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INDONESIA
Jurnal Informatika Global
ISSN : 2302500X     EISSN : 24773786     DOI : -
Core Subject : Science,
Journal of global informatics publish articles on architectures from various perspectives, covering both literary and fieldwork studies. The journal, serving as a forum for the study of informatics, system information, computer system, informatics management, supports focused studies of particular themes & interdisciplinary studies in relation to the subject. It has become a medium of exchange of ideas and research findings from various traditions of learning that have interacted in the scholarly manner as well become an effort to disseminate on computer research to the International community.
Arjuna Subject : -
Articles 9 Documents
Search results for , issue "Vol 12, No 1" : 9 Documents clear
Fuzzy Topsis System Untuk Pemilihan Karyawan Terbaik Pada PT. Delta Dunia Textile Arif Wicaksono Septyanto; Nugroho Arif Sudibyo; Ardymulya Iswardani; Tiyan Ganang Wicaksono
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1545

Abstract

This research implements a fuzzy topsis based system for selecting the best employees at PT. Delta World Textil. One of the matters, especially in the management of Human Energy Resources (HR) is the selection of the best employees periodically, so that those who are elected will be given an award in the form of a bonus in order to motivate employees to improve their service and performance. The best and quality employees are the legacy of the industry that wants to make the industry grow rapidly. Several methods have been proposed for selecting the best employees. However, the method used is inaccurate because it only uses one method with few criteria. This study aims to select the best employees by looking at several criteria in the form of discipline, teamwork, attitudes, presence, skills, loyalty, tenure, and productivity for initial processing using fuzzy logic. Initial values are obtained in the form of membership function values which are used as input into the topsis method. The first stage of the topsis method is carried out in the normalized decision metric stage, the results of this stage are used to find a weighted normalized decision matrix according to the weight of the criteria for each criterion, the results of this stage are used to ensure positive ideal solving and negative perfect solutions after that the distance between the values is determined. each alternative with a positive perfect solution matrix and a negative perfect solution matrix. In the last session, the highest preference value was sought so that the best employees were obtained. The results show that the system established is very feasible in ensuring the best employees in performance evaluation. Keywords : Fuzzy Logic, Topsis, Best Employees, Decision Support System
Pengembangan Transaction Monitoring Pajak Berbasis IoT Dengan Fitur Script Auto Reboot Studi Kasus : PT. Pinisi Elektra Hartini Hartini; Sri Primaini; Nurhayani Nurhayani; Sukro Nanda Darfero
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1487

Abstract

Online tax payments are one way to speed up the tax reporting process for taxpayers. The development of the online system is still often experiencing problems, especially the accumulation of data which eventually the online system experiences obstacles that result in the payment process being hampered. Another problem that may occur is that there are still many taxpayers who do not know and understand the online system properly. The development of transaction monitoring has a weakness where the computer system connection will die if it is used continuously to monitor transactions that occur within 1 or 2 weeks depending on the temperature conditions of the system in which it is placed. Therefore, it is necessary to add the auto reboot feature. The development of internet of things (IoT)-based tax transaction monitoring will make it easier for taxpayers to pay taxes because there is a link between taxpayers and companies engaged in tax payment services so that taxpayers are no longer bothered with the matter of paying taxes. The purpose of this study is to design an IoT-based transaction monitoring method and connect transaction monitoring tools to each cash register database or server in each store. While the method used in this research is data collection, among others in the form of observation and interviews as well as system development methods which include analysis, design, implementation, operation, and system maintenance. The results obtained from the design and connectedness of the system indicate that tax transaction monitoring can be carried out continuously so that the system can make it easier for taxpayers to carry out reporting. Keywords: online tax, taxpayers, transaction monitoring, auto reboot, internet of things
Membangun Jaringan Internet Kampung berbasis Hostpot RT/RW di kelurahan Kemas Rindo Palembang Zulhipni Reno Saputra Elsi; Sri Primaini; Hartini Hartini
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1546

Abstract

The internet is a communication tool to find the information needed, not all areas are covered by the internet. Internet service providers as internet service providers also offer expensive packages beyond the ability of residents, in this study designing an internet network in Kemas Rindo village to help residents get cheap and good internet facilities. In this study using the waterfaal method in building an internet network, analysis, design, coding, testing and maintenance were carried out. Based on the area of 3027 hectares and the number of community units as many as 8 RWs in the Kemas Rindo sub-district, 8 CPE points were built with Bridge mode. After finishing building the internet network, Quality of Service measurements were made on Throughput, Packet Loss, Delay (latency), Jitter and the results obtained were categorized as good or with an index value of 3 based on the reference value of Telecommunications and Internet Protocol Harmonization Over Networks (TIPHON). The value obtained from the QoS measurement is throughput of 81.125, Packet Loss of 0.375, Delay of 150,625 and Jitter of 0.500. Keywords : Hostpot, RT RW Net, Kemas Rindo, Waterfall, QoS
Transformasi Geometri Rotasi Citra Digital Untuk Mendapatkan Kompresi Optimal Menggunakan Metode Lossless Dan Lossy Hastha Sunardi; Zulkifli Zulkifli; Fery Antony
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1540

Abstract

Data has a fairly important meaning, because it contains the information needed. Besides being important, the process of data exchange and storage certainly requires space and requires high costs. For this reason, data compression is an interesting topic for continuous research. The success of previous research in obtaining optimal compression, it will be more interesting, if tested on the Lossless and Lossy Compression Methods, which of the two methods results in more optimal compression. The amount of the compression ratio without the image rotation process. For regular images obtained Huffman Compression Ratio 48.7076% and Wavelet Compression 47.3888%. If we compare the compression ratio by comparing the initial file size without playback compared with the final file size after 90 degrees of playback, the ratio is 61.03%. Meanwhile, for irregular images, a ratio of 49.79% was obtained at 180 degrees of image rotation. The results of compression, both without and with rotation, Wavelet Compression is more optimal than Huffman Compression. Keywords: Digital Image, Test Image, Lossless, Lossy, Huffmann Algorithm, Haar Wavelet
Game Edukasi Pengenalan Bahasa Inggris Untuk Anak Usia Dini Nining Ariati
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1542

Abstract

Early childhood is a child who is at the age of 0-6 years, which is a very important age for child development or what is commonly called the golden period. Early childhood are in the most rapid stages of growth and development, both physically and mentally and they are learning in their own way. Currently, early childhood children are more interested in games that are on Android phones than other traditional games. They will also find it easier to remember something they like, and there are forms or writing that have interesting features and colors and are communicative and fun. Educational games are very interesting applications to be developed to overcome this problem. The advantages of educational games compared to conventional educational methods are to increase logic and understanding of a problem visually, and improve memory so that children can store subject matter for a longer time. The author makes an educational game on the introduction of English based on the Android operating system, with the hope that children can immediately use the game application and gain more knowledge and change learning patterns so that they are not bored and bored. This educational game for introducing English for early childhood consists of a menu for letter recognition, number recognition, animal recognition, counting and assessment. The benefit to be achieved from this research is to change conventional learning methods to simulated learning methods with mobile-based educational game media and to help students develop creativity because educational games have elements of challenge, accuracy, reasoning and ethics. If the child only knows English from where he is studying, it will take a long time for the child to memorize numbers, letters, and words in English. The existence of this educational game can be a fun and portable media to introduce English. So that children do not feel that they are learning but are playing words in English which can be done by themselves anytime at home. Children can learn on their own while playing at home so that children will memorize faster and get to know English well. Keywords : educational game, childhood, english, android
Digitalisasi Manajemen Dokumen Terintegrasi Berbasis Sistem Informasi pada Perusahaan Logistik: Tinjauan dari Sisi Spesifikasi dan Arsitektur Muhammad Fadhiel Alie; Dana Indra Sensuse; Faradillah Faradillah
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1543

Abstract

Multi Artha Sarana Solusi Inc. (MASS Cargo) is a logistic company providing freight forwarder service. MASS Cargo has a business process of service sales prioritizing lead time delivery. Another thing that becomes the main focus of the company’s business process is the quickness of document & administration report collection. However, it becomes the main problem faced by MASS Cargo since it affects to the delayed of invoice billing to the customers, impacting on the company’s cash flow directly. This research does an information system specification design which will be used as the main system and be able to help the smoothness of the document collection & report. Analysis of the business process, document, and interview with the stakeholders is used as referrals in the designing so that the information system corresponds to company’s need. The methodology used in the information system specification design is Rational Unified Process (RUP). RUP disciplines done in this research are requirement and analysis & design on inception & elaboration phases with 3 iterations. The result of this research are artifact documents representing the needs of the MASS Cargo’s integrated document management information system and mockup collection that has been validated by the users. Keywords : Specification Design, Information System, Integrated Document, Rational Unified Process, MASS Cargo
Sistem Informasi Geografis Lahan Pertanian Pangan Berkelanjutan Pada Dinas Tanaman Pangan, Hortikultura Dan Peternakan Kabupaten Muara Enim Agrios Kanny; K. Ghazali K. Ghazali; Evi Yulianti
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1538

Abstract

The Geographic Information System (GIS) for Sustainable Food Agriculture (LP2B) is an information system application that functions to produce accurate, relevant and accountable data and information which will later be used as a basis for planning, stipulating, utilizing, evaluating and controlling the area and land and sustainable food agriculture reserve land that can be accessed by the community and stakeholders. This study uses data collection methods in the form of literature studies, field studies (interviews and observations) and literature studies as a method of approach in data collection. In this study using a system development method using Rapid Application Development (RAD) method, where there are three phases of development, namely the phase of Requirement Planning, Workshop Design and Implementation. In the geographic information system of sustainable agricultural land use web gis based PHP programming using javascript leaflets as the implementation of the projected map of the earth on the geographic information system of sustainable agricultural land. The results of this study can later be used as a reference for the Muara Enim District Government through the Muara Enim Regency Food Crops, Horticulture and Livestock Service Office in making decisions on which paddy fields will be used as Sustainable Food Agriculture Land, and are expected to continue to appeal to and pay attention to farmers LP2B so that paddy fields in Muara Enim Regency can avoid land conversion or reduced paddy fields that will threaten food security. Keywords : Geographic Information System, Muara Enim Regency, Land of Sustainable Food Agriculture.
Pengembangan User Interface Pada Website Geopark Belitong Dedi Haryanto; Apriansyah Apriansyah; Wempy Pirgana
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1957

Abstract

The more advanced the times, the more new things are found and one of them is world heritage. This world heritage can be in the form of geological heritage, cultural heritage, heritage, biological heritage, etc. This arises from the human initiative to find new things which then this heritage will be preserved and maintained. Then the various heritages are processed and preserved through Geoparks. An Earth Park (Geopark) is a single or combined geographic area, which has a Geological Heritage Site (Geosite) and valuable landscapes, related to aspects of Geological Heritage (Geoheritage), Geological Diversity (Geodiversity), Biodiversity (Biodiversity), and Cultural Diversity (Cultural Diversity), and managed for conventional purposes, education, and sustainable community economic development with the active involvement of the community and local government, so that it can be used to foster public understanding and concern for the earth and the surrounding environment. throughout the world without exception, and all under the auspices of UNESCO. UNESCO is an abbreviation of the United Nations Educational, Scientific and Cultural Organization) or the United Nations Educational, Scientific and Cultural Organization which was founded in 1945. The purpose of the organization is to support peace and security by promoting cooperation between countries through education, science and culture in order to increase mutual respect based on justice, the rule of law, human rights, and essential freedoms. To Improve the Belitong Geopark Information Center Has a Website to provide information to the public globally. From the analysis of the Geopark Website, there are several layouts and color choices that do not fit well. Therefore, through this research, a User Interface was developed on the Geopark Website so that it is easy to use by users, has a good User Experience and has a good user interface quality. Keywords: Geopark, Unesco, PBB, User Interface, User Experience
Implementasi System Usability Scale untuk Pengujian Usabilitas Chronum Calculator Febria Sri Handayani; Dini Hari Pertiwi; Yesi Sriyeni
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1893

Abstract

Chronum Calculator is an alternative learning aid developed to support learning about number conversion. Chronum Calculator is a multimedia learning application that can be used to calculate and describe how to calculate the conversion between types of numbers and the conversion of numbers into color display. In previous research, this application was developed on the Android platform and is planned to be used as a learning aid in computer network and computer organization courses. Therefore, reusability test of this application is needed. Testing and measuring the quality of application reusability is done using the System Usability Scale (SUS) method. The reusability testing questionnaire was given to 31 samples of lecturers and students. The measurement result shows the number 76.38 and is considered acceptable. Where this means that the Chronum Calculator can be well received by users and meets application reusability standards. The results of this research can be used as a basis for further research on the analysis of the effect of usability on user satisfaction chronum calculators in online lectures. Keywords : Android, SUS, Usability, Respondents, Measuring

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