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Articulate Storyline Interactive Learning Media on the Topic of Plant Anatomy
Fatoni, Muhammad Rizal;
Bektiningsih, Kurniana
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.68736
The lack of diversity in learning media used to support science and science learning and the lack of innovative media, especially IT-based media, result in students' low understanding of the material. This research aims to develop interactive learning media based on Articulate Storyline to improve students' understanding. This type of research is development (Research and Development) with the Borg and Gall research model. Data collection methods use observation, interviews, and questionnaires. The data collection instrument uses a questionnaire sheet. Testing product designs is conducted by material experts, media experts, and students. Experts provide a feasibility test assessment of the media, while some students will conduct small-scale trials. The analysis techniques used are qualitative and quantitative. The research results showed that the assessment of material experts was 88.7%, and the assessment of media experts was 85%. The results of the N-Gain test assessment obtained a score of 0.58. It was concluded that interactive learning media based on Articulate Storylines is feasible and effective in improving the learning outcomes of fourth-grade elementary school students.
Interactive Learning Media Based on Articulate Storyline in Social Sciences Learning for Grade V Elementary School
Kusuma, Dyah;
Ahmadi, Farid
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.68763
The learning media owned by schools and used by teachers are still limited. Especially in technology-based interactive learning media, students become passive because the press used by teachers has not yet been interactive. This research aims to develop interactive learning media, Articulate Storyline, for Social Sciences lesson content on Various Economic Activities in Indonesia. This type of research was developed using the Borg and Gall research model. Observations, interviews, and questionnaires were used as data collection methods. Several experts and students carried out product design trials, including material experts, media experts, and small-scale tests carried out by student representatives. Qualitative and quantitative analysis are used as data analysis techniques. Research data shows that the percentage level of appropriateness for interactive learning media based on Articulate Storyline by material experts is 96.25%, and media experts are 96.66%. Based on the Normalized Gain test results, a score of 0.62 was achieved with quite effective qualifications. It was concluded that the development of interactive learning media based on Articulate Storyline is suitable for use for Social Sciences lesson content in the learning of fifth-grade elementary school students. The implication of this research is that interactive multimedia learning media is more effectively used in material on Various Businesses and Economic Activities in Indonesia.
Improving the Numeracy Skills Elementary School Students by Problem Based Learning Model
Pudjastuti, Komang Tri;
Agustika, Gustri Ngurah Sastra;
Wiyasa, I Komang Ngurah
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.69233
There are four categories of 21st century skills that are urgently needed nowadays: Personal Skills, Social Skills, Information and Knowledge and Digital Literacy. However, the literacy and numeracy skills of elementary school students are still in the low category. This research aims to analyze the significant influence of the Problem Based Learning model on the numeracy abilities of fifth grade elementary school students. This research is a quasi-experimental with a non-equivalent control group design. The research population involved 118 students. Samples were taken using a cluster random sampling technique and the experimental group sample was 26 students and the control group sample was 19 students. The data collection method uses the test method, with the type of test used being a multiple choice test consisting of 20 questions. Based on the results of data analysis, the post-test score analysis results in the experimental group were 82.31 and were in the high category, while the post-test score analysis results in the control group were 63.68 and were in the low category. The results of the t-test analysis show that tcount (10.038) is greater than t¬ (2.016), so H0 is rejected and H1 is accepted. It was concluded that there was a significant influence of the Problem Based Learning learning model on the numeracy abilities of fifth grade elementary school students.
Whiteboard Animation Learning Media on Economic Activity Material for Grade IV Elementary Schools
Fadhlurrohman, Naufal Aziz;
Bektiningsih, Kurniana
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.70676
Based on the observations made by researchers in class IV elementary schools, it is proven that there are problems in the learning process and the need for more types and kinds of learning media used, one of which is the Natural and Social Sciences (IPAS) learning content. The researcher conducted this research to develop creative and innovative learning media to foster students' higher interest in learning. This research aims to develop learning media and find out the feasibility of this media and the effectiveness of whiteboard animation learning media on economic activity material for science and science learning content. The research used by researchers uses the Research and Development (R&D) method and the method used uses the ADDIE method. Then, researchers collected data through observation, interviews, and student learning results. The subjects in this research are students, teachers, and a team of experts (media experts and material experts). Qualitative descriptive techniques, quantitative descriptive techniques, and differential statistics are techniques for analyzing data in the development of this learning media. The results obtained in this research were from the media expert test 90%, material expert test 92%, teacher test 90%, small group test 91.25%, large group test 95%, as well as the results of the pre-test and post-test to test the effectiveness of the media used developed that has very feasible results from both small and large groups. The results of N-gain state that the whiteboard animation media has a suitable category for use in the learning process of economic activity material with IPAS content
Comparative Analysis of Test for Improving Primary Students Mathematics Literacy Skills Through Project–Based Learning
Zuhri;
.Dewi, Sinta Verawati;
.Zakiah, Nina;
Efendi;
Happy, Nurina;
Yustitia, Via
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.72284
Mathematical literacy skills are very necessary to face and solve various challenges in today's life, so these abilities need to be honed from elementary school. This research aims to analyze whether the increase in the mathematical literacy skills of students taught using a project-based learning model is higher than the mathematical literacy skills of students taught using regular learning. This type of research is quasi-experimental by dividing 2 sample groups as samples that are taught through regular learning and samples taught by applying a project-based learning model. This analysis uses the t-test to compare the means of the two sample groups. The sample in this study was 26 grade 4 children at state elementary school 064967 Medan, North Sumatra. The results of this research were the increase in the mathematical literacy skills of students taught using a project-based learning model was higher than the mathematical literacy abilities of students taught using regular learning. Through project activities, students can provide a rich understanding of concepts and ideas.
Ethnoscience-based Digital Comic on Plant Material for Grade IV Elementary School Students
Rofiqoh, Dita Aminatur;
Kiptiyah , Siti Maryatul
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.72757
There is minimal use of innovative learning media in schools, especially at the elementary school level, even though students need help with learning media to understand the material presented by the teacher. Included in Plant material in class IV science subjects. The aim of this research is to develop digital comic learning media with ethnoscience nuances using plant materials. This development uses the ADDE model. The subjects of this research were 1 material expert, 1 learning media expert, 1 practitioner, namely the teacher. The test subjects were 28 class IV students. Data collection methods are observation, interviews, questionnaires and tests. The data collection instruments are in the form of questionnaires and test questions. The data analysis techniques are qualitative descriptive analysis, quantitative and inferential statistics. The results of the research, namely the results of the validity test of digital comic media based on assessments from material and media experts supported by teacher and student responses, show that the validity value of the press is very high and feasible, with an average percentage value of 92%. The effectiveness test results using digital comic press show that the media is effective. The results of the T-test show that there is a significant difference in student learning outcomes before and after media use. It was concluded that digital comic learning media with ethnoscience nuances based on plant material is suitable for use and is effective in improving student learning outcomes.
3D Diorama Learning Media on the History of the Independence of Indonesia to Improve Learning Outcomes in Social Studies Learning
Hanifah, Chansa Salwa;
Setyasto, Novi
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.72828
Social studies learning still needs to be more optimal. This problem is motivated by the need for more relevant learning media. This results in students tending to be passive and affecting learning outcomes, which are still low. This research aims to develop 3-dimensional diorama media for social studies lesson content in elementary school classes. This type of research is in the form of research and development, the Borg and Gall development model. Data collection techniques include tests and non-tests in the form of observations, interviews, tests, questionnaires, and documentation. The data collection instruments are in the form of questionnaires and test questions. Data analysis techniques use product data analysis, Kolmogorov-Smirnov normality test data analysis, paired t-test, and N-Gain test. The research results show that 3-dimensional diorama media is suitable for use with a percentage of media expert assessment of 81.25% and material experts of 94.4%. The t-test results show that the media used is effective in learning to improve social studies learning outcomes on the content of National Events Around the Proclamation of Independence. The N-Gain test results show an increase in social studies learning outcomes. It was concluded that 3-dimensional diorama media was effective and suitable for social studies learning. The research implication is that 3-dimensional diorama media can be used to improve social studies learning outcomes for students.
Pop-Up Book Learning Media Used with the Problem Based Learning Model to Determine Characters in Fictional Stories
Triani, Siti Hafida Nur;
Nuryanto, Sukarir
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.72829
The low student learning outcomes in Indonesian are caused by a lack of media or a mismatch in the learning models used by teachers in learning. This research aims to develop Pop-Up Book learning media with a Problem-Based Learning (PBL) learning model to improve Indonesian language learning outcomes for fourth-grade elementary school students. This type of research is developed using the Borg & Gall development model. The research subjects were 25 students. The experts who are the subject of this research are media experts and material experts. The methods used to collect data are observation, interviews, questionnaires, documentation, and tests. This research instrument is in the form of a questionnaire and test questions. Data analysis techniques use data normality tests (Kolmogorov Smirnov), paired t-tests, and N-gain tests. The research results showed that after going through the product validation stage by material experts, a score of 90.9% was obtained. According to media experts obtained a score of 85.4% in the very feasible category. The effectiveness of the media was tested by calculating the results of the initial and final tests using the paired t-test. It was found that there were differences in the average learning outcomes before and after applying the Pop-Up Book learning media with the PBL model. It was concluded that the Pop-Up Book was effective and suitable for learning and improved students' ability to understand the material of finding fictional story characters in Indonesian subjects. The implication of this research is that the Pop-Up Book developed can be used in Indonesian language learning.
Powtoon Animation Video Media Based on Contextual Teaching and Learning on Pancasila Material
Cahyani, Dita Maulida;
Sunarso, Ali
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.72931
The lack of types of learning media in PPKn learning content in Pancasila material in class III impacts low PPKn learning outcomes. This research aims to develop a powtoon animation video based on contextual teaching and learning on Pancasila material for class III elementary school. This research uses Research and Development (R&D) research using the ADDIE method. The subjects of this research were 1 learning materials expert and 1 learning media expert. There were 33 product trial subjects in this research. The methods used to collect data were observation, interviews, questionnaires, documentation, and tests. The data collection instruments are in the form of questionnaires and test questions. The techniques used to analyze the data are qualitative and quantitative descriptive analysis and N-gain. The research results are the assessment of the media expert test 92.5%, the material expert test 86.25%, the small group test 90%, the significant group test 95%, and the class teacher test 90% so that you get a decent qualification. The results of N-gain stated that Powtoon animation video media based on Contextual Teaching and Learning has a category suitable in learning Pancasila material for PPKn content. It was concluded that Powtoon animated video media is good to use, effective, and ideal for learning. The implication of this research is that the Powtoon animation video developed can be used in Civics learning.
Interactive E-Module Based on Ethnomathematics Upakara Bali in Geometry Subject for 2nd Grade Elementary School
Mahardika, Ni Luh Putu Divya Jyoti;
Suarjana, I Made;
Werang, Basilius Redan
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jjpgsd.v12i1.74262
Mathematics is considered a difficult subject. So in the learning process teachers need teaching materials to help students with difficulties in understanding abstract material. The aim of this research is to create an interactive e-module based on ethnomathematics in mathematics subjects with valid and practical geometry material. The type of research used is development research with the ADDIE model. The test subjects in this research were two material expert lecturers, two media expert lecturers, a class II teacher and 10 students. The data collection method is a questionnaire in the form of a rating scale. The data analysis method uses qualitative and quantitative analysis. Based on the analysis results, it was found that the validity test results according to media experts obtained a score percentage of 99% with very good qualifications. The test results from the teacher's responses obtained a score percentage of 98% with very good qualifications. The test results from individual student trials obtained a score percentage of 99% with very good qualifications. The test results from a small group of students obtained a score percentage of 98% with very good qualifications. Based on this, the e-module developed is valid and suitable for use in learning activities. The implication of this research is that teachers can use e-modules based on Balinese upakara ethnomathematics as a reference or special learning tool for grade 2 elementary school geometry material. Through the use of this e-module, students will gain new learning experiences. Apart from that, the use of technological developments and attractive visual, audio and video displays will accommodate students' learning styles, both auditory and visual learning styles.