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Antivirus : Jurnal Ilmiah Teknik Informatika
ISSN : -     EISSN : 2527337X     DOI : -
Core Subject : Science,
Memuat hasil penelitian dan kajian kritis bidang teknologi informasi, teknlogi informasi elektronik, pengajaran, penelitian, aplikasi dan inovasi dan rekayasa informatika.
Arjuna Subject : -
Articles 172 Documents
PENGENALAN POLA DAN TINGKATAN MOTIVASI PLAYER DALAM PENGGUNAAN GHOST TRADITIONAL GAME BERDASARKAN ANALISIS LOG DATA Aulia Akhrian Syahidi; Subandi Subandi; Yehezkiel Mulia Hutahayan
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 1 (2020): Mei 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i1.1027

Abstract

Dalam bermain sebuah game, faktor motivasi dalam bermain game sangat memiliki peran penting terhadap keberlangsungan dari misi game tersebut untuk diselesaikan. Penelitian ini bertujuan untuk melaporkan hasil pengenalan pola player dan tingkatan motivasi player pada game yang telah dibangun bernama Ghost Traditional Game. Game tersebut menanamkan unsur Artificial Intelligence (AI) dengan jenis Decision Tree dan Finite State Machine berbasis desktop, terdiri dari sepuluh level dengan kategori kemudahan dan kesulitan yang telah diatur sedemikian rupa pada tahapan Game Design. Metode yang digunakan adalah matching player pattern detection yang direkam melalui log data dan motivation questionnaire technique. Sejumlah 30 orang player mengujicoba game ini, dengan tingkat usia yang berbeda-beda antara 12-22 tahun. Hasilnya adalah untuk pengenalan pola player terhadap iterasi masing-masing level yang digunakan pada saat game testing cenderung lebih cocok sama dengan prediksi pola pada game design, untuk motivasi player dalam menyelesaikan misi game dengan kategori sangat setuju, dan rata-rata waktu yang dibutuhkan oleh player untuk menyelesaikan misi game adalah 60 menit.
PROFILE MATCHING DALAM MENENTUKAN SISTEM PENILAIAN KINERJA DOSEN Abdi Pandu Kusuma
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 13 No 2 (2019): November 2019
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v13i2.1034

Abstract

Dosen menurut (Permenristek DIKTI, 2015) merupakan pendidik profesional dan ilmuwan dengan tugas utama mentransformasikan, mengembangkan, dan menyebarluaskan Ilmu Pengetahuan dan Teknologi melalui Pendidikan, Penelitian, dan Pengabdian kepada Masyarakat. Penilaian kinerja mengacu pada suatu sistem formal dan terstruktur yang digunakan untuk mengukur, menilai dan mempengaruhi sifat-sifat yang berkaitan dengan pekerjaan, perilaku dan hasil (UPI, 2009). Penilaian kinerja dosen dapat diimplementasikan menggunakan metode pemecahan masalah, yakni menggunakan metode Profile Matching. Untuk melakkan pengujian sistem penulis menggunakan pengujian Alpha dimana dalam pengujian tersebut diterapkan pengujian White Box untuk menentukan tingkat kompleksitas terhadap sistem penentuan kinerja dosen. Penentuan hasil akhir dalam perhitungan rangking menggunakan profile matching dengan bobot aspek interaksi sebesar 25%, aspek perilaku sebesar 30%, dan aspek pembelajaran sebesar 45% diperoleh nilai tertinggi sebesar 5,582. Hasil pada pengujian Alpha dengan menggunakan White Box testing diperoleh nilai kompleksitas sebesar 4, sehingga sistem dapat disebut Simple Procedure dengan risk yang bersifat Low.
SISTEM INFORMASI MANAJEMEN LOMBA BURUNG BERKICAU DI BNR POTRE KONENG PAMEKASAN Siti Hozayna
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 2 (2020): November 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i2.1079

Abstract

Boy N Rusly (BNR) Pamekasan is a chirping lover community in Pamekasan district. Nowadays, there are many bird enthusiasts in various regions. Bird enthusiasts find it difficult to find information about bird race schedules. Participants find it difficult to get information to register and see the value of the results of the race. Similar to the registration payment that can be done during registration or after the competition, this sometimes causes incompatibility of registration data with the money obtained because there are participants who have not paid the registration fee. Of the various problems experienced by bird enthusiasts and the bird race committee, we need a technology that is globalized so that it can be accessed at any time. One solution to overcome this problem is that an Android-based bird contest application is needed so that it can be used by bird fans and the bird race committee to solve this problem and make it easier for participants to get information, purchase ticket processes and view the results of the competition assessment. Making management information system Twitter birds contest to be easily accessed by websites and smartphones, so for the design and development of mobile and website-based applications. Data collection was carried out by observation, literature study and interviews. Then the data is applied to the website and smartphone application. To implement website and mobile based applications designed with the Java programming language and Codeigneter. System testing uses the waterfall method to test sequentially.
MEMPREDIKSI JUMLAH PRODUKSI IKAN TERI MENGGUNAKAN FUZYY LOGIC METODE TSUKAMOTO PADA CV.MAHERA: MEMPREDIKSI JUMLAH PRODUKSI IKAN TERI MENGGUNAKAN FUZYY LOGIC METODE TSUKAMOTO PADA CV.MAHERA Alisa Nalurita
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 1 (2020): Mei 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i1.1080

Abstract

Production is one of the activities carried out in a company, especially CV. Mahera engaged in the processing of export quality dried anchovy. Anchovy is one of the fisheries commodities that have high economic value and is a commodity in the processing of fishery products in CV. Mahera. But the system that is done on the CV. Mahera is still done manually, namely through several processes of weighing, cooking, drying, framing and sorting. so in determining the amount of anchovies exports take a long time and income the amount of production is uncertain in each process. Thus in every time exports sometimes can not meet the desired target by consumers. Therefore, the development of this system aims to apply the Tsukamoto fuzzy method to predict the amount of exported anchovy production based on the number of catches and the dry amount as input variables. The process is carried out by inputting the amount of catch and the amount of dry in the system will then display the results of production as output. The accuracy of the results of the assessment of this system between the original data (115 & 101) with the calculated results (102.5 & 99.25) the highest difference is 12.5 and the lowest difference is 1.75. Based on testing this application it can be seen that the prediction results from the application of the Tsukamoto fuzzy method meet the existing production amount. By using this application the company can predict production results faster than the manual process.
RANCANG BANGUN LAMPU PORTABLE OTOMATIS MENGGUNAKAN RTC BERBASIS ARDUINO Muhamad Yusuf Iqbar; Kurnia Paranita Kartika Riyanti
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 1 (2020): Mei 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i1.1115

Abstract

In everyday life, lighting is one of the basic needs, both in households, offices, and large industries. Therefore, the availability of lamps is very important. However, it is necessary to have a wise attitude in the use of this energy source of lighting. In daily activities at home, for example, many residents often forget to turn off the lights in the morning, when residents travel out of town, setting the lights on and off is a problem in itself, if the lights are not turned off it will result in a waste of electrical energy, but if it is turned off then at night it will be dark for days because the householder is not there. This often happens especially to urban residents. Therefore, automation is needed in regulating the use of electrical energy in lamps. By paying attention to this condition, the writer created an idea for a portable lamp that can be set on and off automatically and for the time it can be adjusted as needed. This portable lamp uses a voltage source from a battery so it can reduce waste of electricity energy from PLN. This automatic portable lamp is equipped with an Arduino Nano which functions as a lamp control controller, a Real Time Clock (RTC) module which functions as a timer to regulate the on and off lights, and a relay that functions as an automatic switch to turn on and turn off the lights according to the time read. on the RTC. The advantages of this portable lamp are in terms of practical packaging, it can be moved and placed anywhere as needed because it does not require an electricity connection from PLN. From the results of usage testing, this lamp can be used for 2-3 days with an active duration of 8 hours, so users don't have to worry about running out of energy sources.
APLIKASI PEMBELAJARAN UNTUK ORANG TUA DALAM MENDIDIK ANAK Andhik Ampuh Yunanto; Mochammad Farhan Alfiansyah; Rafly Arief Kanza; Khofifah Vionillah Fauzia; Sinta Apriliya Tri Prastiani
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 2 (2020): November 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i2.1121

Abstract

Perkembangan anak yang begitu cepat dengan media teknologi terbaru menuntut peran orang tua untuk mempelajari dan mengikuti teknologi yang sama. Sehingga orang tua juga dapat dengan mudah mengawasi, membimbing, mengontrol kegiatan anak. Orang tua juga wajib untuk mempelajari Pendidikan anak zaman sekarang agar dapat memahami keadaan dan dapat mengikuti perkembangan anak pada zaman sekarang. Dengan begitu anak bisa merasa nyaman dengan orang tuanya dan tidak merasa tertekan. Dengan adanya permasalahan tersebut, kami mengajukan sebuah aplikasi baru yaitu Aplikasi Pembelajaran Untuk Orang Tua Dalam Mendidik Anak (HalOrtu). Aplikasi tersebut menyediakan suatu fungsi atau fitur berupa video pembelajaran Pendidikan anak mulai dari usia dini hingga usia SD untuk orang tua. Pada video ini orang tua dapat membeli sebuah class parenting dan memilih kelas atau tema sesuai yang diinginkan. Uji coba yang dilakukan dalam aplikasi ini adalah user dapat melakukan pembelian kelas dan melihat video dari psikolog terpercaya tentang cara mendidik anak pada zama sekarang dengan baik dan benar. Terbukti bahwa hasil pembuatan HalOrtu (Aplikasi pembelajaran untuk orang tua dalam mendidik) dapat menciptakan budaya pengasuhan yang efektif melalui komunikasi yang berkualitas baik antara orang tua dan anaknya, dapat memberikan informasi pengasuhan yang andal, relevan, dan dapat diterapkan melalui platform dan acara digital serta dapat mendorong komunikasi antar orang tua dan anak yang lebih sehat
SISTEM INFORMASI KANTIN ELEKTRONIK (E-CANTEEN) POLITEKNIK NEGERI TANAH LAUT BERBASIS WEB MOBILE Siti Purnama; Khairul Anwar Hafizd; Rabini Sayyidati
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 2 (2020): November 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i2.1124

Abstract

Kantin Politeknik Negeri Tanah Laut memang sudah memiliki prasarana yang memadai seperti fasilitas tempat duduk dan meja yang sudah disediakan, kantin ini adalah fasilitas yang diberikan Negera kepada Politeknik Negeri Tanah Laut sebagai salah satu penunjang aktivitas di kampus, kantin ini sendiri bukan hak milik pribadi anggota kantin yang mana setiap anggota kantin (penjual) melakukan penyewaan kantin dan setiap pembayaran sewa kantin dilakukan pertahun yang diserahkan kepada pengelola kantin yaitu koperasi yang ada di Politeknik Negeri Tanah Laut. Selain dalam hal penyewaan, dalam segi pemesanan makanan atau minuman masih belum efektif yaitu pada sistem yang berjalan masih manual, pembeli datang kekantin dan memesan makanan atau minuman, kendala dari sistem yang berjalan di kantin Politeknik Negeri Tanah Laut ini terkadang dalam pemesanan bisa memakan waktu yang lama dikarenakan penjual tidak ingat akan pesanan pembeli dan kantin penuh akan pembeli. Penelitian ini menggunakan Metode Waterfall sebagai metode pengembangan sistem dan Data Flow Diagram (DFD) sebagai perancangan model sistem. Sistem informasi ini dibangun menggunakan Hypertext Preprocessor (PHP) sebagai bahasa pemrograman sistem. Hasil akhir dari sistem informasi ini mempunyai beberapa fitur diantaranya ketika masyarakat umum ingin bergabung menjadi anggota kantin dan melakukan penyewaan maka ada menu daftar anggota kantin, melihat daftar menu yang disedikan oleh anggota kantin, menampilkan harga menu, detail menu, menu proses checkout pesanan. Saran hendaknya sistem informasi kantin elektronik ini dapat diterapkan di Politeknik Negeri Tanah Laut
DECISSION SUPPORT SYSTEM DI AMERIKA: SEBUAH EKISTENSI GLOBAL DAN MASADEPAN Novia Ratnasari; Dhani Wahyu Wijaya; Akrom Tegar Khomeiny; Aji Prasetya Wibawa
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 1 (2020): Mei 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i1.1139

Abstract

The Industrial Revolution in America was influenced by technological development to become a highly developed country. Information technology combined with the Decision Support System (DSS) is able to give a new face to the application of technology in several fields, including: 1). Industry; 2). Health; 3). Agriculture; 4). Living environment ; 5). Military; and 6). Education. DSS was known in 1970 due to limitations in the development of technology for the military field. However, gradually the development of DSS can be applied in several fields. In this study using the Systematic Literature Review method with 4 stages of research, including: a). Research Questions; b). Inclusion Criterl; c). Identification of Papers; and D). Conclusions are carried out by grouping according to categories in certain years, including: 1). 1980-1990; 2). 1990-2000; 3). 2000-2010; and 4). 2010-2020. This research outlines an analysis of how the development of the use of DSS in various fields from year to year in America can be used as a policy maker and evaluating the use of technological trends in several fields. The results of this study are. The conclusion of this research is the field of industry and the health field is more dominant in use in the decision support system. Because the decision support system is very needed in the field. And as the time goes by, the use of the decision support system is increasingly reduced, even in the year 2010 to 2020, the use of a decision support system is called as artificial intelligence. Because artificial intelligence technology includes a decision support system in it. And artificial intelligence has a broader meaning is not merely a decision support system.
PERANCANGAN SISTEM INFORMASI PENCATATAN KEHADIRAN MAHASISWA DENGAN TEKNOLOGI QR CODE Ferdinand Lanvino; Andre Yonathan Sukhoco; Wilianti Aliman; Suryanto
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 2 (2020): November 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i2.1170

Abstract

QR Code use in society has been growing lately. The trend provides ideas for applying it to the system in higher education. The use of smartcards to record student attendance, which has been available for a long time at the STMIK LIKMI campus, needs improvement which is not too dependent on hardware such as card readers. The purpose of this research is to develop an attendance recording information system using QR Code technology. The development of the QR Code-based student attendance recording system was carried out using a prototyping model and object-oriented approach. Unified Modeling Language (UML) diagrams are used to help model the system. The implementation process on the server side and client side is carried out after going through the analysis and planning process. On the server side, a web service system is developed that functions to provide data or resources to the client. On the client side, a desktop application is developed which will be installed in the classroom to display the QR Code and a mobile application that will be used by two types of users, namely lecturers and students. Applications in the attendance recording system are then tested using the blackbox method. This research resulted in an attendance recording information system that includes a desktop application and a mobile application. Mobile application users can record their attendance by simply scanning the QR Code provided in accordance with the relevant lecture sessions. Both application platforms can be integrated by implementing a web service through internet connection.
SISTEM INFORMASI MANAJEMEN KOMPLAIN FASILITAS PERUSAHAAN PADA PT. MATTEL INDONESIA BERBASIS WEB Norma Renita
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 15 No 1 (2021): Mei 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v15i1.1179

Abstract

The complaint management system for company facilities is still ineffective because complaints are submitted manually through the complaint form and must be delivered directly to the engineering facility. In this case the facilities are supporting activities within the company, of course. In terms of delivering and handling complaints it is expected to be easier so that repairs are made quickly. Because of these constraints the authors intend to conduct research aimed at providing solutions through the study of various theories and observations in the field in the framework of developing existing systems in the company. The system development methodology that I use is the Waterfall methodology that refers to the SDLC (System Development Life Cycle) method, which consists of plan, analysis, design, implementation, and maintenance. The application is built based on the web using a PHP program, with a database using MySQL. The results of the development of a complaint management information system are needed in the company to optimize performance and streamline the time required. The development of a complaint management information system using the SDLC concept is very precise, this is evident from the results of tests that have been carried out with fast and accurate calculations. This system still has many shortcomings, therefore constructive input and suggestions are always expected by the author for the sake of improvement in the future.

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