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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
Arjuna Subject : -
Articles 32 Documents
Search results for , issue "Vol 13 No 1 (2024)" : 32 Documents clear
Learning Media Application Development Web-Based Health Sports Physical Education in Class 2 MTs Guppi Sukomoro Suhanti, Ira Astonia; Iyakrus, Iyakrus; Destriana, Destriana
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 13 No 1 (2024)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v13i1.78689

Abstract

This research aims to produce a product in the form of web-based PJOK learning media, and to determine the level of feasibility of the learning media. This type of research is research and development (R&D). Development procedures include potential and problems, data collection, product design, design validation, design revision, product testing, product revision, usage trials, product revision, and mass production. The product is web-based learning media for PJOK subjects which has been declared suitable as learning media based on validation results from material experts with an average score of 3.58 in the "valid" category, media experts with an average of 3.47 in the "valid" category ”, small group field trials obtained an average of 4.96 in the “very good” category, large scale field trials obtained an average of 4.90 in the “very good” category. The test items obtained an average of 0.72. Web-based PJOK learning media is proven by increasing student learning outcomes based on data from pretest and posttest evaluation results.
Why Are Traditional Games Good for The Physical Being? Arfanda, Poppy Elisano; Aprilo, Ians; Mappaompo, M. Adam; Arimbi, Arimbi; Muhammad, Heryanto Nur
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 13 No 1 (2024)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v13i1.78711

Abstract

This paper aims to increase the physical activity of children and adolescents with traditional games based on a literature review by analyzing relevant articles. Literature review obtained from. Google Scholar, Scopus, Science Direct, Web of Science, and Crossref with the keywords traditional games to physical activity and physical components. The literature used starts from 2014-2023. The literature search was carried out until December 2023. 49 articles were selected from the 200 articles found. From this literature, it is found that traditional games can have a physical influence, namely the development of gross and fine motor skills, the development of basic locomotor, non-locomotor, and manipulative movements, balance, speed, agility, accuracy, and endurance. Traditional games also influence character, namely training patience and perseverance, fostering imagination and creativity, problem-solving abilities, and fighting power. Meanwhile, moral influences are cooperation, honesty, responsibility, hard work, discipline, self-confidence, and tolerance. The social influence caused by traditional games is to establish social relationships and comfort.

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