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Muhammad Zamroni Uska
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zamroniuska@gamil.com
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INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 434 Documents
Aplikasi Penyewaan Lapangan Futsal Berbasis Web Fadhlurrahman, Muhammad Fatih Fahmi; Capah, Dwi Ade Handayani
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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In Indonesia, there is one well-known sport, namely Futsal. Therefore, there are many businesses such as futsal court rental places. Basically, the futsal field rental is still manual, that is, customers come to the futsal location and make field rental transactions. This manual futsal court rental has a problem, namely that prospective customers cannot immediately find out the available empty schedule, this causes when they are already at the location but there is no desired schedule they are just wasting time. The purpose of this research is to find a solution in order to solve the problem in the manual futsal court rental method. With the creation of a web-based futsal court rental application that is expected to be able to solve this problem. This application was created using the waterfall development method so that the process of making this application is recorded in order and neat. This study produces a web-based futsal court rental application that has been tested for its feasibility using the black box testing method. This application provides a field rental feature for potential customers, as well as facilitates the processing of field rental data and financial report data for field owners.
Analisis Penerimaan Digital Library Menggunakan Technology Acceptance Model (TAM) di Universitas Hamzanwadi Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
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The study aims to analyze acceptance digital library implementation using TAM model by analyze: (1) the effect perceived usefulness, perceived ease of use toward behavioral intention to use (2) the effect perceived usefulness, perceived ease of use, and behavioral intention to use toward actual system use. This research is a quantitative study using a survey method which was implemented at Hamzanwadi University. The population of this study was 6,548 people and the number of sample was 100 people contain of students. The sampling technique used was a cluster sampling method. While, the data collection used was a questionnaire with Likert scale. Data Analysis used Structural Equation Model (SEM). The results of this study showed that, (1) perceived ease of use had a significant influence toward behavioral intention to use (ρ <0.05), (2) perceived usefulness had not have a significant toward behavioral intention to use (ρ <0.05), (3) perceived ease of use and perceived usefulness had not have a significant toward actual system use (ρ >0.05), (4) behavioral intention to use had a significant toward actual system use (ρ <0.05). 
Penerapan Model Pembelajaran Kooperatif Tipe Murder terhadap Keaktifan dan Hasil Belajar Desain Grafis Iptihani, Huril; Lutfi, Samsul
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
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This study aimed  to determine: The Effect of the Implementation of the Murder Type Cooperative Learning Model Against Student Activities and Learning Outcomes in Graphic Design Subjects Tenth Grade of  TKJ in SMK Bajang NW Ajan 2019/2020 Academic Year. This type of research was quantitative with experimental methods. The research design used was pre-experimental design in the form of one group pretest posttest design. The population of this research was   the entire Tenth Grade of TKJ SMK Bajang NW Ajan. The sample in this study was Tenth Grade of  TKJ, amounting to 30 students. Data colleting used tests and observation. Tests were used to measure student learning outcomes and observation sheets were used to measure student learning activities. Data analysis used was the Paired Sample T Test with SPSS software. The results show  that: (1) there is an influence of the murder type cooperative learning model on student activity (with a significance value ρ < 0,05); (2) there is an influence of the murder type cooperative learning model on student learning outcomes (with a significance value ρ < 0,05).
Implementasi Kurikulum 2013 Pada SMK di Kabupaten Lombok Timur Kholisho, Yosi Nur; Marfuatun, Marfuatun
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
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Vocational School is an education that prepares students to be ready to work held at the secondary school level. The purpose of this study (1) to find out how the curriculum 2013  implementation in schools; (2) what are the obstacles in implementing the curriculum 2013. The type of research used is descriptive research. This study used 12 vocational schools in 8 sub-districts. The results of the curriculum  2013 implementation data in schools showed that 94.44% of the majority of  curriculum 2013implementations had been implemented, 2.78% were fully implemented and 2, 78% were mostly implemented. There are a few problems related to the existence of several teachers who have not fully understood the learning plan by using the curriculum 2013, which is a tool used by some teachers still using the old model and classroom learning processes that currently focus on the learning process in students (student center) however, there are still many teachers who apply learning using the lecture method only. Based on the results related to the obstacles / obstacles faced by teachers and students in the implementation of the  curriculum 2013 that is 66.67% fully the implementation of the  curriculum 2013 has been implemented and the remaining 33.33% is mostly accomplished this proves that students and teachers do not feel there are obstacles in implementation of the  curriculum 2013
Studi Komparasi antara Model Pembelajaran PJBL dan CTL terhadap Hasil dan Keaktifan Belajar Siswa Ramdhani, Reni; Kholisho, Yosi Nur; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
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The aims of this study to determine: (1) differences in student learning outcomes between learning models PJBL and CTL, (2) differences in student learning activity between learning models PJBL and CTL. This research type is quantitative by using experiment method. The research design used is Quasi Experimental Design form Nonequivalent Control Groub Design. The population of this study is the entire class X TKJ SMK IP AL-MADANI with the number of 62 students. The sample of this research is class X TKJ 1 and class X TKJ 2. Technique of collecting data used is test and observation sheet. The test is used to measure students 'learning outcomes while the observation sheet is used to measure students' learning activeness. The analysis technique used is Pairet Sample T Test with the help of SPSS. The results of this study indicate that: (1) there are differences in student learning outcomes between learning models of PjBL and CTL (ρ <0.05); (2) there is a difference in student learning activity between PjBL and CTL learning models (ρ <0.05). 
Pengembangan Media Pembelajaran Video Tutorial Interaktif menggunakan Aplikasi Camtasia Studio dan Macromedia Flash Wirasasmita, Rasyid Hardi; Putra, Yupi Kuspandi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
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This research is an R & D (research and development) research that is an interactive tutorial video CD-based learning model in visual programming language courses that are more seen, with and practiced. That is, is the development of a model of teaching materials in other forms, which are complementary to existing teaching materials. This application presents material interactively with animation, audio, video and is equipped with an evaluation in the form of practice questions using the Camtasia Studio and Macromedia Flash applications. The results that will be achieved from the making of this learning media is that students can understand the subjects of visual programming language and find out the quality of the interactive video CD tutorial based on the assessment of media experts, material experts and learning. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response  was  84.83%.  Based on the  results  of  the  assessment  and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed.
Pengembangan Sistem Informasi Seminar dan Skripsi Mahasiswa Sabirin, Febrianto; Sulistiyarini, Dewi; Zulkarnain, Zulkarnain
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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Thesis is the final stage in the lecture process, but there is not yet an adequate system to record the implementation of the thesis at IKIP PGRI Pontianak. This study aims to develop, test the feasibility, and see the user's response from the Seminar and Thesis Information System. The development model used in the development of Seminar, and Thesis Information Systems is ADDIE with research instruments in the form of interviews and questionnaires. Data analysis techniques use descriptive statistics to define the process of system development, system feasibility, and user response to the system. Seminar and Thesis Information System were developed using HTML, PHP, MySQL and the Bootstrap framework. Users of Seminar and Thesis Information Systems consist of five actors, namely general users, students, examination staff, scheduling staff, and admins. The test results from Information system experts and response from users indicate that Seminar and Thesis Information Systems are in the very good category so that the information system that has been developed can be applied to record the thesis in a real situation in IKIP PGRI Pontianak.
ADAPTIVE SOFTWARE DEVELOPMENT SEBAGAI MODEL PENGEMBANGAN APLIKASI LELANG KARET Andri, Andri; Suyanto, Suyanto
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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Rubber auction cooperatives are cooperatives whose main function is to auction rubber agricultural products for these member communities. Currently, among the problems that exist in the auction process, namely: first, auction entrants must come to the auction site even if only to bid a price. Second, the auction administration process has redundant of entrant data due to having to fill out a form every time they participate in the auction. From these two problems, this research will conduct application development as an auction medium for related parties. The application developed is a mobile-based application so that it can be accessed easily by all parties. The method used in the development process is the adaptive software-development method with three major stages of speculation, collaboration, and learning which was tested using black box testing. The Research Results are an application with the main feature of conducting the auction process from the cooperative's side, and auction participants can bid prices through the application. The application developed also functions properly in accordance with existing features as evidenced by the results of application testing using the black box technique so that it can help the rubber auction process for related parties.
Pengembangan Media Pembelajaran Berbasis Android Pada Mata Kuliah Sistem Operasi di Universitas Hamzanwadi Amna, Mustapid; Wirasasmita, Rasyid Hardi; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
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The purpose of this study is to find out: (1) Results of Development of Android-Based Learning Media At the Course of Operation System Semester II Informatics Education Study Program Hamzanwadi University, (2) the level of feasibility of learning media developed. This research is a Research and Development research with ADDIE development model, which are: Analisys, Design, Development, Implementation and Evaluation. Instrument used in this research is lift (quisioner) by using likert scale. Sources of research data are 2 media experts, 2 material experts, and 30 students of study program of informatics education. The results of this study are the Development of Android-Based Learning Media with the display of a list of menu pages, Profile, Material, Submenu Matter, Video, submenu Video, RPS, Instructions. Feasibility test results of Media Expert reviewed from 2 aspects included into the category Very Eligible (90%). And the test results from the Master of Materials into the category of Very Eligible (86%). Based on the response of media usage by 30 Students of Second Semester of Informatics Education Study Program is categorized as feasible (78
Analisa dan Perancangan Sistem Perhitungan Insentif Marketing Trade Menggunakan Sistem Remunerasi Khoiriyah, Siti; Manikam, Ratna Mutu
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
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PT. Kobe Boga Utama is a company engaged in food manufacturing with trademarks such as Boncabe, Kobe Flour Seasoning, Oyster Sauce Taste, and so forth. Having many sales branches spread in various cities in Indonesia such as in Jakarta, Bandung, Palembang, Bali, and many other cities. In the trade marketing department, the calculation and recording of incentives are still manual, which often results in data loss, data mismatch, delays in calculating incentives that can affect sales performance and targets. The method used in this study uses a prototype method with a calculation scheme using a remuneration system. Data collection methods using the method of observation, interview methods, and methods of literature. Data analysis uses descriptive analysis. The purpose of this research is expected to help make it easier for companies to get incentive reports accurately and for sales to know clearly how much their incentives are after making lots of sales in real-time and up-to-date. The results of this study are to provide information systems for calculating incentives easily, quickly and accurately making it easier for company management to make decisions and pay incentives more smoothly so as to improve the performance of sales to achieve better sales targets.

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