SINTECH (Science and Information Technology) Journal			
            
            
            
            
            
            
            
            SINTECH (Science and Information Technology) Journal merupakan jurnal yang dikelola dan diterbitkan oleh Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK STIKOM Indonesia, dengan e-ISSN 2598-9642 dan p-ISSN: 2598-7305. SINTECH Journal diterbitkan pertama kali pada bulan April 2018 dan memiliki periode penerbitan sebanyak dua kali dalam setahun, yaitu pada bulan April dan Oktober. 
Bidang keilmuan dari SINTECH Journal mencakup bidang ilmu : Data analysis, Natural Language Processing, Artificial Intelligence, Neural Networks, Pattern Recognition, Image Processing, Genetic Algorithm, Bioinformatics/Biomedical Applications, Biometrical Application, Content-Based Multimedia Retrievals, Augmented Reality, Virtual Reality, Information System, Game Mobile, dan IT Bussiness Incubation.
            
            
         
        
            Articles 
                166 Documents
            
            
                        
            
                                                        
                        
                            RANCANG BANGUN SISTEM INFORMASI GEOGRAFIS PENGEPUL KOPI BERBASIS ANDROID 
                        
                        Kendrawan, I Dewa Gede Shunu; 
Khrisne, Duman Care; 
Sukadarmika, Gede                        
                         SINTECH (Science and Information Technology) Journal  Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v1i2.233                                
                                                    
                        
                            
                                
                                
                                    
The low income of coffe farmers in Indonesia is  caused several factor, large production cost, non standart prices and high transport costs. In this paper we try to overcome this problem by establishing a geographic information system for coffe collectors, that will help farmers find an appropriate buyer with minimal shipping costs to maximized their profits. This research has been successfully implemented using Google Maps API for mapping the location and built as an Android based mobile devices application. Application on the side of the collectors can input different types of coffe prices to be purchased. While the system is on the side of farmers can search for  coffe collectors location. The test results using the system usability scale (SUS), the respondents gave a score on the farmer’s average of 74.7 and the side of the collector of 71.1 which means it has value adjective rating = excellent, grade scale = c and acceptability ranges = acceptable.
                                
                             
                         
                     
                    
                                            
                        
                            PERENCANAAN PENGEMBANGAN ARSITEKTUR SISTEM INFORMASI  PERGURUAN TINGGI MENGGUNAKAN METODE  ENTERPRISE UNIFIED PROCESS (EUP)  (STUDI KASUS : STMIK CIC CIREBON) 
                        
                        Sokibi, Petrus; 
Adnyana, I Ketut Widhi                        
                         SINTECH (Science and Information Technology) Journal  Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v1i2.236                                
                                                    
                        
                            
                                
                                
                                    
Enterprise Unified Process (EUP) as one of the methods or terms of reference for building an information architecture is a development cycle of Information Technology (IT) extension of the Rational Unified Process (RUP). RUP defines a software development cycle. While EUP not only handles the software development cycle but covers the entire life cycle of IT and adds enterprise management disciplines with cross-system to the needs of an enterprise architecture. The study produced a blueprint consisting of arsitetur business, data architecture, application architecture and technology architecture based strategic reusable. In addition, resulting from the integration of the four architecture.
Keywords: enterprise architecture, Enterprise Unified Process (EUP), blueprint, reusable
                                
                             
                         
                     
                    
                                            
                        
                            RANCANG BANGUN SISTEM PENGADUAN LAYANAN AKADEMIK STMIK STIKOM INDONESIA 
                        
                        suryawan, I Gede Totok; 
Handika, I Putu Susila                        
                         SINTECH (Science and Information Technology) Journal  Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v1i2.279                                
                                                    
                        
                            
                                
                                
                                    
This paper discusses the design of academic service complaints system in STMIK STIKOM Indonesia. Currently, the evaluation of academic services at STMIK STIKOM Indonesia has been done periodically in the form of distributing questionnaires to the students before taking the final exam of Semester (UAS) in each semester. This evaluation is quite effective but this periodic evaluation can not yet accommodate the academic service complaints that occur in the everyday incident. In this paper has developed a system of web-based academic service complaints that can be accessed at any time by the academic community to provide feedback related to academic services at STMIK STIKOM Indonesia. In general, the system is capable of managing user data such as students, lecturers, institutions, and administrators. The system is able to make a complaint file to be sent to service provider units within the academic community, and the files sent will be accessed through the "outbreak" menu whereas in the complaint recipient account it can be accessed in the "incoming complaint" menu. To maintain the security of the complaints process on the system also facilitates the user to encrypt and decrypt the complaint file. Based on the tests that have been done the system developed able to facilitate students and academic community in general to conduct complaints of academic services and teaching and learning facilities at STMIK STIKOM Indonesia. Security of complaint data can be maintained well with the existence of encryption facilities and description and distribution of keys made directly to each user. From the test conducted by testing the functions expected in the system, obtained the results that the system is able to run in accordance with the expected.
                                
                             
                         
                     
                    
                                            
                        
                            RANCANG BANGUN APLIKASI MOBILE SISKA BERBASIS ANDROID 
                        
                        Ceryna Dewi, Ni Kadek; 
Anandita, Ida Bagus Gede; 
Atmaja, Ketut Jaya; 
Aditama, Putu Wirayudi                        
                         SINTECH (Science and Information Technology) Journal  Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v1i2.291                                
                                                    
                        
                            
                                
                                
                                    
SISKA is an Academic Information System at Ganesha University of Education (UNDIKSHA) used for TESIS process. Starting from proposal submission, proposal seminar, pre thesis exam and thesis exam. So far the running application is still in web form. With so rapid development of Android-based applications, it will be made SISKA Android-based applications that will certainly make it easier for students and lecturers to access this application via Smartphone. In the development of this application will be used Eclipse commonly used for software development. Web-based SISKA application development into Android-based SISKA application provides a new look that is more user friendly, easy to use, and easy to access using smartphone
 
                                
                             
                         
                     
                    
                                            
                        
                            APLIKASI PRAKTEK DOKTER ANAK BERBASIS ANDROID PADA APOTIK PANACEA KOTA KUPANG 
                        
                        Djong, Christianto D.; 
Meolbatak, Emiliana M.; 
Ngaga, Emerensiana                        
                         SINTECH (Science and Information Technology) Journal  Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v1i2.302                                
                                                    
                        
                            
                                
                                
                                    
Perkembangan teknologi android yang semakin pesat saat ini membuat smartphone memiliki peran penting dalam berbagai bidang kehidupan manusia untuk membantu memperlancar pekerjaan manusia. Sebagai contoh, dalam bidang kesehatan  smartphone dapat digunakan sebagai media untuk konsultasi dan diagnosa penyakit. Klinik Panacea merupakan klinik praktek dokter anak yang melakukan pelayanan setiap hari yang dibuka pada jam 5 sore sampai dengan jam 9 malam. Dalam hal pengambilan nomor antrian dan informasi tentang jadwal dokter dapat dilakukan dengan datang langsung ke tempat praktek. Pasien juga masih kesulitan ketika ke klinik dengan keadaan kondisi yang tidak sehat dan setelah sampai di klinik ternyata tidak ada jadwal praktek dokter saat itu. Penelitian ini mengembangkan sebuah aplikasi praktek dokter anak berbasis android untuk membantu pasien dalam hal pengambilan nomor antrian serta mengetahui informasi jadwal pada klinik. Metode rekayasa perangkat lunak yang digunakan adalah Linear Sequential Model. Tools yang digunakan dalam aplikasi ini menggunakan XAMPP, Neatbeans, Android Studio dengan menggunakan bahasa pemograman Java dan Kotlin. Dengan adanya aplikasi praktek dokter anak pada klinik Panacea, proses pengambilan nomor antrian dan informasi tentang jadwal dokter dapat dilakukan dan diketahui tanpa harus datang langsung ke tempat praktek serta pasien dapat melihat informasi dan tips seputar kesehatan anak pada rubrik dokter yang tersedia dalam aplikasi.
 
Kata Kunci: Praktek Dokter, Android, Smartphone, Apotik Panacea Kupang 
                                
                             
                         
                     
                    
                                            
                        
                            GAME EDUKASI ROTI MOCAF BERBASIS ANDROID 
                        
                        Cahyono, Eko Budi; 
Firmansyah, Tino; 
Suharso, Wildan; 
Wibowo, Hardianto                        
                         SINTECH (Science and Information Technology) Journal  Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v1i2.303                                
                                                    
                        
                            
                                
                                
                                    
The understanding of the Indonesian people about the importance of abundant raw materials is very lacking, this is evidenced by the many understandings that mocaf (cassava flour) is a raw material that cannot be processed properly and attractively so that it does not become a trend. Indonesia is one of the countries producing cassava although cassava is not a staple food. People need to know and understand the extent to which cassava can be processed into cassava flour, and cassava flour into bread. This study designs and builds applications that are educational to provide understanding to the community, especially for school-age children, considering that the main education is when compulsory children are elementary, middle and high school. In this study the Game Development Life Cyle (GDLC) method is used which consists of the stages of initiation, pre production, production, testing. In this study playtesting evaluation was carried out for 20 respondents with a play time of 10-15 minutes, covering aspects of concentration in addition to functional testing. Concentration aspects are valued at 4,15.
                                
                             
                         
                     
                    
                                            
                        
                            ANALISA METODE CLASSIFICATION-DECISSION TREE DAN ALGORITMA C.45 UNTUK MEMPREDIKSI PENYAKIT DIABETES DENGAN MENGGUNAKAN APLIKASI RAPID MINER 
                        
                        Elfaladonna, Febie; 
Rahmadani, Ayu                        
                         SINTECH (Science and Information Technology) Journal  Vol 2 No 1 (2019): SINTECH Journal Edisi April 2019 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v2i1.293                                
                                                    
                        
                            
                                
                                
                                    
Diabetes disease is a degenerative disease that each year the presentation of its victims are always increasing. Ignorance of lay people to predict the likelihood of the disease either from a derivative or derivatives is still not a bit. These things affect the level of vigilance sufferers against things that can trigger diabetes getting worse. Classification of research aims to form model decision tree in order for handling derivative-based diabetes disease are increasingly easy to do. To generate new information then used calculation algorithm c. 45 and testing algorithms that use application rapid miner would further reinforce the decision. The research on testing using multiple attribute classification i.e. the attribute weight, gender, blood pressure, blood sugar levels, and a history of diabetes. All of these attributes will be used as reference in search results so that sufferers can predict whether diabetes is the diabetes disease suffered a derivative or derivatives not
                                
                             
                         
                     
                    
                                            
                        
                            ANALISIS DATA KEJADIAN BENCANA ANGIN PUTING BELIUNG DENGAN METODE ONLINE ANALYTICAL PROCESSING (OLAP) 
                        
                        Darman, Ridho                        
                         SINTECH (Science and Information Technology) Journal  Vol 2 No 1 (2019): SINTECH Journal Edisi April 2019 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v2i1.298                                
                                                    
                        
                            
                                
                                
                                    
A whirlwind is a natural disaster with a relatively high incidence. In improving whirlwinddisaster mitigation preparedness, analysis of historical  data of events is needed to minimize the possibility of losses. In this study, data analysis was carried out using the Online Analytical Processing (OLAP) method with the Zoho Reports application so that it can be known to the region prone to whirlwind and the time of occurrence to help those who have an importance in decision making. The results of the analysis are in the form of information displayed in graphical form from data on the occurrence of whirlwind in Indonesia in 2011-2014.
                                
                             
                         
                     
                    
                                            
                        
                            PEMANFAATAN INSTANT MESSAGING UNTUK APLIKASI PEMBELAJARAN MEMBACA AL-QUR’AN DENGAN METODE TSAQIFA 
                        
                        Aulia, Faraz Muhammad; 
Sudarma, Made; 
Suyadnya, I Made Arsa                        
                         SINTECH (Science and Information Technology) Journal  Vol 2 No 1 (2019): SINTECH Journal Edisi April 2019 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v2i1.301                                
                                                    
                        
                            
                                
                                
                                    
Indonesia is predominantly Muslim country. However, around 54% of Muslims cannot read the Qur'an. Many teenagers and adults argue that this is due to lack of time, shame to learn, not having a teacher and so on. Based on these problems, many methods are formulated to help the community in learning. The Tsaqifa method is one method that is claimed to make people able to read the Qur'an in just 7.5 hours. However, along with technological advances, this method began to be considered conventional. Therefore, there needs to be a new alternative so that learning methods can keep up with technological advances. Utilization of instant messaging can be used as an alternatives to implement existing learning methods especially Tsaqifa method that is expected can help communities learn independently, quickly, easily and interactively. In this study, the application of the Tsaqifa method was carried out by developing an application of chatbot in learning the Al-Qur'an reading media that utilizes the LINE Messaging API.  Applications that have been built are tested with 2 methods that is Blackbox Testing and System Usability Scale (SUS). In testing using Blackbox Testing, the overall functionality of the application has been declared successfully run and based on the results of the System Usability Scale (SUS) test, obtained an average score of 73.3 out of 20 respondents which means the application can be accepted by the public (acceptable).
                                
                             
                         
                     
                    
                                            
                        
                            PENGEMBANGAN SISTEM PEMBELAJARAN BAHASA JEPANG  BERBASIS ANDROID 
                        
                        Lukman, Musfirah Putri; 
Arfandy, Hamdan; 
Widjaja, Felicia                        
                         SINTECH (Science and Information Technology) Journal  Vol 2 No 1 (2019): SINTECH Journal Edisi April 2019 
                        
                        Publisher : LPPM STMIK STIKOM Indonesia 
                        
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                                    DOI: 10.31598/sintechjournal.v2i1.307                                
                                                    
                        
                            
                                
                                
                                    
In this study, the authors built a system for developing Japanese language learning based on Android. The expected benefits of this research are helping users to master Japanese. The method used in this study is the prototype method. The research begins by designing the Unified Modeling Language (UML) and Activity Diagrams. Then it is implemented into the Java Java programming language. Based on the results of the study, the author has succeeded in developing a Japanese language learning system at the elementary level to help elementary, middle and high school students and the Makassar community learn Japanese through the application. This application is designed to be easy to use for various ages. The results of this study were taken based on answers from 171 questionnaires conducted on students in the city of Makassar.