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Jurnal Sistem Cerdas
ISSN : -     EISSN : 26228254     DOI : -
Jurnal Sistem Cerdas dengan eISSN : 2622-8254 adalah media publikasi hasil penelitian yang mendukung penelitian dan pengembangan kota, desa, sektor dan kesistemam lainnya. Jurnal ini diterbitkan oleh Asosiasi Prakarsa Indonesia Cerdas (APIC) dan terbit setiap empat bulan sekali.
Arjuna Subject : Umum - Umum
Articles 7 Documents
Search results for , issue "Vol. 5 No. 3 (2022)" : 7 Documents clear
Analisis Watermarking Menggunakan Metode Discrete Cosine Transform (DCT) dan Discrete Fourier Transform (DFT) Mukhammad Solikhin; Yohanssen Pratama; Purnama Pasaribu; Josua Rumahorbo; Bona Simanullang
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.192

Abstract

Digital image watermarking is the insertion of watermarks into digital image media. Several types of watermarking methods used are Discrete Cosine Transform (DCT) and Discrete Fourier Transform (DFT). Both of these watermarking methods work in the frequency domain (transform). Digital image watermarking using the frequency domain is carried out on the frequency coefficient. This study used 30 digital image data as material for digital image watermaking analysis with 10 data each in binary, grayscale and color digital images in jpg, png and bmp formats. Digital images in the binary and grayscale domains are conversions from digital images in the true color (RGB) domain. Digital image watermarking includes three main processes, namely embedding the watermarked image on the original digital image, extracting the watermarked image and measuring the correlation between the two digital images. Correlation aims to measure two variables that have the same relationship. The technology used in this research work is MATLAB (Matrix Laboratory) as a high-performance programming language for computing in solving problems with solutions expressed in mathematical notation. The results of the discussion prove that the watermarking process in terms of color, for DCT, RGB is better and binary is better for DFT. And the watermaking process, in terms of the type of watermark inserted, for both DCT and DFT, a good watermark is an invisible watermark.
Rancang Bangun Sistem Pengelolaan Ruangan Berbasis Website Ayu Latifah; Asep Deddy Supriatna; Imam Saputra
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.248

Abstract

Abstract— Currently the benefits of using information technology affect the human environment, one of which is organizational performance on campus, which has rooms for lectures, student activities and other parties. One of the problems faced in the university environment is the management of the room, when the room is being used or will be borrowed. Room management, which is still done manually, makes it difficult to borrow rooms and get information on the schedule for the use of the room used. Therefore we need a room management system that can make it easier to borrow according to the room you want to use, can schedule rooms outside the use of lectures according to what has been scheduled in the university environment. The purpose of this research is to create a website-based room management system on campus. In order to make it easier for related parties to help an organization so that they can provide information, management, and business processes that run in an organization. The methodology used in designing this software is the Rational Unified Process (RUP) with inception, elaboration, construction, and transition stages. The modeling used in software design is the Unified Modeling Language (UML). The results of the research that has been carried out is that a website-based room management system can borrow rooms, provide information regarding rooms whether they are being used or not, schedule room use outside of the use of lectures that have been scheduled in the campus environment.Keywords—Space, Information Systems, Rational Unified Process
Bridging Data Pasien Rawat Inap Dengan INA-CBG’s (Indonesian Case Base Groups’s) Ahmad Kurniawan; Krisna Widatama; Ike Yunia Pasa
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.249

Abstract

Abstract— Integration and acceleration of data transactions is a very important issue to be discussed in the era of integrated information technology development. This problem is the reason for making the system interact with each other quickly. Indonesian Case Base Groups (INA-CBG's) is an application used to process claims for National Health Insurance (JKN) participants from the Hospital. Every hospital is required to send patient data through INACBG's. However, current data claims for inpatients are still done manually. This manual process will make officers enter patient data into the main system and INACBG's. This results in the efficiency of work performed by hospital staff. In addition, the data entered is not automatic because there is a delay when entering data into the main system and INACBG's. Development of an Inpatient Information System that is integrated with INA-CBG's using JavaScript Object Notation (JSON). This format can send inpatient claim data to the INACBG's application in the form of an array. The JSON format does not have a standard format for writing, so it can be faster and more flexible in sending data. With an integrated system between the main system and INACBG's, it can increase the efficiency of processing data claims to INACBG's.
Evaluasi Virtual Reality Menggunakan Technology Acceptance Model (TAM) Terkait Dunia Metaverse Ega Mardoyo; Muharman Lubis; Susetyo Bagas Bhaskoro
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.250

Abstract

Abstract - Digital disruption makes innovation and transformational sustainable in the digital world. The Industrial Revolution 4.0 has changed the face of the new digital era with a diverse foundation of new and advanced technologies in it. According to Geissbauer (2016) there are 10 technologies that are the foundation of Industrial Revolution 4.0 i.e. mobile devices, IoT platforms, location detection technologies, advanced human machine interfaces, automation & Fraud Detection, 3D manufacturing, smart sensors, big data analytics & advanced algorithms, Multilever customer interaction and customer profiling, Augmented Reality / wearables / immersive technologies, cloud computing. Virtual Reality as one of the technological foundations in the Industrial Revolution 4.0 has grown rapidly along with the term ‘Metaverse’ echoed by Mark Zuckerberg CEO of Facebook in October 2021. Metaverse itself is identified as a virtual world where all human activities can be done in it. Virtual Reality as one of the components of the Metaverse is an attraction for the industry to start this technology, especially in exhibition activities (Expo). Virtual Reality Expo for SME is one of the important foundations regarding user understanding regarding the introduction of Virtual Reality technology. Therefore, as an advanced technology that is currently rampant, the author conducts research on Virtual Reality Expo using the technology Acceptance Model (TAM).
Analisa Upper-limb Movement Sequence (UMS) menggunakan Absolute Trajectory Error dan Hand Speed Movement untuk Rehabilitasi Pasca Stroke Basri Noor Cahyadi; Milkhatussyafa’ah Taufiq; Wan Khairunizam
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.251

Abstract

2019 World Health Organization informed that the two-thirds of stroke patients have a permanent dissability. Disability disorders can affect performance or daily activities such as eating, drinking, wearing clothes, bathing, and others. Disability caused by stroke can be treated by exercising motor function and muscle strength. Studies in upper extremity rehabilitation report that the most important element in the disability recovery process is monitoring the progress of the rehabilitation itself. To monitor and evaluate upper arm rehabilitation, most therapists still rely on clinical assessments based on ordinal scales or charts and are only monitored in terms of the patient's upper arm movement. In this study, we will analyze the rehabilitation movement based on virtual reality games using the Absolute Trajectory Error and Hand Speed ​​Movement methods. While the rehabilitation movement used in this study will apply the Upper-limb Movement Sequence (UMS) method. 5 subjects contributed to data collection over three sessions and five iterations. Their movements were recorded using the Kinect Xbox V2 sensor with 10 Hz sampling data. Mean absolute trajectory error (ATE) and hand speed method were used to analyze arm movements during VR games. Although this study used healthy subjects, 80% of them experienced an increase in movement, and this condition was evidenced by a decrease in ATE values ​​in each session. Trajectory data can be used as the basis for analysis of arm movements during the VR game rehabilitation process, where with these data errors in hand position, hand speed to reach the target, and movement errors can be analyzed more deeply. Moreover, the mean ATE and hand speed movements can show the progress or changes in hand movement during the rehabilitation process clearly.
Sistem Klarifikasi Bahasa Isyarat Indonesia (Bisindo) Dengan Menggunakan Algoritma Convolutional Neural Network Lukman Arisandi; Barka Satya
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.262

Abstract

Communication is needed to interact and socialize in order to connect with the environment and other people. In general, communication uses spoken or written words. However, in some cases in the community there are some people who cannot communicate verbally due to physical limitations such as deaf and speech impaired. Usually, they use nonverbal communication such as body movements and this communication is commonly referred to as sign language. The sign language method is used to spell or pronounce words. However, not everyone can understand the sign language used by the deaf and mute, so a system or tool is needed to bridge communication between the deaf or mute and normal people. One solution that can be offered is the use of computer technology as a tool to identify sign language. The technology is in the form of an automatic language translator system design with processing input images in the form of letter classes A to E, I, You and I Love You using the Convolutional Neural Network (CNN) architecture which by using this method the accuracy value can reach 99.82%.
Prototipe Jemuran Pakaian Otomatis Menggunakan Wemos D1R2 Dengan Notifikasi Suara dan Email Dari Thinger.io Ardi Prawido Ramadhan; Jufrizel; Putut Son Maria; Hilman Zarory
Jurnal Sistem Cerdas Vol. 5 No. 3 (2022)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v5i3.263

Abstract

Abstract— The Meteorology, Climatology and Geophysics Agency (BMKG) predicts that the start of the rainy season in Indonesia will occur from September to November 2022 with the peak of the rainy season expected to occur in December 2022 and January 2023. The rainy season that will occur will certainly hamper the process of drying clothes and inefficient use of time because they have to lift clothes when it rains and dry them again when the rain stops. Another problem is when you are sleeping or traveling so it is not possible to remove your clothes when it is going to rain. As a result the clothes become damp or wet. The purpose of this research is to prevent damp/wet clothes again when it rains and to save time when lifting and drying clothes during the rainy season. The method used in this study is the Research and Development (R&D) method. It begins with reviewing previous research so that it can determine what hardware is needed, followed by making a flowchart then assembled into a prototype tool that is integrated with the Internet of Things (IoT). The test results show that this automatic clothesline can remove the clothes from the room automatically when the rain sensor and the LDR sensor detect rain indications such as cloudy and drizzling, and vice versa will put clothes in automatically when the weather is cloudy or raining. The stepper motor is coupled with a linear actuator which functions to move the clothesline in and out. There are sound notifications and email messages from Thinger.io when the clothesline has entered or left. The prototype is equipped with an emergency system so that it can insert and remove the clothesline when the sensor is damaged.

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