cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
Jl. Udayana, Kampus Tengah, Singaraja-Bali
Location
Kota denpasar,
Bali
INDONESIA
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 1,159 Documents
AUGMENTED REALITY BOOK Pengenalan Tata Letak Bangunan dan Landscape Alam Pura Lempuyang Hanna Cahyani, Agung Ayu; Crisnapati, Padma Nyoman; Gede Sunarya, I Made; Resika Arthana, I Ketut
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 3, No 3 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i3.19748

Abstract

The purpose of this research is to preserve one of Balinese building, Lempuyang Luhur Tempel which is located in Bisbis Hill. In that area, there are landslides and erosion that happened often and risk the temple's holy building. This software is built using augmented reality technology so this software can be one of educational interactive media in learning Lempuyang temple. The narration of this application is made in English so it can also be used as a media to introduce Balinese culture which is known as 'Island of Thousand Temples' in the international community. The research method used in this project is a research and development using waterfall model, there are requirements definition phase (phase of information gathering and system requirement analysis), system and software design (phase of making application design), implementation, and system and software testing. The result of this research is a book that containing information and images related to Pura Lempuyang and an augmented reality application that can be installed on Android smartphones. The images on the book also functioned as a marker for augmented reality applications which capable of displaying objects of Lempuyang Landscape and Lempuyang temple building Layout in 3 dimensional forms. When application displaying 3D objects, this application also equipped with voice narration and explanation in English and music background.
THE DEVELOPMENT OF BOOKS SEARCHING INFORMATION SYSTEM BY USING THESAURUS BASED ON SHORT MESSAGE SERVICE (SMS) IN GANESHA UNIVERSITY OF EDUCATION LIBRARY IN SINGARAJA Avendias Mahawan, I Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 1 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i1.19630

Abstract

Ganesha University of Education (UNDIKSHA) is one of the universitiesthat have the vision and mission create the qualified of educators.and noneducators, to achieve that vision UNDIKSHA need good facilities to support student learning, one of these facilities is the library. The library is a information centre, source of knowledge, research and recreation UNDIKSHA Library has thousands of books by different authors and has been supported by a good system to help students in finding information, The main factors is a student does not find the books that need at the library's collections and students become lazy to come to the library because the books they want to borrow is not return yet. This studyis aimed to create and implementate a software Searching Books Information System by Using Thesaurus based on Short Message Service (SMS) in Ganesha Universitiy of Education (UNDIKSHA) Library in Singaraja. The application is expected to assist members in obtaining information about books in UNDIKSHA Library. Information Systems Development is using a waterfall model, designed by Data Flow Diagram (DFD) and implemented by PHP programming language and MYSQL as the database and Gammu to run the SMS Gateway. After the testing process, it can be concluded that this application is capable to give information about books in library, the existence of the books in library, the date of returning the books for users who borrow the books and reminder of returning the books which is sent by SMS.
Hubungan Konsep Diri dan Kecanduan Jejaring Sosial terhadap Prestasi Akademik pada Mahasiswa Jurusan Pendidikan Teknik Informatika ., I Made Lasmana Wijaya; ., Dr. Ketut Agustini, S.Si, M.Si.; ., I Ketut Resika Arthana, S.T., M.Kom
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 5, No 2 (2016):
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v5i2.8298

Abstract

Penelitian ini bertujuan untuk mengetahui (1) hubungan antara konsep diri terhadap prestasi akademik pada mahasiswa Jurusan Pendidikan Teknik Informatika, (2) hubungan antara kecanduan jejaring sosial terhadap prestasi akademik pada mahasiswa Jurusan Pendidikan Teknik Informatika, dan (3) hubungan antara konsep diri dan kecanduan jejaring sosial secara bersama-sama terhadap prestasi akademik pada mahasiswa Jurusan Pendidikan Teknik Informatika. Jenis penelitian ini merupakan penelitian korelasi yang bersifat ex post facto yang terdiri dari dua variabel bebas dan satu variabel terikat. Sampel dalam penelitian ini sebanyak 161 orang responden, dimana terdiri dari 48 orang mahasiswa reguler angkatan 2013, 54 orang mahasiswa reguler angkatan 2014, dan 59 orang mahasiswa reguler angkatan 2015. Metode pengumpulan data yang digunakan adalah metode dokumentasi dan metode angket. Data yang terkumpul dianalisis menggunakan statistik parametrik dengan uji prasyarat normalitas, homogenitas, multikolinearitas, dan linearitas. Pengujian hipotesis penelitian menggunakan analisis korelasi product moment dan regresi linear berganda. Hasil penelitian menunjukkan bahwa (1) konsep diri memiliki hubungan yang positif dan signifikan terhadap prestasi akademik pada mahasiswa Jurusan Pendidikan Teknik Informatika dengan sumbangan sebesar 36,2%, (2) kecanduan jejaring sosial memiliki hubungan yang negatif dan signifikan terhadap prestasi akademik pada mahasiswa Jurusan Pendidikan Teknik Informatika dengan sumbangan sebesar 16,3%, dan (3) konsep diri dan kecanduan jejaring sosial secara bersama-sama memiliki hubungan positif dan negatif yang signifikan terhadap prestasi akademik pada mahasiswa Jurusan Pendidikan Teknik Informatika dengan sumbangan sebesar 41,9%. Kata Kunci : konsep diri, kecanduan jejaring sosial, prestasi akademik This study aimed to determine (1) the relationship between self-concept toward academic achievement of the students of Informatics Technique Education, (2) the relationship between social network addiction toward academic achievement of the students of Informatics Technique Education, and (3) the relationship jointly between self-concept and social network addiction toward academic achievement of the students of Informatics Technique Education. This type of research is correlation study with ex post facto design, which consisted of two independent variables and one dependent variable. The samples in this research were 161 respondents, which consists of 48 students from the regular class of 2013, 54 students from the regular class of 2014, and 59 students from the regular class of 2015. Data collection method used is the method of documentation and questionnaire method. The collected data were analyzed using parametric statistical prerequisite test of normality, homogeneity, multicollinearity, and linearity. Furthermore, the data were analyzed with product moment correlation and multiple linear regression. The result showed that : (1) self-concept has a positive and significant relationship towards academic achievement of the students of Informatics Technique Education with a contribution by 36,2%, (2) social network addiction has a negative and significant relationship towards academic achievement of the students of Informatics Technique Education with a contribution by 16,3%, and (3) self-concept and social network addiction together have a positive and negative relationship which significant towards academic achievement of the students of Informatics Technique Education with a contribution by 41,9%. keyword : self-concept, social network addiction, academic achievement of the students
PENGEMBANGAN SISTEM SMS PENGADUAN MENGGUNAKAN SMS GATEWAY UNTUK MENINGKATKAN KINERJA PNPM MANDIRI PERDESAAN KABUPATEN BULELENG BERBASIS WEB Agus Eka Wilantara, Putu; Mahendra Darmawiguna, I Gede; Windu Antara Kesiman, Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 3, No 3 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i3.19763

Abstract

This research aims to design and implement a system of SMS Charges using the SMS Gateway to improve Self-service PNPM Mandiri Perdesaan Buleleng Regency Web based. This research is expected to help communities and agencies in providing oversight to PNPM Mandiri Perdesaan runs well. In the event of breaches of the community are expected to promptly report such violation to the institution.This research is research development made to build an application development system SMS Using SMS Gateway Complaints to improve the performance of the PNPM Mandiri Perdesaan Buleleng Regency, where Web-based applications can eventually accommodate data from public complaints about the problems of the PNPM Mandiri Perdesaaan that occur in field. Complaint SMS system development using SMS Gateway PNPM Mandiri Perdesaan Buleleng Regency Web-based use Model Waterfall and designed using Data Flow diagrams (DFD).Complaint SMS system development using SMS Gateway PNPM Mandiri Perdesaan Buleleng Regency this Web Based programming language implemented using PHP and MySQL as the database and application to run as Gammu SMS Gateway. After going through the process of testing, it can be concluded that the applicationis able to provide information about problems that occur in the field sent via SMS.
PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS MODEL PEMBELAJARAN PROBLEM BASED INSTRUCTION PADA MATA PELAJARAN PERAKITAN PERSONAL COMPUTER KELAS X TKJ DI SMK TI BALI GLOBAL SINGARAJA ., Kadek Dicky Sectio Adi Wirandika; ., Dr. Ketut Agustini, S.Si, M.Si.; ., I Gede Partha Sindu, S.Pd., M.Pd.
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 6, No 1 (2017):
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v6i1.9510

Abstract

Penelitian ini bertujuan (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan Pengembangan E-Modul Interaktif Berbasis Problem Based Instruction Pada Mata Pelajaran Perakitan Personal Computer Kelas X TKJ Di SMK TI Bali Global Singaraja. (2) Untuk mengetahui respon siswa dan guru terhadap Pengembangan E-Modul Interaktif Berbasis Problem Based Instruction Pada Mata Pelajaran Perakitan Personal Computer Kelas X Teknik Komputer dan Jaringan Di SMK TI Bali Global Singaraja. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan Dick & Carey. Subjek penelitian ini yaitu siswa kelas X Teknik Komputer dan Jaringan dan guru mata pelajaran Perakitan personal computer di SMK TI Bali Global Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran perakitan personal computer untuk siswa kelas X Teknik Komputer dan Jaringan dengan menggunakan model pembelajaran Problem Based Instruction di SMK TI Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 47.37%, persentase siswa yang memberikan respon baik sebesar 52.63%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang. Sedangkan hasil analisis data respon guru menunjukkan bahwa persentase guru yang memberikan respon sangat baik sebesar 100%, dan tidak ada guru yang memberikan respon baik, cukup, kurang, maupun sangat kurang. Kata Kunci : E-modul, Perakitan Personal Computer, Model Problem Based Instruction, Research and Development The aim of this study (1) To produce a design and implementing the development of E-module for Personal Computer Assembling lesson of grade X with Problem Based Instruction Model in SMK TI Bali Global Singaraja. (2) To know students’ and teachers’ response towards the development of E-module for Personal Computer Assembling lesson of grade X with Problem Based Instruction Model in SMK TI Bali Global Singaraja. Research methodology that is used for this research was Research and Development (R&D), with Dick & Carey development model. The subject of this research was the third grade students, computer and network engineering and Personal Computer Assembling teachers of SMK TI Bali Global Singaraja in Academic Year 2016/2017. To know students’ and teachers’ response towards the E-module was gained by using inquiry method. The result of this study showed that: (1) Implementation result of E-module which was developed for Personal Computer Assembling lesson of grade X computer and network engineering by using Problem Based Instruction Model in SMK TI Bali Global Singaraja has proven effective to be applied through some tests. (2) The data analysis result of students’ response showed that the percentage of students’ who give “sangat baik” response was 47.37%, students who gave “baik” response were 52.63%, and there were no students that give “cukup”, ”kurang”, or “sangat kurang” response. While the data analysis result of teachers’ response showed that the percentage of teaches who gave “sangat baik” response was 100% and there were no teachers who gave “baik”, “cukup”, “kurang”, or “sangat kurang”.keyword : E-Module, Personal Computer Assembling, Problem Based Instruction, Research and Development
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEB INTERAKTIF MODEL TUTORIAL PADA MATA PELAJARAN TIK KELAS VII SEMESTER 2 DI SMP NEGERI 4 DENPASAR Shandyastini, Ni Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 2 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i2.19520

Abstract

Penelitian ini merupakan penelitian pengembangan (research and development) yang bertujuan untuk (1) merancang dan mengimplementasikan Pengembangan Media Pembelajaran Berbasis Web Interaktif Model Tutorial Pada Mata Pelajaran TIK Kelas VII Semester 2 di SMP Negeri 4 Denpasar; (2) mengetahui respons siswa dan guru mata pelajaran TIK, di kelas VII SMP Negeri 4 Denpasar terhadap media pembelajaran berbasis web interaktif model tutorial pada mata pelajaran TIK kelas VII semester 2.  Subjek coba pengembangan ini divalidasi  oleh seorang ahli materi, ahli desain, dan ahli media pembelajaran dan selanjutnya  produk diujicobakan kepada siswa melalui tiga tahap, yaitu uji coba perorangan, uji coba kelompok kecil, dan uji coba lapangan. Subyek uji coba penelitian ini terdiri dari 3 siswa untuk uji coba perorangan, 12 siswa untuk uji coba kelompok kecil, dan 30 siswa untuk uji coba lapangan. Data yang dikumpulkan dalam penelitian ini adalah data dari uji ahli materi, uji ahli desain, uji ahli media pembelajaran, dan dari uji coba siswa. Instrumen pengumpulan data berupa lembar evaluasi untuk ahli materi, ahli desain, dan ahli media, serta lembar angket untuk uji coba perorangan, kelompok kecil dan lapangan. Analisis data menggunakan analisis deskriptif. Pengembangan media ini menggunakan model pengembangan modul multimedia interaktif,  model penelitian ini menghasilkan produk pengembangan berupa Web Interaktif model tutorial yang layak guna pada mata pelajaran TIK di SMP Negeri 4 Denpasar pada kelas VII. 1) Kualitas media ditinjau dari isi materi termasuk kriteria sangat baik dengan persentase tingkat pencapaian 97,1%, 2) kualitas media ditinjau dari aspek media termasuk kriteria sangat baik dengan persentase 98,26%, 3) kualitas media ditinjau dari aspek desain pembelajaran termasuk kriteria baik dengan persentase 83,07%. Pada uji coba perorangan, kelompok kecil, dan lapangan semuanya dengan kriteria sangat baik dengan rincian persentase uji coba perorangan 91.67%, uji coba kelompok kecil 91,79%, dan uji coba lapangan 92%. Oleh karena itu media yang dihasilkan sudah layak guna.
PERANCANGAN DAN PEMBUATAN APLIKASI ANALISIS DISTRIBUSI UKURAN OBJEK PADA CITRA DIGITAL DENGAN MENGGUNAKAN METODE MORPHOLOGI MATEMATIKA GRANULOMETRY ABDI SUDIATMIKA, I PUTU GEDE
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 2 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i2.19558

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan sebuah aplikasi analisis distribusi ukuran objek pada citra digital dengan menggunakan metode  morphologi matematika granulometry . Analisis distribusi obyek digunakan pengembangan dari  morphologi matematika yakni opening, dengan dilakukannya perulangan opening dapat digunakan untuk menganalisis distribusi obyek.  Implementasi Metode Granulometry pada aplikasi ini menghasilkan sebuah perangkat lunak yang disebut dengan ”anagranix”. Aplikasi ini mampu memberi manfaat yang dapat dipergunakan dalam menganalisis persebaran obyek dan tingkat distribusi ukuran citra tersebut. Aplikasi ini menampilkan grafik persebaran dari distribusi obyek pada citra digital. Aplikasi ini memproses gambar dengan format Bitmap. Berdasarkan hasil pengujian perangkat lunak diperoleh bahwa ”anagranix” mampu memberikan analisis distribusi awal dari sebuah kumpulan obyek. Perangkat Lunak ”anagranix” dikembangkan dengan menggunakan bahasa pemrograman Delphi 7.
Pengembangan Sistem Informasi Administrasi Kepegawaian Undiksha Berbasis Web Sastra Kurniawan, I Gede; Made Windu Antara Kesiman, Made; Mahendra Darmawiguna, I Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19628

Abstract

Employee is an important element inorganization due to its role in determining the future oforganization. In organizations, there are specialized departmentsto deal with staff-related issues which is called Human resourcedepartment.. The duty of HRD is to manage or regulateemployment activities and record staff-related data in theorganization. A well operating organization can be distinguishedby its well managed employee administration. And the use oftechnology can improve employee administration system. With theuse of technology, effectiveness of various aspects in managingadministrative information which are indicated by the speed,accuracy, processing time, and correctness of information(validity), can be improved. Implementation of this research wasdeveloped based on waterfall methods and using php asprogramming language with mysql as its database. This softwarehas the ability to record personal information and biography oflecturers and employees in Undiksha. Moreover, this software alsocapable of handling Decreetal information of certain comiteeincluding its related person in charges. this software can also beused to create data regarding credit score for lecturers’ promotion.This software is expected to assist the performance of employeesand lecturers in organizing activities within Ganesha University ofEducation.
Penerapan Model Pembelajaran ICARE untuk Meningkatkan Hasil Belajar Pengolahan Citra Digital Siswa Kelas XI MM2 di SMK N 1 Klungkung Tahun Pelajaran 2016/2017 ., Ni Kd Dwi Ardiyani; ., I Gede Mahendra Darmawiguna, S.Kom., M.S; ., I Gede Partha Sindu, S.Pd., M.Pd.
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 6, No 3 (2017)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v6i3.11940

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa pada mata pelajaran Pengolahan Citra Digital (PCD) dengan menerapkan model pembelajaran ICARE (Introduction Connection Application Reflection Extention) dan mengetahui respon siswa terhadap penerapan model pembelajaran ICARE. Penelitian ini dilaksanakan di SMK N 1 Klungkung, dimana melibatkan siswa kelas XI MM2 (29 siswa) tahun pelajaran 2016/2017. Desain penelitian ini adalah penelitian tindakan kelas (PTK) yang terdiri dari 2 siklus, data yang dikumpulkan dalam penelitian ini adalah hasil belajar dan respon siswa terhadap penerapan model pembelajaran ICARE pada mata pelajaran Pengolahan Citra Digital (PCD). Data hasil belajar siswa dikumpulkan melalui tes kognitif dan lembar observasi afektif serta psikomotor, sedangkan data respon siswa dikumpulkan dengan lembar angket tertutup. Hasil penelitian menunjukkan bahwa (1) terdapat peningkatan hasil belajar siswa. Hal ini terlihat dari ketuntasan klasikal siswa yang diperoleh pada siklus I sebesar 17,24%, dan pada siklus II sebesar 100,00%. Hasil belajar ini mengalami peningkatan sebanyak 82,76%. (2) rata-rata respon siswa terhadap terhadap penerapan model pembelajaran ICARE tergolong positif 65,25 peneliti menyimpulkan bahwa penerapan model pembelajaran ICARE pada mata pelajaran Pengolahan Citra Digital (PCD) dapat meningkatkan hasil belajar dan mendapat respon yang positif dari siswa. Kata Kunci : ICARE (Introduction Connection Application Reflection Extention), PCD, Hasil belajar, Respon siswa. This study aimed at improving students’ learning outcomes on the subject of Technology of information by implementing ICARE (Introduction Connection Application Reflection Extention) instructional model and finding out the students’ responses toward the implementation of ICARE instructional model. This research was conducted at SMK N 1 Klungkung which involved the students of class XI MM2 (29 students) in the academic year 2016/2017. This research was designed in the form of Class Action Researh which consisted of 2 cycles. The data which were gathered in this research were the students’ learning outcomes and responses toward the implementation of ICARE instructional model on the subject of Digital Image Processing. The data of the students’ learning outcomes were gathered by means of cognitive test as well as affective and psikomotor observation sheet, while the data of the students’ responses were gathered by closed questionnaire. The result of this study showed that (1) there was an improvement of the students’ learning outcomes. This can be seen from the classical mastery of the students obtained in the fist cycle was 17.24%, and in the second cycle was 100.00%. The learning outcomes improved by 82.76%. (2) The students responses on the average toward the implementation of ICARE instructional model could be classified as positive that was equal to 65.25. The researcher concluded that the implementation of ICARE instructional model on the subject of Digital Image Processing can improve the students learning outcomes and can obtain positive responses from the students. keyword : ICARE (Introduction Connection Application Reflection Extention), PCD, Learning outcomes, students’ responses
Pengembangan E-Modul Berbasis Scientific Pada Mata Pelajaran Teknik Animasi 2 Dimensi Kelas XI Multimedia Di SMK Negeri 3 Singaraja Paramita, Putu Intan; Sugihartini, Nyoman; Darmawiguna, I Gede Mahendra; Wirawan, I Made Agus
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 4, No 5 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v4i5.6585

Abstract

Abstrak-- Penelitian ini bertujuan untuk mengasilkan produk berupa modul elektronik berbasis pendekatan Scientificdan mengetahui respon siswa dan guru untuk kelas XI Multimedia di SMK Negeri 3 Singaraja. Pengembangan e-modul TeknikAnimasi 2 Dimensi juga dimaksudkan untuk meningkatkan pemahaman siswa tentang konsep dan langkah-langkah membuat teknik animasi 2 dimensi dan mempermudah proses belajar siswa baik di rumah maupun di sekolah. Jenis penelitian yang digunakan pada penelitian ini adalah metode penelitian dan pengembangan (research and development). Desain penelitian yang digunakan mengacu pada model pengembangan Dick and Carey dan Waterfall. Subjek penelitian ini yaitu siswa kelas XI multimedia dan guru mata pelajaran teknik animasi 2 dimensi di SMK Negeri 3 Singaraja tahun ajaran 2015/2016. Hasil penelitian menunjukkan bahwa: 1) Hasil rancangan e-modul yang telah dikembangkan dengan menggunakan moodle, mencakup mata pelajaran teknik animasi 2 dimensi untuk siswa kelas XI Multimedia dengan menggunakan pendekatan scientific di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan 1) uji ahli isi, 2) uji ahli desain dan 3) uji ahli media yang dilakukan. Pengembangan e-modul dirancang untuk menyediakan sumber belajar bagi siswa dalam memahami materi teknik animasi 2 dimensi. 2) Hasil analisis pada data respon guru mata pelajaran dan siswa dijelaskan sebagai berikut. Data respon guru mata pelajaran memberikan penilaian dengan rata-rata persentase 91%. Jika dikonversikan ke dalam tabel konversi, hasil penelitian respon guru mata pelajaran dapat dikategoriakan sangat baik. Sedangkan data respon siswa menunjukkan rata-rata persentase 90,1%, berdasarkan hasil penelitian dari jumlah persentase respon siswa terhadap pengembangan e-modul berbasis scientific. Kata-kata kunci: E-Modul, Teknik Animais 2 Dimensi, Pendekatan Scientific, Abstract— This research aims To produce a product of E-Module based on scientific approach and to know the response of student and teacher of 11th grade of Multimedia in SMK Negeri 3 Singaraja. The purpose of developing E-Module on lesson 2 Dimensional Animation’s tecnique is to increase student understanding of concept and step to make 2 dimensional animation’s technique and to make the student’s proccess of learning can be more easy both in the home and in the school. The method of the research that used in this research is Research and Development (R&D). This research use Dick and Carey and waterfall theories. The subjects of this research is the student and the teacher of 11th grade of Multimedia 2 in SMK N 3 Singaraja academic years 2015/2016. The result of this research shows that: 1) the result of e – module design which has been developed by using Moodle cover two -dimensional animation techniques subject for student 11th grade of Multimedia using scientific approach in SMK Negeri 3 Singaraja expressed successfully implemented by several tests performed a) content expert test, b) design expert test, c) media expert test. 2) the result analysis of the subject teacher and student response are described as follows. The response data of subject teacher are give the scor with average percantage of 91%. If the score is converted into the conversion table, it can be categorized as very good. The respon of the student data showed that the average percentage of 90,1%, based on the results of the analysis from total percentage of student’s response to the development by e-module two- Dimensional Animation technique based on scientific approach can be categorized as very positive. Keywords : E-Module, 2 Dimensional Animation, Scientific aproach

Page 11 of 116 | Total Record : 1159


Filter by Year

2012 2025


Filter By Issues
All Issue Vol. 14 No. 2 (2025) Vol. 14 No. 1 (2025) Vol. 13 No. 3 (2024) Vol. 13 No. 2 (2024) Vol. 13 No. 1 (2024) Vol. 12 No. 3 (2023) Vol. 12 No. 2 (2023) Vol. 12 No. 1 (2023) Vol. 11 No. 3 (2022) Vol. 11 No. 2 (2022) Vol. 11 No. 1 (2022) Vol 10, No 3 (2021) Vol. 10 No. 3 (2021) Vol. 10 No. 2 (2021) Vol 10, No 2 (2021) Vol. 10 No. 1 (2021) Vol 10, No 1 (2021) Vol 9, No 3 (2020) Vol. 9 No. 3 (2020) Vol 9, No 2 (2020) Vol. 9 No. 2 (2020) Vol. 9 No. 1 (2020) Vol 9, No 1 (2020) Vol 8, No 3 (2019) Vol. 8 No. 3 (2019) Vol. 8 No. 2 (2019) Vol 8, No 2 (2019) Vol. 8 No. 1 (2019) Vol 8, No 1 (2019) Vol 7, No 3 (2018) Vol. 7 No. 3 (2018) Vol. 7 No. 2 (2018) Vol 7, No 2 (2018) Vol 7, No 1 (2018) Vol. 7 No. 1 (2018) Vol. 6 No. 3 (2017) Vol 6, No 3 (2017) Vol. 6 No. 2 (2017) Vol 6, No 2 (2017) Vol 6, No 1 (2017): Vol. 6 No. 1 (2017) Vol. 5 No. 3 (2016) Vol 5, No 3 (2016): Vol. 5 No. 2 (2016) Vol 5, No 2 (2016): Vol 5, No 1 (2016) Vol. 5 No. 1 (2016) Vol. 4 No. 5 (2015) Vol 4, No 5 (2015) Vol 4, No 4 (2015) Vol. 4 No. 4 (2015) Vol. 4 No. 3 (2015) Vol 4, No 3 (2015) Vol. 4 No. 2 (2015) Vol 4, No 2 (2015) Vol 4, No 1 (2015) Vol. 4 No. 1 (2015) Vol 3, No 7 (2014) Vol. 3 No. 7 (2014) Vol 3, No 6 (2014) Vol. 3 No. 6 (2014) Vol 3, No 5 (2014) Vol. 3 No. 5 (2014) Vol. 3 No. 4 (2014) Vol 3, No 4 (2014) Vol. 3 No. 3 (2014) Vol 3, No 3 (2014) Vol. 3 No. 2 (2014) Vol 3, No 2 (2014) Vol. 3 No. 1 (2014) Vol 3, No 1 (2014) Vol 2, No 8 (2013) Vol. 2 No. 8 (2013) Vol. 2 No. 7 (2013) Vol 2, No 7 (2013) Vol. 2 No. 6 (2013) Vol 2, No 6 (2013) Vol 2, No 5 (2013) Vol. 2 No. 5 (2013) Vol 2, No 4 (2013) Vol. 2 No. 4 (2013) Vol. 2 No. 3 (2013) Vol 2, No 3 (2013) Vol. 2 No. 2 (2013) Vol 2, No 2 (2013) Vol 2, No 1 (2013) Vol. 2 No. 1 (2013) Vol 1, No 5 (2012) Vol. 1 No. 5 (2012) Vol 1, No 4 (2012) Vol. 1 No. 4 (2012) Vol. 1 No. 3 (2012) Vol 1, No 3 (2012) Vol 1, No 2 (2012) Vol. 1 No. 2 (2012) Vol. 1 No. 1 (2012) Vol 1, No 1 (2012) More Issue