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JTIK (Jurnal Teknik Informatika Kaputama)
Published by STMIK Kaputama Binjai
ISSN : 25489704     EISSN : 26860880     DOI : https://doi.org/10.1234/jtik.v4i1
Core Subject : Science,
JTIK (Jurnal Teknik Informatika Kaputama) diterbitkan oleh Program Studi Teknik Informatika Kaputama sebagai media untuk menyalurkan pemahaman tentang aspek-aspek sistem informasi berupa hasil penelitian lapangan, laboratorium dan studi pustaka. Jurnal ini Terbit 2x setahun yaitu bulan januari dan bulan juli, pada JTIK fokus dan mempunyai ruang lingkup pada bidang Teknik Informatika. Seperti Data mining, Keamanan Jaringan dll.
Articles 561 Documents
RANCANG BANGUN ROBOT BERODA PENGENAL WARNA PADA BOLA BERBASIS ARDUINO Yusfrizal Yusfrizal
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
Publisher : STMIK KAPUTAMA

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Abstract

The rapid development of technology, especially in the field of robotics, can be felt by all circles, technology is the result of an increasingly advanced human civilization, which greatly helps and makes it easier for humans to meet their daily needs. One of the wheeled robot technologies that have been successfully created today is a wheeled robot that is able to detect the color of a ball, but the object detection is still not perfect and there are still many shortcomings. This affects the path of the wheeled robot in the field, so it is necessary to improve the detection in order to better detect the color of the ball. In the design of a wheeled robot that recognizes the color of the arduino-based ball that is designed, the robot can look for the color on the ball according to the command on Android. The method used in this research is to use the method of observation and testing which is carried out by directly observing the situation in the room and conducting trials on the robot so that it can be seen the performance of the wheeled robot color recognition on the ball. The robot can search to recognize the color of the ball according to the command on Android, with a distance of 1 to 5 cm based on the trial scheme. In addition, the robot is also able to find the color of the ball according to the command on Android by following the position of the path that has been provided. The design of the wheeled robot to recognize the color of the ball using the TCS 3200 sensor based on Arduino with color input only detects 4 colors, namely red, green, blue, and black.
SISTEM PENENTUAN KELAYAKAN PEMBERIAN SUSU FORMULA DENGAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) DAN ELECTRE Yunita Rahma; Sufiatul Maryana; Benny Nofika
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 1 (2021): Volume 5, Nomor 1 Januari 2021
Publisher : STMIK KAPUTAMA

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Abstract

Breastmilk (ASI) is the baby's first food. According to WHO, ASI is the best source of nutrition for babies and toddlers. However, not all mothers can breastfeed their babies well. Stopping breastfeeding or even not being given ASI at all can occur for various reasons, for example, the baby's mother is suffering from an infectious disease and it is feared that it will spread to the baby if the baby drinks the mother's milk or the baby's mother is consuming drugs that are quite dangerous. Providing formula milk is an alternative solution to fulfill the baby's nutrition because its content is deemed sufficient to fulfill the baby's nutrition. Seeing the problem, This research, this research offers a solution to determine the feasibility of giving formula milk by making a decision support system with the SAW (Simple Additive Weighting) and Electre methods. The alternatives used by the SAW method consist of 5 alternatives, the Electre method process conducts an assessment by giving a range to the alternative value input. The study obtained results by entering alternative data as many as 5 names of breastfeeding mothers who had doubts in determining whether to use formula milk or not. From the 5 names, Suhartini was chosen as an alternative.
ANALISA PENGUKURAN USABILITY SISTEM MENGGUNAKAN METODE USE QUESTIONARY PADA APLIKASI DUOLINGO abdullah zaky al luthfi
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
Publisher : STMIK KAPUTAMA

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Abstract

Aplikasi Duolinggo adalah aplikasi untuk mempelajari bahasa asing secara online dan terstruktur. Analisa ini bertujuan untuk mengetahui keterkaitan aplikasi Duolingo berdasarkan aspek usability dalam prinsip Interkasi Manusia dan Komputer (IMK). Keterkaitan kajian aplikasi Duolingo ini berdasarkan beberapa sumber yang menyatakan bahwa Duolingo sebagai “Aplikasi yang menarik dan bermanfaat dalam mempelajari bahasa asing”. Maka dari itu dilakukan analisa pada aspek usability, dengan menggunakan metode USE Quesionary untuk mengetahui sejauh mana keterkaitan aplikasi Duolingo dengan aspek usability pada Interaksi Manusia dan Komputer (IMK).
ANALISA APLIKASI CAKE BERDASARKAN PRINSIP DAN PARADIGMA INTERAKSI MANUSIA DAN KOMPUTER MENGGUNAKAN EVALUASI HEURISTIC Salsabila Ayuni Kaffah; Iedam Fardian Anshori
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
Publisher : STMIK KAPUTAMA

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Abstract

With the many mobile applications and websites that offer online courses and learning, learning English has never been easier. On the other hand, the field of study of Human and Computer Interaction (HCI) is an important aspect that must be considered in an application/website design. Cake application is an English learning application that uses mobile media. Cake has been downloaded by over 50 million users on the Google Play store and is regarded as a competitor to Duolingo, which is claimed as the best application for learning English. As a result, Nielsen and Molich's heuristic evaluation method was used to analyze the cake application. This Cake Application analysis seeks to ascertain the relationship between application functions using the principles and paradigms of Human and Computer Interaction (HCI). Human, Technology, Ergonomics, and Usability are the aspects that are evaluated, and they are thought to have been adequately represented by usability testing using the heuristic evaluation method. The analysis has revealed that most aspects of the application receive a severity rating scale of 0 (perfect scale), indicating that the Cake application meets the aspects of Human and Computer Interaction.
PENENTUAN KENDARAAN MOBIL BEKAS MENGGUNAKAN METODE TOPSIS Faizal Muharram
JTIK (Jurnal Teknik Informatika Kaputama) Vol 4, No 2 (2020): Edisi Juli Nomor. 4 Volume. 2 Tahun 2020
Publisher : STMIK KAPUTAMA

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Abstract

Information about used cars being sold can help consumers in buying a vehicle. But sometimes humans often forget, especially if the criteria are very much like the price of cars, interior accessories, exterior accessories, passenger capacity and production years so that consumers often experience errors in the selection of used vehicles to be bought. Therefore we need a system that can provide recommendations using appropriate methods, the following is a decision support system method including Fuzzy Multiple Attribute Decision Making. One mechanism for solving FMADM problems by applying the TOPSIS (Technique For Others Reference by Similarity to Ideal Solution) method TOPSIS uses the principle that the chosen alternative must have the shortest distance from the positive ideal solution and the farthest from the negative ideal solution from a geometric point of view using Euclidean distance to determine the relative proximity of an alternative to the optimal solution. The positive ideal solution is defined as the sum of all the best values that can be achieved for each attribute, while the negative ideal solution consists of all the worst values achieved for each attribute. Keywords: Topsis, Ideal solution, Ideal Positive, Ideal Negative
PERANCANGAN SISTEM INFORMASI PENGARSIPAN BUKU TANAH DI KANTOR PERTANAHAN KABUPATEN BIREUEN Desvina Yulisda; Salsa Nurfasha
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
Publisher : STMIK KAPUTAMA

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Abstract

Tanah merupakan hal penting bagi masyarakat maka dari itu diperlukan sistematika yang lengkap dalam hal penggunaan, pemanfaatan, kepemilikan, dan pembuatan hukum yang berkaitan dengan hal tersebut. Semua bertujuan untuk menghindari terjadinya sengketa tanah, sehingga data dan informasi buku tanah perlu di arsip. Salah satu permasalahan yang timbul dalam studi kasus pada Kantor Pertanahan Kabupaten Bireuen adalah ketidak efisienan pengolahan dan pengarsipan data buku tanah yang masih menggunakan sistem manual. Oleh sebab itu di kembangkan sebuah sistem pengarsipan buku tanah. Sistem dibangun dengan tahapan analisis kebutuhan, desain perancangan yang meliputi sistem pemodelan dengan menggunakan metode data flow diagram (DFD) dan menggunakan MYSQL server untuk database. Tujuan yang ingin dicapai melalui sistem yang dibangun adalah untuk membantu petugas Kantor Pertanahan Kabupaten Bireuen dalam melakukan pengolahan dan pengarsipan data buku tanah.
JARINGAN SARAF TIRUAN MEMPREDIKSI PENJUALAN MAKANAN DAN MINUMAN DENGAN MENGGUNAKAN METODE BACKPROPAGATION (STUDI KASUS : PONDOK JATI RESTO BINJAI Dandi Satria R; Magdalena Simanjuntak; Rusmin Saragih
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 1 (2021): Volume 5, Nomor 1 Januari 2021
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Pondok Jati Resto (PJR) is a cafe that provides a variety of foods and beverages that are sold to attract customers or potential customers. The number of food and beverages that have been sold, of course, PJR has data on sales of food and beverages. So far, sales data have only been seen from sales reports. It is of course very unfortunate that other data, for example, such as ordered food and beverage menus, can be used as an evaluation material for food and beverage needs that are often in demand. Food and drink is one of the most needed needs by humans. There are many types of food and drink that are made to fulfill the desire to try a food and drink. Apart from being at home, food and beverages can also be obtained at shops, stalls, restaurants, cafes and so on. The increasing number of population levels and the increasing popularity of the food and beverage business, of course, there are more and more food and beverage sellers circulating in several areas, one of which is Cafe Pondok Jati Resto. The application of artificial neural networks to predict the amount of food and beverages using Matlab software using the Backpropagation method can be applied in predicting the number of food and beverage sales. Based on the analysis process that has been carried out under the artificial neural network system using the Backpropagation method, it can identify data on the number of food and beverage sales, with test results or predictions of the average number of foods per year 20, 5 drinks and 19 snacks.
PENERAPAN METODE PROFILE MATCHING UNTUK PENENTUAN PEMAIN IDEAL PESERTA O2SN CABANG OLAHRAGA SEPAK TAKRAW Muhammad Permana; Asep Budiman Kusdinar; George Pri Hartawan
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
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Abstract

O2SN merupakan gelaran pekan olahraga nasional yang mempertandingkan berbagai macam olahraga antar siswa dengan jangkauan area nasional. Dalam gelaran pertandingan olahraga nasional tersebut sepak takraw merupakan salahsatu cabang olahraga yang dipertandingkan. Sepak takraw merupakan permainan bola besar lapangan yang bertemakan tim sehingga nilai-nilai tim harus dimiliki untuk memenangkan permainan kompetitif ini. Permasalahan yang biasa terjadi dalam lapangan ialah keputusan pelatih yang kadangkala tidak memiliki nilai tolak ukur dalam penentuan pemain yang akan bertanding. Sehingga dalam kombinasi tim yang dipasangkan tidak stabil dan kurang maksimal. Penelitian ini dilakukan untuk membantu penentuan kualifikasi pemain sepak takraw dalam mengikuti permainan kompetisi tersebut agar lebih mendapatkan hasil yang ideal. Pengklasifikasian yang dilakukan menggunakan metode profile matching, metode profile matching juga disebut sebagai metode gap atau jarak yang mekanisme perhitungannya adalah dengan mengasumsikan bahwa terdapat tingkat variabel prediktor yang ideal yang harus dipenuhi oleh subyek yang diteliti, bukan tingkat minimal yang harus dipenuhi atau dilewati. Hasil akhir dari penelitian ini adalah menghasilkan sistem yang dapat membantu nilasi potensi dari suatu pemain sehingga pelatih memiliki tolak ukur dalam mengklasifikasikan ketegori pemain berbobot dari calon pemain sepak takraw yang akan berkompetisi dengan pemenuhan nilai 16 prediktor nulai kompetensi yang ditentukan sebelumnya.
PENERAPAN METODE WATERFALL DALAM MERANCANG APLIKASI MOBILE GURU DAN ORANG TUA Riski Anisa; Muhammad Rivaldi Baihaqi
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
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Abstract

In the current development of educational technology, the world of education cannot be separated from the role of the internet. Mobile devices have become part of human daily life in facilitating activities, currently, the need for mobile-based information technology is very necessary, therefore schools need an information system that can support and provide services between teachers (schools) and parents of students. . This study discusses the application of the waterfall in designing mobile-based teacher and parent applications. Currently, most of the information systems in schools are still done manually, starting from news announcements, school grades, and tuition payments, making it possible for errors to occur during the delivery process. The design of this application is the best solution to solve problems that exist in schools, and with a computerized system, an effective and efficient activity can be achieved in supporting activities at this school.
RANCANG BANGUN SISTEM INFORMASI AKUNTANSI PENDAPATAN JASA PADA RUMAH SUSUN SEDERHANA SEWA (RUSUNAWA) HARAPAN JAYA PONTIANAK Ardiyansyah Ardiyansyah; Iramayani Iramayani
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 1 (2021): Volume 5, Nomor 1 Januari 2021
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Abstract

Rusunawa Harapan Jaya Pontianak merupakan instansi yang bergerak dalam bidang pelayanan jasa khusus penyewaan kamar susun bagi masyarakat kota Pontianak yang membutuhkan tempat tinggal. Lokasi Rusunawa Harapan Jaya berada di Jalan Harapan Jaya, Kecamatan Pontianak Selatan, Kalimantan Barat dengan luas sebesar 5.701 m. Sistem yang ada pada Rusunawa masih diolah secara konvensional menggunakan buku jurnal pendapatan sehingga proses pengolahan memerlukan waktu yang banyak dan juga rentan terjadi kesalahan. Maksud dari penelitian ini adalah untuk menghasilkan system berbasis web dan memberikan solusi untuk mengatasi kelemahan dalam proses pengolahan serta pembuatan laporan. Metode penelitian ini menggunakan metode penelitian deskriptif yang dilakukan berdasarkan hasil observasi dan pengamatan langsung tanpa adanya manipulasi data. Pada penelitian ini penulis menggunakan metode pengembangan perangkat lunak dengan model air terjun (Waterfall). Dari hasil penelitian dan masukkan dari beberapa sumber, penelitian ini menghasilkan system informasi berbasis web yang memiliki beberapa fitur diantaranya data rumah, data penghuni, transaksi pendapatan, transaksi beban sewa, dan laporan jurnal.

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