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Jurnal Teknoinfo
ISSN : 16930010     EISSN : 2615224X     DOI : -
Core Subject : Science,
Jurnal Teknoinfo is a peer-reviewed scientific Open Access journal that published by Universitas Teknokrat Indonesia. This Journal is built with the aim to expand and create innovation concepts, theories, paradigms, perspectives and methodologies in the sciences of Informatics Engineering. The articles published in this journal can be the result of conceptual thinking, ideas, innovation, creativity, best practices, book review and research results that have been done. Jurnal Teknoinfo publishes scientific articles twice a year in January and July.
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Articles 6 Documents
Search results for , issue "Vol 19, No 1 (2025): January 2025" : 6 Documents clear
IMPACT OF ORGANIZATIONAL CULTURE ON KNOWLEDGE SHARING IN INDONESIAN SOFTWARE DEVELOPMENT COMMUNITY Indra, Muhammad Nadhirsyah; Anditama, Muhammad Rizky; Sensuse, Dana Indra; Lusa, Sofian; Safitri, Nadya; Elisabeth, Damayanti
Jurnal Teknoinfo Vol 19, No 1 (2025): January 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v19i1.4376

Abstract

In the dynamic landscape of software development, effective knowledge sharing is vital for fostering collaboration and innovation among development teams. This study examines the intricate dynamics influencing knowledge sharing among software developers within organizational contexts, focusing on the pivotal factors of organizational culture. Key factors such as communication, trust, leadership, reward systems, and organizational structure are investigated to comprehend their impact on knowledge-sharing behavior. The research model posits hypotheses exploring positive relationships between trust, communication, leadership, organizational structure, reward systems, and knowledge sharing. Data was collected through online surveys completed by 62 software developers in Indonesia, and SmartPLS 3 was used for the analysis. Measurement models were employed to evaluate internal consistency reliability, convergent validity, and discriminant validity, while structural models assessed the explanatory potential. Results indicate that the explanatory power of the model is weak, suggesting a need for further exploration. Leadership and reward systems were found to have a positive influence on knowledge sharing, although the impact of organizational structure remains inconclusive. The study emphasizes the critical roles of reward structures and leadership in encouraging knowledge sharing and presents practical implications for companies aiming to enhance their knowledge management practices. These findings highlight the necessity for organizations to foster leadership and implement effective reward systems to promote a culture of knowledge sharing. Furthermore, the study suggests improvements in assessment techniques and calls for a reevaluation of the connection between organizational structure and knowledge sharing. This research contributes to the understanding of how organizational culture impacts knowledge sharing within the software development community in Indonesia, providing valuable insights for both academic researchers and industry practitioners.
PERANCANGAN PLATFORM CROWDSOURCING UNTUK KETERAMPILAN ADAT DAN KEBUDAYAAN MENGGUNAKAN MODEL RAD Atisina, Supardi; Fachrurrohman, Rozi Arfin; Fahrurrozi, Muhammad; Hardandrito, Awan Gumilang; Sumarsono, Sumarsono
Jurnal Teknoinfo Vol 19, No 1 (2025): January 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v19i1.4349

Abstract

Keterampilan adat dan kebudayaan merupakan faktor penting sebagai aset sebuah daerah yang dapat dijaga dan wariskan secara turun temurun. Namun masih minimnya keterlibatan masyarakat dalam memberikan pembelajaran secara terbuka tentang keterampilan adat dan kebudayaan sehingga adat dan kebudayaan. Penelitian ini memiliki tujuan untuk merancang sebuah platform crowdsourcing berbasis website yang dapat mengajarkan dan mewariskan adat dan kebudayaan kepada masyarakat. Perancangan platform crowdsourcing berbasis website menggunakan metode RAD. Metode RAD adalah pendekatan pengembangan perangkat lunak yang memprioritaskan siklus pengembangan yang cepat dan iteratif. Metode ini terdapat 3 tahap yaitu perencanaan kebutuhan, desain dan implementasi. Hasil penelitian ini  adalah peneliti mendapatkan hasil implementasi sesuai dengan perencanaan kebutuhan yang sudah ditetapkan yaitu kebutuhan fungsional dan kebutuhan nonfungsional. 5 kebutuhan fungsional adalah halaman Home, About, Course, Pages, Contact dan halaman pencarian. Kebutuhan nonfungsional juga dapat terealisasi yaitu keamanan, kinerja dan ketersediaan. Kesimpulannya adalah bahwa perancangan Platform Crowdsourcing berbasis website dapat berjalan dengan baik pada tiga tahap dari metode RAD.
APLIKASI AUGMENTED REALITY MENGGUNAKAN METODE MARKERLESS UNTUK PROMOSI UNDANGAN BERBASIS MOBILE Nurkholis, Andi; Megawaty, Dyah Ayu; Irsan, Aqilla Hattami
Jurnal Teknoinfo Vol 19, No 1 (2025): January 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v19i1.4597

Abstract

Pelayanan dan pengelolaan informasi pada percetakan CV. Jastra card sejauh ini masih menggunakan cara konvensional untuk mempromosikan percetakan undangan pelanggan datang ke percetakan untuk melihat undangan yang tersedia. Promosi konvensional tersebut menghadapi beberapa tantangan, seperti halnya biaya yang tinggi, terbatasnya jangkauan, serta perkembangan tren digital. Dengan semakin berkembangnya teknologi dan penetrasi internet, banyak orang beralih ke media digital untuk mencari informasi dan produk. Promosi konvensional kurang efektif dalam menjangkau target pasar yang lebih muda atau lebih terhubung secara digital. Untuk mengatasi permasalahan ini, bisnis undangan dapat mempertimbangkan strategi promosi yang lebih terarah dan efektif. Beberapa contoh strategi yang bisa diterapkan adalah memanfaatkan pemasaran digital, beriklan secara online melalui suatu platform yang interaktif, seperti halnya teknologi augmented reality. Penelitian ini bertujuan membangun Aplikasi Augmanted reality berbasis mobile menggunakan metode markerless sebagai media promosi, mempermudah pelanggan, menghemat waktu dan biaya. Sistem dibangun menggunakan metode pengembangan waterfall dengan memanfaatkan beberapa perangkat lunak tambahan, yakni Unity 3D, Sketchup dan Blender. Kelayakan sistem berhasil memperoleh penilaian dengan predikat Sangat Baik yang merupakan representasi dari Skala Likert dari pengujian ISO 25010 yang mencakup aspek functional suitability mencapai 100% dan aspek usability mencapai 91.2%.
PENGGUNAAN METODE FOUNTAIN UNTUK PENGEMBANGAN SISTEM INFORMASI ADMINISTRASI BANTU PKK (STUDI KASUS: PKK KELURAHAN SUMAMPIR) Hellyana, Corie Mei; Pratama, Eva Argarini
Jurnal Teknoinfo Vol 19, No 1 (2025): January 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v19i1.4824

Abstract

Family Empowerment and Welfare Group (PKK) is an organization that focuses on improving the social and economic welfare of families in Indonesia through various empowerment programs. Given the widespread use of smartphones, especially among PKK members, this study aims to explore the potential of a mobile-based administration system to address the existing challenges. This study focuses on the design and development of a smartphone application prototype to support PKK administrative tasks. To achieve this, the fountain method can be applied as a development approach, emphasizing continuous development and iterative testing. The resulting prototype is designed to simplify the administration process of PKK activities, making them more efficient and accessible. This study concludes that adopting a mobile-based solution can significantly improve the management of PKK activities, allowing for better data recording, reporting, and overall organizational coordination. Further development and testing stages are needed to refine the application and ensure its compatibility with the broader needs of the organization, although in the testing and implementation itself the results of the existing feature testing are 100% valid according to the expected results and the application can be used easily by early/beginner users because with the PKK administration information system application, PKK cadres can access the application from anywhere and anytime, this can be seen in the results of filling out the questionnaire at the trial and socialization stage that has been done previously with the results of 22.3% of users feeling quite satisfied, 67.1% satisfied and 10.6% very satisfied in the socialization and use of the application. The research findings emphasize the importance of technology adaptation in community-based organizations such as PKK, highlighting the potential benefits of a more modern administrative approach through mobile technology. This prototype serves as a basis for further development to increase the efficiency and capacity of the PKK organization.
PERBANDINGAN PERFORMA ARSITEKTUR CONVULUTIONAL NEURAL NETWORK UNTUK DETEKSI HAMA DAUN SAWI HIJAU Pratomo Prawirodirjo, Raden Ronggo Bintang; Meiwasandi, Putu Niar; Marcelindo, Fitto; Kusuma, Anndya Dyah; Palupiningsih, Pritasari
Jurnal Teknoinfo Vol 19, No 1 (2025): January 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v19i1.4453

Abstract

Sawi hijau merupakan komoditas pertanian penting di Indonesia, namun rentan terhadap serangan hama yang dapat menurunkan kualitas dan hasil panen. Penelitian ini mengeksplorasi penggunaan teknologi kecerdasan buatan, khususnya Convolutional Neural Networks (CNN), untuk mendeteksi hama pada tanaman sawi hijau secara akurat dan efisien. Tiga arsitektur CNN, yaitu VGG19, InceptionV3, dan Xception, diterapkan dan dibandingkan performanya dalam mengklasifikasikan citra daun sawi yang terserang hama. Metodologi meliputi pengumpulan dan preprocessing data citra, pemodelan dengan ketiga arsitektur, serta evaluasi menggunakan berbagai metrik kinerja. Hasil menunjukkan bahwa arsitektur VGG19 unggul dalam hal akurasi yaitu mencapai 96%, efisiensi penggunaan sumber daya, dan nilai MAPE terendah yaitu 4,61, menjadikannya pilihan optimal untuk implementasi sistem deteksi hama pada tanaman sawi hijau.
MODEL OPTIMASI PENGELOLAAN INVENTARIS ASET BERBASIS WEB MENGGUNAKAN PENDEKATAN DESIGN THINKING Ardi, Abdullah
Jurnal Teknoinfo Vol 19, No 1 (2025): January 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v19i1.4659

Abstract

Effective asset inventory management is a critical challenge for government agencies, including the Secretariat Office of Barito Kuala Regency. Inefficiencies in this process often result in inaccuracies in record-keeping, delays in reporting, and difficulties in real-time asset tracking. This study aims to develop an optimized web-based asset inventory management model by applying the Design Thinking approach to address these issues. Through the Empathize phase, it was identified that the error rate in asset record-keeping reached 25%, reporting delays extended up to 72 hours, and 35% of assets could not be tracked in real-time. In the Define phase, these issues were formulated into a need for a more accurate, efficient, and real-time accessible asset management system. The proposed solutions included the development of a web-based record-keeping system, a real-time tracking module utilizing Radio-Frequency Identification (RFID) technology, and an automated reporting feature integrated with the audit system. Testing results indicated that the new system successfully reduced record-keeping errors by 90%, shortened reporting times from 72 hours to 6 hours, and improved asset tracking efficiency by 83.3%. Users provided positive feedback, with the system achieving an average System Usability Scale score of 84.5, classified as "excellent." In conclusion, the optimized web-based asset inventory management model developed through the Design Thinking approach has proven effective in addressing key issues, enhancing efficiency, accuracy, and user satisfaction, and holds significant potential for adoption by other government agencies.

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