cover
Contact Name
Sasa Ani Arnomo
Contact Email
sasaupb@gmail.com
Phone
-
Journal Mail Official
sasaupb@gmail.com
Editorial Address
-
Location
,
INDONESIA
Computer Based Information System Journal
ISSN : 23378794     EISSN : 26215292     DOI : -
CBIS Journal diterbitkan dua kali setahun, pada bulan maret dan september. Bidang penelitian yang diterbitkan meliputi data mining, text mining, data warehouse, online analytical processing, artificial intelligence, decision support system, Mobile Application, Software engineering, Software Testing, dll.
Arjuna Subject : -
Articles 200 Documents
PERANCANGAN APLIKASI PERKANTORAN ELEKTRONIK DENGAN MENGGUNAKAN METODE OBJECT ORIENTED ANALYSIS DESIGN BERBASIS WEB PADA KJPP DAR Rivai, Samuel; Tukino, Tukino
Computer Based Information System Journal Vol. 11 No. 1 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i1.6865

Abstract

This project aims to create an electronic office application to effectively handle administrative administration in the department. The results are then used to the OOAD-based design of electronic office applications, which might facilitate management of search data and administration. The requirements phase kicks off the OOAD stages, which then go on to analysis, design, implementation, and testing. Modeling is done using the Unified Modeling Language (UML), which also uses Use Case Diagrams, Activity Diagrams, Class Diagrams, and Sequence Diagrams. The object-oriented analysis design methodology is being used by the IT Department of PT Infineon Batam to produce electronic office applications, and it is based on a website developed using the PHP MySQL database programming language. The results of this study include the creation of an electronic office application using the OOAD methodology, which has been implemented via the localhost webserver. These results include a system analysis, interface system design, testing of the system with a black box system, and testing results with test sample cases that have been carried out to determine that this software can be used correctly.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN INVENTARIS BERBASIS WEBSITE MENGGUNAKAN METODE SDLC Nadhia, Annisya Nadhia; Suwarno, Suwarno
Computer Based Information System Journal Vol. 11 No. 2 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i2.7385

Abstract

Pemanfaatan sistem informasi telah memberikan dukungan bagi kegiatan operasional dalam menjalankan proses bisnis perusahaan secara cepat dan praktis.  Sistem manajemen inventaris menjadi salah satu contoh penerapan sistem informasi  dalam menyediakan kontribusi kepada perusahaan. PT.XYZ sebagai perusahaan sering menghadapi tantangan dalam manajemen inventaris. Pada penelitian ini, merancang suatu sistem manajemen inventaris yang dapat mengatasi kesulitan pengelolaan inventaris perusahaan. Sistem ini bertujuan untuk mengatasi permasalahan manajemen inventaris dengan pemantauan stok barang, pengecekan kerusakan dan perbaikan secara rinci, pelacakan penyimpanan dengan akurat, dan lainnya. Metode penelitian ini menggunakan metode System Development Life Cycle (SDLC) dengan model; prototype. Penelitian ini menghasilkan suatu sistem manajemen inventaris yang dapat mendata seluruh arus pengelolaan barang-barang inventaris menjadi lebih akurat, praktis, serta optimal.
RANCANG BANGUN E-INVENTORY SPARE PART KAPAL BERBASIS CODEIGNITER PADA PT PELAYARAN NASIONAL SANDICO OCEAN LINE BATAM Lindo, Junius; Tukino, Tukino
Computer Based Information System Journal Vol. 11 No. 2 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i2.7429

Abstract

With the rapid advancement of information technology, computers have become highly useful devices for humans in various fields. In the context of companies, an inventory system is needed to ensure smooth operational activities. Inventory encompasses a complete list of items owned by an office, institution, factory, or company, and is used to carry out specific tasks. PT Pelayaran Nasional Sandico Ocean Line Batam is one company that still uses a manual or conventional inventory system to record ship spare parts inventory. Therefore, a web-based information system is proposed to replace the existing system. In the development of this website, the PHP programming language is used to create dynamic and interactive web pages. For the framework, Codeigniter is chosen based on the previously explained concepts. Codeigniter is selected as one of the best frameworks for building web applications because it provides various tools that aid in faster development, a stable structure, and ease of maintenance. The development of this Codeigniter-based website aims to assist developers in efficiently building web applications. By using Codeigniter, developers can easily handle complex PHP code, seamlessly integrate components, and achieve useful functionality with simple configuration.
PENGEMBANGAN MOBILE LEARNING BERBASIS GAMIFIKASI PADA SMK 2 TRIPLE J BOGOR Sukmadewi, Novia; Ani Arnomo, Sasa
Computer Based Information System Journal Vol. 11 No. 2 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i2.7573

Abstract

Teknologi di era revolusi industri 4. 0 saat ini berkembang sangat pesat. Hal ini juga mempengaruhi banyak bidang kehidupan, salah satunya bidang pendidikan. Berkembangnya teknologi menuntut guru untuk melakukan inovasi dalam kegiatan belajar mengajar, salah satunya dengan media pembelajaran. Media pembelajaran digunakan dibeberapa sekolah salah satunya di SMK 2 Triple J. SMK 2 Triple J merupakan salah satu sekolah menengah kejuruan yang berlokasikan di Bogor. Pembelajaran yang dilakukan di sekolah masih dilakukan secara manual khususnya di jurusan Teknik Komputer dan Jaringan (TKJ), yakni guru memberikan penjelasan materi melalui PowerPoint. Hal tersebut membuat penyampaian menjadi monoton tanpa adanya interaksi sehingga siswa kurang antusias dan kurang termotivasi dalam melakukan proses pembelajaran. Oleh karena itu penelitian ini akan melakukan pengembangan mobile learning berbasis gamifikasi dengan menggunakan metode prototyping. Hasil penelitian ini adalah sebuah mobile learning berbasis gamifikasi dengan konsep terdapat quiz per sub yang menghasilkan poin untuk siswa, serta terdapat peringkat siswa dari setiap quiz tersebut. Pengujian sistem dilakukan menggunakan blackbox testing serta user acceptance test (UAT) dan hasil UAT mendapatkan nilai sebesar 89.3% dengan kategori sangat layak.
PERANCANGAN SISTEM INFORMASI PELAYANAN PADA MOGELLE CAFE Sianturi, Nico Bangun Rezkyanto; Tukino, Tukino
Computer Based Information System Journal Vol. 11 No. 2 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i2.7828

Abstract

The development of the café industry or similar restaurant service industries is increasingly popular among consumers in the city of Batam. Efforts to improve the services provided to all customers coming to Café are being carried out, including café mogelle, which is facing issues in the digitalization of café management services. The researchers used the waterfall development method to develop the service information system in the café and used UML diagrams to design the entire process that occurs in the café mogelle service information system. The results of this research show the proposed solution to café mogelle, which adds value that can be felt by consumers by improving services through the café mogelle service information system. This research has a positive impact on café owners or managers and enhances the productivity or performance of staff and cashiers. Through this café mogelle information system, payment and ordering processes can be carried out through the built system.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN SPARE PART MENGGUNAKAN QR CODE DI PT SAT NUSAPERSADA TBK Tukino, Tukino
Computer Based Information System Journal Vol. 11 No. 2 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i2.8159

Abstract

This study aims to describe the information system management of spare parts in PT Sat Nusapersada Tbk that has been applied and what problems have arisen and design a new system as a proposal of the problem of spare part management in PT Sat Nusapersada Tbk. To give an idea through the system design of the benefits of the system that makes it easy for users, the method used in this study is the waterfall. The results of this study indicate that the current system has the potential for errors in checking spare part stock data, reading the size of parts and also the slow management of stock data. With the new system design, it is expected to be able to control stock quickly, facilitate users in making reports, maximize business operations by using technology, and efficiently manage spare parts using qr code.
PERANCANGAN GAME FPP MOUNTAIN CLIMBING LIFE SIMULATION MENGGUNAKAN METODE GDLC Micheal, Micheal; Simanjuntak, Fredian
Computer Based Information System Journal Vol. 12 No. 1 (2024): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v12i1.8167

Abstract

This research aims to design a life simulation game with the theme "FPP Mountain Climbing Life Simulation" as an entertainment tool and a means of learning about rock climbing activities. Through the Research & Development process, the author conducted in-depth research to identify the needs and requirements in designing this game. The research results indicate that this game can be an entertainment tool that combines the realism of rock climbing with life simulation game elements, allowing players to experience rock climbing virtually. Additionally, a qualitative expert-interview method was used to gain deeper insights into rock climbing by interviewing experts and experienced individuals in the activity. The Game Development Life Cycle (GDLC) method was used in the Development phase to design and develop the game. "FPP Mountain Climbing Life Simulation" has the potential to be an effective learning tool for teaching techniques, preparations, and necessary steps in rock climbing, as well as the importance of safety. Recommendations include further development of the game, providing more detailed guides, promoting the game to the climbing community, and conducting further research to measure the game's effectiveness as a learning tool.
SISTEM PENDUKUNG KEPUTUSAN PENILAIAN SISWA MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING BERBASIS FRAMEWORK LARAVEL Amrizal, Amrizal; Tukino, Tukino; Harman, Rika
Computer Based Information System Journal Vol. 10 No. 2 (2022): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v10i2.8176

Abstract

The assessment of student learning outcomes is a mandatory process in educational institutions, whether they are formal or non-formal, with the aim of monitoring and evaluating student progress during the learning process. With the advancement of technology, there are many processes that can be integrated with information technology to simplify existing procedures. The purpose of this research is to facilitate schools in making decisions regarding the results of the learning assessment process by using predefined attributes. The attributes used as reference for consideration are assignments, mid-term exams (UTS), and final exams (UAS). Therefore, this study is built using the SAW method and the PHP programming language supported by the Laravel framework. The output of this research is an information system that supports decision-making in assessing student learning outcomes in the form of subject rankings and provides transparency and convenience for students to access their grades or the final results of the student learning assessment process.
RANCANG BANGUN SISTEM INFORMASI PENERIMAAN KAS LAYANAN TINDAKAN MEDIS PUSKESMAS BOTANIA BATAM KOTA Elisa, Erlin; Tukino, Tukino; Amrizal, Amrizal
Computer Based Information System Journal Vol. 10 No. 2 (2022): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v10i2.8177

Abstract

Public health centers play a crucial role as frontline healthcare service providers, dedicated to enhancing the well-being of their communities. Ensuring the delivery of the best possible services is a primary responsibility. However, one significant challenge they face is the manual recording of general medical services, making the process susceptible to transaction recording errors. This study's objective is to develop an analysis and design for a cash receipt application tailored to medical action services, addressing this issue. To achieve this goal, the research employs various methods, including data collection through interviews and documentation techniques. The current system is thoroughly analyzed, identifying its shortcomings and areas for improvement. Additionally, the Unified Modeling Language (UML) is employed to create a comprehensive design for the proposed cash receipt application. The outcome of this study is a well-crafted design for a medical action service cash receipt application. This application has the potential to streamline the process, reduce errors, and enhance the overall efficiency of health center operations. Implementing this system could significantly contribute to the improvement of healthcare services in the community, ultimately benefitting the public's health and well-being.
PENERAPAN DATA MINING UNTUK MEMPREDIKSI PRESTASI SISWA SEKOLAH DASAR MENGGUNAKAN ALGORITMA C4.5 Telutci, Telutci; Harman, Rika
Computer Based Information System Journal Vol. 12 No. 1 (2024): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v12i1.8207

Abstract

In general, education in Indonesia is one of the most important aspects in the development of society and the state. As educators in elementary schools, they will carry out their duties well if they understand the concept of education in elementary schools. By understanding the factors that influence student achievement, it can improve the quality of education and provide a better understanding of the factors that influence student achievement. These factors include report card grades, attendance, family support, interest in learning, and motivation to learn. These factors ensure that students achieve their goals and provide a better opportunity to improve their academic performance in primary school. For Dhamma Sasana Elementary School In predicting student achievement, there are many obstacles or problems that must be faced by schools in predicting student achievement, many comparisons of variables and factors to be tested and decision making on the achievement of elementary school students. This research applies the C4.5 algorithm method used to predict student achievement at Dhamma Sasana Elementary School. The C4.5 algorithm is one of the data analysis tools that is able to identify the variables that have the most influence on student achievement. Conclusions include manual calculations, a decision tree, and testing conducted with data mining techniques and classification results that were 99.0% correct, including the C4.5 algorithm and testing conducted with the WEKA software application version 3.9.6.