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JURIDIKDAS (Jurnal Riset Pendidikan Dasar)
Published by Universitas Bengkulu
ISSN : 26156814     EISSN : 26864630     DOI : https://doi.org/10.33369/juridikdas
Core Subject : Education,
JURIDIKDAS (Basic Education Research Journal) published by PGSD Study Program FKIP Bengkulu University. Published articles are articles from research on basic education, which are related to the learning process in elementary school, management of basic education, as well as the process of preparing and developing professional elementary school teachers that have never been published in other electronic and print media
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Articles 15 Documents
Search results for , issue "Vol 7 No 2 (2024)" : 15 Documents clear
Pengaruh Penggunaan Aplikasi Assemblr Edu Terhadap Hasil Belajar IPA SDN Gugus III Kota Bengkulu Rahmawati, MSY. Isye Aulia; Noperman, Feri; Kurniawati, Ike
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.33709

Abstract

This study seeks to examine how the utilization of the Assemblr EDU application impacts the academic performance of fifth-grade students in thematic science subjects within Cluster III Elementary Schools in the City of Bengkulu. Employing a quantitative approach, the research adopts a quasi-experimental design known as The Matching Only Pretest-Posttest Control Group Design. The study population comprises fifth-grade students from Cluster III Elementary Schools in Bengkulu, with the sample selected via Cluster Random Sampling. Specifically, students from State Elementary School 57 form the experimental group, while those from State Elementary School 17 constitute the control group. Data collection involves administering a written test consisting of 10 multiple-choice questions as both pretest and posttest measures. Following the analysis of posttest scores, the obtained significance value (sig. 2-tailed) falls below 0.05, indicating a discernible difference in posttest outcomes between the experimental and control groups. Consequently, it can be inferred that the utilization of the Assemblr EDU application correlates with enhanced learning outcomes in thematic science subjects among fifth-grade students in Cluster III Elementary Schools in Bengkulu.
Pengaruh Media Flipbook Terhadap Kemampuan Menulis Teks Prosedur Siswa Kelas V Gugus VIII Kota Bengkulu Azaria, Fidela Yolanda; Yuliantini, Nani; Ariffiando, Nady Febri
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.33721

Abstract

This study aims to find out the influence of flipbook media on the procedural text writing skill of fifth grade students in cluster VIII Bengkulu City. This research was quantitative research with quasi-experimental research methods and the type of design The Matching Only Pretest-Posttest Control Group Design. The population in this study was fifth grade students in cluster VIII Bengkulu City. The sample was a student of SDN V grade 34 Kota Bengkulu as an experimental class and students of VB SDN 36 Kota Bengkulu as a control class obtained through a cluster random sampling. The data collection technique were pre-test and post-test which were designed in the form of essay question with indicators of suitability of content, structure, writing rules and linguistic characteristic. The results showed that thitung > ttable (3,243 > 2,015) and Sig.(2-tailed) 0.002 < 0.05. This data suggests that there are significant differences in the procedural text writing skill in the experimental group and the control group due to the different treatment of the two classes, by using the flipbook media on experimental groups and not using flipbook media on control groups. Based on the results of the study, it can be concluded that Ha was accepted, which means there was an influence of flipbook media on the procedural text writing skill of fifth grade students in cluster VIII Bengkulu City.
Pengaruh Index Card Match Berbantuan Flash Card Terhadap Hasil Belajar Bahasa Indonesia SD Gugus III Bengkulu Mulyani, Tri; Yuliantini, Nani; Yusnia
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.33722

Abstract

his study aims to determine the effect of using the Index Card Match learning model assisted by Flash Cards on grade IV Indonesian language learning outcomes in SD Negeri Gugus III Bengkulu city. This research is a type of quantitative research with the research method, namely the Quasi Experiment method with the research design The Matching Only Pretest-Posttest Control Group Design. The population in this study were 4th grade students of SD Negeri Gugus III Bengkulu City. The research sample was taken using random sampling technique, obtained fourth grade students of SD Negeri 57 Bengkulu City as the experimental group and fourth grade students of SD Negeri 48 Bengkulu City as the control group. The instrument used was a multiple choice test sheet totaling 10 questions. Implementation of the test twice, namely before and after learning takes place in the experimental class and control class. From the results of the t-test calculation of students' posttest scores, sig (2-tailed) 0.002 is smaller than 0.05. It shows that there is a difference in posttest results between the experimental class and the control class due to the treatment of the two different classes. So it can be concluded that there is an effect of using the Index Card Match learning model assisted by Flash Cards on the learning outcomes of Indonesian language class IV in SD Negeri Gugus III Bengkulu City.
Penerapan Teknik Mozaik Pada Benda 3 Dimensi Berbahan Dasar Sampah Plastik Siswa Kelas III SDN 18 Kota Bengkulu Amanda, Aura Muerly; Anggraini, Dwi; Agusdianita, Neza
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.33781

Abstract

This research aims to describe the process of making mosaic works on 3-dimensional objects using plastic waste as basic materials and the resulting mosaic work as a work of fine art. This type of research is qualitative research with descriptive methods. The research subjects were 29 class III students at SD Negeri 18 Bengkulu City. The instrument in this research was the researcher himself using observation sheets, interview sheets and documentation. The data collection techniques used were observation, interviews and documentation. Data analysis is carried out by collecting data, reducing data, presenting data and drawing conclusions. This research data validity technique uses triangulation and member checking. The results of this research are (1) The process of making a work is carried out in 4 stages, namely the stage of preparing the motif design, the stage of preparing tools and materials, the stage of sticking, and the stage of final completion. The work is made in the form of a mosaic on a 3-dimensional object, namely a pencil holder made of cardboard. Making mosaics using plastic waste as basic materials. In the process of making works, it was found that not having tools and materials ready could affect students' performance, where in group 4, who did not bring materials, namely plastic waste, group 4 had to look for plastic waste first around the school, which took more time and made the time for making their work shorter.
Pengaruh Model Teams Games Tournament Berbantuan Aplikasi Kahoot Terhadap Hasil Belajar IPAS Siswa Kelas IV Rina, Winda Pebrilia Cessa; Yusnia
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.33821

Abstract

The purpose of this study was to determine the effect of Teams Games Tournament model assisted by Kahoot application on IPAS learning outcomes of grade IV students. This type of research is quantitative. The research method used was a pseudo-experiment with The Matching Only Pretest- Posttest Control Group Design. The research population was SDN Gugus XII Bengkulu City which is accredited B. The samples of this study were fourth grade students of SDN 99 as the experimental class and SDN 35 as the control class with the sampling technique using Total Sampling. The research instrument used was a test of learning outcomes in the knowledge aspect in the form of multiple choice questions totaling 10 items given through Pretest and Posttest. The type of data analysis technique in this research is quantitative analysis using descriptive statistics, prerequisite test analysis. Based on data analysis obtained average results on IPAS learning experimental class (73.57) and control class (54.07) so that the average learning outcomes of the experimental class class are greater than the control class (73.57> 54.07). The results of hypothesis testing using Independent Sample t-test obtained sig. (2-tailed) of 0.000 <0.05, then Ha is accepted. Based on this, it can be concluded that the Teams Games Tournament (TGT) type cooperative learning model assisted by the kahoot application has a positive effect on the learning outcomes of IPAS grade IV students.

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