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Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+62813-9527-8819
Journal Mail Official
pajar@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
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Kota pekanbaru,
Riau
INDONESIA
Jurnal PAJAR (Pendidikan dan Pengajaran)
Published by Universitas Riau
ISSN : 25808435     EISSN : 26141337     DOI : 10.33578
Core Subject : Education,
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
Articles 28 Documents
Search results for , issue "Vol 5, No 1 (2021)" : 28 Documents clear
IMPROVING SCIENCE PROCESS SKILLS OF ELEMENTARY SCHOOL STUDENTS BY USING PROBLEM BASED LEARNING APPROACH Lifda Sari. S; Yanti Fitria
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8247

Abstract

This research was motivated by the fact that many elementary school students still had low process skills. The purpose of this research was to improve the process skills of elementary school students by using PBL. This research was a classroom action research using Mac Taggart design. This design consisted of planning, implementation, observation, and reflection. This research was conducted at SDN 39 Mata Air Padang involving 30 students. This research was carried out in 2 cycles.  The data were collected through observation sheets in the form of checklist which had been adjusted to measure the process skills. The indicators of process skills included skills for asking questions, making observations, identifying and classifying the results of observations being done, ability to interpret, skills in using tools and materials, planning activities, skills in using concepts obtained under new conditions, and the ability to present research results. Then, the data were analyzed by using two techniques, namely classical learning analysis technique and individual analysis technique. The results revealed that there was an improvement in the process skills of elementary school students after the implementation of PBL model. It was found that the average score in cycle 1 was 66.67 and it increased to 83.33 in cycle 2. The implications of this research served as the basis for teachers in developing the process skills of elementary school students.
IMPROVING INTERPERSONAL INTELLIGENCE OF EARLY CHILDHOOD Windisyah Putra; Asnawi Asnawi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8244

Abstract

This study aimed to describe and know the implementation results of interpersonal intelligence development as well as to contribute positively for RA Bintang Zuhra Takengon Aceh Tengah, Aceh. This qualitative study was conducted by using psychological and sociological approaches. Data were collected through participatory observation, interviews, and documentations. Then, the data were analyzed through data reduction, data presentation, inference making, and data verification.  The subjects in this study were 19 children of class B consisting of 12 girls and  7 boys in the even semester. Diverse activities were carried out by the children in order to develop their attitudes, habits, and understanding through playing while learning. The result of this study were: (1) the children’s interpersonal intelligence was developed through good samples, responsibilities, habits, courages, and disciplines; (2) the evaluation results showed that the percentage of the children’s intelligence reached 81.82%. This implied that the children’s interpersonal intelligence were in good level; (3) these results indicated the relevance between the improvement of interpersonal intelligence and the activities conducted in RKH. In conclusion, the children's interpersonal intelligence could be stimulated through playing with friends, collaboration, role plays, problems solving, and conflicts resolving.
TENGBALL GAME LEARNING MODEL TO IMPROVE STUDENTS’ PHYSICAL FITNESS Syofi Rubik Nasrulloh; Harwanto Harwanto; Hari Karyono
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8166

Abstract

Tengball as one of the optional traditional games in learning Physical Education in the fort-like game which is modified by using a ball and referring to the content of educational objectives including developing self-management skills in the development and maintenance of physical fitness and healthy lifestyles through various physical activities and the chosen sport. The purpose of this study was to develop tengball game model to improve the students’ physical fitness at MI Tarbiyatul Islamiyyah Panjunan Sukodono. This research was development research. The subjects were students of MI Tarbiyatul Islamiyyah Panjunan Sukodono. The methods used were questionnaires and tests. The instrument used was a learning model validation questionnaire, response questionnaire, and performance tests. The results showed that tengball game model was valid according to the validation results, positive user responses, and tengball game model was effective in improving students' physical fitness.
IMPLEMENTING CONTEXT-BASED AND CREATIVITY-BASED MATERIALS TO IMPROVE SCIENCE LITERACY OF ELEMENTARY SCHOOL STUDENTS Sri Mulyani; Santoso Santoso; Ahmad Hilal Madjdi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8096

Abstract

This study aimed to describe the implementation of context-based and creativity-based materials at grade V SD Negeri Pangkalan in order to support the development of materials to increase students’ learning outcome. This research was development research consisting of ten steps. The needs analysis was conducted based on teachers’ and students’ perceptions carried out on 21 students at the 5th grade as the experimental class and 20 students in the control class. The data were collected through a questionnaire and a test of students’ learning outcomes. The needs analysis consisted of four aspects: content, linguistics, presentation, and graphic. This study revealed that 80.9% students who were taught through Context-based and Creativity-based materials achieved the learning completeness. Meanwhile, in the control class, only 60% student achieved the learning completeness. Thus, Context-based and Creativity-based materials were effective to improve the students’ scientific literacy.
UTILIZING CARDS AS MEDIA TO IMPROVE STUDENTS' PRE-READING SKILLS Rosimasnita Rosimasnita
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8265

Abstract

This research was motivated by the fact that many students could not read fluently at the beginning and they were not able to understand the teacher’s instructions in learning. Through this research, it was expected that word card media could promote students’ pre-reading skills. This research was a classroom action research conducted at grade 2 SDN 21 Mandau. The subjects of this research were 21 students consisting of 12 male students and 9 female students. The data were obtained through reading tests and observations of learning activities. The results in the first cycle showed that the average score of the students’ reading skills was 68.88 in which 13 students reached the KKM. This meant that 61.90% of the students reached the predetermined KKM. Then, in cycle II, the average score of the students' pre-reading skills became 77.46 in which the total number of students reaching the KKM was 18 students with a percentage of 85.71%. Based on the results of this research, it was concluded that the students’ pre reading skills increased through the use of word cards.
THE EFFECT OF REWARD BOARD-ASSISTED COURSE REVIEW HORAY (CRH) MODEL ON STUDENTS’ LEARNING OUTCOMES AT GRADE II ELEMENTARY SCHOOLS Rahmawatin Khasanah; Haris Supratno; M. Bambang Edi Siswanto
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8098

Abstract

This study aimed to encourage students to learn by using reward board-assisted CRH model in order to measure the students’ learning outcomes at grade II elementary school. This study applied course review horay (CRH) model assisted by reward board media on Theme 6: “Merawat Hewan dan Tumbuhan” at SDN Jatirejo. The study was an experimental method with Pre-Experimental Design in the form of Intact-Group Comparison. The subjects were students at grade II SDN Jatirejo in academic year 2019/2020. Data were collected through observations and written tests to measure students’ learning outcomes before and after the treatment. Then, the data were analyzed by using t-test formula in order to determine the effect of the treatment in the experimental and control groups. The results revealed that reward board-assisted course review horay model were more attractive and students actively participated in learning so that the teacher could easily deliver teaching materials. It was found that the average score of the experimental group was 11.843 with a very good category  while the average score of the control group was 11,655. This indicated that reward board- assisted course review horay model significantly influenced on the students’ learning outcomes in the experimental group compared to the conventional learning model implemented in the control group. The results of this study was expected to give a contribution as a source of information input and consideration for institutions related to learning theme 6 grade II elementary school. The conclusion from this research was the influence of reward board-assisted CRH model influenced the students’ learning outcomes at grade II elementary school.
UTILIZING JIGSAW METHOD TO IMPROVE LEARNING ACTIVITIES AND STUDENTS’ HISTORY LEARNING OUTCOME AT CLASS XII IPS (SOCIAL SCIENCE) OF SMA NEGERI 10 PEKANBARU Julita Marta; Raja Usman
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8226

Abstract

The purpose of this study was to improve the activities and learning outcomes in two cycles. An initial test was conducted before carrying out the learning process. The score in the pre-cycle was 2390; the score in cycle I was 2885, and the score in cycle II was 3070. Meanwhile, the average score in th pre-cycle was 68.29, in cycle I, it increased to 78.92 and cycle II, it increased to 87.71. The score was obtained based on minimum learning mastery (KKM) which was 80. In the pre-cycle, there were only 8 students (22.86%) who reached the KKM while 27 students did not reach the KKM (77.14%). In cycle 1, 24 students (68.57%) reached the KKM and 11 students did not reach the KKM (31.43%). Moreover, in cycle II, 34 students reached the KKM (97.14%) and only 02.86% of students did not reach the KKM. From these results, the highest score in pre-cycle was 85 and the lowest score was 45; the highest score in cycle I was 95 and the lowest score was 75. In addition, based on the range and criteria of the score, the percentage in pre-cycle was 3143% (enough), in cycle I was 37.14% (very high), and in cycle II was 51.43% (very high). Then, students’ activity in each cycle increased for 71.43 and 85.71 respectively. It could be concluded that jigsaw method improved the learning activity and students’ learning outcomes at class XII IPS SMA Negeri 10 Pekanbaru.
SOCIAL MEDIA INTERDISCIPLINARY IN MULTIMODALITY OF INTERACTIVE ARTS AND CULTURE LEARNING FOR MILLENIALS Yasinda Widya Fahmi; Djuli Djatiprambudi; Warih Handayaningrum
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8257

Abstract

This study aimed to explore the problems in learning interactive art and culture at Junior High School level which was categorized as the millennial generation. The focus of this study laid in the interdisciplinary aspect of social media in multimodality of learning arts and culture. In order to reveal the opportunities and challenges of the use of social media in its development as a medium in interactive art and culture learning, as well as the students’ responses about it. This study used qualitative-analytic method. Data were obtained from observation conducted from January to June 2020 at junior high schools in Surabaya, East Java. The results showed that the learning involvement experienced by students had complexity and multimodality, including collaborative work, observing, and evaluating each other's work, and involvement in finding, identifying, and exploring trends related to delivery in social media as a medium for art and culture learning. This implied that this learning involvement was able to motivate students to be more actively involved in learning with a sense of joy; positioning artwork with others on social media; increasing the contextual and conceptual understanding in the learning materials and applying it as a process of actualizing aesthetic skills; and improving critical thinking and problem-solving skills.
IMPROVING STUDENTS’ PROBLEM SOLVING ABILITIES THROUGH INQUIRY LEARNING MODELS Nurmauli br Harianja
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8251

Abstract

This study aimed to improve students' problem solving ability. For this reason,  teachers were required to create learning that accommodated the stages to achieve learning objectives in the form of drawing conclusions through hypotheses and data collection. One of the appropriate learning model for this purpose was inquiry learning. This study was conducted in class VI B SDN 9 Mandau. This study was conducted from March to April 2019. The method of this study was classroom action research including the stages of planning, implementation, observation, and reflection. The instrument used in this study was observation sheets. The results revealed that the students’ problem solving ability in the first cycle was 73.37 and the total classical completeness was 62.96%, in which only 17 students reached the KKM. In cycle II, the students' problem solving ability reached 81.01 and the total classical completeness was 92.59%, meaning that 25 students reached the predetermined KKM. Based on the results of the study, it was concluded that inquiry learning model improved the students’ problem solving abilities at grade VI B grade of SDN 9 Mandau.
MEASURING ONLINE LEARNING READINESS DURING CORONA VIRUS PANDEMIC: AN EVALUATIVE SURVEY ON HISTORY TEACHERS AND STUDENTS Atqo Akmal; Asyrul Fikri; Tien Rahmawati; Zulfa Hendri; Noviyana Sari
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 1 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i1.8169

Abstract

Corona virus pandemic has rapidly changed the way of life as well as the way of learning system in entire world. The need for information and communication technology (ICT) competencies and improved digital infrastructure are the main requirement to conduct the distance learning or online learning. In addition, both teachers and students must be adapted with this “abnormal” condition since the online learning has been officially applied by Indonesian government during March until end of 2020. However, a quick change to online learning has left students and teachers with insufficient time to prepare. This study focused on the readiness of teachers and students to conduct online learning. The readiness aspects considered in this study were the digital competence of users and digital infrastructure readiness to support the technical issue of online learning. The design of this study was evaluative survey and the data were collected equally by using online survey platform from three hundreds high school students and thirty history teachers. To maintain the equalization of the data, the respondent was divided into two clusters, based on the rural region and urban region. This study found that both students and teachers were mainly not well prepared and fully ready to conduct online learning due to technical problems such as stability of internet access, the internet network availability, and financial issues. Meanwhile, the digital competence aspect was not the major problem for both teachers and students because the majority of respondents (above 80%) declared that they had no trouble in using the device or running the online learning platform. Consequently, in  along-term effect, the unbalanced preparation of online learning could be resulted in digital divided which rose the inequality of the education quality among the learners.

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