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INDONESIA
Humaniora
ISSN : 20871236     EISSN : 24769061     DOI : -
Core Subject : Humanities,
The journal invites professionals in the world of education, research, and entrepreneurship to participate in disseminating ideas, concepts, new theories, or science development in the field of Language, Culture, Visual Communication Design, Interior and Furniture Design, Character Building, Law, International Relations, Psychology, and Communications through this scientific journal.
Arjuna Subject : -
Articles 1,770 Documents
‘Far Away Days’ or ‘Far Distant Days’? Assessing Translation Acceptability in Corpus of Contemporary American English (COCA) and British National Corpus (BNC) Karjo, Clara Herlina
Humaniora Vol 5, No 1 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i1.3026

Abstract

Translating Indonesian reduplications into English is not an easy matter due to the difference in morphological form, syntactic function and semantic meaning of reduplications in both languages. For example, the phrase ?jauh-jauh hari? cannot be translated into ?far-far day?. This translation is not acceptable since it follows exactly the form of the original text, or only focusing on the morphological form, while the other two factors are disregarded. Thus, in assessing the acceptability of the translation, those three factors should be considered. However, the acceptability of the translation can also be checked by comparing the translations with the corpus. This article analyzes the translations of 3 Indonesian reduplications by 50 university students and compares their translations with similar expressions found in COCA and BNC to find out the degree of acceptability of the translations. The results show which translations are acceptable and which are not based on the frequency of usage. 
Bedah Logo Autocillin Menggunakan Teori Semiotika Wulandari, Sari
Humaniora Vol 1, No 2 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i2.2889

Abstract

When a brand will communicate with people through visual media, then a visual communication designer will act as the sender in meaningful visual. A vehicle product assurance, Autocillin, will launch its brand; therefore it needs to presence visual identity of Autocillin, which is able to change people?s perception about assurance and also to represent brand image according to its ideals and hopes with its philosophy. Research method uses theory approach of semiotic theory from Peirce with its developing on icon, index and symbol. It also uses semiotic theory from Charles Morris of its semiotic processes: syntax, semantic, and pragmatic; and Roland Barthes approach of semiotic analysis towards design. It will be concluded that through visual identity, Autocillin could answer needs in communicating unprecedented experience of its consumers and change people?s perception of vehicle assurance. Through sign approach, Autocillin is ready to interact and compete with other brands. 
Pendekatan Pemandangan Realistik dengan Menggunakan Digital Matte Painting Mahardhika, Satrya
Humaniora Vol 2, No 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.3051

Abstract

Movie is one entertainment that is favored by most people. Scenery appearance and spectacular shoots made movie needs high budget for the production. There are shoots looking difficult and needing extra efforts, but obviously it could be solved by using latest technology. Such technology is a combination of 3D and digital painting or image so it could bring digital painting alive: matte painting, a breakthrough in visual effects and movie. The research is conducted through exploration from manipulated images, references and retrieved real images in the specific place. Camera movement is also an important frame to define how far the image will be seen in the camera. So, when it is applied, it has no images that less-showed in camera framing. Although it has limitation in 2D images taken from limited frame, digital matte painting is able to answer industry needs in entertainment to create things that look real.  
Cara Desain Kemasan Produk Mempengaruhi Respons Kognitif dan Perilaku Konsumen Angeline, Mia
Humaniora Vol 1, No 2 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i2.2921

Abstract

For manufacturers, product packaging designs play an important role in influencing sales and function as a means of communicating the product or corporate image to its consumer. Article examined the influence of packaging design on consumers? cognitive response and their behavioral responses. Cognitive response of a packaging design was assessed through five brand personality factors from selected products, while consumers? behavioral response was assessed through a range of approach ? avoidance behavior. Data were collected by survey questionnaires to Bina Nusantara college students who have recognized or  tried the selected products before. The conclusion of this study is the more positive product packaging design influence, the greater the tendency of consumers to show approach behavior, and vice versa. 
Jakarta Non-Chinese Ancestry Indonesian Students’motivation of Chinese Studying Mei, Fu Ruo; Ling, Huang Yan-; Yean, Ye Mei-
Humaniora Vol 2, No 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.3083

Abstract

More and more non-Chinese ancestry Indonesian begin to learn Chinese,some of them even choose Chinese as their major in University.The survey of four major Chinese departments in Jakarta shows that intrinsic motivation is the most important motivation of Chinese studying. Interests and passion to Chinese language and culture encouraged the non-Chinese ancestry Indonesian students to study Chinese. To assist them overcome their difficulties in studying is very important for Chinese education in Indonesia. 
Organizational Citizenship Behavior (OCB) Karyawan pada Perusahaan Kusumajati, Dian Anggraini
Humaniora Vol 5, No 1 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i1.2981

Abstract

Human resources are the most important asset in a company to get success of an organization/company. Many organizations face challenges such as how organizations respond to change from external and adapt to internal environment of organization. In this case OCB can increase organizational performance, because this behavior is the "oil" of social machine of the organization. In other words, with this behavior in social interaction the member from organization can be smooth, reduce disputes, and improve efficiency. OCB is a voluntary behavior that exceeds workers? basic needs such as helping co-workers and courteous to others, which benefit an organization, and does not relate to the compensation system. The dimensions of OCB consist of altruism, conscientiousness, sportsmanship, courtesy, civic virtue. The factors affect the OCB, namely: culture and climate, personality and mood, organizational support, quality of interaction superiors and subordinates, tenure and gender. Implications of OCB are quality of service, performance groups, and turnover. The benefits from OCB to the company are improving the productivity of co-workers, increasing managers? productivity, saving management?s and organization?s resources, saving energy resources to maintain the group function, to be an effective facility to coordinate the activities of the working groups, improving the ability from organization to attract and maintain best employees, improving the stability of organizational performance, and enhancing the organization's ability to adapt environmental changes. It can be said that if the company wants to increase employee?s OCB, the company should pay attention to the factors that influence employee?s OCB and OCB implications to the company. 
Penggunaan Metafora sebagai Frame Pencetus Unsur Humor dalam Kamigata Rakugo “Tachigire Senkoo” dan “Sutokuin” Novianti, Nalti
Humaniora Vol 1, No 1 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i1.2159

Abstract

The use of metaphor in a comedy story is a tool to create the funny effect. In many comedy stories of kamigata rakugo, a metaphor can be used as one way to bring the contradict frame that will cause the unbalance in the story (incongruity). It means that the comedy story cannot stand alone without any contradiction of situation. This contradiction of situation is brought up by the story teller to get one phrase that is able to attract the listeners? attention, and in the end will bring a big laughs.
Perancangan Tata Cahaya pada Interior Rumah Tinggal Hendrassukma, Dila
Humaniora Vol 5, No 1 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i1.3017

Abstract

Homestay is a place where each individual coming back after doing her/his routine and non-routine daily activities. A good residential interior design would enhance the quality of life of its inhabitants. The majority of Indonesian population, Jakarta in particular, has been aware of the importance of designing their home interior properly. However, home interior lighting, which is key to successful design of an interior space, is often under-emphasized. Research tried to collect lighting techniques often used in residential interiors. The result is a brief explanation and easy to apply regarding the types of information that can be used to illuminate any activity on the interior of the residence. Qualitative method by literature study is used in the making of this research. 
Implementasi Pedoman Perilaku Penyiaran Menurut Perspektif Komisi Penyiaran Indonesia (KPI) Tulasi, Dominikus
Humaniora Vol 5, No 1 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i1.3040

Abstract

This multidiscipline research combines models and theoretical guidance of Indonesia Broadcasting Commission in implementing ethical behavioral guidance toward television broadcasting programs as mass media, a case study at Trans7. This qualitative research examined on how both Television management and Indonesia Broadcasting Commission highlight and perceive behavioral acting of host relating to entertainment programs. In one hand, program producer is able to construct, construe, and reconstruct societal opinions and mindset to its program. On the other hand, Indonesia Broadcasting Commission (KPI) construes the television program overacting and unethical. KPI judges the behavior of the program host does not deserve to present to the society referring to the broadcasting regulations, especially broadcasting behavioral guidance and broadcasting program standard (P3-SPS). Analyzing the implications television broadcasting program is a matter of negative image towards national culture and social norms through significant participant observation. This phenomenon is alarming, considering the host of TV programs which in the long run will be able to influence social value system and national culture. As it is able to gain an extensive understanding towards the identity makeup and sense of television broadcasting programs that exist within Indonesian society. 
Animasi dengan Efek Ilustrasi Pensil (2d) pada Video Klip Musik Mahardhika, Satrya; Ardiyan, Ardiyan; Ardiyansah, Ardiyansah
Humaniora Vol 1, No 2 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i2.2912

Abstract

This research is to explore various styles of animation in making video clip of a new band. Besides defining the exact visual style, the process is important to bring animation out of 2D-3D dichotomy. Doodle style is chosen as it suits particular theme of the band?s songs and music genre. Meanwhile, the style defining is related to the efficiency and efforts to be out of mindset that animation is just about technique skill instead of about creativity. 

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