cover
Contact Name
Aries Saifudin
Contact Email
aries.saifudin@gmail.com
Phone
+628128838485
Journal Mail Official
jtsia@unpam.ac.id
Editorial Address
Program Studi Teknik Informatika Universitas Pamulang - Kampus Viktor Lt. 6 Jalan Raya Puspitek No. 46 Buaran, Serpong, Tangerang Selatan, Banten, Indonesia
Location
Kota tangerang selatan,
Banten
INDONESIA
Jurnal Teknologi Sistem Informasi dan Aplikasi
Published by Universitas Pamulang
ISSN : 26543788     EISSN : 26544229     DOI : https://doi.org/10.32493/jtsi
Core Subject : Science,
Jurnal Teknologi Sistem Informasi dan Aplikasi is a publication media of scientific paper in the field of technology and information systems which can be in the form of analysis, development, and application, but not limited to it. Topics cover the following areas (but are not limited to) Business Process Management, Computer Network, Database Management Systems, Geographical Information Systems, Information Technology, Infrastructure and Security, Internet of Things, Knowledge Management System, Management Information Systems, Mobile Aplication, Programming and Software Engineering, Smart System, Supply Chain Management and Logistics, System Analysis and Design, Web Application, etc.
Articles 660 Documents
Pengembangan Aplikasi Identifikasi Lagu Berbasis Kognitif Menggunakan Model Prototype Subarkah, Asep; Laksono, Agung Rizal Suryo; Syahrulloh, Syahrulloh; Sunariyo, Sunariyo; Yulianti, Yulianti
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 2 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

Now with the application of Snap videos or short videos, both those obtained from social media such as Instagram, Twitter, and Facebook, there are many pieces of audio and video files of short duration which contain songs that have meaning. When we are interested in knowing a song, we have a hard time finding out the title of the song or the source. We designed an application to identify cognitive-based songs using a prototype method to overcome these problems. The method we use is a prototype model, this method is a paradigm in software creation and development, we chose this method because the process is relatively faster because it uses mock ups in its application. From the test results, the song identification application that we made is very effective for identifying the types of songs with slow genres such as jazz, blues, and acoustic but less effective for hard rock and RnB songs.
Pengembangan Sistem Informasi Inventori Barang Berbasis Website Menggunakan Model Rapid Zaki, Muhamad; Saputra, Adi; Syahrizan, Ahmad Syauqie; Ocviana, Sandi; Yulianti, Yulianti
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 1 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

Within a company, data processing is very important for a company to take place. But many companies do not have good data processing. There are still many things that cause data processing errors. Including in PT. Indojaya Multi works, data processing in this company including poor data processing so that there are still many errors that have occurred. Pt. Indojaya Mukti Karya is one of the companies established in Indonesia that provides goods and serves the implementation of the project that is shiny floor. Therefore, we try to develop data processing in the company to be better and efficient. In order to avoid mistakes that have occurred, for that we develop an Inventory system that has several features such as goods forms, clients, suppliers, warehouses and QR codes. In its application this information system is created using the programming language html, css, java script, php and database. And so this information system aims to minimize data processing errors in the company.
Penggunaan Metode Naïve Bayes untuk Memprediksi Tingkat Kemenangan pada Game Mobile Legends Susilo, Ahmad Thoriq; Setiawan, Hendra; Saputro, Rizal Aji; Purwadi, Tirto; Saifudin, Aries
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 1 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

The research conducted aims to predict the win or loss of a game in the Mobile Legend game. Because victory will greatly affect the level of play that is owned in the Mobile Legend game, and victory is also influenced by the player's ability to play the game and mastery of a game character that is used. The results of the study will show the results of the classification of the success rate of the method we use in predicting the success or victory of the game in the online game Mobile Legend which can be called the most popular game today. Many play this online game even from small children to adults. This game is very popular at this time, but there are still many who play while playing this game so that it greatly affects performance when doing battle games which results in many rankings dropping to the herro who doesn't move due to lag cellular network.
Cover Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 3 No. 4 Oktober 2020 Manager, Journal
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 3 No. 4 (2020): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

Daftar Isi Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 3 No. 4 Oktober 2020 Manager, Journal
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 3 No. 4 (2020): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

Perancangan Aplikasi Helpdesk Menggunakan Pendekatan Knowledge Management System pada Jurusan Sistem Informasi UIN Syarif Hidayatullah Jakarta Anggraini, Muthia; Nurmiati, Evy
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 1 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

Syarif Hidayatullah State Islamic University of Jakartais an educational institution that is tasked with providing quality knowledge and education to students in educating the nation's children. In the current era of globalization, there is knowledge that must be managed for agencies. To achieve this, it is necessary to use existing information technology, namely the online-based Knowledge Management System application. In the world of education, a helpdesk application that helps in improving existing performance and competence. The helpdesk application is widely used by companies and agencies, this application helps facilitate the work of the university technician section. In addition, this helpdesk application makes it easy for students to report damaged campus facilities, so that the technician will make repairs quickly. By looking at this situation, we need a web-based helpdesk application that can coordinate information between technicians and students using the PHP programming languages and My SQL as database design.
Aplikasi Mobile Android E-Learning dan Kuesioner pada SMK Muhammadiyah 7 Jakarta Kusmanto, Tria Hadi
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 1 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

SMK Muhammadiyah 7 Jakarta already has many learning systems that are applied in learning activities. The use of ICT in learning activities such as the use of internet networks, projector devices, local computers and networks. Basically, this system is sufficient to assist the teaching and learning process and in conducting school research (questionnaire). Teaching and learning is a process of relations between teachers and students. The questionnaire is a data collection technique by giving written and unwritten questions to get answers from respondents. However, these activities have not been realized in their development, such as using an Android-based learning system and questionnaire. In accordance with this explanation, an application is needed to assist the teaching and learning process and school research (questionnaire). This research was conducted to realize the development of an android-based system.
Pengujian Black Box pada Aplikasi Desktop Penjualan Elektronik Menggunakan Metode Equivalence Partitioning Susanto, Joko; Biqirrosyad, Biqirrosyad; Junaidi, Muhamad Mardian; Sudrajat, Yuliyandri; Desyani, Teti
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 1 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

Software testing requires validation to determine whether it meets the goals and specifications or not. If the validation process is not good, it can result in data being stored that is not good too, for example the login process becomes an error. Of course this will hamper using the application. So that the quality of validation must be improved until it is accurate. The testing phase must be carried out on applications that are designed in such a way that quality software is obtained. In this study we used Blackbox testing with the Equivalence Partitioning method. Namely by dividing or solving the program in the form of an input domain to the data class so that test cases can be obtained. We think this method is quite relevant for testing electronic sales applications. This research includes determining application functionality, designing test scenarios, determining the data to be tested, determining input which can be numerical values, value ranges, Boolean conditions according to the database structure that has been created, testing experiments, documentation of research results and drawing conclusions. The conclusion of this test is that this software is running well. But we realize that this test is not perfect due to the limited sample form. We hope that this application can be used according to user needs.
Pengujian Aplikasi Sistem Informasi Laboratorium Kesehatan Daerah DKI Jakarta Secara Black Box Agustian, Erwin; Pamungkas, Aditya Wirawan; Rachman, Eky; Mulyati, Sri; Yulianti, Yulianti
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 3 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

The use of information technology in supporting work has increased, but it is not uncommon for employees to find problems in their daily work. Problems faced include loss of documents, reporting of results that are not well documented, reporting that is still not up-to-date. The use of software in the Regional Health Laboratory of DKI Jakarta Province also has the possibility of errors. To provide a guarantee that the software used is free from errors, it is necessary to do testing. With testing, it is hoped that the software used will not cause problems and can provide convenience in daily work, can provide speed and stability in completing work, can provide good documentation results and provide the latest data and complete customer data. The test results show that the software used is error-free because the errors found have been corrected.
Sistem Kendali Pengatur Suhu Ruangan pada Smart Building dengan Aplikasi Telegram menggunakan Fuzzy Logic Control Syafii, Abdullah; Mursito, Agung; Muhlisin, Ahmad; Widiarto, Andi; Saifudin, Aries; Nirmala, Endar
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 4 No. 3 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

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Abstract

Rapid technological advances have resulted in many changes that occur in everyday life, this arises from the existence of creative ideas combined with things that are around and existing technological developments. For example, in regulating room temperature, namely adjusting the temperature in an air conditioner so that it can be used efficiently. This room temperature controller is basically done manually by adjusting the temperature according to the needs of the room. Basically, for temperature regulation, the principle of adding or subtracting degrees to the temperature control device is used. This is done manually by humans, so if there are many rooms that are required to use the room temperature control device, it takes a lot of time and calm to be issued. From this, an idea emerged to create a room temperature control system that could be controlled using the Telegram application. In this case, the fuzzy logic method is used to perform data presentation and processing in combination with the Raspberry PI microcontroller. According to the test results, humidity and temperature in the room can be captured correctly, and the system can regulate humidity and temperature in each room in the building through the Telegram application, so that it can overcome the problem of inefficient room temperature regulation.

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