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INDONESIA
JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH)
ISSN : -     EISSN : 2686228X     DOI : -
Core Subject : Science,
Artikel yang dimuat melalui proses Blind Review oleh Jurnal JOSH, dengan mempertimbangkan antara lain: terpenuhinya persyaratan baku publikasi jurnal, metodologi riset yang digunakan, dan signifikansi kontribusi hasil riset terhadap pengembangan keilmuan bidang teknologi dan informasi. Fokus Journal of Information System Research (JOSH)
Articles 754 Documents
Improving the Usability User Experience of Peduli Lindungi Application based on Heuristic Evaluation Erlina Wahyu Fadhilah; Anisa Herdiani; Ati Suci Dian Martha
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.304 KB) | DOI: 10.47065/josh.v4i1.2221

Abstract

Peduli Lindungi is an application developed to help relevant government agencies in tracking to stop the spread of COVID-19. Peduli Lindungi is expected to help the government in the tracking process to facilitate the detection of the reach of COVID19. However, over time, many complaints about the user experience written by users in the App Store and Play Store applications. This study uses the Heuristic Evaluation method to analyze usability. This method is used to get an evaluation of the shortcomings of usability. In this study, it was found that the usability of the Peduli Lindungi Application was good enough. However, there are still aspects that require improvement. This aspect is the Flexibility and Efficiency of Use with a severity rating of 3.8 and Aesthetic and Minimalist Design with a severity rating of 3.4. So that design improvements are made based on these aspects. The test was carried out and found that the Flexibility and Efficiency of Use had a severity rating of 1.5. While Aesthetic and Minimalist Design with a severity rating of 2.6. It is concluded that the design is better than before.
User Interface Modeling for Basic English Learning Applications using the Child-Centered Design Method Kanita Nur Intan Awaliyah; Ati Suci Dian Martha; Veronikha Effendy
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (804.116 KB) | DOI: 10.47065/josh.v4i1.2225

Abstract

Interactive media convey information through videos or images that can move with computer control in their presentation. Interactive media have a positive effect on children's language development. A language is a tool that humans need to communicate with each other. With the development of technology, especially in communication, Indonesian people have begun to learn English which is used as a means of communication between nations around the world. According to the English Proficiency Index, Indonesia will be ranked 80th out of 112 countries in the world in 2021. This shows that Indonesia is included in the low ability group. One of the efforts to improve English language skills is to introduce basic material from an early age. Children aged 0-6 years quickly absorb and receive various information. This study aims to build a UI modeling of basic English learning applications according to the needs and criteria of kindergarten-age children, which was built using the Child-Centered Design method to analyze the tasks required by the user and evaluate the level of usability using the USE Questionnaire method with a Likert Scale of 1-5. The findings of this study provide user interface design recommendations for basic English learning applications and have a usability score of 88.75. These findings indicate that this application is easy to use and provides a positive experience in learning basic English for kindergarten-age children.
Classification Classification of COVID-19 Monthly Cases Using Artificial Neural Network (ANN) Method Christina Natalia; Aniq A. Rohmawati; Sri Suryani Prasetyowati
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (771.691 KB) | DOI: 10.47065/josh.v4i1.2236

Abstract

This study proposes the MLP type ANN method with the influence of Cross-Validation evaluation using three K-Fold tests, namely 3, 5, and 8. The data used are the data that relate to COVID-19 cases issued from the Bandung Public Health Office, climate report from Bandung Meteorological, Climatological, and Geophysical Agency (BMKG), population data from Bandung Population Office, citizen’s educational history from the Bandung Education Office and the West Java Open Data website. The data also was gathered from 151 sub-districts in Bandung City, with a total of 22 attributes collected from November 2020 to December 2021. The ANN method is included in the deep learning process. Therefore, the number of hidden layers utilized has a significant impact on the performance of the model being constructed. The implementation of Cross-Validation evaluation with K=8 results in an accuracy value of up to 98% and an error metric measurement of 0.3404 for MAE and 0.5994 for RMSE. This study's objective is to provide information on the optimal K-Fold Cross Validation parameters used in this ANN method to provide better performance during building a classification model for confirmed Covid-19 patients.
Designing User Experience for Improving Mobile Application Accessibility Online Transport Booking for Visually-Impaired User With User-Centered Design: A Case Study of Grab Maulidatul Aulia Zahib; Veronikha Effendy; Eko Darwiyanto
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (833.793 KB) | DOI: 10.47065/josh.v4i1.2246

Abstract

The online transportation ordering mobile application is an application that helps users in ordering transportation facilities that can be accessed by anyone using mobile phones and internet users are no exception for people with visual impairments. Users with visual impairments with limited accessibility will have difficulty accessing the application. Based on the results of the initial survey, it was found that the online grab transportation ordering application is currently still less accessible and an increase in accessibility is needed. This study aims to design the right user experience to improve the accessibility of the application so that users with visual impairments can access the application properly. In this research, the method used is User Centered Design (UCD) which focuses on user needs and characteristics who are visually-impaired users. The study's findings are recommendations for the interaction design of the Grab application. Based on the needs and characteristics of the users, the resulting accessibility improvements are in the form of a simpler design than the previous design and features designed to overcome the pain points of users with visual impairments. Furthermore, the design that has been made is tested using the Cognitive Walkthrough method, which contains user scenarios to achieve certain goals. The evaluation results show that the scenario completion rate has increased and the number of errors made when completing the scenario has also decreased. It can be concluded that using the UCD method can improve the usability of the application.
Pengembangan Back-End Ekosistem Digital Ihya Pada Modul Crowdfunding Dengan Metode Iterative Incremental Rivero Novelino; Rahmat Fauzi; Sinung Suakanto
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (818.96 KB) | DOI: 10.47065/josh.v4i1.2248

Abstract

The current economic growth in Indonesia is clearly closely related to the development of the digital era which is always evolving and transforming. Technological developments have not gone unnoticed, especially the economy and the increasing number of applications during the pandemic. Poverty rates and rates of increase are also increasing. One solution in today's digital era is the digital ecosystem. Digital ecosystems can help the process of exchanging information that is integrated with each other and contains various platforms in one container. In the survey of the need for the application of a digital ecosystem, 55.3% answered the need for a digital ecosystem, and the crowdfunding platform was the most preferred choice by 59.6% of respondents. There are many generous people who have more sustenance and want to help others in need, but are afraid to donate and meet in person, so an online crowdfunding platform is needed in this digital ecosystem called Ihya. This crowdfunding platform helps donors who want to donate, as well as fundraisers who need help and want to raise money. Back-end website development using Laravel with iterative incremental method. At the end of the development of the crowdfunding website platform, testing is carried out using black-box testing, namely scenario testing, as well as load testing, and user acceptance tests. The results of the user acceptance test that get a value of 88.8% which shows the user has felt helped by the features that have been made.
Rancang Bangun Wedding Organizer Menggunakan Metode Pendekatan User Centered Design Muhamad Ariandi; Muhammad Ikbal Ernanto
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (944.696 KB) | DOI: 10.47065/josh.v4i1.2249

Abstract

Marriage is a sacred thing and when the newlyweds wait for it, a new family will be formed. To carry out these activities, a wedding reception is needed as a form of happiness. In this case, sometimes the bride and groom experience problems in managing their wedding reception, due to lack of information and limited time. Seeing from this phenomenon, one of the wedding organizers or who is familiar with wedding organizers (WO) took the initiative to expand their business to be wider. One of the wedding organizers is the Baba Family. Where the current system used by the Baba wedding organizer family is still using a manual system, the process must come directly to the place. Of course, this is one of the obstacles for the Baba Wedding Organizer family to share information and existing processes, because it cannot be done by businesses all the time. From this, the Baba Family, in overcoming their business problems, built an information system for ordering wedding organizers. The purpose of the research is to build a wedding organizer system in searching for information on wedding services consisting of wedding package prices, aisle and dress simulations, buildings, catering, and online guest books. By building the information system, it is necessary to do an approach method so that it is better and measurable. One approach method is using the User Centered Design (UCD) approach, a method in a design design that focuses on user needs. In relation to Information Systems, User Centered Design is part of the SDLC (System Development Life Cycle), so that application designs developed through UCD will be optimized and focused on end-user needs. The information system built by the researcher is able to provide future business value for the Baba Family on their wedding organizer. So that the system used can provide the right information and according to the needs of its users, as well as the transaction process for ordering wedding organizers to be easier and more helpful.
Analisis Perkiraan Biaya F&B (Makanan & Minuman) Dengan Metode Moving Average Pada Pola E-Commerce Hotel XYZ I Gede Putu Megayasa; I Made Candiasa; Gede Rasben Dantes
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (405.178 KB) | DOI: 10.47065/josh.v4i1.2254

Abstract

Forecasting is made because of the complexity and uncertainty faced by decision makers (5 and = 0.9). The use of these two forecasting methods is to compare which forecasting method is more accurate and closer to the true value. The research method used starts from collecting data, determining forecast methods, calculating forecasts, selecting forecasts, and drawing conclusions. The calculation of the estimated results for F&B costs at Puri Santrian Hotel Sanur is based on the Single Moving Average MA. 3 of 1.143.941.601,89, the MAD value of 113.205.931, and the Single Moving Average (MA.3) of 112.700. Using exponential smoothing (ES=0.9), the forecast value for the period ending January 2017 is 898.343.836,01 with an MAD value of 115.870.591,88 and an MSE value (ES=0.9) of 21.219. Data series using the moving average method (Single Moving Average Method and Exponential Smoothing Method) can be done by calculating the minimum error values MAD and MSE, using the two methods above MAD and MSE after calculating the error, MAD is 3.686.238.23 (absolute value) and the MSE value is 13.588.352.306.255.
Pengujian Model Pengaruh Tata Kelola TI Terhadap Transformasi Digital dan Kinerja Bank A Trias Zulfa Nurafifah; Rahmat Mulyana; Lukman Abdurrahman
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.209 KB) | DOI: 10.47065/josh.v4i1.2257

Abstract

The disruption of the latest technology, changes in stakeholder behavior, and the COVID-19 pandemic forced incumbent organizations to digital transformation (DT). In fact, there are still many failed DT investments due to a lack of IT governance practices (ITG). Previous research shows the contribution of ITG in realizing the benefits of IT investment. This traditional ITG mechanism is thought to be not necessarily effective in the digital era. There is still little research on the influence of ITG on DT and Organizational Performance (OP). Therefore, this study examines the model of the effect of hybrid ITG, namely agile/adaptive and traditional on DT and the effect of DT on OP. The method used is a survey by distributing online questionnaires to 11 important roles related to DT and succeeded in getting 54 respondents. Data analysis using Structural Equation Modeling (SEM) approach assisted by SmartPLS. The results showed that the hybrid ITG mechanism, both agile/adaptive and traditional, had a significant positive effect on DT and DT also had a significant positive effect on OP Bank A's. This research contributes as a reference for similar research and can be a reference for implementing the ITG mechanism for the success of DT and the achievement of OP in organizations in general, especially the banking industry.
System Usability Scale (SUS) Pada Bank Sampah Digital Sebagai Solusi Penanganan Sampah Desyanti Desyanti; Mustazihim Suhaidi; Febrina Sari
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (682.321 KB) | DOI: 10.47065/josh.v4i1.2263

Abstract

As time goes by and the number of human needs causes organic and inorganic waste to accumulate, the Environment and Hygiene Service provides garbage disposal sites at several points, but still the garbage is scattered on the roadside, and the smell disturbs road users who pass. Garbage accumulation is more focused on inorganic waste which is managed by the waste bank unit. The Department of Environment and Hygiene has several units of garbage bins scattered in several sub-districts in the city of Dumai, one of which is the Bukit Kapur Garbage Bank Unit, currently the management of the waste bank is still using written media to record transaction data on waste sales, reporting is sometimes too late, The accumulation of sales funds often results in miscalculations. For this reason, create a digital application that can help the Waste Bank unit in managing inorganic waste. With this digital waste bank application, it can make it easier for officers to manage waste management and can provide information related to waste banks to the surrounding community. Testing this application using the System Usability Scale (SUS) to evaluate the usability of the application that has been designed. The usability value of this Digital Waste Bank application is 77.8 which means it is in the acceptable category.
Implementasi Design Thinking dalam Inovasi Membangun Model Bisnis Usaha Furniture Hiasan Dinding Lila Setiyani; Apit Priatna; Anwar Maulana; Evelyn Tjandra
Journal of Information System Research (JOSH) Vol 4 No 1 (2022): October 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.912 KB) | DOI: 10.47065/josh.v4i1.2273

Abstract

The development of business business and marketing has become more global, the more developments grow, the emergence of new products from several business competitors so that the level of business competition is increasing. Innovation development must also be owned by a business including Kipong Art, business activities that occur in Kipong Art have the potential to be developed by designing and creating business ideas. This research was conducted to create a business idea that is suitable for Kipong Art's business using the Business Model Canvas (BMC) which is considered easy and simple to understand. While the research steps used are the Design Thinking method and the interview method for data collection conducted to the Kipong Art business owner, so that business ideas can be identified that are suitable for the Kipong Art business business. The results of this study indicate that the business model canvas has a significant impact on the performance of the Kipong Art furniture business. BMC provides a visualization model that makes it easy for business owners to map their business, innovate and create, think simple, collaborate with all the elements needed to run a business, and take advantage of opportunities. The results of this study also show that the strategy using the Business Model Canvas is effective and efficient in determining the business strategy that will be implemented by Kipong Art.