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Muhammad Zamroni Uska
Contact Email
zamroniuska@gamil.com
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Kab. lombok timur,
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INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 434 Documents
Penerapan Metode Pembelajaran Resitasi dalam Pembelajaran Matematika Dasar Ismatullah, Kholida
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is to describe: (1) Application of recitation methods on learning mathematics; (2) Positive impact of using recitation method on learning mathematics; (3) The disadvantages of recitation methods in mathematics learning. This research uses qualitative approach of descriptive type. Research location at Hamzanwadi University. The study was conducted in October until November 2017. Population in this research is student of study program of Informatics, while the sample is student of study program of Informatics which amounted to 39 people. The techniques of data collection used are observation, interview and document analysis. The results of this study show that: (1) The application of recitation method in mathematics learning starts from the phase of assignment, assignment and accountability of tasks that have been made; (2) Positive impact of recitation method on learning mathematics among others: improving student creativity, fostering student responsibilities, improving students' mathematical communication skills, and providing new experiences to students; (3) The disadvantages of recitation methods in learning mathematics include: the lack of student participation, the difficulty of controlling and supervising the tasks undertaken by students, different levels of student intelligence, and the limited carrying capacity or available facilities.
Media Pembelajaran Video Tutorial Interaktif Berbasis Adobe Flash Pada Mata Kuliah Pemrograman Dasar Irawan, Usman; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
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feasible to be applied as learning media for C ++ Basic Programming,and knowing the feasibility of interactive video tutorial learning media to be applied as basic programming learning media for the University Hamzanwadi Program Study Education Informatics. This research is a research and development. The development model used is the ADDIE development model. The type of data used is quantitative and data collection techniques using a questionnaire. The data analysis technique in this research is quantitative descriptive. The results showed that the results of interactive tutorial video learning media products stated that it was appropriate to be used according to material experts with a percentage of 85% while according to media experts it was declared very feasible with a percentage of 89% and the results of user responses were stated to be Very High with a percentage of 83%. Thus the interactive video tutorial learning media is very feasible to be used as a learning media.
Implementasi Multi Factor Evaluation Process Untuk Penentuan Lokasi TPA Di Kabupaten Lamandau Berbasis Web Aplication Hidayat, Rahmat; Irmayanti, Ade; Tommy, Muhammad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Determining the final waste disposal site is a complex problem for Lamandau Regency, which is a developing district, the more people there are every year, the more waste is produced. However, determining the location is still done subjectively without considering the influencing factors and is still manual. In problems like this, the decision support system can be used as a solution to help make decisions. This study aims to implement a decision support system in determining the final disposal site using the Multi-Factor Evaluation Process (MFEP) method which is applied in the form of a Web Application using a prototype model. In determining the final disposal site, there are 5 criteria to be assessed, namely: Cover Land with an initial weight of 0.2, Rain Intensity with an initial weight of 0.1, Nature Reserve with an initial weight of 0.2, Agriculture with an initial weight of 0.3 and Entrance roads with an initial weight of 0.2, and the number of alternatives consists of 5 locations. The findings show that the error rate of this system is below 5%. After testing all modules or system components, all of them were successful and feasible to be used as a tool in determining the final place of development.
Pengembangan Modul Pembelajaran Perakitan Komputer Berbasis Multimedia Interaktif Siddik, Bakrina; Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika
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This study aims to determine the feasibility of interactive multimedia-based computer assembly learning modules for class X in SMKN 1 Sikur , to test the effectiveness of interactive multimedia-based computer assembly learning modules in students class X at SMKN 1 Sikur, and knowing the response of students to the interactive multimedia-based computer assembly learning module for class X in SMKN 1 Sikur. This research is Research and Development research with ADDIE development model, namely; Analysys, Design, Development, Implementation, and Evaluation. The assessment instrument of interactive multimedia-based learning modules is in the form of a 5-scale questionnaire. The sources of research data were 2 media experts, 2 material experts, and 30 class X majoring in SMKN 1 Sikur. The results of the feasibility test of media experts from 2 aspects are categorized as very feasible with a total percentage of feasibility of 84.5%. And the results of the feasibility test from material experts from 3 aspects are categorized as very feasible with a total percentage of feasibility of 87%. Whereas based on the responses of students in class X towards the interactive multimedia-based learning module developed was feasible with a total percentage of 78%.
Pengembangan Media Pembelajaran CD Tutorial Interaktif Pada Mata Pelajaran Simulasi Digital Maisiswati, Baiq Hartina; Ismatulloh, Kholida; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
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The purpose of this study is (1) to determine the development of instructional CD learning media on digital simulation subjects in class X at 1 Sakra Vocational High School; (2) to find out the feasibility of media experts and material experts on learning CD tutorial media products; (3) to find out the students' response to the development of tutorial CD learning media on digital simulation subjects in class X at Sakra Vocational High School 1. This type of research uses R & D (Reseach and Development) development methods. The subjects of this study were class X TKJ as many as 20 students. Data collection in the form of interviews, questionnaires, and observations. Data analysis techniques use quantitative and qualitative data. The results showed that the learning media tutorial CD developed was very valid for use in the learning process. From the media expert validation for the media, the tutorial CD was declared to be very feasible because it had an average percentage of 92%, while the validation of material experts had an average percentage of 91%, and for students' responses it was said to be very good because it had an average percentage of 90%, so that it can be said that the Tutorial CD learning media is effectively used in the learning process at SMK 1 Sakra
Implementasi Sistem Pengaturan Suhu Ruang Server Menggunakan Sensor DHT11 dan Sensor PIR Berbasis Mikrokontroler Gunawan, Gunawan; Fatimah, Titin
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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Temperature setting system is a very important system in the server room. Server room that has a high temperature, and humidity will be influencing the performance of the network device that causes a network device broke easily. And then, if the light in server room is continuously lit, it will cause the increase of room's temperature and waste electricity that impact on intensify electricity bill. Therefore, it needs a system that can protect devices, which saved in the server room, also can manage the server room. For resolving those problems, developed a tool that aims to control the temperature and the light in server room automatically monitoring the temperature and humidity. This system development method uses a prototype method that starts with interviewing IT staff directly, make and repair the prototype and IT staff, test and trying the prototype. Testing was done by using black box method testing. The test result obtained that DHT11 sensor can detect the temperature and humidity, IR Transmitter can control the Air Conditioner (AC), Passive InfraRed sensor can detect the movement and NodeMCU microcontroller can manage the tool, also send and save the temperature data and humidity in the database. The conclusion is system can control the temperature and monitoring the server room well and can control the light automatically.
A Need Analysis of Blended Learning Model for Deaf Students in Higher Education Utami, Iga Setia; Budi, Setia; Nurhastuti, Nurhastuti
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Student diversity is one of the demographic advantages of education. One type of diversity is the registration in higher education students with special needs. For this purpose, teachers as educators are expected to be able to provide all students with adaptive teaching. Although the number of students with special needs is still a minority, educators still need to provide full education for them. Appropriate teaching can be achieved with the use of information technology, in particular the Internet. The use of the Internet as a support for classroom activities can be realized in a blended learning model. However, for each model to be used, an analysis study needs to be performed in order to have optimum results. The purpose of this study is to recognize needs and to obtain information on a blended learning model for deaf students in higher education. Needs analysis is carried out by means of a survey approach using a questionnaire provided to deaf students. The data were analyzed descriptively. The results have shown that deaf students meet the criteria for the development of a mixed learning model. Based on the study, it was concluded that the blended learning model can be applied to deaf students.
Pengembangan Mobile Learning Berbasis Android Pada Mata Pelajaran Jaringan Dasar Aini, Nurul; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
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The purpose of this study is to find out (1) the development of Android-based m-learning on basic network subjects, (2) the feasibility of developed learning media, (3) Knowing students' responses to Android-based m-learning. The research method used is the Research and Development (R & D) method. The type of research used is qualitative data and quantitative data. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the Android-based learning media developed was very feasible to be used in the learning process. From media feasibility media experts obtain a percentage of feasibility of 95% with very feasible criteria. Meanwhile, the material feasibility experts obtained a percentage of feasibility of 88% with very feasible criteria. From the students' response the media's feasibility in product trials obtained a percentage of student response values by 80% with very high criteria. Thus this Android-based m-learning is suitable to be used as a learning media for students of class X majoring in computer engineering and networking on basic network material.
Analisis Bukti Serangan Address Resolution Protocol Spoofing menggunakan Metode National Institute of Standard Technology Riadi, Imam; Fadlil, Abdul; Hafizh, Muhammad Nasir
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
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This research intends to find information about evidence of Address Resolution Protocol (ARP) Spoofing attacks that is the MAC address of the attacker and victim also the time of the attack. This research uses Wireshark tools to inspect network traffic, especially on the ARP protocol. It uses the National Institute of Technology Technology (NIST) method as a framework in the simulation process to produce evidence reports. ARP Spoofing attacks can lead to other attacks, such as Denial of Service and Man in the Middle Attack, this attack allows users not to be able to access the network and data theft. During the simulation stage, 2 ARP Spoofing attacks are carried out on 1 laptop and 1 router connected to the network. The results of the attack simulation found 2 attacks and obtained information about the MAC address of the attacker and victim and also the time of the attack. Based on the results of tests carried, successfully found all ARP Spoofing attacks that occur on the network with a success rate of 100%
Pembangunan Aplikasi Wakaf Indonesia Berbasis Blockchain Suryaningsih, Sarah; Riandika, Yoga Afrizal; Hasanah, Arifa Nur; Anggraito, Sigit
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
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Waqf has an important role in one aspect of Islamic in the economic sector. For document and evidence, waqf noted by nazir (receiver, guard, who maintains waqf) with paper and receipt. That is very vulnerable to losing waqf data which is because it is only documented by paper which is easy to lose or damaged. Based on that problem, then the waqf application based blockchain technology was developed which Aims to securing record data of waqf transaction so as not to be lost or hacked by irresponsible people, other than that for increase effectiveness in executing waqf transaction from wakif (a person who donates his property) side and nazhir (receiver, guard, who maintains waqf) side. The data collection methods used in this article are questionnaires and also interviews. This article confirms that waqf could be stored even better in security effort and saving data which is done digitally via website and android application. The results of the research which got a total result 95% with very feasible criteria, therefore the result of this research from this application have a very feasible score to be implemented for available waqf transaction because it has given more secure and effectiveness for the user.

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