin sensory comfort, privacy, convenience and comfort.Keyword: main room atmosphere design, user behavior, cafe Abstrak: Munculnya kafe di daerah keramaian, salah satunya adalah perguruan tinggi menjadi satu alasan pengguna (mahasiswa) untuk menjadikan kafe sebagai tempat belajar. Fenomena perilaku tersebut adalah perilaku pengguna kafe terhadap desain suasana ruang yang diciptakan berdasarkan dengan tujuan tertentu. Bisa diartikan bahwa pengguna yang merasa menyukai atau cocok terhadap desain suasana ruang kafe akan melakukan tujuan dari dirancangnya desain suasana ruang kafe. Tujuan yang dicapai dalam penelitian ini adalah ingin menjelaskan bahwa desain suasana ruang utama di Folkafe mempengaruhi perilaku pengguna. Metode penelitian yang digunakan adalah metode kuantitatif dengan analisa statistik deskriptif, yaitu metode penelitian yang berusaha mendeskripsikan suatu gejala, peristiwa, kejadian untuk mendapatkan hasil angket yang terbanyak.Hasil dari penelitian ini adalah desain suasana ruang utama Folkafe mempengaruhi perilaku penggunanya dan memberikan kenyamanan dari berbagai aspek yaitu kenyamanan indera mata, telinga, kenyamanan sensori kulit, privasi, kemudahan dan kenyamanan. Kata kunci : desain suasana ruang utama, perilaku pengguna, kafe
ASPEK FASAD BANGUNAN CAGAR BUDAYA YANG MEMPENGARUHI MINAT MASYARAKAT Khoudiy Iffiyah; Bambang Soemardiono; Dewi Septanti
Jurnal Arsitektur ARCADE Vol 6, No 3 (2022): Jurnal Arsitektur ARCADE November 2022
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v6i3.1047

Abstract

Abstract: The facade of teh building can affect the public interest in activities around the building. A good building facade can influence people to dare to pass or even stop around the building. Tunjungan as a cultural heritage area, has experienced a phase of lost space which caused a decrease in the intensity of activities on Jalan Tunjungan due to the nonactive frontage. It the importance to understand the facade of the building that is of interest to the community so that the cultural heritage area can develop properly. This study aims to determine the aspects of the facade of cultural heritage buildings that affect the attractiveness and interest of the community in the Tunjungan area. This research uses qualitative phenomenological methods through interview tactics, distributing questionnaires to participants, and observation at the site. This study shows that the aspects that influence people's interest in activities on Jalan Tunjungan are building openings, building shapes, building decorations, building colors and building materials. Facades that attract public interest must maintain uniqueness, aesthetics and classic style to be a community attraction.Abstrak: Bentuk fasad bangunan dapat mempengaruhi ketertarikan masyarakat untuk beraktivitas di sekitar bangunan. Fasad bangunan yang baik dapat mempengaruhi masyarakat untuk berani melintas atau bahkan berhenti di lingkungan sekitar bangunan. Tunjungan sebagai kawasan cagar budaya pernah mengalami fase kawasan lost space yang menyebabkan turunnya intensitas kegiatan di Jalan Tunjungan akibat adanya fasad bangunan yang tidak aktif. Pentingnya pemahaman mengenai fasad bangunan yang diminati oleh masyarakat agar kawasan cagar budaya dapat berkembang dengan baik. Penelitian ini bertujuan untuk mengetahui aspek fasad bangunan cagar budaya yang mempengaruhi daya tarik serta minat masyarakat di Kawasan Tunjungan. Penelitian ini dilakukan dengan menggunakan metode kualitatif fenomenologi melalui taktik wawancara dan penyebaran kuesioner terhadap partisipan serta pengamatan langsung pada lokasi penelitian. Penelitian ini menunjukkan bahwa aspek yang mempengaruhi minat masyarakat untuk beraktivitas di Jalan Tunjungan adalah bukaan bangunan, bentuk bangunan, dekorasi bangunan, warna bangunan dan material bangunan. Fasad yang menarik minat masyarakat harus mempertahankan keunikan, estetika dan gaya klasik sehingga dapat menjadi daya tarik bagi masyarakat. Selain itu penjagaan warna dan material bangunan asli juga menjadi daya tarik tersendiri bagi masyarakat.
PENGARUH DIMENSI MOTIVASI, KARAKTERISTIK LINGKUNGAN, DAN AKTIVITAS PADA SENSE OF PLACE SHOPPING MALL Nurul Adha Sitorus; Rahy Rachmawan Sukardi; Karto Wijaya; Hanson Endra Kusuma
Jurnal Arsitektur ARCADE Vol 6, No 3 (2022): Jurnal Arsitektur ARCADE November 2022
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v6i3.1147

Abstract

Abstract: The rapid growth of shopping malls in Indonesia creates differences in people's spending motivation. The main purpose of visiting shopping malls is not only for utilitarian activities but for hedonic activities. The difference in shopping motivation is related to the behavior patterns of visitors in carrying out activities. The characteristics of the mall environment play a role in influencing the selection of malls that visitors find attractive. Seeing this phenomenon, this study aims to see the causal relationship between motivation, characteristics of the physical environment, activities, and sense of place experienced by visitors at shopping malls. The research was conducted in two phases, qualitative and quantitative. From the analysis results obtained 7 dimensions of internal motivation, for the category of hedonic motivation (relaxation shopping, role shopping, social shopping, value shopping, adventure shopping), categories of utilitarian motivation (anticipated utility and efficiency shopping), 2 dimensions of physical environment characteristics (green open space). , completeness of facilities), 3 dimensions of activity (group/social, functional and recreational, and entertainment), 3 measurable variables of sense of place (want to visit again, want to linger, feel comfortable). Based on multivariate regression, the results obtained that internal motivation (social shopping) has a strong influence on sense of place, and environmental characteristics do not have a direct influence on sense of place but environmental characteristics encourage a strong influence for someone to carry out certain activities at the shopping mall. and the activities carried out also affect the sense of place in the shopping mall.Abstrak: Pesatnya pertumbuhan shopping mall saat ini, menyebabkan perbedaan motivasi berbelanja dalam mengunjungi mall. Tujuan utama mengunjungi mall bukan hanya melakukan aktivitas utilitarian tetapi juga aktivitas hedonik. Perbedaan ini berkaitan dengan pola perilaku pengunjung dalam melakukan aktivitas. Karakteristik lingkungan mall berperan dalam mempengaruhi pemilihan mall yang menurut pengunjung menarik. Melihat fenomena tersebut, adapun penelitian ini berusaha untuk melihat hubungan sebab akibat antara motivasi, karakteristik lingkungan fisik, aktivitas, dan sense of place yang dialami pengunjung saat di shopping mall. Penelitian dilakukan dalam dua fase, kualitatif dan kuantitatif. Dari hasil analisis diperoleh 7 dimensi motivasi internal, untuk kategori motivasi hedonik (relaxation shopping, role shopping, social shopping, value shopping, adventure shopping), kategori motivasi utilitarian (anticipated utility dan efficency shopping ), 2 dimensi karakteristik lingkungan fisik ( ruang terbuka hijau, kelengkapan fasilitas), 3 dimensi aktivitas (berkelompok/sosial, fungsional dan rekreasional, dan hiburan), 3 variabel terukur sense of place (ingin berkunjung kembali, ingin berlama-lama, merasa nyaman). Berdasarkan regresi multivariat, diperoleh hasil motivasi internal (social shopping) memiliki pengaruh yang kuat terhadap sense of place, dan karakteristik lingkungan tidak memiliki pengaruh secara langsung terhadap sense of place namun karakteristik lingkungan mendorong pengaruh yang kuat bagi seseorang untuk melakukan kegiatan tertentu di shopping mall, dan kegiatan yang dilakukan tersebut juga mempengaruhi sense of place di shopping mall
PROTOTIPE JENDELA KACA UNTUK RUANG BERJEMUR DALAM RANGKA MENINGKATKAN IMUNITAS TUBUH Sri Kurniasih; I Made Joshua Pratama
Jurnal Arsitektur ARCADE Vol 4, No 3 (2020): Jurnal Arsitektur ARCADE November 2020
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v4i3.567

Abstract

The coronavirus outbreak is now a problem for the world community. Not only has the potential to interfere with health, the coronavirus often causes panic. In fighting the SARS-CoV virus that causes the Covid-19 pandemic, a qualified body defense is needed. Although some local governments implement quarantine policies to prevent people from being exposed to the risk of the Covid-19 virus, not all people can carry out quarantine at home because of work demands. Therefore, efforts are needed to increase endurance. In addition to workers who are required to continue working even though they have to be quarantined at home, the elderly and also children whose immune systems are still vulnerable or have decreased need to increase their immune system. The easiest way to increase body resistance is to bask in the sun. Sunbathing can be done directly outside the house and can be directly exposed to sunlight, but for some people whose body conditions are not as strong as young people, for example, the elderly, people with special needs, are vulnerable, suffer from dust allergies, and so on, this will cause new problems. So for some people who cannot go outside directly or who are less flexible, they still need sunlight for sunbathing. One way is to enter sunlight through the window openings in the house. This research was conducted with the main objective of creating a prototype or prototype window for the sunroom in the building to increase the body's immunity using the DiaLux software. The research method used in this study is a quantitative research method with an experimental approach. The stages of this research are in the form of; i) theoretical study, ii) data observation, iii) calculation, iv) window prototyping, v) analysis and synthesis, v) simulation, vi) research result generation and conclusion drawing. The result of this research is a prototype window for human sunbathing space which is expected to accommodate or provide human sunbathing space in increasing body immunity. The window prototype in the sunroom that most maximally includes natural light with a lighting intensity value of 8701 lx, namely prototype window 3 which is a window or opening on the roof of a building with dimensions of 1.20 m x 0.83 m. By providing a multifunctional sunbed, it can be an architectural solution to increase the body's immunity to prevent the outbreak of the Covid-19 virus.
KOMPARASI PERPINDAHAN PANAS (HEAT TRANSFER) MATERIAL DINDING DENGAN SIMULASI THERM Aria Zabdi Alias Dian Pandu; LMF Purwanto
Jurnal Arsitektur ARCADE Vol 5, No 1 (2021): Jurnal Arsitektur ARCADE Maret 2021
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v5i1.654

Abstract

Abstract: Understanding materials heat transfer ease designers to make decisions in design stages, related to materials, costs and comfort to be achieved. Nowadays, understanding heat transfer does not have to be done by performing complex calculations, many simulation software have been created to perform heat transfer analysis with a friendly user interface. Moreover, the output of heat transfer simulation and analysis produces images that are easier to understand visually, such as flux vector displays, temperature boundaries to infrared color grading that make it easier for users to read the simulation results. THERM is a heat transfer simulation software developed by the Lawrence Berkeley National Laboratory, University of California in collaboration with the US Department of Energy. With the license-free usage, this software has the potential to be used optimally by designers and academics who have an interest in heat transfer analysis. This research is expected to provide an overview of the potential use of THERM software for modeling and analysis of heat transfer. The THERM software can be a good alternative for conducting research for academics and practitioners alike, given its ease of use, free licensing and accuracy. THERM produces simulation output with detailed and easy-to-understand visualizations. In testing with simulation, it is found that the material with the lowest density and thermal conductivity has the highest heat insulation power. Walls with light brick material show a significant effect in heat insulation compared to walls with concrete brick and red brick (fire-brick) material.Abstrak: Memahami perpindahan panas pada material mempermudah perancang untuk mengambil sebuah keputusan dalam perancangan, terkait dengan material, biaya dan kenyamanan yang akan dicapai. Dewasa ini, pemahaman terhadap perpindahan panas tidak harus dilakukan dengan melakukan perhitungan yang kompleks, banyak perangkat lunak simulasi telah diciptakan untuk melakukan analisis terhadap perpindahan panas dengan antar muka pengguna (user interface) yang bersahabat. Lebih dari itu output dari simulasi dan analisis perpindahan panas menghasilkan citra yang lebih mudah dipahami secara visual, seperti tampilan vector flux, garis batasan temperatur hingga infrared color grading yang mempermudah pengguna dalam membaca hasil simulasi. THERM adalah salah satu perangkat lunak simulasi perpindahan panas yang dikembangkan oleh Lawrence Berkeley National Laboratory, University of California bekerja sama dengan US Department of Energy. Dengan penggunaan bebas lisensi (tidak berbayar), perangkat lunak ini berpotensi untuk digunakan secara maksimal oleh perancang maupun akademisi yang memiliki minat terhadap analisis perpindahan panas. Penelitian ini diharapkan memberikan gambaran potensi penggunaan perangkat lunak THERM untuk melakukan pemodelan dan analisis perpindahan panas. Perangkat lunak THERM dapat menjadi alternatif yang baik untuk melakukan penelitian bagi akademisi maupun praktisi, mengingat kemudahan pemakaian, lisensi tidak berbayar dan keakuratan yang diberikan. THERM menghasilkan output simulasi dengan visualisasi yang detail dan mudah dipahami. Dalam pengujian dengan simulasi, didapat bahwa material dengan berat jenis dan nilai konduktivitas termal terendah memiliki daya insulasi panas tertinggi. Dinding dengan material bata ringan menunjukkan efek signifikan dalam menginsulasi panas dibandingkan dengan dinding dengan material batako maupun bata merah.