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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
Arjuna Subject : -
Articles 873 Documents
PENINGKATAN BELAJAR GERAK DASAR MELALUI PERMAINAN POS BERANGKAI PADA SISWA KELAS III SD N SURJO 02 TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i6.3304

Abstract

Research subjects in this study were fourth grade students of SD Negeri 2 Dermaji who are 32 studentsconsisting of 17 male students and female students of 15 students. The method used in this study is aclassroom action research, carried out in two cycles, the first cycle and second cycle. Cycle I is a directobservation at the time of learning by using the observation sheet with psychomotor tests passing downthe group. Meanwhile, a second cycle of action on psychomotor tests individually. Data collectiontechniques are technical tests carried out, in the form of skills tests, tests students' attitudes and cognitivetests.The research proves that the value of daily test results on the initial conditions is still relatively lowat 46.87% on aspects of psychomotor, cognitive aspects of 70.5% and 75.35% on the affective aspects ofthe sikuls I, after a game of netball action in group. Then in sikuls II, the value of daily test results hasincreased 90.62% on aspects of psychomotor, cognitive aspects of 87.20% and 93.50% on the affectiveaspects.Based on the analysis and discussion, it can be concluded that the Through Ball Game Nets canimprove learning outcomes On passing under the Fourth Grade Students of SD Negeri 2 Dermaji.
UPAYA MENINGKATKAN HASIL BELAJAR BOLA VOLIMELALUI PERMAINAN BOLA BATAS BAGI SISWA KELAS IV SD NEGERI GONDANG KABUPATEN BATANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i6.3305

Abstract

The purpose of research is an effort to improve learning outcomes through the game of volleyball with a ball onthe boundary Elementary School fourth grade students Gondang Batang in the Academic Year 2012/2013.This research is a classroom action research was conducted in two cycles. Each cycle has four steps: Planning,Execution, Observation and Reflection. Techniques of collecting data through observation, tests and researchskills learning outcomes. Data analysis technique used in this study is a qualitative descriptive statistics.Cognitive learning outcomes silkus I obtained an average value of 73.8 with a passing grade achieved 50%. Inthe second cycle the average values obtained 81.67 with mastery learning achieved 88.89%. Affective learningoutcomes silkus I obtained an average value of 70.3 with a passing grade is achieved 55.56%. In the secondcycle the average values obtained 87.55 with mastery learning achieved 94.44%. Psychomotor learningoutcomes silkus I obtained an average value of 70.3 with a passing grade achieved 50%. In the second cycle theaverage values obtained 82.83 with mastery learning achieved 83.33%. Based on the results of the second cyclecan be concluded that the boundary through the game ball to improve learning outcomes in learning volleyball.Based on the results of this study concluded that through the game of limit can improve student learningoutcomes in the game of volleyball for students of Class IV Elementary School District Gondang Blado Batangin the Academic Year 2012/2013.
TINGKAT KEBUGARAN JASMANI ANGGOTA KLUB JANTUNG SEHAT
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i6.3306

Abstract

The research problem how is the level of physical fitness in healthy heart club Mugas Semarang City Year2013. The purpose of the study was to describe the level of physical fitness in healthy heart club MugasSemarang City Year 2013. The method used is an experimental method to form a one-shot case study (onetimetreatment / treatment). Based on the results of this study concluded that the level of physical fitness inhealthy heart club Mugas Semarang City Year 2013 mostly in the category of less than once with a percentageof 45%. Cause of the results of this research because of the frequency of exercise, intensity of exercise and weightloss, and nutrition. Suggestions are: 1) the need for the implementation of physical activity through sportsactivities are more weighty and appropriate skills for the members of the club, 2) The management of the cluband the coach can provide a structured program and variarif.
PENERAPAN BERMAIN KASVO UNTUK MENINGKATKAN HASIL BELAJAR SERVIS BAWAH BOLA VOLI PADA SISWA KELAS IV SD NEGERI 1 PADAS KABUPATEN GROBOGAN TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i6.3307

Abstract

The purpose of this study was to determine the level of success through volleyballunder serve application kasvo game in fourth grade student of Padas 1 state elementaryschool Grobogan regency Academic Year 2012/2013. This research is aclassroom action research was conducted in two cycles, in each cycle consisting of fourstages: planning phase, implementation phase, Observation phase and Reflec-tionphase. The subjects in this study are all fourth grade students of Padas 1 stateelementary school district Kedungjati Grobogan regency totaling 18 students, consistingof 4 sons and 14 daughters. Data analysis technique used is the percentage ofservice and instrument down on the game kasvo. From the results of the study in thefirst cycle of the material aspects of koqnitif reached 83%, 87% affective aspect , 77%psychomotor aspects, but the mastery learning students only reached 66.66% only. Sostated that in the first cycle of learning has not been successful. While in the secondcycle of achievement aspect koqnitif reached 88%, reaching 87% afektiff aspect,psychomotor aspect reaches 79%, the percentage of student mastery have reached 89%.With the attainment of class classical completeness criteria of 85% then that action canbe taken that Kasvo Application to Improve Learning result of Volleyball under ServeIn Fourth Grade Students of Padas 1 state elementary school Grobogan regencyAcademic Year 2012/2013 can be declared a success.
MENINGKATKAN HASIL BELAJAR MENENDANG BOLA MELALUI PERMAINAN SEPTI PADA SISWA KELAS IV SD NEGERI NGADIRGO 02 KECAMATAN MIJEN KOTA SEMARANG TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i6.3308

Abstract

Problem encountered in this study is whether learning kicking ball through thegame Septi improves the outcome of fourth grade Elementary School Ngadirgo 02students Mijen Semarang in 2013? While the purpose of this study was todetermine the enhancement of learning kicking ball using the game septi on fourthgrade stu-dents at SDN Ngadirgo 02 subdistrictMijen semarang city Year 2013.Based on the results of this study in the first cycle of 69.43% affective, cognitive66.66% and psychomotor 67.58% and in the second cycle aspect of affective is84.2%, cognitive 82.4% and psychomotor 85.1%, while the level of enthusiasm andthe students’ responses during the learning kicking the ball through the game Septiin the second cycle is very positive.Results: 1) learning to kick a ball through the game septi is more effective in thelearning process of Penjasorkes. 2) student’s enthusiasm during joining learningPenjasorkes kicking the ball through the game Septi is very high and students alsofeel happy, so indirectly, it increasees student activities covering aspects ofaffective, cognitive and psychomotor. Suggestions 1) for teacher, please be morecreative and innovative teachers in the learning process of kicking the ball in thegame of foot-ball. 2) Show lerning motivation in order to improve the learningprocess, because learning is fun.
SURVEI MOTIVASI MASYARAKAT BERAKTIVITAS GERAK OLAHRAGA MENYONGSONG KEBIJAKAN CAR FREE DAY
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i6.3426

Abstract

Tujuan dari penelitian ini adalah mengetahui  motivasi masyarakat Purwodadi untuk beraktivitas gerak olahraga menyongsong kebijakan car free day di Purwodadi tahun 2013. Penelitian kuantitatif ini menggunakan pendekatan survei. Dengan populasi yang digunakan adalah semua peserta yang hadir dalam acara car free day di kota Purwodadi setiap minggu berjumlah lebih 500 orang. Dengan jumlah sampel yang digunakan sebanyak 100 responden terbagi 4 kategori usia yaitu anak-anak 25 orang, remaja 50 orang, dewasa 15 orang, serta otang tua (lansia) 10 orang. Menggunakan rumus deskkriptif prosentase (DP) untuk mencari jumlah sampel. Teknik pengambilan datanya menggunakan angket, dokumentasi, dan observasi.Berdasarkan hasil penelitian yang dilakukan dengan 100 responden didapatkan data yang menunjukan bahwa motivasi masyarakat kota Purwodadi untuk berolahraga dalam kegiatan car free day tergolong tinggi, ini terbukti dengan prosentase hasil penelitian menunjukan angka 90% dari 100 responden memiliki motivasi tinggi, sedangkan sisanya 10% responden memiliki motivasi sedang dalam kegiatan car free day dan 0% motivasi rendah.Simpulan dari penelitian ini adalah motivasi masyarakat Kota Purwodadi untuk beraktivitas gerak olahraga menyongsong kebijakan car free day setiap minggu di Purwodadi tergolong tinggi. Saran dalam penelitian ini bagi penyelenggara yaitu untuk senantiasa meningkatkan kualitas kegiatan dengan cara memanfaatkan sekecil apapun potensi setiap instansi dan masyarakat yang ingin berpartisipasi.  
PEMBELAJARAN LOMPAT JAUH MENGGUNAKAN RINTANGAN TALI MENINGKATKAN HASIL BELAJAR LOMPAT JAUH GAYA JONGKOK
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 5 (2014): May 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i5.3427

Abstract

Rumusan  masalah  pada  penelitian  ini  adalah  bagaimanakah  penerapan  pembelajaran  lompat  jauh  menggunakan  rintangan  tali untuk meningkatkan hasil belajar lompat jauh gaya jongkok pada siswa kelas VI SD Negeri 3 Sumur Jomblang Bogo Kecamatan Bojong Kabupaten Pekalongan tahun ajaran 2011/2012?. Metode yang digunakan adalah penelitian tindakan kelas yang  dilakukan dalam dalam dua siklus, yaitu siklus I dan siklus II. Setiap siklus terdiri atas empat tahap, yaitu perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian ini adalah siswa kelas VI. Tujuan penelitian ini untuk mengetahui peningkatan hasil belajar lompat jauh gaya  jongkok  melalui  penerapan  pembelajaran  lompat  jauh  menggunakan  rintangan  tali  pada  siswa  kelas  VI  SD  Negeri  3 Sumur  Jomblang  Bogo.  Analisis  data  menggunakan  analisis  deskriptif  dengan  rumus  presentase.  Hasil  penelitian  menunjukkan bahwa terjadi peningkatan hasil tes siklus II dibanding siklus I, terdapat 32 siswa (94%) yang tuntas, sedangkan yang belum  tuntas berjumlah 2 siswa (6%). Pada angket terhadap pembelajaran diperoleh persentase 98%. Aspek afektif siswa yang tinggi ditemukan pada  kerja  sama  dengan  teman,  keberanian  dalam  melakukan  gerakan  lompat  jauh  gaya  jongkok  dan  kesediaan  menghormati model  (guru),  yaitu  100%.  Terjadi  peningkatan  aspek  psikomotorik  pada  siklus  II  yang  cukup  signifikan  dibanding  siklus  I, ditemukan  pada  kualitas  lari  dalam  awalan  lompat  jauh  gaya  jongkok,  kualitas  tolakan  dan  sikap  kaki,  badan  dan  tangan  saat melayang, serta sikap kaki, badan dan tangan saat mendarat, yaitu 100%. Berdasarkan hasil penelitian dapat disimpulkan bahwa pembelajaran  lompat  jauh  menggunakan  rintangan  tali  pada  siswa  kelas  VI  SD  Negeri  3  Sumur  Jomblang  Bogo  dapat meningkatkan  prestasi  belajar  siswa.  Saran  yang  dapat  diberikan  antara  lain  guru  diharapkan  dapat  mengatur  waktu  dengan sebaiknya-baiknya  dan  mengkondisikan  siswa  selama  pembelajaran  lompat  jauh  menggunakan  rintangan  tali.  Guru  juga diharapkan dapat mengetahui kesulitan siswa selama proses pembelajaran dan memberikan perhatian yang lebih kepada siswa yang belum memahami materi pembelajaran
EVALUASI PROGRAM PEMBINAAN PRESTASI KELAS OLAHRAGA DI SMA NEGERI 3 PURWOKERTO
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 6 (2014): June 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i6.3429

Abstract

Tujuan penelitian yaitu: Peneliti ingin mengetahui program pembinaan prestasi kelas olahraga di SMA Negeri 3 Purwokerto yang meliputi: Organisasi, Perekrutan Pelatih, Perekrutan Atlet, Pendanaan, Sarana dan Prasarana dan prestasi. Penelitian ini menggunakan metode deskriptif kualitatif. Hasil penelitian adalah 1) Organisasi kelas olahraga SMA N 3 Purwokerto sudah berjalan sesuai tugasnya masing-masing, namun ada kekosongan di sekretaris, 2) Perekrutan Pelatih melihat ketersediaan pelatih dari KONI Banyumas, 3) Perekrutan Atlet dengan cara seleksi tes keterampilan cabang olahraga yang dikuasai dan atlet mempunyai piagam minimal tingkat kabupaten, 4) Program latihan dibuat pelatih, latihan fisik umum di Sekolah dan Latihan percabang menyesuaikan jadwal dari pelatih, 5) Sumber dana dari iuran atlet dan Dinporabudpar Kabupaten Banyumas, 6) Sarana dan Prasarana di SMA N 3 Purwokerto masing sangat standar, semua difasilitasi KONI dan Dinporabudpar Kabupaten Banyumas, 7) Prestasi atlet kelas olahraga cukup baik ditingkat Daerah, Propinsi, Nasional bahkan Internasional. Dari data yang diperoleh dapat disimpulkan bahwa prestasi yang diraih atlet kelas olahraga cukup baik, namun program pembinaan prestasi kelas olahraga di SMA N 3 Purwokerto belum berjalan maksimal, hal ini dapat dilihat dari struktural organisasi, pendanaan, sarana dan prasarana.
PENINGKATAN PEMBELAJARAN SEPAK BOLA DENGAN PERMAINAN DOUBLE SOCCER PADA SISWA KELAS V SEKOLAH DASAR NEGERI UJUNGWATU
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3450

Abstract

The purpose of this study was to look for the trouble-shooting practically orienting at action. Where each;every sikuls consisted by 4 phase that is (1) planning phase, (2) action Phase, (3) observation Phase, (4) phase refleksi to form of game of football of double soccer to student of class of V of Elementary School of Country 01 Ujungwatu. Research metode used by is (1) method of enquette of study expert, (2) enquette method of student. this Subyek Research that is entire/all student of class of V SD of Country Ujungwatu 01 a number of 21 consisted of by 13 student man and 8 girls. Technics analyse the data used by is descriptive of presentase to express the aspect psikomotorik, cognate, and avectyv student. Result of research, at cycle of I of data acquirement evaluate the assessment from expert obtained by result 58,00 % (enough), cycle of II obtained by result 86,00 % ( good), while [at] Cycle I of is percentage of answer of kuesioner student of equal to 54,00 % (enough), and Cycle II of is percentage of answer of cuesioner student of equal to 89,00 % (good). From inferential research result that football study (pass/through) the game of this football double soccer can be used to student of class of V SD of Country Ujungwatu 01 District of Donorojo of Sub-Province Jepara with the good result.
UPAYA PENINGKATAN PEMBELAJARAN LOMPAT JAUH DENGAN PERMAINAN LOMPAT KIJANG UNTUK SISWA KELAS V SD NEGERI 12 JAMBU
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 7 (2014): July 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i7.3451

Abstract

Model of Research of class action ( PTK) with aim to look for the trouble-shooting practically orienting at action. Where each;every cycle consisted of by 4 phase that is (1) planning phase, (2) action Phase, (3) observation Phase, (4) phase refleksi to form of game of long jump (pass/through) to jump the deer to student of class of V of Elementary School of Country 12 Jambu. Research Method used by is (1) method of enquette of study expert, (2) enquette method  student. this Subyek Research that is entire/all student of class of V SD Country 12 Jambu of District Mlonggo amounting to 16 student. Technics analyse the data used by is descriptive of presentase to express the aspect psikomotoric, cognate, and afektif student. Result of research, at cycle I of data acquirement evaluate the assessment from expert study obtained by result 52,00 % (enough), cycle II obtained by result 72,00 % ( good), while at Cycle I of is percentage of answer of kuesioner student equal to 49,38 % ( enough), and Cycle II of is percentage of answer of kuesioner student equal to 81,33 % ( good). From inferential research result that study of athletic of long jump (pass/through) the game jump this deer can be used to student of class of V SD Country 12 Jambu of District of Mlonggo of Sub-Province Jepara with the good result.

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