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Contact Name
Roni Herdianto
Contact Email
roni.herdianto@um.ac.id
Phone
+6281555764640
Journal Mail Official
lite.teum@gmail.com
Editorial Address
Jl. Semarang No. 5 Malang 65145 » Tel / fax : 0812 1595 4429 /
Location
Kota malang,
Jawa timur
INDONESIA
Letters in Information Technology Education (LITE)
ISSN : -     EISSN : 26545667     DOI : 10.17977
Core Subject : Education,
Letters in Information Technology Education is an open access peer-reviewed international journal that publishes scholarly articles on the teaching and learning about information technology. This includes using technology to enhance learning, to support teaching and teaching administration. In addition, articles with a sound underpinning of pedagogical principles on the teaching of information technology are most welcome. The journal publishes conceptual, theoretical and empirical papers biannually.
Articles 7 Documents
Search results for , issue "Vol 3, No 1 (2020)" : 7 Documents clear
The Effectiveness of Fuzzy-SAW Method for the Selection of New Student Admissions in Vocational High School Lestari, Pashatania Fitri Indah; Prabowo, Tito Tri; Utomo, Wahyu Mulyo
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.167 KB) | DOI: 10.17977/um010v3i12020p018

Abstract

New student admission activities are routine activities carried out by vocational high schools every year to get the best students. A method is needed that can be used as a means of screening to select students based on their abilities and fields that are in accordance with the characteristics of students. This study uses the Fuzzy-SAW Method which is carried out through 3 stages, namely preparation of the components of the situation, the analysis and synthesis of information. The use of this method is expected to be able to help and provide the best decisions in the acceptance of new students.
Developing Online Learning Application for Programming Language Ciptayani, Putu Indah; Saptarini, Ni Gusti Ayu Putu Harry; Hidayat, Reza Akbar; Dewi, Kadek Cahya
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (590.292 KB) | DOI: 10.17977/um010v3i12020p023

Abstract

.Online learning is one of the most practical and promising learning alternatives nowadays. Flexible time and low cost of online learning are advantages that offline learning does not have. In addition, in online learning, each student can enrol the material according to their level, interest and abilities.  This study aims to build an online learning application for programming language. The method used in this study was Scrum software development. Scrum is one of the Agile method in software development. The system design using use case diagram resulted 3 actors and 8 use cases. The product backlog resulted in this study was five backlogs. The sprint composed based on product backlog result 4 sprints in total 120 days’ work. All five product backlogs were built successfully using Scrum. This system can be an alternative in learning programming language that offers the flexibility to the student, based on their ability and time.
Determining Program Study Using AHP with Dynamic Criterias and Weights Based on GIS-Mobile Kurniawan, Mohammad Rizky; Kurniawati, Ayuningtyas; Saon, Sharifah
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (615.079 KB) | DOI: 10.17977/um010v3i12020p030

Abstract

This research aim to develop a decision support system based on GIS-Mobile Apps using Analytical Hierarchy Process (AHP) Algorithm and softmax function for dynamic weight. The stages of AHP dynamic criteria in this system is the preparation of a hierarchy, prioritization, consistency, and the weight of priority. ). The use of AHP in this system involves four criteria which keywords, department accreditation, accreditation of colleges and colleges location distance that can be set by the user dynamically. Experience Programming (XP) is model development that choosed by author for process development system. The step begin with planning, design, coding, and testing. The result of this research is a GIS-Mobile Apps to determine a list of recommended program study with the greatest weight from user input criteria.
Determining the Articles Acceptance Using Logic of Fuzzy Inference System Tsukamoto Fauzi, Juwita Annisa; Rahman, Nukleon Jefri Nur; Handayani, Anik Nur; Mahamad, Abd Kadir
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (905.63 KB) | DOI: 10.17977/um010v3i12020p001

Abstract

Publication of scientific article is now getting bigger, but the process of the scientific article acceptance takes a long time. The longest stage in the process, especially, is in the review process. The process about article assessment consists of many criteria which cause a very high level of subjectivity. Computerized system on the assessment of the scientific article acceptance apply a reasoning scheme using Fuzzy Inference Tsukamoto Logic; therefore, by using the logic, the duration issue in the assessment process can be handled fast.
Improving Knowledge Structure through Extended Scratch-Build Concept Mapping Prasetya, Didik Dwi; Hayashi, Yusuke; Hirashima, Tsukasa
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (533.255 KB) | DOI: 10.17977/um010v3i12020p036

Abstract

Extended concept mapping is a potential technique to elicit missing ideas and relationships. This study explored an Extended Scratch-Build (ESB) concept mapping in improving learners' knowledge structure. ESB is an expansion of an open-ended approach that asks students to connect the prior-existing original concept map with the new additional map on related material topics. The practical use of ESB has been conducted and proves positive effects on learning achievements. However, no information has been provided regarding the performance of the concept map components that describe the broad overview of students' attainments. This observational study focused on improving learners' knowledge using quantity measurements based on concept map features, consists of a number of concepts, number of links, and a number of propositions. University students (N = 27) with a major in Informatics Engineering participated in the study. The results reported that students' knowledge structure on additional maps significantly increased compared to the prior original map.
Gamification of Assessment Test through Multiple Question Paths to Facilitate Participants’ Autonomy and Competence Atmaja, Pratama Wirya; Mandyartha, Eka Prakarsa
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (743.184 KB) | DOI: 10.17977/um010v3i12020p009

Abstract

Gamifying activities to make them more game-like is one of the hottest trends in various fields, including education. Among the factors influencing the success of gamification for education are the participants’ sense of autonomy and competence, which can be facilitated with the incorporation of multiple learning paths. However, the use of multiple question paths in gamified assessment tests is still under-studied. This mixed-method study was aimed at exploring the matter through a paper-based and gamified assessment test in higher education. A controlled experiment was conducted in a calculus course in an informatics department. The experimental group (n = 38) undertook a gamified written test, and the control group (n = 37) undertook a regular one. The gamified test consisted of several Hard and Medium Questions, and each participant would choose a question path containing some of the questions. Nine question paths were available with varying ratios between Hard and Medium Questions, and the participants were allowed to ask for two hints on the Hard ones. A questionnaire, based on the EGameFlow model, was used to assess the gamified test. The results show that the gamified test was able to facilitate the participants’ sense of autonomy but not their sense of competence, which was due to flaws of the test. Two additional positive effects of the test on the participants’ knowledge improvement and Flow experience are identified. The path selection pattern among the participants and the flaws of the gamified test are also discussed.
Decision Support System Course in Developed and Developing Countries Akbar, Syaichul Fitrian; Awang, Halizah Binti
Letters in Information Technology Education (LITE) Vol 3, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (280.924 KB) | DOI: 10.17977/um010v3i12020p041

Abstract

This paper reports have three goals to find out: the description of the higher education system in developed countries; the description of the higher education system in developing countries; and the decision support system syllabus in developed and developing countries that related to the higher education system.The development of technology and information has an influence on people's needs and the transformation of the labor market, so higher education is involved in intense competition. For this reason, the higher education system must be dynamic and sustainably able to enter the uncharted domain, so that in order to achieve it, developing countries need to learn about the higher education system in developed countries to improve the higher education system in their country.The method used is descriptive study and critical study taking into account the guidelines proposed by Kitchenham and adjusted to the literature review which consists of 2 main stages, namely planning and implementation. At the planning stage, broadly the selection of studies related to education, research, and information systems with criteria, namely studies published between 2012 and 2018, and studies that describe the higher education system, as well as decision support systems as topics. The study category consists of tertiary education in developed and developing countries, the higher education system when the study is conducted, and the efforts made regarding the higher education system in the country. Content analysis makes it possible to find research trends on a topic. In the event of a difference, resolved through discussion.By highlighting the positive aspects of the picture of the higher education system in developed and developing countries, and the decision support system course as a topic, it is hoped that it can assist in shaping education reform with the assumption that countries are willing to learn from each other about success from other countries.

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