ACTIVE: Journal of Physical Education, Sport, Health and Recreation
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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MENINGKATKAN PEMBELAJARAN LOMPAT JAUH MELALUI PERMAINAN LOMPAT KATAK PADA SISWA KELAS V SD NEGERI 01 REMBUN KECAMATAN SIWALAN KABUPATEN PEKALONGAN TAHUN AJARAN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i5.3235
Based on observations of the learning process at hletics, especiall y the long jump at the f if t h grade students of SDNegeri 01 Rembun Siwalan Pekalongan district has not gone wel l, because st udents are l ess chance of  mot ion.From the descript i on of  t he probl em, the authors strive to increase learning outcomes long jump t hrough aleapfrog game that  aims to apply the concept  of motion long j ump through a leapfrog game to add t o themot ion activit y of student s. So as to foster a sense of  excitement and improve student l earning outcomes longj ump. This type of research is a classroom action research using practice tests. Subj ects were fifth grade st udentsof  SD Negeri 01 Rembun who are 32 student s. Inst ruments used observation and observation test s. Dataanalysi s techniques used in this study is  t he comparative descriptive stat i stics.Conclusions based on the result s of action research, l earning through play l eapfrog approach, can improvelearning outcomes long j ump. From the anal ysis of t he first cycl e is known percent age of 53.13% mast erylearning st udent number 17, in the second cycl e increased by 75%, wit h t he number of 24 student  mastery.
UPAYA MENINGKATKAN HASIL BELAJAR GERAK DASAR LARI MELALUI PERMAINAN BOLA WARNA PADA SISWA KELAS II SD NEGERI GETAS 1
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i5.3236
The purpose of  this study to determine the i mprovement of  learning outcomes run the basi c mot i on using colorball  game on t he second grade students of SD Negeri 1 District  Wonosalam Brittle Demak regency.Impl ementat ion of  classroom action research was conducted in two cycles where each cycl e consists of  f ourstages: planning, action, observation (observation), and reflection. Methods of data coll ect ion in t his studyusing t he methods of  document ation, observat ion, and quest ionnaires. Analysis of  research data wi t hdescript ive anal ysis percentage. Based on the survey result s revealed that t he learning outcomes of basic motionrun in cycle 1 in the cat egory at 72.72% complete and on cycle 2 increased to 95.45%, the activity of st udents incycl e 1 of 83 (very good), whil e in t he second cycle of 92 (very good), the value of  the average st udent in cycl e 1was 79.8 and in cycl e 2 was 81.2. Overall value obtained for each aspect has increased. The concl usi on of  thestudy is t hrough color ball  games can improve learning outcomes run t he basic motion.
SURVEI MINAT MASYARAKAT TERHADAP PERMAINAN TONNIS DI KABUPATEN DEMAK
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i5.3237
Tonnis game is pract icall y a new sport  in t he community Demak, the game has a val ue t onnis practical, economical or cheap and give pleasure, so i t can be received wel l by the public. Issues raised in t his st udy is howthe public interest  in t he game t onni s in Demak. The purpose of this study i s to det ermine how much publ icinterest in the game t onnis in Demak. Vari abl e in thi s study is the publ ic interest  in t he game tonnis in Demak.To test the validty of using t he product  moment  formula and alpha rel iability test using the f ormul a. Dat a analysi s in this research is descript ive data analysis. The result s showed that  the publ ic int erest  in the gametonnis in Demak incl uded in t he category is as high as 132 respondents (48.88%) , 93 respondents (34.44%)incl uded in the high crit eria, 34 respondent s (12.59%) were incl uded in the criteria, and 11 respondents(4,074%) included in the low category. Concl usions based on t he results of t he study is that the average publ \ic interest in playing on tonnis in Demak included in the very high cat egory. Advi ce from the author of, among others, for Unnes institutions shoul d be heavily socialized tonnis game, especially in the village knew nothing about the game tonnis that publ ic int erest in the game tonnis Demak increase even more so tonnis can grow more rapidly again.
PENGEMBANGAN MODEL PERMAINAN SEPAK BOLA GAWANG SKOR DALAM PENJASORKES BAGI SISWA KELAS V SEKOLAH DASAR NEGERI 5 TUBANAN KECAMATAN KEMBANG KABUPATEN JEPARA 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i5.3238
This study aims to develop and produce a model of learning through play foot-ballgame goal scoring for elementary school. This study is a research method that refers tothe development of models of Borg & Gall development that has been modified,namely: (1) a preliminary investigation and collection of information. (2) Developinitial product form. (3) Evaluation. (4) Revised first product. (5) field t rial (34students). (6) Revised final product. (7) The final result by the field test revision. Thedata was collected using a questionnaire derived from expert evaluation, small grouptesting, and field trials. Data in the form of the assessment of t he quality of products,suggestions for improvement of the product, and the results of the ques-tionnaires bystudents. The data analysis technique used is descriptive percentage to reveal aspects ofpsychomotor, cognitive, and affective student after using the product. From the testresults obtained by the expert evaluation data, expert penjas 80% (good), 80% learningexpert s (good), a small test group 80% (good), and field trials 80% (good). From theavailable data it can be concluded that the model of learning through play footballgoalkeeper scores can be used for st udents of classes V SD Negeri 5 Tubanan Jeparaacceptable because students and produce learning.
PEMBELAJARAN PENJASORKES MELALUI MEDIA BERMAIN BOLA KERANJANG TERHADAP HASIL BELAJAR SISWA SDLB-C TUNA GRAHITA
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i5.3239
The problem in this study is whether there is an increase in Penjasorkes learningoutcomes through media play basket ball for mentally students disabled SDLB-CEducation Foundation Exceptional Demak?. This study aims to improve learn-ingoutcomes through the Penjasorkes media play basket ball  for students learningSDLB-C in Physical Education, Sport and Health. This study uses classroomaction research. In the implementation of the first  cycle and second cycle ofmeetings held 1 meeting, where each cycle has shown an increase Penjasorkeslearning outcomes and meet the completeness criteria are minimal so it does notneed to be held next cycle. Based on the results, the results of the percentage ofcompletion on the first cycle that can meet the KKM is equal  to 52.94% of  thetotal number of students in the second cycle and increased to 88.23% of the totalnumber of students. Based on the above results, it can be concluded that thePenjasorkes learning using media play basket ball  can improve the process inimproving learning outcomes for mentally disabled students SDLB-C EducationFoundation Exceptional Demak. Expected for Penjasorkes teachers in SDLB-Ccan use the media playing basket ball in the learning of Physical Education, Sportand Health, as an alternative to implement-ing the learning.
MENINGKATKAN KEMAMPUAN TIMANG-TIMANG BOLA SEPAK TAKRAW MELALUI PERMAINAN KASKRAW PADA SISWA KELAS V SD NEGERI GENTING 01 KECAMATAN JAMBU KABUPATEN SEMARANG TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i5.3240
This research ai ms to see t he improvement of  the student s' takraw juggling ability through the implementationof kaskraw game. This research was an action research which conducted collaborativel y and part icipat ory. This research was conduct ed in two cycles which one cycle was for one meeting wit h time all ocat i on 105minut es. The subject of this research was the f if t h grade students of  SD N genting 01, Jambu dist rict,Semarang regency in academic year 2012/2013. The subj ect of  the research was the fifth grade st udents at SDN Gent ing 1. The subj ect was 26 st udents consist of  15 male and 11 female students. In t hi s research, the dat acoll ection techniques that being used were observat ion and documentat ion. The data analysis technique thatbeing used in t his research was desciptive percentage. The target of  compl et eness crit eria of takraw j ugglinglesson was 75%. In the f irst cycl e, the percentage of the student s' compl eteness only 38,46. Af t er some correct ion,in t he second cycle, the percentage reached 76,92%. According to the result , this research can be catagorized assuccessful research.
UPAYA MENINGKATKAN HASIL BELAJAR PASSING BAWAH BOLA VOLI MELALUI PERMAINAN
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i5.3256
Penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari empat tahapan yakni perencanaan, pelaksanaan, observasi, dan refleksi. Penelitian ini dilaksanakan di SD Negeri Kalipancur 02. Subyek penelitian ini adalah siswa kelas IV SD Negeri Kalipancur 02 Kecamatan Blado Kabupaten Batang yang berjumlah 33 siswa yang terdiri dari 20 siswa perempuan dan 13 siswa laki-laki. Sedangkan obyek penelitiannya adalah siswa untuk mendapat data tentang passing bawah bola voli dan guru sebagai kolaborator untuk melihat keberhasilan penerapan pembelajaran passing bawah bola voli di SD Negeri Kalipancur 02. Tehnik pengumpulan data yang digunakan dalam penelitian ini adalah tes praktik dan observasi. Analisis data yang digunakan analisis secara deskriptif dengan menggunakan tehnik prosentase. Nilai rata-rata hasil tes dari 33 siswa yang dilakukan pada siklus I adalah 77,96 dan 81,39 pada siklus II. Berdasarkan hasil analisis data, terdapat peningkatan yang signifikan dari siklus I dan siklus II. Dari hasil tersebut dapat disimpulkan bahwa penggunaan metode permainan bola pantul dapat meningkatkan hasil belajar passing bawah bola voli dan dapat membantu guru dalam pembelajaran sehingga sangat efektif untuk diterapkan. Berdasarkan hasil penelitian tindakan kelas yang telah dilaksanakan pada siswa kelas IV SD Negeri Kalipancur 02 Kecamatan Blado Kabupaten Batang dapat ditarik kesimpulan bahwa pembelajaran melalui permainan bola pantul dapat meningkatkan hasil belajar passing bawah bola voli pada siswa kelas IV SD Negeri Kalipancur 02 Kecamatan Blado Kabupaten Batang. Sehubungan dengan keterangan di atas, peneliti menyarankan kepada seluruh anggota sekolah untuk lebih mengerti apa maksud dari PAIKEM dengan memodifikasi metode pembelajaran.This research is a classroom action research was conducted in two cycles. Each cycle consists of four phases namely planning, implementation, observation, and reflection. This study was conducted in 02 primary school Kalipancur. The subjects of this study were fourth grade students of Elementary School District 02 Kalipancur Blado Batang totaling 33 students consisting of 20 female students and 13 male students. While the object of the research is to obtain data about students passing under volleyball and teachers as collaborators to see the successful implementation of passing down lessons in elementary school volleyball Kalipancur 02. Data collection techniques used in this research is the practice tests and observation. Data analysis used descriptive analysis using techniques percentage.The average value of the test results of 33 students who performed in the first cycle was 77.96 and 81.39 in the second cycle. Based on the analysis of data, there is a significant increase from the first cycle and second cycle. From these results it can be concluded that the use of the method rebound games can improve learning outcomes under volleyball passing and can assist teachers in learning so it is effective to apply.Based on the results of action research that has been conducted in the fourth grade students of Elementary School District 02 Kalipancur Blado Batang can be concluded that learning through play rebound can improve learning outcomes volleyball passing below the fourth grade students of Elementary School District 02 Kalipancur Blado Batang. In connection with the above information, the researchers suggest it to all members of the school to better understand what the purpose of PAIKEM by modifying the method of learning
MENINGKATAN HASIL BELAJAR SERVIS BAWAH BOLA VOLI PADA SISWA MELALUI PERMAINAN VOLKAS
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i6.3301
This study aims to determine increase in under service of learning outcomes the volleyball in grade IVSD NegeriPangempon Kabupaten Batang. The method used in this study, the research methods classaction to be planned in two cycles to see an increase in under service of learning outcomes thevolleyball through the game volkas. Every action attempts designed to achieve the purpose in one unitas a cycle consisting of four stages, that is: action planning, action, observation and reflection for thenext planning cycle. In the learning process of the first cycle the average value increased in the learningof students 75 to 80 the second cycle. For the number of students who achieve learning completeness inthe first cycle is 11 students with learning completeness percentage reached 73%, an increase in thenumber of learning cycles II to 14 students, while for the percentage reached 93% completeness. Basedon the results of this study concluded that the application of learning through play volkas modificationsto improve learning outcomes in under service the volleyball in grade IV SD Negeri PangemponKabupaten Batang 2012/2013. Suggestions for Penjaskes teachers everywhere should be able to createan atmosphere of active learning, innovative, creative, effective, and fun for students.
MENINGKATKAN HASIL BELAJAR LOMPAT TINGGI GAYA STRADDLE MELALUI PERMAINAN HALANG RINTANG KELAS V SD MUHAMMADIYAH 1 PEKAJANGAN
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i6.3302
The purpose of the research to enhancing the learning outcomes to determine the high-style straddle jumpthrough hurdles haling permaianan approach. This study is the use of action research. Meetings in this studydesigned two cycles, The object used is class V SD Muhammadiyah 1 Pekajangan Kedungwuni PekalonganDistrict in the second semester of academic year 2012/2013. The samples used were 22 students consisting of 8boys and 14 student daughter. Instruments used in data collection was obtained from the results of performancetests that students displayed during the implementation of the test. The conclusion of this study is the use of themethod of approach steeplechase game to improve learning outcomes straddle style high jump in class V SDMuhammadiyah 1 Pekajangan Kedungwuni Pekalongan District school year 2012/2013.
UPAYA MENINGKATKAN HASIL BELAJAR KETERAMPILAN LEMPAR TANGKAP BOLA KECIL DENGAN MODIFIKASI PERMAINAN TRADISIOANAL BOI
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation
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DOI: 10.15294/active.v3i6.3303
This research is a classroom action research that consists of two siklus.Hasil studies showthat the approach can improve mastery of playing small ball throwing catching on fifth gradestudents of SDN Pucangrejo. Based on the test sikuspertama average of 9 to 10 times and anincrease in the cycle to two 11sampai 12 times within 30 seconds, the results obtained showthat pendekatanbermain dapatditeriam more easily by students. Conclusions from thisresearch is the method of learning can play a positive influence on the development of learnersin mastering the techniques of throwing and catching motivate students in learning to follow,and can add insight to teachers in developing various learning models.