cover
Contact Name
Hadi Kurnia Saputra
Contact Email
hadiksaputra@ft.unp.ac
Phone
+62751-444614
Journal Mail Official
voteteknika@ft.unp.ac.id
Editorial Address
Jurusan Teknik Elektronika Fakultas Teknik UNP Jalan Prof. Dr. Hamka Air Tawar Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Voteteknika (Vocational Teknik Elektronika dan Informatika)
ISSN : 23023295     EISSN : 27163989     DOI : -
Jurnal Vocational Teknik Elektronika dan Informatika (VoteTEKNIKA) is a peer-reviewed, scientifc journal published by Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The aim of this journal is to publish articles dedicated to all aspects of the latest outstanding developments in the fields of Vocational Education, Electronics Engineering and Informatics. Jurnal Vocational Elektronika dan Informatika (VoteTEKNIKA) is published twice in one year in March and September with the scopes and focus of the research, but it is not limited to : Vocational Education, Electronics, Telecommunication, Robotic Instrumentation, Control Systems, Artificial Intelligence , Internet of Things, Information Systems, Data Mining, Expert Systems, Mobile Technology & Applications, Web Technology, Computer Network, Network Management and Security, Computer & Embedded System, IT Governance, Enterprise Resource Planning, Software Testing, Modeling and Simulation
Articles 606 Documents
KONTRIBUSI KREATIVITAS BELAJAR DAN PEMANFAATAN LABORATORIUM KOMPUTER TERHADAP HASIL BELAJAR PEMOGRAMAN WEB DI SMK N 1 JULOK Syafariah Syafariah; Hanesman Hanesman
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103837

Abstract

SMK Negeri 1 Julok is a school that teaches several skills programs to promote Software Engineering (RPL) expertise programs, in this case students are still not optimal on learning outcomes on KKM which have been identified in the Web Programming course on the 2018/2019 semester exam, students those who get results that have achieved KKM are less than students who have not achieved mastery, students who get more scores from KKM 60% KKM are determined in pairs of web programming lessons which are 75 with values ranging from 0-100, therefore the type of research that take the type of correlational descriptive research. The population taken in this study which took 30 students in class X Software Engineering Engineering (RPL) in the thesis research that the authors compiled resulted in the sample technique used in total sampling. Results show between 1). Learning effectiveness and benefits of a fully shared laboratory contributed 49.5% ‘2). Creativity contribution Students' interest in learning is 38.5%, towards learning outcomes. 3). LAB Computer provides a contribution of 38.6%, special learning outcomes for WEB subjects in the upper classes of RPL software engineering techniques in SMK Negeri 1 Julok. What I can conclude is that the higher the learning creativity, the greater the use of computer LAB, the greater the agreed upon results obtained from learning. Keywords: Computer Laboratory, Creativity, Learning Outcomes.
KONTRIBUSI PERSEPSI SISWA TENTANG KETERAMPILAN MENGAJAR GURU DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR MENERAPKAN DASAR-DASAR ELEKTRONIKA DI SMK NEGERI 1 BATIPUH Dian Permatasari; Nelda Azhar; Sukaya Sukaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 1 (2017): Januari - Juni 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i1.6142

Abstract

The problem in this research is the low value of the subjects implementing the basics of electronics X Mechanical Audio Video SMK Negeri 1 Batipuh. Minimum completeness criteria (KKM) assigned to the lesson applies the basics of electronics students of Class X Mechanical Audio Video SMK Negeri 1 Batipuh was 7.22 with a range of values (0-10). The fact that 69.23% students get to apply the basics of electronics of <7.22 and 30.77% of students gained grades ≥ 7.22 in the academic year 2015/2016.The purpose of this study to reveal how much the contribution Perceptions of students on Teachers Teaching Skills and Motivation to Apply Learning Outcomes subjects Fundamentals of Electronics at SMK Negeri 1 Batipuh. The study population numbered 52 people and a sample of 35 students of class X Audio Video Engineering department at SMK Negeri 1 Batipuh. Data perceptions of students about teachers' teaching skills and learning motivation were collected through a questionnaire distributed to students of class X Audio Video Engineering program membership in SMK Negeri 1 Batipuh using a Likert scale that has been tested for validity and reliability. While the data is the result of class X student majoring in Engineering Audio Video obtained from the Administrative SMK Negeri 1 Batipuh.The results of data analysis showed that that (1) Perceptions of students On Skills Teachers and motivation to learn together make a significant contribution of 45.21% to the learning outcomes Applying Fundamentals of Electronics at SMK Negeri 1 Batipuh (2) Student Perceptions About Teaching skills Teachers make a significant contribution of 15.60% to the learning outcomes Applying Fundamentals of Electronics at SMK Negeri 1 Batipuh (3) learning motivation contribute significantly by 12.57% to the learning outcomes Applying Bases in SMK Electronics 1 Batipuh. So it can be concluded that the perception of students On Skills Teachers and motivation to learn together and partially berkontriusi the Learning Results subjects Applying Fundamentals of Electronics student at SMK 1 Batipuh, the more positive the Student Perceptions About Skills Teachers and the better Motivation, then increasing learning results obtained by the students. Keywords: Student Perceptions of Teaching Teachers About Skills, Motivation, Learning Outcomes.
Kontribusi Cara Belajar Dan Media Pembelajaran Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Penggunaan Alat Ukur Elektronika Kelas X Teknik Audio Video Di SMK Negeri 1 Kecamatan Guguak Kabupaten 50 Kota Miswardi Miswardi; Sukaya Sukaya; Yusri Abdul Hamid
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3269

Abstract

This research is purposed to reveal the contribution of learning and instructional media on learning outcomes in subjects use electronic measuring instrument class X Audio Video Techniques In SMK Negeri 1 Kecamatan Guguak Kabupaten 50 Kota . The research is a descriptive correlational . The research population numbered is 59 people and sample totaled 37 students of class X Audio Video Techniques In SMK Negeri 1 Kecamatan Guguak Kabupaten 50 Kota Academic Year 2012/2013 .Using Technique of random sampling ( Simple random sampling ) . and Data collection using questionnaires and documentation . Data were analyzed using Pearson product moment correlation and multiple correlation for analysis . The results of data analysis showed : 1 ) how to learn to contribute 19.82 % of the student learning outcomes , 2 ) Learning Media contributed 25.16 % to the student learning outcomes , 3 ) How to Learn and Learning Media jointly contributed 27.84 % of the student learning outcomes in subjects Use of Electronic Measurement Techniques class X Audio Video SMK Negeri 1 Kecamatan Guguak Kabupaten 50 Kota . The results of this study indicate that the learning and instructional media contribute to student learning outcomes .
IMPLEMENTASI FRAMEWORK YII2 PADA SISTEM ELECTRONIC ARSIP (E-ARSIP) KEPENDUDUKAN NAGARI BALAH HILIA Maharani Hamidah; Kasman Rukun
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105541

Abstract

This study aims to design and build a village electronic e-archive system. With the village population e-archive system, efforts to help manage outbound mail administration data become more systematic. So that data stored systematically will be easier to find, without slow access constraints due to poor file management. This system is designed using the framework yii2 with the concept of Model View Controller (MVC), PHP programming language, and MySQL. The result of this design is a  system that runs on a browser software, and is only used by the Nagari Balah Hilia Office. This population e-arschive system provides an autocomplete feature that makes it easy for operators to find population data based on Population Identification Number (NIK), so that making outgoing mail becomes more effective, efficient, and Systematic.Keywords : Archive, E-Archive, Yii2 Framework, Autocomplete Feature
PENGARUH METODE PEMBELAJARAN EXPLICIT INSTRUCTION TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN PEMROGRAMAN WEB DINAMIS KELAS XI JURUSAN REKAYASA PERANGKAT LUNAK (RPL) DI SMK NEGERI 1 SINTUK TOBOH GADANG Dewi Sismira Yumiarti; Efrizon Efrizon; Asrul Huda
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10414

Abstract

The purpose of this research is to reveal the magnitude of the percentage of the influence of the application of explicit instruction learning method with direct learning model on the subjects of Dynamic Web Programming class X1 Software Engineering semester odd SMK Negeri 1 Sintuk TobohGadang Year Teaching 2016/2017. This type of research is quantitative using experimental type quasi experimental design research method. This research was conducted at SMK Negeri 1 SintukTobohGadang on 17 july until 17 august 2017. Population in this research that is student of class X1 RPL SMK Negeri 1 SintukTobohGadang. Sampling technique used is probability sampling with simple random sampling technique. The selected to be samples in this study are students of class X1 RPL2 experimental class and X1 RPL1 as control class. Based on the result of the research, the average of learning result of the experimental class is 82,48, while the control class get the average value 77,75. The result of hypothesis calculation at significant level α = 0,05 got tcount>ttable that is (2,278> 1, 677), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. This means that explicit instruction learning method has a positive effect on the learning outcomes Dynamic Web Programming students of class X1 SMK Negeri 1 SintukTobohGadang. Keywords:Learning outcomes, explicit instruction learning methods, direct learning models
ANALISIS KECEPATAN TRANSFER DATA NIRKABEL PADA LOCAL AREA NETWORK (LAN) DI JURUSAN TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI PADANG Elsi Puspita Sari; Muhammad Adri; Khairi Budayawan
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3303

Abstract

Indoor access point (AP) causes the signal quality is reduced because it is hampered by a wall to access the outdoors. Wi-Fi is available for students only 3 APs, and IP availability is limited so it cannot meet all demand access. In addition, all the AP are connected only through the router without using the AP controller that can cause boottleneck. The lack of rule governing UNP Wi-Fi channel Processing, because the Wi-Fi is adjacent even the Wi-Fi uses the same channel so it can causes interference. The purpose of this study is to determine whether available Wi-Fi can cover areas in blocks of Electronical Engineering Department, to know the quality of the signal with InSSIDer  Software Network Stumbler and, to know the results of the speed of traffic data at any Available Wi-Fi the Department of Electronical Engineering, and find out if an Access Point (AP) which affects the quality of the indoor signal to access the outdoors. This study classified into the descriptive study with a qualitative approaching using descriptive methods. Sampling technique in this study were 95 users whose population are Electronical Engineering and Electrical Engineering from 2009 to 2012 generation. The technique of collecting data was using questionnaires and observation. Data were analyzed by using the formula. The analysis shows that the network quality is good and no signal quality percentage below 50 %. Throughput values ​​for the uplink and downlink speeds are not always the same, regardless of the size of the data is same. Free Space Path Loss value’s depends on the distance of the user and access point. The greater the distance of the user to the AP the greater Multi Router Traffic Grapher (MRTG). It can be concluded that the average daily traffic, weekly, monthly, and yearly are differerent for the next daily, weekly, monthly, yearly trafics because it depends on the users and conditions. The Wi-Fi’s facility has a very important role to help students to fullfil their needs. Keywords : Wi-Fi, LAN, Throughput, Free Space Path Loss , MRTG.
PENGEMBANGAN MODUL INTERAKTIF KOMPUTER DAN JARINGAN DASAR BERBASIS ANDROID Saza Kurnia Utami; Dony Novaliendry
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i4.106720

Abstract

The use of technology in education can simplify the learning process and increase the potential of students in developing interests and potential so that learning objectives can be achieved. Based on observations on the Computer and Basic Networking subjects at SMKN 5 Padang that teachers have not implemented the media in the form of interactive modules in the learning process so that it has an impact on student learning outcomes. The purpose of this research is to develop an interactive module Computer and Basic Networks. Making this module using Android Studio software. The development method begins with system analysis (Fishbone diagram), analysis of the current system, and analysis of the proposed new system in the form of use cases, activity diagrams, and interface design. The conclusion of the development of this module is to produce an interactive module application Computer and Basic Networks that can be accessed via an android smartphone. In addition this module can also be run on a computer / PC. With the media in the form of interactive modules, it can be easier for students to understand the material and is very practical to be used as a learning medium. Keywords:Interactive Modules, Computers and Basic Networks, Android Studio
PERANCANGAN DIGITALISASI PELAYANAN ADMINISTRASI AKADEMIK JURUSAN TEKNIK ELEKTRONIKA BERBASIS ANDROID Sandy Putra Effendi; Elfi Tasrif
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i2.104398

Abstract

The design of this application describes how to digitize the academic administration services of the Android-based Electronics Engineering department. The purpose of designing this application is to improve aspects of departmental administrative services and provide satisfaction to students in higher education, especially the Department of Electronics Engineering, Faculty of Engineering, Padang State University. Android-designed application that uses the Java programming language and developed using PHP and MySQL as database design and data management. The application is also designed based on client-server. The design stages in this application, namely system requirements analysis, system design, code making and testing. The method used in the design is the waterfall method which consists of needs analysis, design, implementation and testing. The interface design consists of the home page, login page, service input page, update and delete service pages and service pages received. Keywords: Administrative Services Department, Android
Sistem Pakar Menentukan Gaya Belajar Siswa Dengan Metode Forward Chaining Berbasis Web Joni Karnando; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 2 (2020): Vol. 8 No. 2 Juni 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i2.109035

Abstract

Gaya belajar merupakan suatu cara yang konsisten dan lebih disukai seseorang dalam melakukan kegiatan berfikir, menyerap informasi, memproses atau mengolah dan memahami suatu informasi serta mengingatnya dalam ingatan. Umumnya gaya belajar dapat dikelompokkan menjadi 3, yaitu visual, auditory, dan kinestetik, pengelompokan ini merupakan panduan bahwa individu memiliki kecenderungan kepada yang paling menonjol diantara gaya belajar tersebut. Kecenderungan ini menyebabkan individu yang bersangkutan jika memperoleh rangsangan yang sesuai dalam belajar akan cenderung lebih mudah untuk menyerapnya. Sistem pakar dengan menggunakan metode forward chaining berbasis web bertujuan untuk membantu siswa mengetahui gaya belajarnya. Guru juga mendapatkan informasi terkait gaya belajar siswanya sehingga proses pembelajaran dan pengajaran guru lebih efektif dan kondusif untuk mencapai hasil belajar yang lebih baik. Dalam perancangan sistem, digunakan Use Case Diagram, Activity Diagram, Context Diagram, Flowmap, Normalisasi, dan Entity Relationship Diagram. Sistem ini melibatkan setidaknya 5 pengguna, yaitu Administrator, Siswa, Orang Tua, Guru, dan Pakar.
SISTEM SIMULASI UJIAN NASIONAL BERBASIS KOMPUTER (UNBK) SEKOLAH MENENGAH KEJURUAN (SMK) BERBASIS CLIENT SERVER MENGGUNAKAN SMARTPHONE Welyansyah Maredy Putra; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Juli - Desember 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.102044

Abstract


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