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INDONESIA
Jurnal EDUTECH Undiksha
ISSN : 26148609     EISSN : 26152908     DOI : -
Core Subject : Education,
Jurnal Edutech Undiksha adalah jurnal ilmiah yang diterbitkan oleh jurusan teknologi pendidikan Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran teknologi. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan bagi masyarakat akademik.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol. 11 No. 2 (2023): December" : 20 Documents clear
Android-Based SIGAP Application to Increase the Effectiveness of Student Management Ni Made Astiti Byantari; Yari Dwikurnaningsih; Marinu Waruwu
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.53690

Abstract

There needs to be better relationships between parents and schools to improve student discipline and increase achievement. Collaboration between parents and teachers should improve student discipline and achievement. This research aims to create an Android-based SIGAP application to increase the effectiveness of student management. This research is development research using the Borg and Gall model. The research subjects were the Principal, Deputy Principal for Student Affairs, teachers, students, and parents. Data collection techniques use interviews, documentation studies, and questionnaires. The data analysis technique uses quantitative descriptive analysis for quantitative data and the Miles and Huberman model for qualitative data. The resulting product is an Android-based SIGAP application, a book containing a description of the SIGAP application, a guide for teachers, a guide for students, and a guide for parents. Product Validation Results ICT experts validated the SIGAP Application with results of 89% and management experts with 96% or a very good title. Trials are given to teachers, students, and parents. The test results for teachers were 93%, for students 92%, and for parents 85%. The conclusion is that the SIGAP application is effective to use.
Level of Difficulty in Developing Android-Based Learning Media Setiyani, Susanti; Liantoni, Febri; Hatta, Puspanda
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.57698

Abstract

One of the teacher's competencies is designing and producing learning media; there are various types of learning media, one of which is Android-based. A complex relationship between technology and theory drives the development domain, including design, production, and delivery functions. This research aims to analyze the difficulty level in developing Android-based learning media. The subjects of this research were 30 PTIK students who had developed Android learning media and user testing. Data collection was carried out using research instruments in the form of questionnaires. The data obtained was analyzed using descriptive statistics and then categorized into three development difficulty levels: high, medium, and low. The results of the analysis show that the student's level of difficulty is in the medium category with a percentage of 77%, where the highest level of difficulty is in the developing aspect with a high category percentage of difficulty of 13%, in the design aspect it is 10%, the analysis aspect is 7%, the implementation aspect is 7%, Meanwhile, in the evaluation aspect, there were no students with difficulties in the high category. The research concludes that development difficulties lie in activities in development software, such as the asset upload process, and are then related to understanding the programming structure and the ability to provide development needs, such as test equipment and suitability of device specifications.
Appsmart Learning Application Based on PBL Model Assisted by Articulate Storyline 3 on Electrical Energy Material Sukrisnawan, I Ketut; I Gede Margunayasa; Gusti Ayu Putu Sukma Trisna
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.59588

Abstract

Problem-solving skills are important for students, so these problem-solving skills should be implemented early. Students feel bored in class, so students should be more focused on receiving the material presented by the teacher. The research aims to create an Appsmart learning application based on the PBL model assisted by Articulate Storyline 3. This type of research is Research and Development (R & D). The subjects of this research were 4 experts, 3 teachers, and 12 students. The object of this research is Appsmart based on the PBL model. This research uses a pre-experimental design, a one-shot case study. The data collection methods used were questionnaires and tests. The data analysis techniques used are quantitative descriptive and qualitative descriptive. The material and media experts' assessment results obtained an assessment score of 0.90 with very high validity qualifications. Based on the results, practicality by teachers was 92.36%, and practicality by students was 90%. The research conclusion is that the Appsmart learning application based on the PBL model effectively increases understanding of science concepts in Electrical Energy materials. The implications of this research can improve the quality of education by the learning objectives achieved.
Increasing Fifth Grade Students' Learning Motivation Through Learning Modules Containing Augmented Reality Made Ratna Permata Sari; Nyoman Dantes
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.59826

Abstract

The use of technology in learning activities in the field still needs to be improved. It must align with current developments prioritizing digital living using mobile and responsive educational applications. This research aims to create a learning module containing augmented reality on the human and animal respiratory systems to increase the learning motivation of fifth-grade elementary school students. This research is a type of development research using the ADDIE development model. The data collection method was a questionnaire with a rating scale instrument. The data analysis methods used are descriptive qualitative, quantitative, and inferential statistics. The results of this research show that the module developed is valid with a score of 0.95, obtaining a special index, practical with an average score of 66.07, including the very practical category, and is effectively used to increase the learning motivation of fifth-grade elementary school students with at count of more than 3,278. From the table, 1.729 with a purity of effectiveness 0.733 is classified as moderate. The learning module containing augmented reality makes it easier for students to understand information independently and can increase the learning motivation of fifth-grade elementary school students. This research implies that learning modules can help students learn independently and increase learning motivation to achieve learning goals well.
Optimizing of Blended Experiential Learning Model in The Implementation of Microteaching to Improve Teaching Skills for Pre-Service Teachers Sudarman; Ratna Fitri Astuti; Riyo Riyadi; Noor Ellyawati
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.60048

Abstract

The problem of teaching microteaching and its application in schools during the COVID-19 pandemic is that it is done online, while teaching skills must be implemented in real life. This study analyzes the application of the blended experiential learning model and finds the impact of pedagogical skills on pre-service teachers’ application of their teaching skills. This study is using a participatory action research method in the form of an action-based inquiry study of the Stringer model. The participants were pre-service teachers who were taking microteaching courses, 35 male and 81 female students, 4 supervisors, and 4 student teachers. Quantitative data analysis will be carried out through descriptive statistical analysis. The results of the research on the application of the blended experiential learning model were well implemented; there was an increase in the ability of pedagogical skills, the development of student potential, and assessment skills. It is concluded that the application of this blended experiential learning model improves the ability of prospective teachers to master students, learn theory, implement curriculum, facilitate the development of student potential, learn evaluation skills, and take reflective action.
Interactive PowerPoint Media on Thematic Learning in Primary School Reinita; Mifthahul Jannah; Ferdian Admil Sandika
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.60259

Abstract

Along with global technological advances, it affected all aspects of life, both in the economy, politics, culture, art and even in the world of education. Due to the lack of technology-based learning media, encouraging the development of useful PowerPoint interactive media in Grade IV Elementary Schools. The type of research used is development research (R&D) with the ADDIE development model. This development includes the analysis, design, development, implementation, and evaluation stages. Data collection uses a validation sheet filled out by material experts, linguists, and media experts and practicalities filled out by teachers and students. The test subjects in this study were students in grade IV Elementary School. The results showed the validity level was 92% for material, 90% for language and 95% for media, with a good category with an average of 92%. The level of practicality of the media shows an efficient category, with the results of the response questionnaire Obtaining a practicality percentage of 96%. While the results of the student response questionnaire with a practicality percentage of 93%. Based on the results of these data, interactive PowerPoint on thematic learning in schools can be used in the field because it has been declared valid and practical.
E-Module Problem Solving Assisted by Virtual Home Lab Learning on Dynamic Electricity Material to Improve Understanding of Concepts Azizahwati; Muhammad Sahal; M. Rahmad; Harlipadensi
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.60537

Abstract

Limited teaching materials, tools, and interactive physics learning media. These limitations certainly affect learning outcomes, causing students' low understanding of the material they study, specifically dynamic electricity. This research aims to create a physics e-module based on problem-solving and assisted by a virtual home learning lab on dynamic electrical materials. This type of research is Research and Development (R&D) using the ADDIE model. The subjects in this research were 3 expert validators, 2 teachers, and 20 students in practicality trials. The assessment instruments used are validation sheet questionnaires and teacher and student practicality assessment sheets. The data analysis techniques in this research are qualitative and quantitative descriptive analysis techniques. This research produced an average e-module validation score in the valid category, namely 3.57, and the average e-module practicality score in the practical category, namely 3.71 and 3.67, by teachers and students. The results of this research are that e-modules can be categorized as valid and practical, so they are suitable for use in learning. Development of e-modules based on problem-solving on dynamic electricity material to increase students' understanding of concepts to achieve the expected goals. This research implies that the e-module developed can be used as alternative teaching material by teachers and students in Physics subjects in class IX SMP, especially dynamic electricity material.
Elementary School Science Skills Practical Digital Teaching Module Pratiwi, Ni Kadek Anggi; I.N Laba Jayanta
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.61524

Abstract

There is no digital teaching module used in the learning process of elementary science skills to be able to train the ability to learn independently. This research aims to create a valid and practical digital teaching module for elementary school science skills development practice. The research model used is the ADDIE research model. The subjects of this research were 6 experts and 2 practitioners to determine the validity and practicality of the digital module being developed. The object of this research is the validity and practicality of the teaching module. The data collection method used is the questionnaire method. This development research used two data analysis techniques, namely qualitative descriptive analysis techniques and quantitative descriptive analysis techniques. Based on the validity and practicality test analysis, the digital teaching module practice for developing elementary science skills obtained validity from learning material experts at 96.6%, learning design experts at 91.3%, learning media experts at 95.56%, the results of practicality assessments from practitioners of 96%, the practicality assessment in the individual test was 93.3%, and the practicality assessment in the small group test was 95.56%, overall with very good qualifications. The research conclusions of the digital teaching module practice for developing elementary school science skills were declared valid and practical with very good qualifications. This research implies that students can more easily carry out practicums and can learn independently.
Canva-based Audio-Visual Media for the Fourth Grade Elementary School Pancasila Formulation Process Material Septiyani, Vistra; Setiawan, Deni
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.62433

Abstract

Students' views on Pancasila Education still need to be more exciting subjects, plus the teacher's method of delivering material is the lecture method. This affects student learning outcomes. This research aims to create Canva-based audio-visual media to improve the learning outcomes of fourth-grade elementary school students. This research is development research using the ADDIE model. The research subjects in this study were 28 elementary school class IVD students, class IVD teachers, and a team of experts (media and materials). Data collection methods use observation, tests, questionnaires, and interviews. Data analysis techniques use quantitative descriptive, qualitative descriptive, and inferential statistics. The research results obtained were 92% material expert testing in the very feasible category, 100% media expert testing in the very feasible category, 92% small group expert testing in the very feasible category, 92.6% large group testing in the very feasible category, and class teacher test 96% with very decent category. The results of the effectiveness test using the paired t-test show that the pre-test and post-test both have an average increase, so it can be concluded that there is a significant difference between the results of the pre-test and post- test for both small and large groups. So, Canva-based audio-visual media on the Pancasila formulation process material is very good, effective, and very suitable for application in learning because it can improve student learning outcomes.
Problem Based Learning Animation Videos in Third Grade Indonesian Language Lesson Content Sina, Ibnu; Anak Agung Gede Agung; I Made Tegeh
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.63287

Abstract

The learning process implemented in schools tends to be teacher-centered, so students wait for explanations of material from the teacher. This condition results in students needing help answering various problems and issues encountered in the learning process. This research aims to create problem-based learning animation videos for Class III Indonesian language content. This research uses ADDIE development research. The subjects of this research consisted of 1 learning design expert, 1 learning media expert, 1 learning content expert, individual testing (3 students), and small groups (9 students). The data collection method was obtained using the test and questionnaire method—quantitative and qualitative data analysis techniques. The results of this research show the validity of the learning design expert with a score of 95%, the learning content expert with a score of 94.54%, the learning design expert with a score of 86.15%, the results of individual trials with a score of 88.66%, and the results of small group trials namely a score of 89%. The effectiveness of learning media can be seen from the t-test with the calculated t value of 17.247 and t table of 1.717. The conclusion is that there is a significant difference in student learning outcomes between before and after using problem-based learning animated video media. This research implies that teachers can use the media in teaching, making it easier for students to understand the lesson material.

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