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Muhammad Zamroni Uska
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INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 434 Documents
Penerapan Model Pembelajaran Kooperatif Tipe Rotating Trio Exchange Berbantu Multimedia Interaktif terhadap Hasil Belajar Hasanah, Mariawati; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

The purpose of this study was to implement a rotating cooperative learning model of interactive multimedia trio assisted in improving the learning outcomes of class X students of Siti Technology Vocational High School in the 2017/2018 school year. This research method is quantitative and this type of research is pre-experimental with the pre-test and post-test design. The study population consisted of 21 students consisting of 20 students of class X SitiRaudah Technology Vocational School and 1 KKPI subject teacher. The sample consisted of 21 students. To determine the sample of saturated sample engineering research. The instrument for entering data is currently using a test. Data were analyzed using descriptive statistics. Statistical results of the comparison of interactive multimedia assisted rotating exchange type cooperative learning can improve learning outcomes in SitiRaudah Technology X grade X students, the highest with 47 pre-test and post-test 74 tests. Hypothesis test results using t-test samples are presented as smaller than t table with t count 0.00 and t table 0.05 the meaning of the hypothesis is accepted. Consider the process and results of this study, namely researchers who use cooperative learning in the interactive multimedia type rotating exchange trio that allows in correcting KKPI.
Optimasi Algoritma Naïve Bayes Classifier Untuk Mendeteksi Anomaly Dengan Univariate Fitur Selection Harianto, Harianto; Sunyoto, Andi; Sudarmawan, Sudarmawan
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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System and network security from interference from parties who do not have access to the system is the most important in a system. To realize a system, data or network that is safe at unauthorized users or other interference, a system is needed to detect it. Intrusion-Detection System (IDS) is a method that can be used to detect suspicious activity in a system or network. The classification algorithm in artificial intelligence can be applied to this problem. There are many classification algorithms that can be used, one of which is Naïve Bayes. This study aims to optimize Naïve Bayes using Univariate Selection on the UNSW-NB 15 data set. The features used only take 40 features that have the best relevance. Then the data set is divided into two test data and training data, namely 10%: 90%, 20%: 70%, 30%: 70%, 40%: 60% and 50%: 50%. From the experiments carried out, it was found that feature selection had quite an effect on the accuracy value obtained. The highest accuracy value is obtained when the data set is divided into 40%: 60% for both feature selection and non-feature selection. Naïve Bayes with unselected features obtained the highest accuracy value of 91.43%, while with feature selection 91.62%, using feature selection could increase the accuracy value by 0.19%.
Pengembangan Media Pembelajaran Berbasis Video Tutorial Interaktif Pada Mata Pelajaran Williyana, Baiq Ade Irma; Kholisho, Yosi Nur; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
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This research aims to: (1) developing video-based learning media is an interactive tutorial on subjects of engineering animation 2 dimensions with frame animation technique material class XI Multimedia at SMK Negeri 1 Kopang (2) know the feasibility of media interactive video tutorial-based learning. This type of research is a Research and Development (R&D) and the development of procedures: potential and problems, data collection, product design, design validation, product test design, revision, revision products, free trial usage. The software development model used the waterfall model. The feasibility study is judged by media experts, media content and users. Data collection instruments namely documentation and questionnaires. Data analysis the results of the test the feasibility of using the Likert scale. Results of research: (1) media video-based learning, interactive tutorials that were developed in the form of software packaged in the form of an .exe file and interactive CD. (2) a Media-based learning video tutorials worth used in the learning process, based on the results of the validation of media experts earn a percentage of 86.69%, expert of 82.81%, material and product testing of 75.93% and trial usage earn a percentage of 79.89%. Overall the media-based learning, interactive video tutorial earn a percentage of 76.66% eligibility category in the media "very decent".
Developing Set of Word Senses of Vocabulary in Al-Qur’an Aqila, Neca; Bijaksana, Mochammad Arif
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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Al-Qur’an has become the guideline for all Muslims in the world, which makes many Muslims are eager to understand its contents. Nevertheless, Al-Qur’an consist of many words that have more than one meaning, which represent certain difficulties while understanding the meaning itself. As example, the word أَزْوَاجًا has two equivalents as it might be translated either "jodoh" (“mate”) in Surah An-Nahl (16: 72: 6) and "golongan-golongan" (“groups”) in Surah Al-Hijr (15: 88: 8). This case is known as a word sense, a word that has more than one meaning. This research aims to construct the word sense as a set of vocabulary, in order to simplify the vocabulary meaning in Al-Qur’an itself. The data set used in this research is nouns from Al-Qur’an which have been translated into Bahasa. In order to construct the set of word sense, this research grouped the words using Hierarchical Clustering method. The total set of the word senses found is 34 nouns, which contains diverse translation. The F measure from evaluation of this research resulted in an accuracy of 65.85%. The result was obtained based on the conformity between the results of the word senses set by the system and by the linguists. The outcome of this research is, accuracy is low, due to the type and the number data used is limited.
Pemanfaatan TIK Sebagai Media Pembelajaran dan Sumber Belajar oleh Guru TIK Lestari, Isnania; Pratama, Meko Hendwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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Information and computer technology (ICT) is currently being used in all fields, including education. One of the uses of ICT in the field of education is for learning media and learning resources that can be used by teachers. This study aims to determine the extent to which the competence or ability of teachers, especially in ICT subjects, in utilizing ICT both as a medium of learning and a learning resource. The use of ICT is carried out to make it easier for teachers to implement the learning process. The research method used is descriptive with a survey form. The data collection tools used were questionnaires and interviews. The data analysis technique used is quantitative-descriptive to process questionnaire data and qualitative-descriptive to process interview data. Based on the data obtained, the use of ICT as a Learning Media and Learning Resources by Equivalent High School teachers in East Bunguran District, Natuna Regency is at a percentage above 80% with a high category. This shows that the teacher's ability to use ICT is very good. The learning media is majority often used are presentation processing applications and projectors. Meanwhile, the most widely used learning resource is the Internet.
Analisis Usability Website Universitas Hamzanwadi terhadap Kepuasan Pengguna dengan Menggunakan User Satisfaction Model Amri, Zaenul; Uska, Muhammad Zamroni; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
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The purpose of this study is to find out: (1) the level usability of the hamzanwadi university website for user satisfaction by using the user satisfaction model, (2) model produced by Green and Pearson 2010 with 9 variables measurement including: design credibility, content, interactivity, navigability, responsiveness, download delay, perceived usefulness, perceived ease of use, user satisfaction. This type of research is quantitative by using survey method. The population of this study is all students of Faculty of Teacher Training and Education (FKIP) Hamzanwadi University with the numbers of 3724 students and the numbers of samples in this study were 361 students using cluster sampling technique. Data collection techniques in this study using a questionnaire with likert scale. The technique used to analyze the data is descriptive statistics. The result of this study shows that (1) from 9 variable measurement of usability of website of Hamzanwadi University only 4 variables that stated good and able to fulfill user satisfaction there are, design credibility variable, content, and perceived ease of use with mean value = 11, and interactivity with value mean = 7, (2)  5 other variables are enough and have not able to meet user satisfaction there are, variable navigationability, responsiveness, download delay, perceived usefulness, and user satisfaction with mean value = 10. So it can be concluded that the overall usability of the website of Hamzanwadi University has not can meet user satisfaction.
Evaluasi Penerimaan Modul Kepegawaian SIESTA Menggunakan Model Utaut2 Supriyanto, Shafira Rahmi; Rolliawati, Dwi; Yalina, Nita
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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The successful application of information technology largely depends on the level of acceptance of each user. Therefore, accurate interpretation and estimation are needed so that user acceptance can be increased. This also happened to SIESTA, which until now has never been examined the acceptance of the system. The purpose of this study is to be able to understand aspects that have an influence on the acceptance of the modul Kepegawaian SIESTA with the UTAUT2 model up to the RSUD Dr. Soetomo Surabaya can utilize the results of research in implementing other SIESTA modules. The sampling technique was determined by the disproportionate stratified random sampling technique and the sample size used was 359. The analysis of the data and the results of the SEM-PLS hypothesis test prove that behavioral intention is significantly influenced by social influence and price value aspects. While aspects of facilitating conditions and habits have a significant impact on aspects of use behavior. There are no aspects of moderator age, gender, and experience that meet significant criteria. Then it can be seen that age, gender, and years of service do not strengthen the influence of core aspects on the acceptance of the modul Kepegawaian SIESTA
Efektivitas E-Portofolio Berbantuan Edmodo Terhadap Keaktifan Belajar dan Kreativitas Mahasiswa Pada Matakuliah Desain Grafis Nurbani, Nurbani; Permana, Ryan
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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Using paper-based portfolios (PBP) that have been implemented in the Graphic-Design course, it was known that students' activeness and creativity were low yet. It can be seen from the results of the design or student worked were still very simple. The purpose of this study is to determine the effectiveness of E-portfolios assisted by Edmodo on student activities and creativity. The method used in this research is an experiment, and the form of research is a quasi-experiment (quasi-experimental). The population in this study was four classes. The sample in this study consisted of two classes, namely class A (control class) with a total of 28 students and class D (experimental class) with a total of 26 students for the 2019/2020 school year. The sampling technique used is Purposive Sampling. The experimental design used was Post-test Only Control Group Design. The data analysis technique used is the independent sample t-test. Our findings show that the experimental class has better activeness and creativity with Edmodo then the control class with paper-based portfolios. There are differences in learning activeness and creativity of students who utilize e-portfolios thought Edmodo and active learning of students who use PBP in Graphic-Design courses.
Pengembangan Multimedia Interaktif Pada Mata Pelajaran Jaringan Dasar Ikbal, Ahmad; Fatoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
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This study aims to develop interactive multimedia based on the talking stick learning model approach on the basic network subject for student of tenth grade at Vocational School High NW Kumbung and to find out the feasibility of interactive multimedia based on the assessment of material expert, media expert, and student opinion.This study wasstudy or development (S& D) study adapted from the waterfal development model. There are  5 stages, namely: Communication Phase, Planning Phase, Modeling Phase, Construction Phase, Deployment Phase. The validation was carried out by material expert, media expert. The developed media was tested on 25 students of tenth grade at Vocational High School NW Kumbung.Based on the study that had been done, the result can be obtained from, (1) The validation result conducted by the validator team was media expert validation with an average score of 72% with good category and material expert with an average score of 86,841 with very good category, ( 2) The result of student responses to interactive multimedia material was very feasible with an overall percentage of 83.2%. So, it can be concluded in this study,  the development of interactive multimedia using the waterfall model was said to be feasible to use for basic network learning.
Analisis Teknologi Smartphone dalam Mendukung Kegiatan Akademis di Universitas Hamzanwadi Menggunakan Technology Acceptance Model Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
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The use of smartphones has been widely used by the public, especially among students. The less effective use of smartphones in supporting academic activities on campus, it is necessary to analyze the acceptance of smartphone users using the Technology Acceptance Model (TAM). The purpose of this study is to: 1) find out the effect of perceived usefulness and perceived ease of use on attitude toward using, 2) find out the effect of perceived usefulness, perceived ease of use, and attitude toward using against actual technology use. The type of this study is a quantitative analysis with a survey method conducted at Hamzanwadi niversity with a population of 3,549 people and a total sample of 97 people using cluster sampling as a method used for sampling. The data collection is a questionnaire with a Likert scale. The data analysis used descriptive analysis and SEM. The results of this study show that there is a perceived usefulness influencethe influence of perceived usefulness and perceived ease of use on attitude toward using (ρ<0.05), and the effect of perceived usefulness, perceived ease of use, and attitude toward using on actual technology use (ρ< 0.05) in using smartphone technology as a media supporting academic activities.

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