cover
Contact Name
Muhammad Nur Faiz
Contact Email
faiz@pnc.ac.id
Phone
+6282324039994
Journal Mail Official
jinita.ejournal@pnc.ac.id
Editorial Address
Department of Informatics Engineering Politeknik Negeri Cilacap Jln. Dr.Soetomo No.01 Sidakaya, Cilacap, Indonesia
Location
Kab. cilacap,
Jawa tengah
INDONESIA
Journal of Innovation Information Technology and Application (JINITA)
ISSN : 27160858     EISSN : 27159248     DOI : https://doi.org/10.35970/jinita.v2i01.119
Software Engineering, Mobile Technology and Applications, Robotics, Database System, Information Engineering, Interactive Multimedia, Computer Networking, Information System, Computer Architecture, Embedded System, Computer Security, Digital Forensic Human-Computer Interaction, Virtual/Augmented Reality, Intelligent System, IT Governance, Computer Vision, Distributed Computing System, Mobile Processing, Next Network Generation, Natural Language Processing, Business Process, Cognitive Systems, Networking Technology, and Pattern Recognition
Articles 160 Documents
Implementasi Rapid Application Development dalam Pengembangan Aplikasi Pendaftaran Wisuda Berliana Nafarita Hapshakh; Dwi Novia Prasetyanti; Prih Diantono Abda’u
Journal of Innovation Information Technology and Application (JINITA) Vol 3 No 1 (2021): JINITA, June 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1030.333 KB) | DOI: 10.35970/jinita.v3i1.638

Abstract

Graduation is an inauguration activity for students who have finished studying at a university. Graduation registration at the Cilacap State Polytechnic is still done conventionally, causing problems such as students who are not registered in the toga data collection, students who do not return the toga according to the specified time limit. In addition, the large number of students makes the data collection process take longer. In this case, the authors conducted research that aims to build a website-based graduation registration information system. Making this system requires a research methodology. Among them are data collection methods that include literature studies, observations, and interviews as well as the system development method used, namely Rapid Application Development (RAD). The results of the questionnaire with a total score of 182 show that the system is very good in assisting BAAK in graduation registration services and monitoring the number of graduates, as well as helping students register for graduation and their completeness, and the system can help submit and confirm trouble-free forms. 
Game Edukasi Pengenalan Negara-Negara ASEAN Untuk Siswa SMP Kelas VIII Berbasis Android Jihan Nadila; Irfan Santiko; Retno Waluyo
Journal of Innovation Information Technology and Application (JINITA) Vol 3 No 1 (2021): JINITA, June 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1791.328 KB) | DOI: 10.35970/jinita.v3i1.295

Abstract

Technological developments are booming. Game or game use is particularly helpful in the learning process. At a time when materials are familiar with the countries of asean students will be more likely to get bored because the state map introduction, the capital and naturalness are only in the books, the need for a learning medium to be used by teachers so that students do not get bored quickly. The purpose of research is to make teachers easier in delivery of materials and easier students to study asean's introduction materials. The educational game was developed using multimedia development life cycle, as the result of the MDLC method (multimedia development life cycle), a introduction to countries in the asean program that matches the 2013 curriculum. The survey of 30 respondents scored an average of 92.19%, thereby falls into a category strongly in favor of the "educational introduction to asean state for siosswa middle school vii for android based" to be adopted as an alternative medium
Pengenalan dan Pemilahan Botol Kosong pada Reverse Vending Machine menggunakan metode Euclidean Distance Aulia el Hakim; Ardian Prima Atmaja; Joko Hartadi; Ahmad Wildan Muammar
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 1 (2020): JINITA, June 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (874.149 KB) | DOI: 10.35970/jinita.v2i1.207

Abstract

Reverse Vending Machine is a machine where users will get a reward in the form of a deposit of money from collecting empty bottles. The Recognition and sorting of bottles currently done by several methods including the Recognition of materials using IR spectrometers, identification of bottles according to the barcode attached to the bottles, and using Image Processing technology to detect the shape of the bottles. In this study, the Recognition and sorting of empty bottles were carried out using three sensors. The Inductive Proximity sensor is used to detect metal or nonmetal bottles, the Loadcell sensor is used to calculate the weight of the bottle, and the LDR is used to detect the colour of the bottle based on the light intensity received by the LDR sensor. From tests conducted using the Euclidean Distance algorithm, it can be seen that Reverse Vending Machine can detect and sort the type of bottle waste based on 3 parameters namely weight, metal value, and colour of the bottle in real-time and can provide reward points to users according to bottle criteria.
Integrasi Pembayaran Pamsimas Desa Dermaji dengan PPOB Menggunakan Web Service Trias Bratakusuma; Edi Kuswanto
Journal of Innovation Information Technology and Application (JINITA) Vol 1 No 1 (2019): JINITA, December 2019
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (517.333 KB) | DOI: 10.35970/jinita.v1i1.95

Abstract

The purpose of this research is to design and build an application with the benefit of technology to produce a smart app in form of pamsimas payment with PPOB web service for dermaji village that still uses conventional method till this day. This pamsimas payment app was hoped to help the pamsimas payment process to dermaji villagers so that it'll be easier for them to do the payment. The app was designed in a way that it's as responsive as possible with the Hypertext preprocessor (PHP) and framework CodeIgniter to help the user to use and access this web service
Pengembangan Sistem Informasi Rehabilitasi Korban Penyalahgunaan Napza Pada Kantor BRSKPN SATRIA Okta Verina Tri Utami; Citra Wiguna; Dwi Mustika Kusumawardani
Journal of Innovation Information Technology and Application (JINITA) Vol 3 No 1 (2021): JINITA, June 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.496 KB) | DOI: 10.35970/jinita.v3i1.601

Abstract

The Satria Agency for Social Rehabilitation of Drug Abuse Victims (BRSKPN) is a Technical Implementation Unit of the Ministry of Social Affairs of the Republic of Indonesia, which has the task of carrying out social rehabilitation for victims of drug abuse, and focuses on helping improve social roles and functions, as well as recovery of victims of drug abuse. The business processes carried out by the management of the Satria BRSKPN Office consist of viewing, editing, printing service data, administrative data, assessment data, WHOQOL data and others. There were problems that occurred in the rehabilitation process at the Satria BRSKPN Office, including the use of manual forms on paper sheets for the process of managing and documenting rehabilitation data. In this case, a rehabilitation information system is needed to improve rehabilitation services. The purpose of this research is to produce an information system for the rehabilitation of drug abuse victims. The information system is designed using the waterfall method. The waterfall method has the requirements definition stages, system and software design, implementation and unit testing, integration and system testing, and operation and maintenance. The results showed that the rehabilitation information system could be implemented in the BRSKPN Satria Office with the waterfall method that had been tested through the operation and maintenance stages. The rehabilitation information system was able to improve the management and distribution of information in order to facilitate the decision-making process at the Satria BRSKPN Office rehabilitation services.
Steganografi Video Digital dengan Algoritma LSB (Least Significant Bit) dan Rijndael Imam Riadi; Sunardi; Dwi Aryanto
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 2 (2020): JINITA, December 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (767.109 KB) | DOI: 10.35970/jinita.v2i2.361

Abstract

Steganography is the science and art of hiding information so that confidential information cannot be known by others, except the sender and receiver. This research is designed to create a steganography system on video with mp4 format. The message is inserted in one of the video frames, first encrypted with the Rijndael algorithm. The method of inserting messages in the video frame is the Least Significant Bit (LSB) method. Extraction of frames on video using ffmpeg software. Qualitative testing used to identify changes in video frames with human senses. Quantitative testing was carried out by testing six videos with different resolutions, while there were five inserted messages with varying Byte lengths. The frame that has been inserted with a message is measured for noise with the Peak Signal to Noise Ratio (PNSR). The test results show that the LSB method cannot be used for message insertion whose Byte size is greater than the capacity of the cover video. There is a change in image quality if the size of the inserted message bytes is getting bigger.
Sistem Informasi Pendataan Disabilitas pada Yayasan Pilar Purbalingga Nur Chasanah; Leo Aditya Caesar
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 1 (2020): JINITA, June 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1006.862 KB) | DOI: 10.35970/jinita.v2i1.182

Abstract

The development of technology is very helpful in data collection activities. Currently, a lot of data is circulating, but the amount is not in accordance with the data in the field. The information system can help in a more effective and efficient data collection process, in this research related to data collection on disability. Disability Data Collection Information System is a system created to collect data related to foundation management, foundation activities, biodata of persons with disabilities, types of disabilities, skills or training that have been participated in, list of assistance received by disabilities, and volunteer disabilities. The data will be used by the PILAR Purbalingga Foundation to support its activities in the disability domain. From these data can be used as a reference in carrying out activities that will be carried out at the foundation. The output produced from this study is the Disability Data Collection Information System at the Purbalingga PILAR Foundation which produces information related to data on persons with disabilities, volunteers and activities that are suitable for the needs of persons with disabilities under the PILAR Purbalingga Foundation. Data collection methods are carried out through observation and interviews with the manager of the foundation and persons with disabilities. The system development method used is a waterfall, the programming language used is PHP and MySQL for database processing in this study.
Aplikasi Tes Jenis Kepribadian Berbasis Android menggunakan Metode MBTI dan DISC Muhammad Abdul Mukhlis; Tri Listyorini; Mukhamad Nurkhamid
Journal of Innovation Information Technology and Application (JINITA) Vol 3 (2021): JINITA, December 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (951.108 KB) | DOI: 10.35970/jinita.v3i2.482

Abstract

Personality is basically owned by everyone and is different from one another. People always want to know about themselves, how and where their interests and needs are. This is one of the reasons why individual personality tests are conducted. Personality test is a set of test tools designed to describe how someone behaves. The method used by psychologists to determine the personality type of an individual is the Myers-Briggs Type Indicator method or commonly called the MBTI test, this test is used to determine the types of human personality. Personality tests besides MBTI, personality tests that are usually used to determine a person's personality type are the DISC (Dominance Influence Steadiness, Conscientiousness) test and also the Four Personality test which includes Sanguinist, Chronic, Melancholic and Plegmatic personality types. These three tests are used and chosen because they are the most widely used tests worldwide for determining human personality. The results of this research will be able to form a system that can help determine the type of human personality using the MBTI and DISC methods
A Survey of the State of Research on Augmented Reality from a Business Perspective using Porter’s Value Chain Marco Klaiber; Jonas Klopfer
Journal of Innovation Information Technology and Application (JINITA) Vol 3 (2021): JINITA, December 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (501.62 KB) | DOI: 10.35970/jinita.v3i2.936

Abstract

In recent years, augmented reality (AR) technology has been able to demonstrate more and more impressively the potential it brings for companies and their valueadding activities, and this even though acceptance of the technology in society is only just beginning. Due to this, our work aims to bring a comprehensive overview of AR deployment opportunities based on the value chain, forcing a symbiosis of potential demonstration and acceptance promotion. For our investigation, we consider the most important peer-reviewed papers on the state of research on augmented reality from a business perspective and provide a comprehensive overview of the different possible uses of AR within a company, structured according to Porter’s value chain, as well as an outlook on future research on the expansion and further development of AR systems. Based on this, we formulate research gaps for future work on AR in the context presented.
SIKEPUL: Sistem Informasi Untuk Administrasi Transaksi Jual Beli Pengepul Rongsokan Menggunakan Metode Waterfall Ika Dewi Rozaurrohmah; Lutfi Syafirullah; Oman Somantri
Journal of Innovation Information Technology and Application (JINITA) Vol 3 (2021): JINITA, December 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1267.638 KB) | DOI: 10.35970/jinita.v3i2.670

Abstract

Currently collector businessmen are experiencing problems, namely the absence of data collection for suppliers and collapsed transaction activities. In addition, the administrative data collection process is still carried out manually by the admin, , one of which is using notes when making junk transactions and when partners make payments to collectors, there are often communication errors in junk transactions between suppliers and partners often occur. In order to overcome the existing problems, this research proposes the development of a collector administration information system named SIKEPUL using the laravel framework. The method in developing the system used is the waterfall method. The results showed that the SIKEPUL information system could solve the problems faced. The overall results of the questionnaire for 30 respondents were that 20% said it was very good, 52% said it was good, and 28% said it was enough for this system. 

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