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Jurnal Sisfokom (Sistem Informasi dan Komputer)
ISSN : 23017988     EISSN : 25810588     DOI : -
Jurnal Sisfokom merupakan singkatan dari Jurnal Sistem Informasi dan Komputer. Jurnal ini merupakan kolaborasi antara sivitas akademika STMIK Atma Luhur dengan perguruan tinggi maupun universitas di Indonesia. Jurnal ini berisi artikel ilmiah dari peneliti, akademisi, serta para pemerhati TI. Jurnal Sisfokom diterbitkan 2 kali dalam setahun yaitu pada bulan Maret dan September. Jurnal ini menyajikan makalah dalam bidang ilmu sistem informasi dan komputer.
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Articles 678 Documents
Interactive Multimedia Research Trends in Higher Education: A Review of Assisted Literature NVivo 12 Pro Hasanuddin, Hasanuddin; Asgar, Hari; Jayadi, Agus
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1648

Abstract

The rapid use of technology in lecture activities, especially the use of interactive multimedia since the pandemic conditions and until now, has attracted researchers to comprehensively analyze patterns of interactive multimedia utilization. This study aims to provide information on the pattern of interactive multimedia utilization and its development to date. The research method adopted a qualitative design, through a review of various studies from 2020 to 2023, and a literature search using the free Publish or Perish program. Further reduction and screening processes were carried out using the PRISMA method. The final results of the articles that have been selected are then mapped and codified with NVivo Pro 12 program, including the development and use of interactive multimedia in universities. In the development of interactive multimedia in the university, literature is grouped into forms of interactive multimedia and tools in designing interactive multimedia. The use of interactive multimedia in institutions is grouped into two, including the types of interactive multimedia used and how the impact of the use of interactive multimedia on lecture activities. Results obtained 1) Multimedia forms developed in  universities include E-modules, Software, Websites, Android applications, Autoplay, Classpoint, E-learning, and tutorial models; 2) equipment in designing interactive multimedia including Kwisoft Flopbook Maker, live streaming, Macromedia Flash, Microsoft Way, Moodle, Adobe Flash Professional CS6.5, App Inventor 2, Autocad, Power Point, and Courselab 2.4; 3) types of interactive multimedia used in learning activities in universities include Android applications, Macromedia Flash, Lectora Inspire software, Adobe Flash, Adobe Premiere, and E-learning; 4) The effect of interactive multimedia on lecture activities can increase interest or motivation, also have an impact on student achievement.
Sentiment Analysis of Social Media Platform Reviews Using the Naïve Bayes Classifier Algorithm Saepudin, Sudin; Widiastuti, Selviani; Irawan, Carti
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1650

Abstract

The Covid-19 pandemic has caused significant changes in people's lifestyles which are further strengthened by the rapid development of technology. This has resulted in increased use of the internet and accelerated dissemination of information through social media platforms. Not only for self-expression, social media can also be a means of communication, information, education, and even used as a marketing tool. Several social media platforms have recently been popular and widely used, the number of users is increasing from year to year, and each user can provide a rating review of the application. To find out public opinion on social media platforms, sentiment analysis will be carried out on several social media platform applications on the Google Play Store, namely Twitter, Instagram and Tiktok which will later be used as material for evaluating these applications. In this study, the dataset was taken based on ratings from user reviews on the Google Play Store using the NBC (Naïve Bayes Classifier) method with the Python programming language. Based on testing of 1000 comment review data from each application, it was found that the majority gave positive sentiment (Twitter 57.2%, Instagram 74.1%, Tiktok 83.9%), and negative sentiment (Twitter 42.8%, Instagram 25.9%, Tiktok 16.1%) with an accuracy rate of 85.6% for the Twitter application, 83.6% for the Instagram application, and 84.8% for the Tiktok application.
Exploring User Experience and User Interface of Indonesian e-Health PeduliLindungi Mobile-Apps with MeCUE 2.0 Framework Darmawan, Aang Kisnu; Arifin, Imam; Anwari, Anwari
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1657

Abstract

PeduliLindungi Mobile-Apps (PLMA) is a mobile-based e-Health application that was released by the Ministry of Communication and Information (KOMINFO) of the Republic of Indonesia in April 2020. Its goal is to help the government keep track of the Covid-19 Pandemic in Indonesia and stop it from spreading. PLMA is used to find Covid-19, keep track of it, warn people about it, and stop it from spreading. Reports say that more than 10,000,000 people have downloaded PLMA, and KOMINFO has told all citizens that they must use this app. But PLMA was criticized by people who used its apps because of problems like application errors, data leaks, and mistakes in user data. Also, as of September 29, 2021, 470,521 people had reviewed it on the Google Play Store, giving it an average score of 3.8. The score from the PLMA review shows that the application needs to be improved. PLMA also gets complaints about how hard it is to navigate, how features aren't clear, how there are problems with connection and performance, how personal data isn't safe, and how hard it is to get to. The purpose of the research is to investigate and evaluate PLMA which focuses on the user experience (UX) or user interface (UI) of application users. UI/UX in PLMA has been measured or evaluated in a few studies, but the numbers are still very small and limited. Minge (2020) came up with the meCUE 2.0 framework as a way to evaluate an application user experience service. It is a fairly new and comprehensive framework. The MeCUE 2.0 Framework has a questionnaire with 34 statement items. It is made up of 4 modules: Modules I and II (Perception of quality of instrumental and non-instrumental products), Module III (Emotions), Module IV (Consequences), and Module V (Overall Evaluation). In the first step of this study, the meCUE 2.0 questionnaire was translated and then given to 50 people. The results showed that the UI/UX ratings for PLMA were 3.17 for usefulness, 4 for usability, 3.33 for visual aesthetics, 3 for status, 3.67 for commitment, 3.67 for positive emotions, 2.67 for negative emotions, 3.67 for intention to use, 2.67 for product loyalty, and 3.67 for overall evaluation.(107.00). This research makes a contribution both in terms of ideas and in terms of how it can be used. For example, it tells UX designers and policymakers that they should pay attention to important factors while developing PLMAs.
Exploration of Consumer Buying Interests at Tiktok Stores Live Streaming Based on the Stimulus Organism Response (SOR) Framework Dinanti, Windy Dara; Bharata, Wira
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1658

Abstract

Technological developments are currently increasing rapidly so that entrepreneurs advance their business ventures with various innovations. No wonder there are many emerging marketplaces that provide several conveniences in shopping. The TikTok application is one of the most popular marketplaces. This study aims to determine the effect of Store Atmosphere, Online Customer Reviews and Online Customer Ratings on Purchase Intention with Trust as a mediating variable at the TikTok Shop. This study uses quantitative data and this type of research is associative research. The population used in this research is live streaming viewers @oktaviana_tas_grosir. The sample collection technique uses a non-probability sampling technique. The sample in this study was determined by 100 respondents. The data analysis technique in this study used the Smart PLS version 3.0 tool. The results of this study indicate that Store Atmosphere, Online Customer Reviews and Online Customer Ratings have a positive effect on Trust. Online Customer Reviews and Online Customer Ratings have a positive effect on Purchase Intention, while the Store Atmosphere has a negative effect on Purchase Intention. Trust has a positive effect on Purchase Intention. Trust is able to mediate Store Atmosphere, Online Customer Reviews and Online Customer Ratings on Purchase Intention positively.
Object Recognition with SSD MobileNet Pre-Trained Model in the Cashier Application Burhanudin, Nazil Ilham; Laksito, Arif Dwi; Sidauruk, Acihmah; Yudianto, Muhammad Resa Arif; Rahmi, Alfie Nur
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1659

Abstract

Object recognition is a type of image processing technique that is frequently employed in current applications such as facial identification, vehicle detection, and automated cashiers. One issue with barcode and RFID cashier apps is that they cannot scan several products at the same time. The cashier application employing object identification using picture images is believed to be able to distinguish more than one object in order to speed up the transaction process. The usage of SSD pre-trained models with MobileNet architecture to detect items in automatic cashier applications is discussed in this paper. This study put the model to the test on three types of soft drink objects: coca-cola, floridina, and good day. A smartphone camera was used to collect the data, which totaled 203 images. The findings indicated that the product object identification method was 82.9% accurate, 97.5% precise, and 84.7% recall. The object recognition process takes between 365 and 827 milliseconds, with an average time of 695 milliseconds (0.69 seconds).
Decision Support System for Selection of Pesticides in Chili Plants Using the MAUT Method Sukamto, Sukamto; Nugroho, Riki Ario; Nugrah, Randi Andri
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1669

Abstract

Diseases in chili plants often cause farmers to experience crop failure. Diseases that are often encountered are leaf spot disease, wilt disease, and anthracnose disease caused by fungi. Therefore, farmers are trying to prevent and reduce the disease by using pesticides. The use of pesticides in agriculture plays a role in preventing and reducing diseases in chili plants. Pesticides for chili plants are quite widely spread on the market and have the advantages of each product offered to farmers, so farmers must be more careful and understanding in choosing pesticides to be used in preventing chili plant diseases. For that we need a decision support system (SPK). The purpose of this research is to apply the MAUT method in SPK which can help chili farmers in selecting pesticides. The data used in this study are 10 types of pesticides as an alternative. While the criteria consist of price, classification, number of diseases eradicated, method of action, shelf life, and formulation concentration. Data analysis uses the MAUT method with the steps of forming a decision matrix, normalizing the decision matrix, determining the utility matrix, calculating the final utility, and ranking. The research results obtained for the three best pesticides are Tridex 80 WP, Ziflo 76 WG, and Cabriotop 60 WG.
Comparison of the DBSCAN Algorithm and Affinity Propagation on Business Incubator Tenant Customer Segmentation Agustino, Dedy Panji; Budaya, I Gede Bintang Arya; Harsemadi, I Gede; Dharmendra, I Komang; Pande, I Made Suandana Astika
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1682

Abstract

The increasingly complex business environment necessitates businesses to design more effective and efficient strategies for company development, including market expansion. To understand customer behaviors, customer data analysis becomes crucial. One common approach used to group customers is segmentation based on RFM analysis (Recency, Frequency, and Monetary). This study aims to compare the performance of two clustering algorithms, namely DBSCAN and Affinity Propagation (AP), in providing customer profile segment recommendations using RFM analysis. DBSCAN algorithm is employed due to its ability to identify arbitrarily shaped clusters and handle data noise. On the other hand, Affinity Propagation (AP) algorithm is chosen for its capability to discover cluster centers without requiring a pre-defined number of clusters. The transaction dataset used in this research is obtained from one of the business incubator tenants at STIKOM Bali. The dataset undergoes preprocessing steps before being segmented using both DBSCAN and AP algorithms. Performance evaluation of the algorithms is conducted using the Silhouette Scores and Davies-Bouldin Index (DBI) matrices. The research findings indicate that the AP algorithm outperforms DBSCAN in this customer segmentation case. The AP algorithm yields Silhouette Scores of 0.699 and DBI of 0.429, along with recommendations for 4 customer segments. Furthermore, further analysis is performed on the AP results using a statistical approach based on the mean values of each segment for the RFM variables. The four customer segments generated by the AP algorithm, based on the mean values of the RFM variables, can be associated with the concept of customer relationship management.
Implementation of Grounded Theory to Analyze the Effect of Social Media Functionality on MSME Market Segmentation in Indonesia Annisa, Lolanda Hamim; Saridewi, Larasati Puspita
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1683

Abstract

Empowering SMEs in the midst of globalization and high competition has forced MSMEs to face global challenges, such as increasing innovation, developing human resources and technology, and expanding the marketing area. Social networks provide a medium for processing new innovations for SMEs such as relationships with customers, work partners and also suppliers. Business process management can assist business actors in carrying out their business activities in the face of today's challenges and global competition. This study reveals that every business process can be supported by the implementation of IT by a company. This study uses a grounded theory approach. Grounded theory studies tend to follow a structured approach. This research uses case studies of hydroponic SMEs in Indonesia, which produce the types of social media & social media functions that are often used by Indonesians. The main strength of this research is the functions of social media needed by SME actors. From the results of the study it was found that SMEs need social media functionality in 4 functions, namely: the interaction function, the marketing function, the reputation function, and the information function. SMEs in Indonesia need applications that contain these 4 functions to be able to market, sell, and interact with other people.
DeLone and McLean Model Analysis of Success Factors of SIDEMANG Application in Palembang City Faris, Haninda Ammar; Wedhasmara, Ari; Putra, Apriansyah; Kurnia, Rizka Dhini; Bardadi, Ali; Fitri, Shofiyah
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 13 No. 2 (2024): JULY
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v13i2.1894

Abstract

Indonesia is ranked 77th in the world in electronic-based government systems, especially the City of Plembang is ranked 89th regarding the evaluation of smart city improvement in Indonesia. One of the latest applications used in the past year is the SIDEMANG application, which is an information system that has the use and purpose of facilitating access to administrative services related to personal and agency licensing files online at the village and sub-district levels in Palembang city, but this is also not free from obstacles, especially internet signals. Therefore, an analysis is needed related to the implementation of Information Systems, to assess the success of applications that have been implemented, especially government digital services. DeLone and McLean Information System Success Model is used, to see the significant factors that cause the success of Information System implementation. The data analysis method used in this research is quantitative because the data collected is in the form of numbers and will be analyzed using the SmartPLS application statistical technique, using a sample size of 97 respondents. The results showed that the information quality factor was not significant to the intention or use of the application, the system quality factor was not significant to the intention or use of the application, the system quality factor was not significant to user satisfaction, the service quality factor was not significant to user satisfaction. Recommendations for the Palembang City Communication and Information Office are related to the evaluation and improvement of the SIDEMANG application using the DeLone and McLean Model analysis. In particular, improvements to the quality of information that can influence citizens to use the application, improvements to the quality of the system that can invite and satisfy users in using the application, and improvements to service quality factors on citizen satisfaction.
Development of Communication System between TPMS and Server using Combination of OFDM and Convolutional Code Technique Based on SDR Briantoro, Hendy; Montolalu, Billy; Farouq, Ardiansyah Al
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 13 No. 2 (2024): JULY
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v13i2.2024

Abstract

The Tire Pressure Monitoring System (TPMS) has evolved into an essential element of contemporary vehicles, playing a pivotal role in enhancing road safety and the overall driving experience. Traditionally, TPMS systems rely on dedicated hardware components for the collection and transmission of tire pressure data to the vehicle's onboard computer and the data is visible only to the driver. In this research, we have developed a wireless communication system between TPMS and a server, enabling tire pressure data to be accessible not only to the driver but also remotely traceable by others. To build a reliable communication system, we utilized a combination of Orthogonal Frequency Division Multiplexing (OFDM) and Convolutional Code technologies. This system is implemented using Software-Defined Radio (SDR) technology. This communication method employs OFDM to enhance data throughput and integrates Convolutional Code to mitigate errors in received data. Consequently, this approach achieves a maximum throughput of 119.19MBps when utilizing the OFDM system alongside 16QAM modulation. The bit error rate for received data without coding stands at 5.77%, but the application of Convolutional Code with a 1/2 code rate effectively reduces this error rate to 3.85%. This system improves the reliability of TPMS communication with the server while also ensuring a consistently high throughput. It enhances road safety and remote monitoring capabilities.