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INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
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Articles 434 Documents
Daya Serap Pelaksanaan Mata Kuliah Kependidikan DiTengah Pandemi Covid-19 Kholisho, Yosi Nur; Marfuatun, Marfuatun
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Covid-19is a new virus that attacks the whole world. The virus has paralyzed all areas of life. Based on the circular of the Minister of education and culture of the Republic of Indonesia Number 2 and 3 of 2020, the learning is done online at home. Good student absorption can improve student learning outcomes. The purpose of this study is to look for points of concern about students' absorption of educational lectures using online methods viewed from internal and external factors. This research uses a descriptive method. The sample used was 67 respondents. Our findings show the students who have been ill while attending lectures is less interested in educational subjects being an internal factor that can affect student absorption, but strong student confidence in passing courses makes this factor not inhibiting factor students, while external factors are factors that affect the absorption of students taking educational courses with the online method in the middle of the covid-19 pandemic. Disruptions of the family economy caused by parents who cannot work in the middle of a pandemic are the main things that affect the lecture process. Parental support is less than optimal, as well as the location of the house that makes the signal often lost and entered.
Perbedaan Penerapan Model Pembelajaran TGT-Problem Posing dan Jigsaw Terhadap Minat dan Hasil Belajar Kholiso, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
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Learning processes that use less attractive methods will have an impact on results and activeness, as well as student interest in learning. Therefore, the need for models and methods that can foster interest and student learning outcomes, namely the TGT model combined with problem posing. This study aims to determine the effect of the TGT-Problem Posing model on student learning outcomes and learning interest. This study uses a pretest-posttest control group design. The population in this study is the third semester informatics education study students consisting of 2 classes. Samples used in class A research as experimental group and class B as control group using saturated sample techniques. The independent variables in this study are the TGT-Problem Posing and jigsaw models, and the dependent variable is the learning outcomes and student learning interest. The results showed that the TGT-Problem Posing learning model in the class in the experimental class had an average value of learning outcomes higher compared to the control class 87.6> 78.7. There are differences in interests and learning outcomes between the TGT-problem posing learning model and the jigsaw model.
Efektivitas Metode Pembelajaran Berbasis TIK pada Mata Pelajaran Pekerjaan Dasar Elektromekanik Effendi, Hansi; Muskhir, Mukhlidi; Rahmat, Roni Eka
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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Student-centered learning and using media and ways that are suitable for the students and using the right technology will make learning more fun. This study aims to look at the effectiveness of Information and Communication Technology (ICT)-based learning in Electromechanical Basic Work (EBW) subjects at SMK Muhammadiyah 1 Padang. This study used a pre-experimental method with one group pretest-posttest design applied to class X TITL A as an experimental class. Data collection was carried out using an objective test with a total of 20 questions. Data were analyzed using classical completeness and gain scores to see the effectiveness of applying ICT-based learning methods. Based on the results of the study, almost all students completed their learning and there was an increase in student learning outcomes in the large category. Thus the application of ICT-based learning methods effectively applied to EBW subjects in class X TITL A SMK Muhammadiyah 1 Padang.
Dependency Parsing for Arabic Quran using Easy-First Parsing Algorithm Hafsa, Alfiya El; Bijaksana, Mochammad Arif; Huda, Arief Fatchul
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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Arabic is the main language of Al-Quran. Nowadays, many people are studying the Language of Al-Quran, called Quran Arabic. For the beginners, it is important for them to understand the syntactic relationship in a sentence found in the Qur'an. If they do not understand enough, the interpretation will be different and wrong. It will turn into dangerous because Al-Quran is a source of guidance for Muslims’ life. Dependency parsing is very important for linguistic research, especially for rich languages such as the Arabic Language. This study aims to build dependency parsing, in order to make it easier to get to understand syntactic relationship information in sentences. This study uses a parsing method called deterministic parsing, which the method used is shift-reduce parsing with the Easy-First parsing algorithm. The evaluation used labeled attachment score calculation. The score generated from the evaluation was 69.7, beforehand, the comparison both the system results and the gold standard have been done. 62 sentences found the correct head and relation in each word. The number of words found to be wrong is not more than 3 words in one sentence. Evaluation scores produced are not exorbitant due to the complicated tagset used and lacking test sentences.
Pengembangan Modul Pembelajaran Multimedia untuk Meningkatkan Minat dan Pemahaman Konsep Mahasiswa Prodi Pendidikan Informatika Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
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The purpose of this research is to develop and produce product in the form of multimedia instructional subjects for students on informatics education course and to know the effectiveness of modules developed based on responses of student interest to learning and learning outcomes. The method used in this research is Research and Development. Based on data from media and product expert validation, it can be seen that the product in the form of multimedia learning module for students can be categorized as "good" (37.38 <X ≤ 46.14) with total score 45 and in terms of display can be categorized "good" (51 <x ≤ 63) with a total score of 56. Result of student interest analysis to learning module got result that 35 person from 45 stated that more interest to learn by using module with percentage equal to 77,8%, this proves that student interest in studying material by using good module. The results obtained for the learning outcomes, the results obtained that the value before the given module 78.7 and the value after the given module 87.6 this result shows that the value of learning results after the module is given higher than with the before given the module.
Komparasi Model Pembelajaran Teaching Factory dengan Project Based Learning Terhadap Keaktifan dan Hasil Belajar Oktafia, Novi Arnita; Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
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This study aimed to determine the comparison of Teaching Factory (TEFA) learning models with Project Based Learning (PjBL) on the active and learning outcomes of class XI Multimedia students in 2D and 3D Animation learning at Vocational High School of Janapria in 2019/2020 Academic Year. This type of research is quantitative with the Quasi Experimental method. The population of this study was all 60 students of class XI Multimedia 1 Janapria Vocational High School, with samples using cluster sampling techniques. Class XI Multimedia-A as an experimental class I with 30 students while class XI Multimedia-B as an experimental class II with a total of 30 students. The research design used was Nonequivalent Control Group Design. Data collection used observation and tests. Data analysis used Paired Sample T Test. The results showed that 1) there was no difference in student learning activeness using the TEFA learning model with PjBL (with a significance value ρ> 0,05),  2) there was no difference in student learning outcomes using the TEFA learning model with PjBL (with a significance value ρ> 0,05). Therefore, there is no difference in the activeness and learning outcomes of students using the TEFA learning model with PjBL in students class XI Multimedia of 2D and 3D Animation learning at Vocational High School of  1 Janapria 2019/2020 Academic Year.
Sistem Pakar Untuk Diagnosa Penyakit Ayam Pedaging Kusrini, Wiwik; Fathurrahmani, Fathurrahmani; Sayyidati, Rabini
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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Tanah Laut Regency is the largest producer of broilers in South Kalimantan. However, public knowledge about symptoms and diseases in chickens is still lacking, so this is a problem that must be resolved because it can cause losses. Therefore, this research was conducted with the aim of overcoming this problem, namely by building an expert system application that can be used by the public and extension workers to diagnose chicken disease. The method used to build this system is a waterfall with the forward chaining technique as a forward-looking solution, meaning that inference is done by looking for input data in the form of symptom data in the form of chicken disease. The system built is equipped with features that display disease treatment and prevention solutions based on the symptoms that have been entered, so that disease-stricken chickens can be handled appropriately and quickly according to their disease. Based on blackbox testing carried out by involving potential users, the results obtained that all functionality can work as expected. Accuracy testing is also done by comparing manual calculations with an accuracy value of 95%. This is influenced by the weighting of the symptom value which affects the decrease in the value of the symptom result when compared to ideal conditions. In conclusion, the implications of using this system can make it easier for the community and instructor to diagnose chicken disease.
Efektivitas Model Pembelajaran Tutor Sebaya Berbantuan CD Interaktif Terhadap Hasil Belajar Instalasi Sistem Operasi Lestary, Suci; Ismatullah, Kholida; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika
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This study aims to determine the effectiveness of peer tutoring learning models assisted by interactive CD on the learning outcomes of students of SMKN 3 Selong. The population in this study were all students of class X TKJ SMKN 3 Selong 2018/2019 academic year. The sample collecting technique in this study used saturated samples, where the samples in this study is the class X TKJ-1 as the experimental class with the number of students 30 and class X TKJ-2 as the control class with a total of 31 students, the two classes treated different,the experimental class uses peer tutoring learning models and the control class uses conventional learning models (lectures). The technique used to collect data is a tests that server to measure student learning outcomes. The data analysis technique used is the independent sample test t-tes with the help of SPSS. The results of this study indicate that the peer tutoring learning model is effective against the learning outcomes of open source operating system instalations in Selong 3 vocational school (significant with ρ value < 0,05), from the results of this hypothesis calculation sig ρ < 0,05, which is 0,000 < 0,05.
Perancangan Media Pembelajaran Berbasis Video Tutorial Mendesain Jaringan Lokal/LAN Kelas X TKJ Mapicayanti, Deviana; Jamaludin, Jamaludin; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
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The purpose of this study was to find out: (1) The Results of Designing Learning Media Based on Video Tutorials on Material Designing Local / LAN Networks For Class X Students of TKJ at 1 Sakra Vocational High School, (2) the level of feasibility of the developed learning media. This study is Research and Development research with ADDIE development model, namely (1) Analysys, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The assessment instrument for video tutorial-based learning media was in the form of a 5-scale questionnaire. The sources of the research data were 2 media experts, 2 material experts, and 33 students majoring in TKJ. The results of this study are the Design of Learning Media Based on Tutorial Videos on Material Designing Local / LAN Networks in Class X TKJ students at 1 Sakra Vocational High School, with a display in the form of intro, menu page, profile page, KI / KD page, 2 pages submenu material namely theory and videos, subject matter pages, learning goal pages, and quiz pages. Media Expert feasibility test results viewed from 2 aspects are categorized as Very Eligible (87%). And the test results from Material Experts fall into the category of Very Eligible (95%). Based on the response of media usage by 33 students of class X majoring in TKJ, it was categorized as Very Eligible (83%)
Perancangan Chatbot di Universitas Proklamasi 45 Hakim, Lukman; Gustina, Sapriani; Putri, Shela Fadila; Faudiah, Sri Ulfa
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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Customer Support is a person who serves prospective student questions appropriately and quickly. However, the conventional Customer Support requires high operating costs and has limited working hours. Moreover, in busy times, sometimes Customer Support is slow in responding to questions. In this study, a Chatbot system will be built to answer basic questions from prospective students, so it can improve the efficiency and effectiveness of Customer Support work at the Proklamasi 45 University. The more complex questions will still be directed to conventional Customer Support by the system. The Chatbot system in this study was built using the waterfall method, which consists of the requirements specification, design, implementation, testing, and implementation stages. The intent recognition will be performed using the StarSpace algorithm and Count Vectorizer by the Chatbot System. The frequency of occurrence of words in a sentence will be a reference to determine the purpose of a sentence. Testing is performed by Black box method by sending questions and evaluating the responses given by the system. The test results show that the Chatbot can provide answers with an accuracy of 97.75%. So it can be concluded that the Chatbot system can substitute the role of Customer Support. Accuracy can be improved by adding more data variations to the training data

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