cover
Contact Name
Sumarno
Contact Email
sumarnoisi.ska05@gmail.com
Phone
+628174129542
Journal Mail Official
pendhapa@isi-ska.ac.id
Editorial Address
Jl. Ki Hadjar Dewantara 19, Surakarta, Jawa Tengah, Indonesia 57126
Location
Kota surakarta,
Jawa tengah
INDONESIA
Pendhapa
ISSN : 20868138     EISSN : 27457249     DOI : https://doi.org/10.33153
Jurnal Desain Interior, Seni dan Budaya adalah jurnal yang mempublikasikan wacana dan hasil penelitian berterkiat dengan desain, desain interior dan diskursus desain interior terhadap kajian seni dan budaya. Pendhapa dalam susunan rumah tradisional Jawa merupakan ruang terbuka untuk menerima tamu, tempat pertemuan, tempat pertunjukan. Pendhapa memiliki fungsi yang cukup kompleks yakni fungsi sakral maupun profan, ritual sekaligus seremonial, publik sekaligus privat, meleburnya bagian luar dan bagian dalam interior-arsitektur bangunan, bertemunya tamu dan tuan rumah. Pendhapa sebagai paseban, merupakan medium bagi bertemu, bertukarnya ide, pemikiran, gagasan, informasi, strategi maupun formulasi menyangkut banyak hal untuk kemaslahatan. Selaras dengan fungsi pendhapa yang strategis hadir Pendhapa: Jurnal Desain Interior, Seni dan Budaya terbit berkala setahun dua kali pada bulan Juni dan Desember sebagai media penyaluran dan publikasi ide, gagasan, inovasi, hasil penelitian para ilmuwan desainer dan desainer ilmuwan.
Articles 139 Documents
STUDI AKSESIBILITAS PADA FASILITAS PENDIDIKAN SISWA TUNADAKSA DI SDLB-D NEGERI BENDO BLITAR Whisang Geni; Sri Hesti Heriwati
Pendhapa Vol 9, No 1 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3700.949 KB) | DOI: 10.33153/pendhapa.v9i1.2410

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ABSTRAK Artikel berisi tentang kajian Studi Kasus Tentang Desain Penerapan Aksebilitas dan Fasilitas Pendidikan Siswa Tunadaksa di SDLB-D Negeri Bendo Kota Blitar. Tugas Akhir: Jurusan Desain Interior. Fakultas Seni Rupa dan Desain Institut Seni Indonesia Surakarta. Peneliti yang digunakan metodologi penelitian kualitatif, data yang dikumpulkanmemiliki arti lebih daripada hanya sekedar angka atau ergonomi. Penelitian kualitatifmenekankan pada analisis induktif, teori yang dikembangkan di mulai di lapangan studidari data yang terpisah-pisah yang saling berkaitan. Data atau informasi yangdikumpulkan dan dikaji dari beragam sumber data. Pada prosespengumpulan data selaludiikuti reduksi data dan sajian data. Hasil penelitian yang berupa catatan lapangan yang terdiri daribagian diskripsi dan refleksinya adalah data yang telah digali dan dicatatKata kunci : Aksesibilitas, Ergonomi, InteriorABSTRACT The article contains a review of Case Study About Application Accessibility Design and Education Facilities Student-D SDLB Quadriplegic in Blitar City State Bendo. Final: Interior Design Department. Faculty of Art and Design Art Institute of Indonesia Surakarta. Researchers used qualitative research methodology, data collected means more than just numbers or ergonomics. Qualitative research emphasizes the inductive analysis, the theory developed at the start in the field of study of the data separate interrelated. Data or information collected and studied from a variety of data sources. In the data collection process is always followed by data reduction and data presentation. The results of research in the form of field notes which consists of the description and reflection is data that has been excavated and recorded Keywords: Accessibility, Ergonomics, Interior
PERANCANGAN INTERIOR PET MEDICARE DI KOTA BLITAR Irfa Kurnia; Ahmad Fajar Ariyanto
Pendhapa Vol 9, No 2 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1501.916 KB) | DOI: 10.33153/pendhapa.v9i2.2416

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ABSTRACTEvery person has a tendency to love something and do a deep research into that activity. Daily routine drains energy of the people. That is why, hobby, such as taking care of pets become a refreshing activity that ‘recharge’ the energy that has been depleted. Pet hobby has become a trend and spreads to even remote areas, especially Blitar City. Communities such as Munchkin Minuet Cats, Brotherhood Gamedog (BROGAD), Kucing Addict, KDC and Canine were born in Blitar, but the facilities for fulfilling the needs of both pet dogs and cats are extremelyy limited. Only some pet food outlets and animal clinics which were not enough to complete the needs in one place (one stop service). That is why The Interior Design of Pet Medicare in Blitar City is going to answer that problem. Pet Medicare is there with many facilities that includes Medic, Care, Playspace, Meeting and Store that combine origami design theme with contemporary style. Origami that famous for its animal forms is packed with contemporary style which is so up-to-date and make it an interesting place for pet-lovers, veterinarians, and also animal owners.Keywords: Pet, Medicare, Blitar, Animal, Pets.
PERANCANGAN INTERIORRESTORAN FRESHGANIC DI KOTA GRESIK Bayu Bramanta; Agung Purnomo
Pendhapa Vol 9, No 1 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2972.127 KB) | DOI: 10.33153/pendhapa.v9i1.2406

Abstract

ABSTRAKPerancanganInterior Restoran Freshganic di Kota Gresikmerupakan sebuah perancangan tempat yang menjual hidangan dan bahan pangan organik.Perancangan ini disuguhkan dengan upaya memberi alternatif makanan sehat yang kaya nutrisi. Restoran Freshganic mengusung konsep lokal kontemporer. Kata lokal diimplementasikan pada perancangan restoran dengan merepresentasikan lokalitas Kota Gresik. Hal ini sebagai wujud apresiasi terhadap lokalitas Kota Gresik untuk diperkenalkan kepada masyarakat. Sementara kata kontemporer merujuk pada sebuah desain yang lebih interaktif, inovatif, dan modern. Oleh karena itu, Perancangan Interior Restoran Freshganic di Kota Gresik dinilai penting guna memberikan inovasi kuliner di Kota Gresik.Kata kunci:Interior, Restoran, Freshganic, Lokal Kontemporer. ABSTRACTInterior Designing of Freshganic Restaurant in Gresik is a designing of place which offers organic food and food materials. This designing is presented in order to provide an alternative of nutritious healthy food. Freshganic restaurant brings the concept of local contemporary. The word local is implemented on restaurant designing by represent Gresik locality. This is as a form of appreciation toward Gresik locality to be introduced to society. Meanwhile, the word contemporary refers to a more interactive, innovative, and modern design. Therefore, Interior Designing of Freshganic Restaurant in Gresik is considered important to provide culinary innovation in Gresik.Keyword: Interior, Restaurant, Freshganic, Local Contemporer.
PROBLEM BASED INSTRUCTION SEBAGAI MODEL PEMBELAJARN MATAKULIAH SEMINAR Ana Rosmiati
Pendhapa Vol 9, No 2 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.031 KB) | DOI: 10.33153/pendhapa.v9i2.2421

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ABSTRACTClassroom Action Research (CAR) is a research model developed by instructors to find out results, problems and solutions to overcome classroom learning. PTK can be a tool to evaluate the results of a learning within a certain period of time. The researcher was interested in conducting PTK in the Department of Visual Communication Design at the Seminar course. The model that will be developed is a based instruction model where students will be taught to solve problems in preparing final assignments using the scientific method. Problems in How the model of applying problem based learning model learning through seminar courses on Visual Communication Design Program students at ISI Surakarta and whether the application of problem based learning learning models can improve students’ ability to complete seminar courses. The purpose of the study was to find a model of the application of problem based learning through Seminar subjects to Visual Communication Design Program students at ISI Surakarta and evaluate the application of problem based learning through seminar courses to improve the ability to prepare final assignments for thesis or work in Visual Communication Design students. in ISI Surakarta. This study uses a type of qualitative research. The research was conducted in the lecture hall of Building 3, Campus II Mojosongo.Keywords: PTK, problem based intruction, model, cycle.ABSTRAKPenelitian Tindakan Kelas (PTK) merupakan salah model riset yang dikembangkan oleh pengajar untuk mengetahui hasil, problematika serta solusi untuk mengatasi pembelajaran di kelas. PTK dapat menjadi alat untuk mengevaluasi hasil dari sebuah pembelajaran yang dalam kurun waktu tertentu. Peneliti tertarik untuk melakukan PTK di mahasiswa Jurusan Desain Komunikasi Visual pada matakuliah Seminar. Model yang akan dikembangkan adalah model based instruction di mana mahasiswa akan diajari menyelesaikan persoalan dalam menyusun tugas akhir dengan menggunakan metode ilmiah. Masalah dalam Bagaimana model penerapan pembelajaran model problem based learning melalui matakuliah seminar pada mahasiswa Progdi Desain Komunikasi Visual di ISI Surakarta dan apakah penerapan model pembelajaran problem based learning dapat meningkatkan kemampuan mahasiswa dalam menyelesaikan matakuliah seminar. Adapun tujuan penelitian adalah adalah menemukan model penerapan pembelajaran problem based learning melalui matakuliah Seminar pada mahasiswa Progdi Desain Komuniasi Visual di ISI Surakarta dan mengevaluasi penerapan pembelajaran problem based learning melalui matakuliah seminar dapat meningkatkan kemampuan menyusun tugas akhir baik skripsi atau karya pada mahasiswa Progdi Desain Komunikasi Visual di ISI Surakarta.Penelitian ini menggunkan jenis penelitian kualitatif Penelitian dilakukan di Ruang kuliah Gedung 3 Kampus II Mojosongo.Kata kunci : PTK, problem based intruction, model, siklus.
PERANCANGAN INTERIOR PUSAT SENI TARI TRADISI SURAKARTA DI SURAKARTA Sekarwuni Sekarwuni
Pendhapa Vol 9, No 1 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1101.86 KB) | DOI: 10.33153/pendhapa.v9i1.2411

Abstract

ABSTRAKPerancangan Interior Pusat Seni Tari Tradisi Surakarta di Surakarta ini adalah pusat kesenian tari  sebagai wadah kesenian seni tari tradisi Surakarta. Fasilitas-fasilitas yang ada meliputi lobby di dalamnya terdapat ruang tunggu dan resepsionis, auditorium, galery, studio tari, perpustakaan, ruang pelatihan rias busana, mess, cafetaria, kantor, ruang kesehatan dan ruang servis. Fasilitas-fasilitas tersebut dilengkapi dengan prasarana yang membuat pusat seni tari tradisi Surakarta ini menjadi pusat melengembangkan kesenian tari tradisi Surakarta. Konsep yang dipakai adalah “SRIKANDI”’ dengan mengangkat gaya postmodern. Warna digunakan untuk memberi sentuhan ciri khas srikandi yang memiliki sifat tegas, berani dan tenang. Sirkulasi ruang ditata seefektif mungkin untuk memudahkan pengguna. Selain itu penggunaan bahan, furniture yang fungsional dan peletakan patung-patung memperkuat tema.Kata kunci : Perancangan interior, seni tari tradisi, srikandi ABSTRACTInterior Design Dance Center in Surakarta Surakarta tradition is dance arts center as a place of artistic dance of the Surakarta tradition. The facilities there include the lobby in which there is the lounge and reception, auditorium, gallery, dance studio, library, fashion makeup training, dormitory, cafeteria, office, health room and room service. These facilities are equipped with infrastructure that makes a traditional dance arts center is the center of Surakarta melengembangkan Surakarta dance arts tradition. The concept used is "SRIKANDI '' by lifting the postmodern style. Color is used to give a touch of characteristic heroine for his firm stance, bold and quiet. Circulation space laid out as effectively as possible to facilitate the users. In addition the use of materials, functional furniture and laying sculptures reinforces the theme. Keywords: interior design, art of dance traditions, heroine
KAJIAN AKSESIBILITAS DAN ERGONOMI PADA MEBEL PAUD AL ABIDIN SURAKARTA R. Ernesthan Budi Prasetyo; I Nyoman Suyasa; Eko Sri Haryanto
Pendhapa Vol 9, No 2 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1364.502 KB) | DOI: 10.33153/pendhapa.v9i2.2417

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AbstractFurniture is an important tool used as a supporter for the smooth activities of teaching and learning in schools. Furniture that does not meet the rules of accessibility and ergonomics can cause the activities of its users to be disturbed. Research Beginner Lecturers aims to determine the accessibility and ergonomics of furniture in early childhood / kindergarten Al Abidin in Surakarta. Research is used to find out whether students have difficulty or ease when using the furniture. Ergonomic measurement is important to see if the object is suitable dimensinya with the needs required by the user, especially for students PAUD Al Abidin Surakarta. The object of research is the furniture contained in PAUD Al Abidin Surakarta. The method used in descriptive with qualitative approach supported by quantitative data (numeric), or can also be called double research strategy that is use of various method in solving a research problem. Quantitafif here uses numerical data which is the result of field measurement, then compared with referenced references, resource persons and analyzed based on researcher interpretation. The results of this novice lecturer’s research is accessibility data and implementation of ergonomics science that can be used as input to the manager PAUD Al Abidin IN Surakarta. The results of this novice lecturer’s study is also expected to provide the content of Egonomi, Interior Design and Furniture on Interior Design Study Program ISI Surakarta.Keywords: ergonomics, accessibility, PAUD Al Abidin
REVITALISASI INTERIOR ISTANA GEBANG SEBAGAI MUSEUM BUNG KARNO DI KOTA BLITAR HenggarIdham Rizky Prihartono Putra; Joko Budiwiyanto
Pendhapa Vol 9, No 1 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1488.179 KB) | DOI: 10.33153/pendhapa.v9i1.2407

Abstract

ABSTRAK Revitalisasi interior Istana Gebang sebagai Museum Bung Karno di Kota Blitarbertujuan mewujudkandesain interior yang dapat memenuhi kebutuhan pengunjung untuk beraktivitas  yang bersifat edukasi dan rekreasi secara aman dan nyaman. Tema interior yang digunakan adalah Indis dengan sentuhan Blitar yang ditampilkan secara kekinian. Museum Bung Karno di Kota Blitar adalah bangunan yang berfungsi melayani masyarakat dan perkembangannya, terbuka untuk umum, yang bertugas mengumpulkan, melestarikan, meneliti, mengkomunikasikan, memamerkan bukti-bukti bendawi presiden pertama Indonesia yaitu Soekarno, untuk tujuan studi, pendidikan dan kesenangan. Aktifitas yang ada pada museum Bung Karno di Kota Blitar adalah sebagai wadah pusat informasi tentang Soekarno, pengungkapan sejarah Soekarno dari masa ke masa .Untukmencapaitujuanperlumenggunakanpendekatanfungsi, ergonomi, danestetis.Metodepengumpulan data meliputistudi literature, wawancara, danobservasi.Metodeanalisis yang digunakanadalahmetodeinteraktif.Sehinggahasilrevitalisasimeliputibeberaparuangyaituruang lobby, introduksi, pamer, perpustakaan, dan audiovisual. Kata kunci : Revitalisasi, Istana Gebang,Museum,Fasilitas, dan LokalitasBlitar.  ABSTRACT Revitalization interior Istana Gebang as Museum in Kota Blitar Bung Karno aim of building an interior design that can meet the needs of visitors to be active are education and recreation in a safe and comfortable. Interior theme used was Indis with a touch of Blitar shown in the present. Bung Karno Museum in Kota Blitar is a building that serves serve society and its development, open to the public, which is in charge of collecting, preserving, researching, communicating, showing evidence of material first president of Indonesia, Sukarno, for the purposes of study, education and enjoyment. Activities that exist in museums in Kota Blitar Bung Karno is a venue information center about Sukarno, Sukarno history disclosure from time to time .To achieve the goals need to use the approach function, ergonomics and aesthetic. Methods of data collection include literature studies, interviews, and observations. The analytical method used is the interactive method. So the result of revitalization include several space is space lobby, introduction, showrooms, libraries and audiovisual. Keywords: Revitalization, Istana Gebang, Museum, facilities, and Localities Blitar.
PERANCANGAN INTERIOR RESTORAN JUNG JAVA DI PESISIR PANTAI JEPARA Ahmad Abdur Rois; Tri Prasetyo Utomo
Pendhapa Vol 9, No 2 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2301.425 KB) | DOI: 10.33153/pendhapa.v9i2.2413

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ABSTRACTThe restaurant’s interior design Jong Java will be designed with the theme “Ship Jung Java” which takes the form of objects that were on board until the vessel Jung Java it self, and packed with style metaphor. The style can be identified by visual metaphor real and philosophically in the shape that gives an appropriate form of intact objects analogy. Making style is an embodiment of architectural styles to provide imagery on a building along with presented nuance ship Jung Java along with the history of the town of Jepara in an Interior Design Jung Java Restaurants in Coastal Jepara. Advantages in terms of facilities and style, “ Perancangan Interior Restoran Jung Java di Pesisir Pantai Jepara “ more interesting to be one of the culinary tourism in Jepara, as well as an effort to preserve one of the seafood dishes typical Jepara and Jepara maritime history.Keywords: Interior Design, Jung Java, Coastal Restaurant, Jepara
PERANCANGAN INTERIOR GRIYA GERABAH MELIKAN BAYAT DI KLATEN Syaiful Anwar; Joko Budiwiyanto
Pendhapa Vol 9, No 2 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (5272.997 KB) | DOI: 10.33153/pendhapa.v9i2.2418

Abstract

ABSTRACTThe Griya Earthenware Planning aims to be an alternative educational or educational destination. Offering tourism options that provide pleasure through knowledge and experience about Melikan Village pottery products and their environment. The creative process in this work uses several approaches, namely the function approach, ergonomics and themes or styles. Approach function to find out the functions and benefits of Griya Gerabah for tourists or visitors and surrounding communities. The ergonomics approach is needed to know the human dimension and all things related to the five human senses that are related to the comfort and safety of visitors. Approach to the theme or style, which is used to support the identity of Gerya Gerabah as a pottery craft tourist attraction. The theme or style used is rustic, which is applied by applying to interior elements, namely floors, walls, ceilings, space filler elements, and space conditioning. The results of this work process are to create interior shapes and displays on Griya Gerabah that can support the activities of visitors or tourists at the Melikan Bayat Pottery Griya in Klaten and display designs with strong pottery characters.Keywords: Pottery, tourism, creative process, interior design
PERENCANAAN INTERIOR INDONESIAN CREATIVE CHARACTER CENTER DI BANDUNG Fiqy Fauzi; Indarto Indarto
Pendhapa Vol 9, No 1 (2018)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3730.061 KB) | DOI: 10.33153/pendhapa.v9i1.2408

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ABSTRAKDesain karakter kreatif merupakan salah satu bentuk ilustrasi yang hadir dengan konsep manusia.Banyaknya media aplikasi desain karakter berpotensi untuk membangkitkan, memperkenalkan dan mempromosikan karakter asli Indonesia kepada masyarakat luas.Perencanaan Interior Indonesian Creative Character Centerdi Bandung akan dijadikan sebagai pusat pengembangan karakter kreatif Indonesia dengan sentuhan budaya lokal. Tema perencanaan yang akan diangkat yaitu tokoh superhero Garudaman. Rasa nasionalisme pada karakter Garudaman menjadi alasan utama pemilihan tema tersebut.Tema superhero Garudaman akan dipadukan dengan gaya interior postmodern. Kata kunci: Karakter kreatif, Interior, Garudaman, Postmodern  ABSTRACTCreative character design is a form of illustration that comes with the concept of human. The number of media applications has the potential to generate a character design, introduce and promote the original character of Indonesia to the wider community. Indonesian Interior Planning Creative Character Center in Bandung will serve as a center of creative character development of Indonesia with a touch of local culture. Themes plan that will be raised is the superhero Garudaman. A sense of nationalism in the characters Garudaman the main reason for the selection of the theme. Garudaman superhero theme will be integrated with the postmodern interior style. Keywords: Creative character, Interior, Garudaman, Postmodern

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