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Contact Name
Rahmat Novrianda Dasmen
Contact Email
rahmat.novrianda.d@gmail.com
Phone
+6281532791703
Journal Mail Official
jurnalmatrik@binadarma.ac.id
Editorial Address
Jurnal Ilmiah Matrik Jurnal Ilmiah Terpadu (JIT) Universitas Bina Darma Jalan Jenderal Ahmad Yani No. 3, Gedung Bochari Rachman 1, Universitas Bina Darma, Kota Palembang, Indonesia.
Location
Kota palembang,
Sumatera selatan
INDONESIA
Jurnal Ilmiah Matrik
Published by Universitas Bina Darma
ISSN : 14111624     EISSN : 26218089     DOI : https://doi.org/10.33557/jurnalmatrik
Core Subject : Science,
Peringkat Akreditasi Jurnal Ilmiah Periode III Tahun 2022 KEPUTUSAN DIREKTUR JENDERAL PENDIDIKAN TINGGI, RISET, DAN TEKNOLOGI KEMENTERIAN PENDIDIKAN, KEBUDAYAAN, RISET, DAN TEKNOLOGI REPUBLIK INDONESIA NOMOR 225/E/KPT/2022 TENTANG PERINGKAT AKREDITASI JURNAL ILMIAH PERIODE III TAHUN 2022. Jurnal Ilmiah MATRIK telah terakreditasi SINTA dengan Peringkat 4 The Journal of Scientific MATRIK ISSN: 1411-1624, E-ISSN: 2621-8089. was published in collaboration between the Faculty of Computer Science (FIK) with Integrated Scientific Journal (JIT-UBD) and Publishing and Printing Center of Bina Darma Press University (PPP-UBD Press). The results of research and theoretical studies in the journal Matrik in Computer Science. Publication conducted 3 (three) times (April, August and December). The editorial board welcomes original submissions in Indonesia and English. The number of words for a research article should preferably be between 5,000 and 8,000. Each of the articles published have a DOI (Digital Object Identifier). The paper will be checked for plagiarism using Turnitin.
Articles 449 Documents
The IMPLEMENTASI CAESAR CIPHER & ADVANCED ENCRYPTION STANDAR (AES) PADA PENGAMANAN DATA PAJAK BUMI BANGUNAN Fitri Nuraeni; Yoga Handoko Agustin
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.949

Abstract

Abstract : Property tax as one source of local revenue has an important role in the progress of the village. Management of property Tax data in general at the village level still uses the usual number management application. While the property tax data needs to be secured because it is classified as confidential data, which has the potential to cause damage if accessed by unauthorized persons. To maintain the security aspects of the information, a cryptographic system can be used which provides encryption and data description facilities. The cryptographic system used is Caesar Cipher's super encryption and Advanced Encryption Standard (AES) -128-EBC. To test the encryption quality of this cryptographic system an experimental method is used, by comparing the ciphertext file size, encryption time, entropi value, correlation value, histogram graph and avalanche effect. The test results obtained by Caesar Cipher and Advanced Encryption Standard (AES) -128-EBC cryptographic systems, have good correlation and entropy values ​​with better avalanche effect values ​​compared to the AES algorithm alone. Keywords: aes-128-ebc, caesar cipher, confidential, encryption, tax Abstrak : Pajak Bumi dan Bangunan sebagai salah satu sumber pendapatan asli daerah memiliki peranan penting dalam kemajuan desa. Pengelolaan data Pajak Bumi dan Bangunan secara umum di tingkat desa masih menggunakan aplikasi pengelola angka biasa. Sedangkan data Pajak Bumi dan Bangunan (pbb) perlu diamankan karena tergolong ke dalam data confidential, yang mana berpotensi menimbulkan kerusakan apabila diakses oleh orang yang tidak berwenang. Untuk menjaga aspek kemananan informasi tersebut, dapat digunakan sistem kriptografi yang didalamnya menyediakan fasilitas enkripsi dan deskripsi data. Sistem kriptografi yang digunakan adalah super enkripsi Caesar Cipher dan Advanced Encryption Standart (AES)-128-EBC. Untuk menguji kualitas enkripsi sistem kriptografi ini digunakan metode eksperimen, dengan membandingkan ukuran file cipherteks, waktu enkripsi, nilai entropi, nilai korelasi, grafik histogram dan avalanche effect. Hasil pengujian didapat sistem kriptografi Caesar Cipher dan Advanced Encryption Standart (AES)-128-EBC ini, memiliki nilai korelasi dan entropi yang tergolong bagus dengan nilai avalanche effect yang lebih baik dibandingkan dengan algoritma AES saja. Kata kunci: aes-128-ebc, caesar cipher, enkripsi, pajak, rahasia
RANCANG BANGUN SISTEM INFORMASI ADMINISTRASI UNTUK PANTI ASUHAN Rin Rin Meilani Salim
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.951

Abstract

Sebuah Panti Asuhan mengelola cukup banyak transaksi mulai dari pencatatan data anak, penerimaan sumbangan hingga pengeluaran. Seluruh transaksi ini perlu didata dan dicatat dengan baik. Setiap periode panti asuhan wajib membuat laporan anak, laporan pemasukan hingga laporan pengeluaran. Kesalahan pencatatan dan pembuatan laporan dapat menyebabkan hilangnya kepercayaan donatur. Pencatatan data dengan cara manual rentan terhadap kesalahan, lama dan kehilangan data. Pembuatan laporan dengan cara manual menyebabkan lambat, tidak akurat dan tidak efektif. Oleh karena itu, panti asuhan memerlukan sebuah sistem informasi yang dapat membantu dalam mencatat data, mengelola transaksi dan menghasilkan laporan. Sistem Informasi dikembangkan dengan proses bisnis yang umum dipakai pada panti asuhan dengan tujuan agar sistem yang dikembangkan ini dapat dipakai oleh banyak panti asuhan. Sistem ini menerapkan konsep praktik terbaik.
Prototype Lengan Robot Berbasis Arduino Dengan Menggunakan Algoritma Kinematics Salmon Salmon; Bartolomius Harpad
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.960

Abstract

Robot arms, designed and made by humans with the aim to replace human positions in doing heavy and repetitive work. Besides the robot arm used in the automotive industry, it can also be applied to other manufacturing industries. In designing and processing robotic arms, Kinematics and Arduino algorithms are needed. In making a robot arm we need an algorithm, the Kinematics algorithm, which is one branch of study that studies the geometry of motion, so that sometimes this study is considered a direct branch of mathematics. The results of this research are the Arduino-based Robot Arm Prototype Using Kinematics Algorithm.
PENERAPAN DECISION TREE DALAM AGEN CERDAS "UNDA ANAK PINTAR" PERMAINAN EDUKASI MUATAN LOKAL BAHASA BANJAR Asep Nurhuda; Reza Andrea
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.986

Abstract

The educational game "Unda Anak Pintar" is research and development of a puzzle game, it was designed to sharpen memories. In this game, players must read random letters and make words in the Banjar language. Artificial intelligence is also applied in this research. Using the decision tree, game agents can accompany children to play like teachers. The game agent as a virtual teacher can provide sad and happiness emoticon according to the game environment. The results of this study, AI make educational games more interesting and interactive for children.
IMPLEMENTASI FSM SEBAGAI RESPON OTONOM DAN ADAPTIF NPC PADA GAME “AWANG MENJELAJAHI KOTA TENGGARONG” Azahari Azahari; Ivan Haristyawan; Muhammad Jariansyah
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.987

Abstract

Development of the game towards a tourist promotion tool is very important. The game "Awang exploring the City of Tenggarong" is an android smartphone game that tells the story of a tourist / traveler named Awang who roams every tourist destination in the Tenggarong City. The development of this game uses multimedia development life cycle, starting from the concept, assembly, and testing. Artificial intelligence is also needed in the development of this game. Players will be accompanied by NPC (Non Player Character) in the form of a female tour guide. NPCs equipped with the Finite State Machine (FSM) model can guide players to go to each Tenggarong tourist attraction, and it can also provide information related to these tourist attractions. The final result of this research is a game that can be a media for tourism promotion in Tenggarong city
PENERAPAN PEWARNAAN GRAF UNTUK MENENTUKAN WISATA KULINER DI SAMARINDA Wiwik Widiyatni; Vilianty Rafida; Hanifah Ekawati Sibali; Hannie Ardilla Kusuma
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.988

Abstract

Culinary tourism in an area is usually hunted by tourists. The problem that often arises is that many restaurants are available so that it makes tourists confused to choose a restaurant and takes a long time to decide on a choice of restaurants. Therefore, we need a system and method that can be applied to recommend restaurants. The restaurant recommendation application in this study was created to assist tourists in finding restaurants with the same menu choices. The method used is the Graph Coloring Method, the application development method used is Waterfall consisting of data analysis, technology analysis, system analysis, information analysis and user analysis. The results of this study are made an application to determine which restaurants can recommend restaurants with the same menu. Users can enter the menu as they wish then the application will recommend restaurants using a simple line coloring algorithm at the point. After processing the application will be able to display the results of restaurant recommendations with the same menu
PROTOTYPE KAMUS ELEKTRONIK BAHASA DAERAH LUBUK LINGGAU BERBASIS ANDROID Muhammad Nasir; Vivi Sahfitri
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.998

Abstract

Kemajuan zaman telah membawa berbagai perubahan dalam berbagai bidang kehidupan manusia, salah satunya adalah penggunaan bahasa daerah. Lubuk Linggau merupakan salah satu daerah di Sumatera Selatan yang memiliki bahasa Khas daerah. Saat ini penggunaan bahasa daerah terebut sudah mulai dilupakan oleh masyarakat daerah tersebut. Kemajuan zaman yang diiringi kemajuan teknologi membuat masyarakat lebih banyak menggunakan bahasa indonesia dalam berkomunikasi satu sama lain. Penelitian ini bertujuan untuk membangun sebuah kamus elektronik bahasa daerah lubuk linggau berbasis anrdoid sebagai upaya membantu pemerintah setempat yang sedang berusaha melestarikan budaya daerah tersebut salah satunya adalah bahasa daerah. Aplikasi akan dibangun dengan menggunakan metode prototype sebagai metode pengembangan sistem. Aplikasi kamus elektronik bahasa daerah Lubuk Linggau berbasis Android yang dihasilkan dapat menterjemahkan jata dasar dari bahasa Indonesia – Lubuk Linggau dan sebaliknya. Output yang dihasilkan adalah bentuk text terjemahan dari kosakata yang ingin diketahui artinya. Kata kunci: Kamus Elektronik, Prototype, Bahasa daerah, Android
Model sistem informasi geografis pariwisata menggunakan reuse method henderi henderi; Andrian Saputra; Didik Setiyadi
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.1000

Abstract

Information about tourism sites in Tangerang Regency is inadequate. Tourists have difficulty in obtaining information about tourist attractions. This study propose a model of tourism geographic information system (GIS) to make help tourists to find and obtain information about tourism in Tangerang Regency easier. In this research, activities consist of two stages, namely: data collection and system design. Data collection activities carried out by observation, interviews, and literature study. While the GIS model is designed with Unified Modeling Language, reuse method, and prototype. The final result of this research is a model of tourism geographic information system in the form of use case diagrams, activity diagrams, class diagrams and prototype user interfaces. The test results showing that the model produced has a score of 72.1 with a good predicate. This shows that the resulting model is in accordance with needs and can be used as a basis in building a tourist geographic information system.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN LOKASI USAHA JASA UMKM MENERAPKAN ANALYTICAL HIERARCHY PROCESS –WEIGHTED PRODUCT METHOD Diana Diana; Suzy Oktavia Kunang; Iin Seprina
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.1005

Abstract

This study produces a decision support system for selecting the location of the MSME service business in Alang-Alang Lebar Palembang. There are 2 methods used in this application, namely the Analytical Hierarchy Process (AHP) and the Weighted Product Method (WPM). AHP is used to determine the weight of the criteria and WPM is used to rank the location of the MSME service business. The criteria used in this SPK are rental fees (K1), renovation needs (K2), availability of clean water (K3), availability of electricity supply (K4), presence of asphalt roads (K5), parking space (K6), population density (K7 ), the presence of competitors (K8) and proximity to suppliers (K9). The AHP calculation results show that the rental fee has the highest weight, namely 0.35, which means that the level of importance of the rental fee is 35%. The WPM calculation results show that the location of the 8th MSME service business is the recommended location.
IMPLEMENTASI METODE SAVING MATRIX PADA SISTEM INFORMASI DISTRIBUSI BARANG Ahmad Haidar Mirza; Dedi Irawan
Jurnal Ilmiah Matrik Vol 22 No 3 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i3.1050

Abstract

Distribution of goods becomes a separate priority within a company, especially with regard to distribution routes. This condition will become complex if there are many branches in the process of distributing goods. For this reason, in this research, calculations were carried out in the process of travelling in distributing goods. To perform these calculations, a method is used, namely the saving matrix method. To carry out this implementation, a goods distribution information system is created with calculations in the distribution of goods using a saving matrix. The results of the research are in the form of information systems developed with a waterfall model with features ranging from processing goods data, customer data, demand data, shipping data, route data and saving matrix calculation data. From the resulting information system, it can also be seen clearly the distance travelled in the distribution of goods so that it can easily determine travel facilities for deliverymen. Distribusi barang menjadi prioritas tersendiri di dalam sebuah perusahaan terutama berkaitan dengan rute distribusi. Konidisi tersebut akan menjadi komplek jika terdapat banyak cabang dalam proses distribusi barang. Untuk itu di dalam peneltian ini dilakukan dilakukan perhitungan dalam proses perjalanan dalam melakukan distribusi barang. Untuk melakukan perhitungan tersebut digunakan sebuah metode yaitu método saving matrix. Untuk melakukan implementasi tersebut maka dibuat sebuah sistema informasi distribusi barang dengan dilengkapi perhitungan dalam distribusi barang dengan saving matrix. Hasil dari penelitian berupa sistema informasi yang dikembangkan dengan waterfall model dengan fitur mulai dari pengolahan data barang, data pelanggan, data permintaan, data pengiriman, data rute dan data peritungan saving matrix. Dari sistema informasi yang dihasilkan juga dapat diketahui dengan jelas jarak tempuh dalam distribusi barang sehingga dapat dengan mudah dalam menentukan fasilitas perjalanan bagi pengantar barang.

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