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PENINGKATAN KREATIVITAS DAN KOLABORASI MAHASISWA MELALUI PEMBELAJARAN BERBASIS PROYEK PADA MATA KULIAH PEMROGRAMAN DI POLITEKNIK NEGERI PONTIANAK Sabirin, Febrianto
Jurnal Pendidikan Informatika dan Sains Vol 5, No 2 (2016): Jurnal Pendidikan Informatika dan Sains
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (187.194 KB) | DOI: 10.31571/saintek.v5i2.345

Abstract

Penelitian ini bertujuan untuk meningkatkan: (1) kreativitas; dan (2) kolaborasi mahasiswa pada mata kuliah Pemrograman melalui pembelajaran berbasis proyek di Program Studi Teknik Informatika, Politeknik Negeri Pontianak. Penelitian ini merupakan penelitian tindakan kelas dengan menggunakan model Kemmis dan McTaggart yang terdiri dari: (1) perencanaan; (2) pelaksanaan; (3) pengamatan; dan (4) refleksi. Teknik pengumpulan data menggunakan teknik observasi dan pengukuran. Teknik analisa data menggunakan pendekatan kualitatif yang terdiri dari: (1) pengumpulan data; (2) reduksi data; (3) penyajian data; dan (5) penarikan kesimpulan. Hasil penelitian pada siklus pertama menunjukkan 68,00% mahasiswa memiliki tingkat kreativitas dan kolaborasi pada kategori tinggi atau sangat tinggi. Pelaksanaan siklus kedua menunjukkan 77,78% mahasiswa memiliki tingkat kreativitas dengan kategori tinggi atau sangat tinggi dan 85,19% mahasiswa memiliki tingkat kolaborasi dengan kategori tinggi atau sangat tinggi. Pelaksanaan siklus ketiga menunjukkan 91,67% mahasiswa memiliki tingkat kreativitas dan kolaborasi pada kategori tinggi atau sangat tinggi. Kata Kunci: kreativitas, kolaborasi, pembelajaran  berbasis proyek.
Analisis Perancangan Sistem Informasi Administrasi Program Studi Pendidikan Teknologi Informasi dan Komunikasi Sulistiyarini, Dewi; Sabirin, Febrianto
Jurnal Penelitian dan Pengembangan Sains dan Humaniora Vol 2, No 1 (2018): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (682.657 KB) | DOI: 10.23887/jppsh.v2i1.14006

Abstract

This study aims to determine the description of needs, data flow design, database design, and design of information systems administration interfaces PSTIK study program. The research used descriptive method with research form that is survey research. Research subjects are staff, leadership of study program and 60 students of study program. Data analysis technique is to describe the data collected. The results show that the administrative information system consists of seminars and theses, lecturer journals, incoming and outgoing letters, and reports that are tailored to functional requirements, interface needs, and performance needs. The flow of information system data consists of two entities ie students and staff. Students have 6 inflows and outflows, while staff has 10 inflows and outflows. The information system database consists of 16 entities with 8 interrelated relations. The information system interface is divided into two pages. The student page consists of 6 pages, while the staff page consists of three pages.
PERBANDINGAN BLENDED LEARNING DAN FACE-TO-FACE LEARNING TERHADAP KEMAMPUAN KOMUNIKASI MAHASISWA PADA PROYEK DESAIN WEBSITE Sabirin, Febrianto; Sulistiyarini, Dewi
Edukasi: Jurnal Pendidikan Vol 18, No 1 (2020): Edukasi: Jurnal Pendidikan
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.619 KB) | DOI: 10.31571/edukasi.v18i1.1630

Abstract

AbstrakPenelitian bertujuan untuk mengetahui perbedaan kemampuan komunikasi mahasiswa setelah melaksanakan proyek pembuatan desain website menggunakan model pembelajaran Blended Learning (BL) dan pembelajaran tatap muka/face-to-face (F2F). Metode penelitian yang digunakan adalah metode eksperimen dengan bentuk penelitian adalah kuasi eksperimen. Populasi penelitian berjumlah 696 mahasiswa dan sampel penelitian berjumlah 63 mahasiswa yang diambil menggunakan teknik purposive sampling. Sampel penelitian dibagi menjadi dua kelas, yaitu kelas yang melaksanakan BL dan kelas yang melaksanakan pembelajaran F2F. Alat pengumpul data dalam penelitian ini berupa portofolio dan lembar observasi. Teknik analisis data menggunakan analisis deskriptif dan analisis multivariat. Hasil analisis menunjukkan bahwa kemampuan komunikasi mahasiswa berada dalam kategori baik dan terdapat perbedaan kemampuan komunikasi pada proyek desain website antara kelompok yang melaksanakan BL dan F2F. AbstractThe research aimed to determine differences in student communication skills after implementing a website design project using Blended Learning (BL) learning model and face-to-face learning (F2F). The research method used an experimental method with the form of research was quasi-experimental. The study population numbered 696 students and the study sample numbered 63 students taken using purposive sampling techniques. The research sample divided into two classes, namely classes that carry out BL and classes that carry out F2F learning. Data collection tools were in the form of portfolios and observation sheets. Data analysis techniques using descriptive analysis and multivariate analysis. The analysis showed that the communication skills of students are in good category and there are differences in communication skills in website design projects between groups implementing BL and F2F.
Pengembangan Sistem Informasi Administrasi Program Studi Sulistiyarini, Dewi; Sabirin, Febrianto; Permana, Ryan
Jurnal Pendidikan Informatika dan Sains Vol 8, No 2 (2019): Jurnal Pendidikan Informatika dan Sains
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/saintek.v8i2.1229

Abstract

Penelitian ini berjudul Pengembangan Sistem Informasi Administrasi Program Studi (SIAP) Pendidikan Teknologi Informasi dan Komputer. Penelitian ini bertujuan untuk mengetahui: (1) gambaran proses pengembangan Sistem Informasi Administrasi Program Studi (SIAP) P.TIK IKIP-PGRI Pontianak; dan (2) kelayakan Sistem Informasi Administrasi Program Studi (SIAP) P.TIK IKIP-PGRI Pontianak. Penelitian ini merupakan penelitian penelitian dan pengembangan (research and development) dengan model pengembangan Analysis, Design, Development, Impelementation, dan Evaluate. Uji coba produk dilakukan dengan dua tahapan yaitu validasi ahli (expert judgment) dan uji alpha. Validasi ahli dilakukan oleh dua orang ahli dan uji alpha diberikan ke enam subyek penelitian. Instrumen penelitian menggunakan dokumentasi dan angket. Teknik analisis data untuk validasi ahli dan uji alpha menggunakan statistik deskriptif. Hasil penelitian ini dapat disimpulkan bahwa: (1) sistem informasi administrasi terdiri halaman home, login, registrasi, surat masuk, surat keluar, data dosen, jurnal mengajar, dan admin yang dapat digunakan oleh staf, dosen, pengguna umum; dan (2) kelayakan sistem informasi menurut ahli media tergolong baik dengan skor 4,434 dari skala 5,00 dan skor uji coba alpha tergolong baik dengan skor 4,444 dari skala 5,00.
Pengembangan Sistem Informasi Seminar dan Skripsi Mahasiswa Sabirin, Febrianto; Sulistiyarini, Dewi; Zulkarnain, Zulkarnain
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Thesis is the final stage in the lecture process, but there is not yet an adequate system to record the implementation of the thesis at IKIP PGRI Pontianak. This study aims to develop, test the feasibility, and see the user's response from the Seminar and Thesis Information System. The development model used in the development of Seminar, and Thesis Information Systems is ADDIE with research instruments in the form of interviews and questionnaires. Data analysis techniques use descriptive statistics to define the process of system development, system feasibility, and user response to the system. Seminar and Thesis Information System were developed using HTML, PHP, MySQL and the Bootstrap framework. Users of Seminar and Thesis Information Systems consist of five actors, namely general users, students, examination staff, scheduling staff, and admins. The test results from Information system experts and response from users indicate that Seminar and Thesis Information Systems are in the very good category so that the information system that has been developed can be applied to record the thesis in a real situation in IKIP PGRI Pontianak.
Evaluasi Sistem Informasi Administrasi Terhadap Kualitas Pelayanan dan Kinerja Program Studi Sabirin, Febrianto; Sulistiyarini, Dewi
Educatio Vol 15, No 2 (2020)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The administrative information system is a website-based information system that is used to assist the administrative activities of the Computer and Information Technology Education Program (P.TIK) of the IKIP PGRI Pontianak. The purpose of this study was to determine the service quality and performance of the P.TIK study program after implementing the study program administration information system. The method used in this research is a survey method with a descriptive evaluative research approach. The research sample consisted of 185 students of P.TIK IKIP PGRI Pontianak using purposive sampling technique by selecting students who had used the study program administration information system. The data collection tool used was a closed questionnaire with data analysis techniques using descriptive statistics. The results showed that the service quality and performance of the study program after using the administrative information system were in the very good category
21st Century Literacy Skill of Information Technology and Computer Education Students Sulistiyarini, Dewi; Sabirin, Febrianto
JPI (Jurnal Pendidikan Indonesia) Vol 9, No 4 (2020)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (212.752 KB) | DOI: 10.23887/jpi-undiksha.v9i4.24432

Abstract

This study aims to determine student perceptions related to technology and media literacy in the Information Technology and Computer Education (ITC Education) Program and to compare technology and media literacy based on the students’ level and gender. The method used in this research is a survey method with data collection tools in the form of questionnaires and analysis using descriptive and comparative analysis. The population of this study were all 696 students of Information Technology and Computer Education and the sample of this study was 236 taken using the Proportionate Stratified Random Sampling technique. The results showed that the technology and media literacy of ITC Education students belong to the quite good category. In this research, it is known that there are significant differences in technology and media literacy based on gender, while based on the level of students there are significant differences in media literacy but there is no difference in technology literacy.
Pengembangan Sistem Informasi Seminar dan Skripsi Mahasiswa Febrianto Sabirin; Dewi Sulistiyarini; Zulkarnain Zulkarnain
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v4i1.2048

Abstract

Thesis is the final stage in the lecture process, but there is not yet an adequate system to record the implementation of the thesis at IKIP PGRI Pontianak. This study aims to develop, test the feasibility, and see the user's response from the Seminar and Thesis Information System. The development model used in the development of Seminar, and Thesis Information Systems is ADDIE with research instruments in the form of interviews and questionnaires. Data analysis techniques use descriptive statistics to define the process of system development, system feasibility, and user response to the system. Seminar and Thesis Information System were developed using HTML, PHP, MySQL and the Bootstrap framework. Users of Seminar and Thesis Information Systems consist of five actors, namely general users, students, examination staff, scheduling staff, and admins. The test results from Information system experts and response from users indicate that Seminar and Thesis Information Systems are in the very good category so that the information system that has been developed can be applied to record the thesis in a real situation in IKIP PGRI Pontianak.
Perbandingan Blended Learning dan Face-To-Face Learning terhadap Kemampuan Komunikasi Mahasiswa pada Proyek Desain Website Febrianto Sabirin; Dewi Sulistiyarini
Edukasi: Jurnal Pendidikan Vol 18, No 1 (2020): Edukasi: Jurnal Pendidikan
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/edukasi.v18i1.1630

Abstract

AbstrakPenelitian bertujuan untuk mengetahui perbedaan kemampuan komunikasi mahasiswa setelah melaksanakan proyek pembuatan desain website menggunakan model pembelajaran Blended Learning (BL) dan pembelajaran tatap muka/face-to-face (F2F). Metode penelitian yang digunakan adalah metode eksperimen dengan bentuk penelitian adalah kuasi eksperimen. Populasi penelitian berjumlah 696 mahasiswa dan sampel penelitian berjumlah 63 mahasiswa yang diambil menggunakan teknik purposive sampling. Sampel penelitian dibagi menjadi dua kelas, yaitu kelas yang melaksanakan BL dan kelas yang melaksanakan pembelajaran F2F. Alat pengumpul data dalam penelitian ini berupa portofolio dan lembar observasi. Teknik analisis data menggunakan analisis deskriptif dan analisis multivariat. Hasil analisis menunjukkan bahwa kemampuan komunikasi mahasiswa berada dalam kategori baik dan terdapat perbedaan kemampuan komunikasi pada proyek desain website antara kelompok yang melaksanakan BL dan F2F. AbstractThe research aimed to determine differences in student communication skills after implementing a website design project using Blended Learning (BL) learning model and face-to-face learning (F2F). The research method used an experimental method with the form of research was quasi-experimental. The study population numbered 696 students and the study sample numbered 63 students taken using purposive sampling techniques. The research sample divided into two classes, namely classes that carry out BL and classes that carry out F2F learning. Data collection tools were in the form of portfolios and observation sheets. Data analysis techniques using descriptive analysis and multivariate analysis. The analysis showed that the communication skills of students are in good category and there are differences in communication skills in website design projects between groups implementing BL and F2F.
PENINGKATAN KREATIVITAS DAN KOLABORASI MAHASISWA MELALUI PEMBELAJARAN BERBASIS PROYEK PADA MATA KULIAH PEMROGRAMAN DI POLITEKNIK NEGERI PONTIANAK Febrianto Sabirin
Jurnal Pendidikan Informatika dan Sains Vol 5, No 2 (2016): Jurnal Pendidikan Informatika dan Sains
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/saintek.v5i2.345

Abstract

Penelitian ini bertujuan untuk meningkatkan: (1) kreativitas; dan (2) kolaborasi mahasiswa pada mata kuliah Pemrograman melalui pembelajaran berbasis proyek di Program Studi Teknik Informatika, Politeknik Negeri Pontianak. Penelitian ini merupakan penelitian tindakan kelas dengan menggunakan model Kemmis dan McTaggart yang terdiri dari: (1) perencanaan; (2) pelaksanaan; (3) pengamatan; dan (4) refleksi. Teknik pengumpulan data menggunakan teknik observasi dan pengukuran. Teknik analisa data menggunakan pendekatan kualitatif yang terdiri dari: (1) pengumpulan data; (2) reduksi data; (3) penyajian data; dan (5) penarikan kesimpulan. Hasil penelitian pada siklus pertama menunjukkan 68,00% mahasiswa memiliki tingkat kreativitas dan kolaborasi pada kategori tinggi atau sangat tinggi. Pelaksanaan siklus kedua menunjukkan 77,78% mahasiswa memiliki tingkat kreativitas dengan kategori tinggi atau sangat tinggi dan 85,19% mahasiswa memiliki tingkat kolaborasi dengan kategori tinggi atau sangat tinggi. Pelaksanaan siklus ketiga menunjukkan 91,67% mahasiswa memiliki tingkat kreativitas dan kolaborasi pada kategori tinggi atau sangat tinggi. Kata Kunci: kreativitas, kolaborasi, pembelajaran  berbasis proyek.