cover
Contact Name
Taufiq Iqbal
Contact Email
taufiq.iqbal@lembagakita.org
Phone
+6285277777449
Journal Mail Official
jtik@lembagakita.org
Editorial Address
Teuku Nyak Arief Street Number: 7b Lamnyong, Banda Aceh City, Aceh Province
Location
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INDONESIA
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi)
ISSN : -     EISSN : 25801643     DOI : https://doi.org/10.35870/jtik
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi), e-ISSN: 2580-1643 is a free and open-access journal published by the Research Division, KITA Institute, Indonesia. JTIK Journal provides media to publish scientific articles from scholars and experts around the world related to Hardware Products, Software Products, IT Security, Mobile, Storage, Networking, and Review An application service. All published article URLs will have a digital object identifier (DOI).
Articles 722 Documents
Diagnosa Penyakit Tanaman Cabai menggunakan Metode Forward Chaining dan Naïve Bayes Efendi, Riyo; Fauziah, Fauziah; Gunaryati, Aris
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5, No 2 (2021): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i2.208

Abstract

The purpose of this research is to design a web-based expert system application to provide information about chili plant diseases and to diagnose the symptoms of diseases that attack chili plants and to provide solutions for appropriate handling methods, which can be accessed anywhere and utilized by the wider community and can speed up the time to deal with diseases that attack chili plants. This study uses the Forward Chaining and Naïve Bayes Methods in order to know the facts/signs of chili disease so that you can get the best quality chili. Based on the results of the discussion and calculation of the web-based expert system for diagnosing chili disease using the Forward Chaining and Naïve Bayes methods, it can be concluded that a simple application it can make it easier for users to diagnose chili disease and find out the causes and solutions. And can find out the total number of all comparisons of the 2 methods.Keywords:Chili disease, Expert System, Forward Chaining, Naïve Bayes.
Implementasi Electronic Customer Relationship Management menggunakan Metode Framework of Dynamic berbasis Web Wicaksono, Erwin; Fauziah, Fauziah; Hidayatullah, Deny
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5, No 4 (2021): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i4.226

Abstract

The purpose of this study is to build soft devices for electronic customer relationship management (e-CRM) with the Framework of Dynamic method which will facilitate customer relationship management that can help relationships between stores and customers so that customers can enjoy and feel comfortable with the store services that can eventually be formed. In implementing this software, the author uses the system development lifecycle (SDLC) method then produces a web-based e-CRM prototype with PHP programming languages and MySQL DBMS. This e-CRM prototype has been tested in terms of verification, validation, and prototype testing. To design this system Use Cases, ERD, LRS, Class Diagrams, and Sequence Diagrams are used. From the test results, it can be seen that the e-CRM prototype has been successful and is in accordance with the planning objectives. The result of this Marketplace Design is as a forum to make it easier for shop owners in the field of Building Materials and the like to market the products they have here.Keywords:e-CRM, Framework of Dynamic CRM, Customer, System Development Life Cycle.
Sistem Pendukung Keputusan untuk Menentukan Hasil Bisnis Pujasera Terbaik dimasa Pandemi Covid 19 dengan Metode Fuzzy Tahani dan Simple Additive Weighting (SAW) berbasis Website (Studi Kasus: Pujasera Hangout Salihara) Abdullah, Mohammad Aldinugroho; Fitri, Iskandar; Nathasia, Novi Dian
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5, No 1 (2021): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.202

Abstract

Pujasera Hangout Salihara is a company engaged in the business of serving food and beverages for the public. During the Covid 19 pandemic, there were many impacts, one of which was in the restaurant business sector. With the Fuzzy database method Tahani model and Simple Additive Weighting are used in determining the destination of the favorite food menu at the food court according to customer desires accurately, quickly, and easily understandable, helping the food court owner and tenant of the food court at the salihara hangout food court in providing food menu recommendations, the most popular drink menu and the highest and lowest rating of each food court in a week or a month. The method of Fuzzy database model Tahani and Simple Additive Weighting are applied in making a decision support system with stages determined by the researcher. The result of the Decision Support System is a system that can assist in making decisions that are carried out accurately and according to the desired goals. In applications that have been built, the results are based on the value of the degree of membership and the truth value of the calculation process in the application. Testing is done by means of the BlackBox testing.Keywords:Decision support system, Fuzzy database method, Tahani model, Simple Additive Weighting, Pujasera.
Analisa In Depth Online Analytical Processing (OLAP) Business Intelligence (BI) dengan Filter Inheritance pada Distribusi Sosial di Kecamatan Setiabudi Alhadi, Alhadi; Fitri, Iskandar; Andrianingsih, Andrianingsih
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5, No 3 (2021): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i3.184

Abstract

A lot of census data in the sub-district is very useful and helps the social service to provide social assistance in a sub-district. With this Business Intelligence system, it can help analyze information on providing social assistance with the help of using the Tableau Tools so that the information is more detailed and displays a graphic / dashboard visualization. This research is to analyze how certain people who receive social assistance for residents of Setiabudi sub-district, and each provision of social assistance will be collected from the sub-district and submitted to each sub-district to be able to data with certainty, using the number of data on the head of the family registered in Setiabudi District.Keywords:Business Intelligence, Tableau Tools, OLAP, Government Agencies.
Algoritma Fisher-Yates sebagai Pengacak Soal pada Game Edukasi: Ruang Geometri Finika, Alma Bryan Fitri; Andryana, Septi; Komalasari, Ratih Titi
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5, No 1 (2021): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.163

Abstract

The perception of many students that mathematics is known to be difficult has made the experience negative, so that it has a general impact when adjusting to meeting material calculations. One of the basic materials of mathematics is geometry. This material has provided experiences for Elementary School (SD) children at grade 2 (two) to grade 4 (four). So, one solution is to play with Geometry Space. One of the android-based educational games that provides a media for self-adjustment in understanding material from Geometry. This study designed the Fisher-Yates algorithm in an educational game based on android which is named "Ruang Geometri". An algorithm that will help in randomizing the questions on the "Ruang Geometri" quiz. The purpose of this game is to change students' perceptions to be positive about mathematics because it is no longer a scary subject but fun. The results of this study are to recognize flat and space shapes in the form of educational games.Keywords:Mathematic; Educational Game; Fisher-Yates Algorithm.
Sistem Pakar Bimbingan Konseling Menerapkan Pola 17 Plus dengan Metode Forward chaining dan Certainty factor Berbasis Web Fakrurrozi, Fakrurrozi; Fauziah, Fauziah; Andrianingsih, Andrianingsih
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 6, No 2 (2022): April-June
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v6i2.405

Abstract

A formal education institution is an institution that specifically aims to educate the younger generation before entering the world of work or lectures. With the existence of a school, it can provide smoothness in achieving optimal development for the younger generation, one of which is the existence of counseling services for the 17 plus pattern. This study aims to make it easier for teachers to approach students to identify students' interests and talents. Implementation of a website-based counseling application, from the problems that have been described, a system is needed that can facilitate teachers in handling student counseling. This expert system uses two methods, namely the forward chaining method to handle the facts of each question given by students and the certainty factor method used by the teacher to determine the treatment taken in consulting student interests and talents. System testing using the certainty factor method produces values from each field including personality field 49.67%, career field 67.94%, learning field 76.67%, and social field 71.67%.
Implementasi Metode Agile pada Sistem Manajemen Zakat Berbasis Website dengan Framework Laravel Hakam, Muhammad Aulia; Triayudi, Agung; Hayati, Nur
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 6, No 1 (2022): January-March
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v6i1.393

Abstract

The implementation of paying zakat is obligatory for every Muslim. Generally, there are problems that are lacking in the recording of zakat management. Currently, many still use the manual method which is of course very risky for loss and damage to the recording of zakat. Therefore, the purpose of this study is to design a website that facilitates the payment and recording of zakat. With this research, it is expected to ease the mosque management to manage zakat to be more efficient. In this study applying the Agile SDLC model, this study has four stages, namely, timebox planning, iteration, demonstration, and retrospective meeting. Based on the research that has been done, namely the Implementation of Agile Methods on a Website-Based Zakat Management System with the Laravel Framework at the Al-Ijabah Mosque Amil Zakat Agency, the researcher concludes that the system built has met the administrative needs to input data such as Muzakki data (zakat givers). , Mustahiq data (zakat recipients), daily transaction reports. With the construction of this system, zakat transaction data can be stored in the database. So that zakat transaction data is not easily lost/damaged.
Analisis Faktor yang Mempengaruhi Gamers PC dan Konsol Beralih ke Game Mobile menggunakan Metode K-Means Clustering Reynaldo, Yohanes; Triayudi, Agung; Ningsih, Sari
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 6, No 1 (2022): January-March
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v6i1.383

Abstract

This research was conducted because of the trend that has occurred in the last 5 years in Indonesia, namely the emergence of mobile-based games that are played by many people in Indonesia from small children to adults. With the emergence of mobile-based games in Indonesia, the appeal of PC and console-based games has become less attractive. This study aims to analyze the factors that influence PC and console-based gamers to switch to mobile-based games. The method used in this study is K-means Clustering and the supporting data from this study include the age factor of the game players and the duration of playing the game as a parameter. The technique of collecting data is through a google form questionnaire. The subject of the research is the Indonesian gamers forum contained in facebook forums.
Perancangan Game Edukasi Pembelajaran Ilmu Tajwid dengan Mengimplementasikan Algoritma Fisher-Yates dan Flood Fill Putra, Ricky Syah; Andryana, Septi; Aldisa, Rima Tamara
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 6, No 2 (2022): April-June
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v6i2.424

Abstract

In this day and age, children cannot be separated from their cellphones. The role of parents in the use of mobile phones for children is very important. By making learning media using smartphones that can add knowledge, especially in Islam, it is hoped that it can help the millennial generation in learning Islam. Mobile-based educational applications are expected to increase children's motivation or enthusiasm for learning at an early age to elementary school children so that they can recognize good and correct basic tajwid knowledge. The purpose of this author is to Design an educational Game of tajwid science for children aged 7-12 years to get to know the basics of recitation by using the drag and drop method with the placement of controls on random questions In this Game with the Fisher-Yates algorithm to randomize practice questions, this application displays 20 questions randomly, and applies the Flood Fill algorithm to color images or objects. This Game was made in order to increase broad knowledge and increase knowledge for children who do not understand the science of recitation in the Qur'an.
Sistem Pakar Diagnosa Kerusakan Hardware Komputer Menggunakan Metode Forward Chaining dan Certainty Factor Berbasis Website Saputra, Oka; Fitri, Iskandar; Esti Handayani, Endah Tri
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 6, No 2 (2022): April-June
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v6i2.416

Abstract

Computers have become a huge requirement to support human performance. Computers also often experience Hardware damage such as processors, VGA, motherboards, memory, mouse, keyboards, hard disks, optical drives, monitors. Until now, many computer users still do not have sufficient knowledge of the initial diagnosis of computer Hardware damage which causes a lot of computer users to pay a lot of money to find out and repair the damage that occurs to Computer Hardware. In this Expert System application research development, the authors use a combination of two inference methods, namely the Forward Chaining method and the Certainty Factor Method. The programming tools used in the development of this Expert System application is using the Sublime Text 3 application while the database uses MySQL with PHP as the programming language. The purpose of this Expert System application is made to assist computer users in making an initial diagnosis of a damaged computer Hardware along with the causes and solutions to overcome the damage.

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