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INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 434 Documents
Pengaruh Model Pembelajaran Group Investigasi Berbantuan Media Flashcard Terhadap Minat Dan Hasil Belajar Febriyanti, Dinda Fitri; Ismatulloh, Kholida
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

This study aims to determinan the influence of the learning model group investigation combined with flashcard  media on student interest and learning outcomes in the subject of multimedia x graphic class design in SMK Negeri 1 praya. This type of research is quantitative whit Pre-Experimental Design methos. The population of this study was all students of class x multimedia SMK  Negeri 1 Praya totaling 30 student, with samples using the saturation sampling technique (sensus). Multimedia class x as an ekperimental class with 30 a total dtudents. Research design used of One-Group Pretest Posttest. Data collection userd questionnaires and learning tests. Data analysis techniques using Paired Sample T Test. The results showed that 1) there was an influence  of the learning group investigation model combined with the flashcard media on students interest in learning (with a significance value of p < 0,05) (0,000<0,05). 2) there was an influence  of the learning group investigation model combined with the flashcard  media on students in learning outcomes (with a significance value of p < 0,05) (0,000<0,05). Thus it was concluded that there was an influence of the cooperative learning type group investigation model combined with the flashcard learning media students interest and student learning outcomes in the basic subjects of graphic x grade multimedia design at SMK Negeri 1 Praya shcool year 2019/2020.
Pengembangan Software Fisika Berbasis Android sebagai Media Belajar pada Materi Asas Black Ismatullah, Kholida; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

               This study aims to determine the influence in the Development of Android-Based Physics Software as a Learning Media in Black Basic Material Against the Achievement of Learning for Middle School Students in Selong District. The research method was used R & D by Sugiyono (2010). The research results used were 4 schools in Selong, there were SMPN 4 Selong, SMPN 1 Selong, SMP Lab. Hamzanwadi, and SMP Rekat Lauq, with a total sample of 175 people. Data collection techniques using questionnaires with Likert scale and data analysis techniques using feasibility tests. The results of this study indicate that android-based physics learning media are feasible to use with a percentage of 81.11%. Data analysis techniques to measure percentages using the calculation of the class average obtained from the pre test before being treated with the average post test after being given treatment, from the results seen an increase in student achievement in the four schools used as research samples. It is seen that the use of android-based learning media in physics lessons has an effect on improving students' physics learning achievements in Selong Junior Hight School.
Rancang Bangun Sistem Informasi Perpustakaan Sekolah Berbasis Web Guna Meningkatkan Efektivitas Layanan Pustakawan Anggoro, Dani; Hidayat, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

The library is a facility that serves as a support for student and teacher learning activities. The Library's collection is a textbook that is made a reference to the learning process. In managing data and information, the Library of SMP Negeri 28 Tangerang uses conventional way. This makes the librarian difficult to process data and to display effective information. The purpose of this research makes designing a Web-based library information system to help librarians solve problems in school libraries. Observations, interviews and literature studies are methods used to collect data (need analysis). Meanwhile, prototypes were used to build the school library information System. The result of designing the school library information system is tested using black box testing. The results of this system activity's data, designed the school library information System and the results of information system evaluation. Activity Data in the show in system analysis is running. Design builds an information system is displayed with business process, UML diagram and screen view of a web-based information system. The results of the evaluation indicate that the school library information system can perform fast browsing of data and the information shown in the form of reports is accurate.
Sistem Informasi Akademik STKIP Hamzanwadi Selong Menggunakan Technology Acceptance Model Jamaludin, Jamaludin; Rizal, Muhammad Khairu
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

Academic Information System (SIAKAD) is one part that is very important for universities today. This can facilitate the access of a student in interacting with the campus. In addition, SIAKAD will also improve the competitiveness of these universities and will directly improve the institution's business processes. To optimize the academic information system, research must be conducted by evaluating the use of the system from the SIAKAD. This study is intended to evaluate the use of SIAKAD in STKIP Hamzanwadi Selong by using the Technology Acceptance Model (TAM) and to process the survey data using Partial Least Square software to measure user perceptions of SIAKAD whether it works according to its function. The data obtained is primary data using a questionnaire to students using SIAKAD which consists of several departments. The variables used are Perceived Ease of Use, Perceived Usefulness, Attitude towards Using Technology, Behavioral Intention to Use and Actual Technology Use. The results of this study indicate that SIAKAD SIAM has benefits and is easy to use by students as users, and all technology features in the SIAKAD application have benefits with the receipt of the Actual Technology Use Variable.
Flipped Classroom-Computer Based Instruction untuk Pembelajaran Pada Revolusi Industri 4.0: Rancang Bangun dan Analisis Kebutuhan Sakti, Rizki Hardian; Sukardi, Sukardi; Giatman, Muhammad; Nazar, Ernawati; Wakhinuddin, Wakhinuddin; Waskito, Waskito
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

Technology has reached a level where today is a time for genuine educational reform that increases the achievement of student content by teaching lessons relevant to the industrial revolution 4.0. In the era of the industrial revolution 4.0, the challenges faced by education involved the cultivation of new technologies, because students were raised on new technologies so that they were impatient if they only filled out worksheets and listened to lectures, so that interesting media such as the Computer Based Instruction-Flipped Classroom were needed. The purpose of this study is to determine the needs analysis and design of the Computer Based Instruction-Flipped Classroom. The method used in this study is the SDLC (System Development Life Cycle) waterfall. The results of this study explain that the age of vocational students is in the range of 15 years to 18 years where vocational students are entering the stages of adolescent development. Characteristics of students at that age have a tendency to like contrasting colors, but not striking. Combining the components of color, music, and student creativity in learning with fun, it takes interesting media such as Computer Based Instruction-Flipped Classroom, as well as the design of Computer Based Instruction-Flipped Classroom using flowcharts, Unified Modeling Language (UML), which consists of designs use cases and sequence diagrams.
Klasifikasi Penyakit Diabetes Menggunakan Metode CFS Dan ROS dengan Algoritma J48 Berbasis Adaboost Dian Pramadhana
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i1.3336

Abstract

Diabetes was a disease that occurs due to high blood-glucose levels. Researchers tried to prevent complications from developing by using data mining techniques. One of the techniques used in data mining was classification. The purpose of this study improves the accuracy of the classification of diabetes for a better and optimal result. The method in this study is Correlation Feature Selection (CFS) as attribute selection, Random Over Sampling to handle unbalanced data and AdaBoost to improve the performance of the J48 algorithm so the result obtained best. Based on the result of this study, showed that Correlation Feature Selection for attribute selection and Random Over Sampling to handle imbalance's class with the Adaboost-based J48 algorithm proved can increase the results of the diabetes classification with an accuracy of 92.3%. For the further research recommended to apply other methods so that the accuracy results obtained are more optimal for comparison.
Komparasi Distance Measure Pada K-Medoids Clustering untuk Pengelompokkan Penyakit Ispa Mia Nuranti; Mia Nuur Aini; Ultach Enri
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i1.3359

Abstract

K-Medoids is an unsupervised algorithm that uses a distance measure to classify data. The distance measure is a method that can help an algorithm classify data based on the similarity of the variables. Several studies have shown that using the right distance measure can improve the performance of the algorithm in clustering. Euclidean and Chebyshev is two of some distance measures that can be used. In 2016, Karawang Health Office stated that 175.891 Karawang citizens were suffering from ISPA. This figure continued to increase in the following year until 2019. The total of Karawang citizens who suffering from ISPA reached 181.945 people. To assist the government in overcoming this problem, a clustering process will be carried out to group the areas where the ISPA is spreading in Karawang District. The area will be divided into three clusters, namely low, medium and high. Comparison of distance measures is carried out to find the best model based on the evaluation of the Davies Bouldin Index (DBI). The use of Euclidean-distance produces a DBI score of 0,088 meanwhile the use of Chebyshev distance resulted in a DBI score of 0,116. The performance of the K-Medoids algorithm with Euclidean-distance is considered to be better than Chebyshev distance because it produces a DBI score that is near to 0.
Desain Game Edukasi Ilmu Tajwid Bagi Anak Usia Dini menggunakan Pemodelan Finite State Automata Yanto Yanto; Dinar Ismunandar; Erni Erni; Santoso Setiawan; Muhammad Ifan Rifani Ihsan
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i1.3317

Abstract

This study discusses how Finite State Automata (FSA) can be used as a model to design a Tajweed Science game application as a business diagram. This study aims to facilitate early childhood in learning the science of recitation by grouping hijaiyah letters into grouping the science of recitation by using a touch of the hand. The type of automata theory used is a non-deterministic finite automata with epsilon transition (E) or better known as E-NFA. Each transition, input, state that exists from the NFA, is basically to show the characteristics or states that occur in a game application. The importance of this research, in addition to learning recitation from an early age, is to show that automata theory can be used to help design a system in making game applications. The results of this Tajweed Science game application design are a rough display because there will still be further development stages and can ensure that game applications can be built from E-NFA modeling.
Optimalisasi Umur Pemakaian AC Melalui Sistem Informasi Reminder Perawatan Aries Setiawan; Sasono Wibowo; Ida Farida
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i1.3378

Abstract

There is no periodic scheduling of Air Conditioner (AC) maintenance, which stems from the lack of recording on the maintenance card and maintenance book, resulting in a lot of AC damage that propagates from one component to component until finally the AC cannot function completely. A system is needed to provide information that will remind the time of maintenance as the first step in optimizing the life of the air conditioner. The purpose of this study is to build an information system of maintenance-reminder, so that the air conditioner used is maintained according to a predetermined schedule. The method used to build this system is a waterfall with five steps, namely: analysis, design, implementation, and testing. To Test the system that has been made, in this study using black box-testing by checking every part of each system. Our findings are to produce a standardized maintenance reminder system. The test results show that all components in the system are functioning properly, so it is easier for users to know which air conditioners need maintenance. With this system, it can maximize the maintenance function to optimize service life.
Pengaruh Algoritma ADASYN dan SMOTE terhadap Performa Support Vector Machine pada Ketidakseimbangan Dataset Airbnb Wahyu Hidayat; Mursyid Ardiansyah; Arief Setyanto
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i1.3125

Abstract

Traveling activities are increasingly being carried out by people in the world. Some tourist attractions are difficult to reach hotels because some tourist attractions are far from the city center, Airbnb is a platform that provides home or apartment-based rentals. In lodging offers, there are two types of hosts, namely non-super host and super host. The super-host badge is obtained if the innkeeper has a good reputation and meets the requirements. There are advantages to being a super host such as having more visibility, increased earning potential and exclusive rewards. Support Vector Machine (SVM) algorithm classification process by these criteria data. Data set is unbalanced. The super host population is smaller than the non-super host. Overcoming the imbalance, this over sampling technique is carried out using ADASYN and SMOTE. Research goal was to decide the performance of ADASYN and sampling technique, SVM algorithm.  Data analyse used over sampling which aims to handle unbalanced data sets, and confusion matrix used for testing Precision, Recall, and F1-SCORE, and Accuracy. Research shows that SMOTE SVM increases the accuracy rate by 1 percent from 80% to 81%, which is influenced by the increase in the True (minority) label test results and a decrease in the False label test results (majority), the SMOTE SVM is better than ADASYN SVM, and SVM without over sampling.

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