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Contact Name
Eko Supraptono
Contact Email
jvce@mail.unnes.ac.id
Phone
-
Journal Mail Official
jvce@mail.unnes.ac.id
Editorial Address
Postgraduate, Universitas Negeri Semarang Kelud Utara III, Semarang 50237 Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Vocational and Career Education
ISSN : 23390344     EISSN : 25032305     DOI : http://dx.doi.org/10.15294/jvce
Core Subject :
Journal of Vocational and Career Education [p-ISSN 2339-0344| e-ISSN 2503-2305] is a peer-reviewed journal which welcomes submissions involving a critical discussion of policy and practice, as well as contributions to conceptual and theoretical developments in the field. It includes articles based on empirical research and analysis (quantitative, qualitative and mixed method) and welcomes papers from a wide range of disciplinary and inter-disciplinary perspectives. The journal embraces the broad range of settings and ways in which vocational and professional learning takes place and, hence, is not restricted by institutional boundaries or structures in relation to national systems of education and training. It is interested in the study of curriculum, pedagogy, and assessment, as well as economic, cultural and political aspects related to the role of vocational and professional education and training in society.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol 5, No 1 (2020): July 2020" : 20 Documents clear
Management of Machining Practice Learning Industrial Product Based Yudiono, Heri
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26781

Abstract

The development of vocational practice learning must adapt to the needs of contemporary industry competencies. Vocational practice learning innovations must be carried out appropriately, systematically by taking into account the needs of the environment. The selection of the right learning model affects the process, learning outcomes, and student learning experience. This study aims to analyze the process of learning industrial product-based machining practices. The research approach used an experiment with a static group comparison design. The design of this study used two groups consisting of an experimental group and a control group. The experimental group is the group that gets treatment using industrial product-based practical learning, while the control group uses practical learning based on assignment job sheets. The choice of the two groups was done randomly. Each group consists of 20 respondents. The research respondents were students of the Department of Mechanical Engineering Universitas  Negeri Semarang who met the requirements and had passed the Machining Process 1 course. The results revealed that there were differences in the process of implementing the learning practice of industrial product-based machining and learning the practice of machining based on job sheet assignments. The difference in the learning process between the two groups is about the process of giving apperception and motivation, mastery of learning materials, implementing learning strategies, choosing the application of learning resources or learning media, involving students in learning, and closing learning activities.
Soft Skills Analysis of Educational Student in Vocational Study Program of Mechanical Engineering Ivet University Ariwibowo, Bayu; Sudana, I Made; Atika, Atika; Makruf, Agus
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26755

Abstract

Soft skills are very needed for every educator. Soft skills encourage the technical skill in self or even institutional development. This research was aimed to analyze 11 kinds of soft skills that is important for prospective educators to have. This research was done in form of descriptive analysis by using quantitative approach. The sample of this research was the students of IVET University as prospective educators for Vocational School in Technological Engineering field. The number of the sample was 80 students. The result showed that almost all respondents have good soft skills; the score was 6859 by 9600 total score. It’s same with 71,4%. The highest score was reached from indicator of enthusiasm at work, that was 86,4%. The lowest score was got by the capability of prospective educators from indicator of creative and innovative thinking, that was 51,9%. Based on this research, educational method or training in increasing the students’ soft skills for prospective educators have to be done, especially in indicator of critical, creative, and innovative thinking.
Evaluation of Competency Test and Work Competency Certification Implementations at Professional Certification Institute - First Party (LSP P1) Rosyid, Arif; Widjanarko, Dwi; Wilonoyudho, Saratri
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26780

Abstract

This research aims to evaluate the implementation of competency test and work competency certification at LSP P1, in terms of the component variables of Context, Input, Process, and Product. This research is a descriptive evaluative research using the CIPP evaluation model approach. The research population was Vocational High School LSP P1 assessors from 9 Vocational High Schools in Pekalongan Regency and its surroundings. The sample was the research population who served as competency test assessors at LSP P1. Data collection methods in this research were questionnaire, interview, and document study. The content validity testing was by expert judgment, while the construct validity testing was by correlation analysis.. The research results were as follows; (1) in the context component, the percentage was F + = 66% and F - = 34% meaning that the implementation of competency test in terms of context variables is categorized as effective, (2) for the input component, the percentage was F + = 61% and F - = 39%, indicating that the implementation of competency test in terms of input variable is categorized as effective, (3) for the process component, the percentage was F + = 66% and F - = 34%, meaning that the implementation of competency test in terms of process variable is categorized as effective, (4) for the product component, the percentage was F + = 59% and F - = 41%, indicating that the implementation of competency test in terms of the product variable is categorized as effective, (5) T-score analysis of the four CIPP components, namely context, input, process, and product were (+ + + +) in the criteria of the Glickman Quadrant that were included in quadrant I, meaning that evaluation of the implementation of competency tests and work competency certification at LSP P1 in terms of all CIPP components is in the very effective or excellent category.
Design Micro Hydro Power Plant for Generate Electrical Energy About 3000 to 5000 Watt Suryatna, Bambang Sugeng
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26753

Abstract

The aim of the reseach is making the prototype design of waterwheel-based Microhydro Power Plant (MHPP). The findings of this study are the Prototype Model of Micro Hydro Power Plant (MHPP) for generate electrical energy with power 3000 to 5000 watt. This model has been constructed of fout components, sucs are (1) the disain of waterwheel prototype, (2) the disain of converter speed water wheel to dynamo, (3) the water chanel for input Potential Energy, and (4) Conductor Network of MHPP to homes.
Application of Project Based Learning Model (PjBL) in Learning Design Digital Based Batik Basic Motives at Vocational Schools Purnawirawan, Okta
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26765

Abstract

Early learning about the introduction of batik to students is very appropriate that batik is not forgotten. Learning the making of basic batik motifs in vocational school (SMK) students is a form of batik conservative activity for children. Learning in vocational students about making digital-based batik basic motifs is very appropriate because it is to equip additional hard skills when they graduate as one of the opportunities to work and become entrepreneurs skills. Learning models are needed in a lesson so that goals can be achieved. The appropriate learning model and in accordance with the characteristics of vocational or vocational education, namely PjBL. This model can provide learners with a learning experience in producing a work. In addition, as a learning support, a learning media is needed, the media used is the CorelDraw graphic design application software, which is a computer application software that can be used as a learning medium in making digital-based batik motifs. SMK students can create various types of basic batik motifs using this application software. The tools or menus contained in the CorelDraw graphic design application software are able to assist students in making basic designs of batik motifs. The results showed the effectiveness of the use of graphic design application software CorelDraw in the basic learning of graphic design class ten RPL expertise competency in making digital-based batik basic motifs using the PjBL model of 81.09%.
Further Validation of Learning Outcome Assessment Instruments on Occupational Safety & Health (K3/OSH) for Students of Building / Civil Engineering Endroyo, Bambang; Buntoro Wahjono, Harijadi Guwawan; Chairunnisa, Ashri; Aprimiana, Felita
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26718

Abstract

At present and in the future, the existence of a universty, beside fill in to the predetermined conditions is also assessed by how much graduates enter the world of work. Therefore, universities must accommodate themselves. The important unit of a university is a department, including the Department of Civil Engineering, in Universitas Negeri Semarang (UNNES). Industry-oriented learning enhancement, one of which is the assessment of learning outcomes for subjects must also be developed. This study develop an instrument for assessing learning outcomes in the K3/OSH subject in the Civil Engineering Department of UNNES. The existing learning outcome instruments need to be more developed so that they are not too theoretically  but more industry-oriented, in the realms of knowledge, attitudes, and psychomotor. Continuous improvement needs to be done because the material learning that must be adapted  to the industry that always evolving. Apart from the above, UNNES also has a vision of conservation with environmental preservation as one of its focus. Conservation values  must  also  be  included in the instrument. The next issue  is corona pandemic. Students  must be assessed  in knoweldge of  work in pandemic eventhough he or she know from out of class. Through the development of these instruments, it was hoped that the Civil Engineering Department of UNNES can play a more  real role in both the world of education and the world of work (construction).
Factors That Influence Plumbing Learning Achievement of Grade X Students of Building Drawings Engineering, SMKN 3 Semarang Tinov, Naufal; Widhana, Prizal
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26791

Abstract

Learning achievement is one measure of success in teaching and learning. High and low grades achieved by students are influenced by internal and external factors. Internal factors that influence learning achievement are (1) Intelligence; (2) Interests; (3) Talent; and (4) Motivation. Whereas external factors are (1) School environment, and (2) Family environment. The problems examined are what kind of factors that influence and how much these factors affect. The population in this study was grade X students of Building Drawings Engineering of SMKN 3 Semarang. Total population was 71 using a sample of 61 students. The variables examined in this study are (1) Internal factors; (2) External factors; and (3) Learning achievements. Retrieval of data using (1) Observation techniques; (2) Documentation; (3) Questionnaire. Data analysis uses multiple regression analysis. The results of this study state that the factors that influence the plumbing learning achievement of grade X students of Building Drawings Engineering of SMKN 3 Semarang are internal factors consisting of (1) Intelligence; (2) Interests; (3) Talent; (4) Motivation; and (5) External factors which consist of (1) Family environment, and (2) School environment. The amount of influence of the internal and external factors on the plumbing learning achievement of students of Building Drawings Engineering class at SMKN 3 Semarang, partially the amount of the influence of internal factors is 26.9% and external factors is 19.5%. Simultaneously the amount of the influence of internal factors and external factors is 46.6%.
Identification and Continuity of Zie’s Batik Motifs in the Village of Malon Gunungpati Semarang City Abas Karend, Khanza Azizah; Na’am, Muh Fakhrihun
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26762

Abstract

Zie Batik in the Village of Malon Gunungpati, Semarang City has more characteristics namely the batik motifs that are produced. The batik motifs in Zie Batik were identified based on the research focus. The purpose of this study is to describe the identification of the motifs and to determine the continuity of the Zie batik motifs. The research method uses qualitative research methods. This research data collection technique with observation, interviews, and documentation. Data analysis using data reduction, data presentation, and drawing conclusions. This study uses source triangulation techniques to ensure data validity. The results showed that the motifs that were produced continuously were batik motifs with icons in the city of Semarang for combination batik types, and written batik, namely legendary motifs. Batik Zie in Kampung Malon originates from the idea of the surrounding nature by raising local wisdom. The batik motifs that have been produced continuously today are the Semarang icon motifs and legends. It is necessary to develop written batik motifs based on the idea of Gunungpati, namely the legend of Nyi Sekar on the development of combined batik and stamped batik developed with the source of the Semarang City icon idea, namely the Jatibarang Reservoir, Icon Durian Monti (Montong Gunungpati).
Tax Identification Socialization Media Application “Aku Tau Pajak Sekarang” Based on Android Mentari, Mentari; Mulwinda, Anggraini
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26782

Abstract

Socialization in the form of games or educational games will be more interesting and fun. In addition, the use of applications on smartphones can indeed be a practical alternative to increase the ability to adapt to the surrounding environment and current developments. The purpose of this research is to build a tax introduction application "Aku Tau Pajak Sekarang" as a media of socialization. The application development method used is the Waterfall method. The steps of this research are communication, planning, modeling, construction, and deployment. In application testing, it is carried out by material testing, gain test, media test, and software feasibility test (functional suitability, compatibility, and usability). This research resulted in the application “Aku Tau Pajak Sekarang” which contains educational games that can be used as a media for socializing tax introduction. From the results of tests carried out, the application can be categorized as "very good" so that the application can be declared fit for use. The result of the material test got a percentage of 91.67%, the gain test got a score of 0.3409, the media test got a percentage of 97.5%, the functional suitability shows that the application can be used properly and there are no errors, compatibility shows a percentage of 100%, usability gets a percentage 80.33%.
The Development of Interactive Learning Media Based Android Application Using Adobe Flash in Conventional Filing System Mardiana, Adha Dwi; Hadromi, Hadromi
Journal of Vocational and Career Education Vol 5, No 1 (2020): July 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v5i1.26759

Abstract

This study aims to develop interactive learning media on Android application-based conventional filling systems, find out the level of feasibility and effectiveness of the media as well as knowing the students' responses. This research used development research methods with ADDIE development models and final test results using one group pretest-posttest design. The instruments used are questionnaires and tests. The results of media validation obtained 190 scores from media experts and a score of 339 from material experts. The assessment of media experts and materials experts declared very decent criteria. The research result of students proved to be effective since the average pretest score of 55.2 and the average posttest score of 82.3, the average difference of 27.1 with the completion of the test results achieved 86.7% from 3.3%. The t-test showed the value of tcount = 27.85 > ttable of 2.045. It means there is a significant difference, the results of the gain test get a score of 0.62 with medium improvement criteria. The final product received a very good response from students as users with a percentage of 85.4%.

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