cover
Contact Name
Hadi Kurnia Saputra
Contact Email
hadiksaputra@ft.unp.ac
Phone
+62751-444614
Journal Mail Official
voteteknika@ft.unp.ac.id
Editorial Address
Jurusan Teknik Elektronika Fakultas Teknik UNP Jalan Prof. Dr. Hamka Air Tawar Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Voteteknika (Vocational Teknik Elektronika dan Informatika)
ISSN : 23023295     EISSN : 27163989     DOI : -
Jurnal Vocational Teknik Elektronika dan Informatika (VoteTEKNIKA) is a peer-reviewed, scientifc journal published by Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The aim of this journal is to publish articles dedicated to all aspects of the latest outstanding developments in the fields of Vocational Education, Electronics Engineering and Informatics. Jurnal Vocational Elektronika dan Informatika (VoteTEKNIKA) is published twice in one year in March and September with the scopes and focus of the research, but it is not limited to : Vocational Education, Electronics, Telecommunication, Robotic Instrumentation, Control Systems, Artificial Intelligence , Internet of Things, Information Systems, Data Mining, Expert Systems, Mobile Technology & Applications, Web Technology, Computer Network, Network Management and Security, Computer & Embedded System, IT Governance, Enterprise Resource Planning, Software Testing, Modeling and Simulation
Articles 606 Documents
RANCANG BANGUN MADIA PEMBELAJARAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN DASAR DESAIN GRAFIS Armiya Armiya; Asrul Huda
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103464

Abstract

Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so that the teacher is easy to apply learning material and help students master the subject matter. In designing basic Graphic Design learning materials using explicit intruction models and through Interactive Multimedia learning procedures, starting from the needs analysis in designing, gathering data, identifying material to determining learning flow chart design, material collection or graphic needs. The interactive multimedi learning media is designed using the adobe director 11 application, and other applications such as Adobe Photoshop, Coreldraw, Camtasia as supporting applications so that it becomes an interactive multimedia learning media application that provides convenience for students in learning.Keywords: Learning Media, Interactive Multimedia, Graphic Design.
RANCANG BANGUN APLIKASI PEMBELAJARAN IQRA’ INTERAKTIF BERBASIS MOBILE Azella Septary; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105079

Abstract

The purpose of this study was to design and build an IQRA learning application consisting of reading and listening to how the correct hijaiyah reading, harokat, tanwin, tajwid and sound pronunciation testing. The development of this application uses tools and tools for developing the Android programming language and uses voice recognition, the algorithm implemented is a video and conquer algorithm. The initial process is to convert sound spectrum data into digital form and change it in discrete form. It is from the discrete form that then applies the divide algorithm and conquer to optimize the timing of speech recognation matching. A test has been carried out which results from testing this application that there is agreement between the algorithm and the design of the application that has been made and tested by experts or religious teachers who understand and explore the science in their fields.Keywords: hijaiyah, android, interactive, voice recognation
KOMPARASI PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE DAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SISWAPADA MATA PELAJARAN TEKNIK LISTRIK KELAS X TEKNIK AUDIO VIDEO DI SMKN 5 PADANG Elmizal Elmizal; Thamrin Thamrin; Hanesman Hanesman
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 2 (2017): Juli - Desember 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i2.8475

Abstract

        The problem in this study is the low average learning outcomes of learners on the subjects of Electrical Engineering is under the Learning Completeness (KB) which has been established SMKN 5 Padang is 75. There are 48.15% 1E1, 61.29 1E2 and 65.62% 1E3. This study aims to determine the comparative application of cooperative learning model type Think Pair Share and Problem Based Learning on student learning outcomes on the subjects Electrical Engineering class X Audio Video Technique at SMKN 5 Padang. The type of this research is experimental design with intact grup comparison design. The sample of this research is 1E1 A class as experiment class I using Think Pair Share and class 1E3 B as experiment class II using Problem Based Learning model. Data collection techniques were obtained from post-test in experimental class I and II, than analyzed for homogeneity test, normality test and hypothesis test. This research results the average value of students using cooperative learning model Think Pair Share type (80,27) is higher then using Problem Based Learning model that is (74,13). The result of hypotehesis calculation at significant level α = 0,05, obtained t count > t table that is 2,580> 2,045, because tcount is bigger than ttable, hil n hypothesis (Ho) rejected and alternative hypothesis (Ha) accepted.  Keywords: Think Pair Share model, Problem Based Learning model, Experimental, Learning Outcomes,  Experiments.
PENGARUH PENGGUNAAN PETA PIKIRAN (MIND MAPPING) TERHADAP HASIL BELAJAR KKPI DI SMK NEGERI 1 LEMBAH MELINTANG KABUPATEN PASAMAN BARAT Nelva Yanti; Zulhendra Zulhendra; Hanesman Zulhendra
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3284

Abstract

  The problem in this study was obtained student learning outcomes is low, this is one of the educational problems that occur for students, and can be used as an indicator of the quality of education is still low. This study aims to determine the effect of the use of mind mapping on learning outcomes in subjects KKPI SMK 1 Valley Crossing West Pasaman. This study is an experimental study, this study population is X1 grade students of SMK N 1 Valley Melintang that follow KKPI subjects. The sampling technique sampling porposive done. Data collected from the test results in the form of learning as much as 29 objective questions about the item. Data were analyzed using Microsoft Excel to test homogeneity, normality, and hypothesis testing. From the test results of the study obtained an average value of students who use mind mapping is 80.04 while the control group of students who use conventional teaching lower at 70.7 . The results of the hypothesis by using Microsoft Excel found that tcount 5.97 > ttable 1.670 , so the alternative hypothesis ( H1 ) is accepted or rejected the null hypothesis ( H0 ). This means that the average significant learning outcomes experimental class larger than average learning outcomes control class Kata Kunci : mind mapping, using, learning outcomes
ANALISIS PERFORMANSI JARINGAN 4G LTE DI GEDUNG ITL FT UNP KAMPUS AIR TAWAR BARAT Yerry Rahmaddian; Yasdinul Huda
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 4 (2019): Vol. 7 No. 4 Desember 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i4.106379

Abstract

Analysis of network performance is needed in the ITL building which is a new building in the Padang State University area. The purpose of this study was to determine the performance of the 4G LTE network in the ITL by using the G-Net Track Pro application.  This research is a descriptive research that analyzes the results of the drive test based on RSRP, RSRO & SNR parameters. Data analysis results show: (1) The average RSRP value is -86.65 dBm (Good), the RSRQ average value is -12.70 dB (Medium) and the average SNR value is 2.73 dB (Medium) (2) The best parameter value of RSRP Floor 4 is point B -78.3 B), RSRQ (Floor 3 point B is -11.85 dB) and  SNR (Floor 4 point B is 5.14 dB) (3) from all data, the percentage of categories around 6% Excellent, 17% Good, 56% Medium, 18% Poor and 3% of data in the 3G network category are obtained.  The data suggests that the performance in this building is  quite well, but it is not maximal and the signal strength received is not evenly distributed . network quality improvement is needed in order to improve performance for maximum & even signal strength throughout the building.  Keywords: LTE, Drive Test, RSRP, RSRQ, SNR
PERBANDINGAN HASIL BELAJAR MENGGUNAKAN SOFTWARE SIMULATION JARINGAN GNS3 DAN PACKET TRACER DALAM MENGATASI KETERBATASAN ALAT PADA KOMPETENSI WIDE AREA NETWORK (WAN) DI JURUSAN TKJ SMK NEGERI 1 LEMBAH MELINTANG Siska Indrayani; Edidas Edidas; Thamrin Thamrin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10428

Abstract

Problems in this research The media used in the teaching and learning process still has a shortage of the limited physical component in SMK Negeri 1 Lembah Melintang. This study aims to determine the effect of the use of GNS3 on the results of learning network-based broad-based installation of students of class XI TKJ SMK Negeri 1 Lembah Melintang. This type of research is experimental research. class  experimentI is class TKJ A using software simulation GNS3 and class experiment II is TKJ B using sotware simulation packet tracer. Technique of collecting data from post-test value, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class experimental I result I get the average value 78.77 and experiment II get average value 75,42. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable (3,574> 1,688), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Thus, the hypothesis is accepted that there is a significant comparation to the student learning outcomes using Software GNS3 to the learning outcomes of installation of broad-based network devices on students of class XI TKJ SMK Negeri 1 Lembah Melintang. Keywords: learning outcomes, GNS3, Packet Tracer.
APLIKASI MOBILE LEARNING ILMU BIOLOGI UNTUK SISWA KELAS X SEKOLAH MENENGAH ATAS BERBASIS ANDROID (Studi Kasus SMA N 10 Padang) Liranti Rahmelina; Legiman Slamet; Yasdinul Huda
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Juli - Desember 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.4076

Abstract

The background of this research background by the development of smartphones and mobile technology or operating system on smartphones, such as Android. This research aims to produce a system design for mobile learning Biology class X, Th Semester. 2013/2014 teachings in SMA N 10 Padang, preferably in the learning process in biology, the nature of the book memorization. Besides, the lack of media used can sometimes make children often get bored in studying biology. This study was designed with the software modeling language with object-oriented programming method that uses modeling languages ​​Unified Modeling Language (UML). The programming language used is Java, using the Eclipse IDE. Trials will be conducted on the 2.2 emulator. while the implementation is done at the Samsung Galai Young with Android 4.0.1. In general, the results are displayed on the emulator and Galai Young is not much different, it's just Android with a higher version has faster access speed. Keywords        : Mobile Learning, Biological Sciences High School Class X, Android Application.
Perancangan Sistem Informasi E-Commerce UKM Dua Putra Berbasis Web Muhammad Syukri; Vera Irma Delianti
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 1 (2020): Vol 8, No 1, Maret 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i1.107755

Abstract

Permasalahan yang terjadi di UKM Dua Putra yaitu semua pengolahan data nya masih manual yaitu pengolahan data karyawan dan laporan penjualan. Pembuatan data karyawan dan laporan masih menggunakan kertas yang tentunya memakan banyak biaya untuk mencetaknya. Untuk meminimalisir kendala proses pengolahan data karyawan dan pembuatan laporan, maka di buatlah E-Commerce UKM Dua Putra. Tujuan dari tugas akhir ini adalah untuk membuat sistem informasi E-Commerce di UKM Dua Putra. Dimana sistem informasi ini di buat menggunakan menggunakan konsep Object Oriented Programming (OOP) dan menggunakan pemodelan Unified Modeling Language (UML). E-Commerce di toko UKM Dua Putra ini menggunakan kerangka PHP dan MySQL dalam proses penyusunan. Kerangka kerja ini dapat memudahkan programmer untuk membuat situs web E-Commerce. Setelah implementasi Sistem Informasi E-Commerce yang pada tugas terakhir ini berhasil. Sehingga bisa diterapkan oleh Toko UKM Dua Putra, dalam hal ini promosi dan penjualan online, dan dapat melakukan pengelolaan seluruh data produk, laporan data dan data pengguna.Kata kunci : E-Commerce, UKM Dua Putra, PHP dan MySQL, UML. The problem that occurs in UKM Dua Putra is that all data processing is still manual, namely processing employee data and sales reports. Making employee data and reports still use paper which certainly costs a lot to print. To minimize the constraints on employee data processing and report generation, the Dua Putra SME E-Commerce was made. The purpose of this thesis is to create an E-Commerce information system in UKM Dua Putra. Where this information system is created using the concept of Object Oriented Programming (OOP) and uses Unified Modeling Language (UML) modeling. E-Commerce in the Dua Putra UKM store uses the PHP and MySQL framework in the preparation process. This framework can make it easier for programmers to create E-Commerce web sites. After the implementation of the E-Commerce Information System which in this last task was successful. So it can be applied by the Dua Putra SME Store, in this case online promotion and sales, and can manage all product data, data reports and user data.Keywords: E-Commerce, UKM Dua Putra, PHP and MySQL, UML.
ANALISIS PENGARUH SPACING ANTAR ELEMEN TERHADAP GAIN PADA ANTENA YAGI 5 ELEMEN FREKUENSI 2,4 GHz Ade Saputra; Hanesman Hanesman; Sukaya Sukaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5178

Abstract

This research was motivated by a relatively small laptop power receives Wi-Fi signals, so it needs a directional antenna that has a high gain Yagi antenna like. This research is to: demonstrate the effect of spacing between elements to Yagi antenna gain, get the fixed spacing, knowing gain of Yagi antenna being tested and how much spacing between elements effect to gain enhancement statistically. This research use Gain Comparison Method. It is performed by CST Studio Suite simulation and measurements on 3 measurement points (TP), in a free barrier room, prevented plywood, and walled. Minimum and maximum of Spacing is 0,05λ and 0,35λ. The analysis showed: (1) Changes the spacing between elements of Yagi antenna using CST Studio Suite and the design of the AUT antenna proven effect on the gain. Changing the minimum space to maximum increase the gain untill the optimal space, then decreased. (2) The fixed spacing settings by optimal space. Space-1 optimal of simulation is 0,115λ; 0,205λ for space-2; 0,2λ for space-3, and 0,22λ for space-4. Space-1 optimal of Yagi AUT  is 0,127λ, space-2 = 0,201λ, space-3 = 0,196λ, and space-4 = 0,22λ. (3) Simulastion result has gain 9,8 dB, Yagi AUT has 9,68 dB, and the commercial Yagi antenna by 14 elements has 11,84 dB. (4) The regression coefficient for space-1 (X1) is  -58,534 <distance coefficient of signal source to TP (X2). Space-2 (X1) coefficients = -12,53 < X2 coefficient = -12,543. Space-3 (X1) coefficients = 0,72 > X2 coefficient = -1,289. Space-4 (X1) coefficients = 30,939 > X2 coefficient = -1,332. Keywords : Spacing of Elements, Gain, Yagi Antenna, Gain Comparison Method, CST Studio Suite
PENGARUH PENERAPAN MODEL PEMBELAJARAN PjBL TERHADAP HASIL BELAJAR MATA PELAJARAN TKBGT SISWA KELAS X TEKNIK MEKATRONIKA SMK NEGERI 1 SUMATERA BARAT Sigit Alfin Yahya; Dedy Irfan
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Supplement (Juli - Desember 2018)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.102198

Abstract


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