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INDONESIA
Journal of Computer Networks, Architecture and High Performance Computing
ISSN : 26559102     EISSN : 26559102     DOI : 10.47709
Core Subject : Science, Education,
Journal of Computer Networks, Architecture and Performance Computing is a scientific journal that contains all the results of research by lecturers, researchers, especially in the fields of computer networks, computer architecture, computing. this journal is published by Information Technology and Science (ITScience) Research Institute, which is a joint research and lecturer organization and issued 2 (two) times a year in January and July. E-ISSN LIPI : 2655-9102 Aims and Scopes: Indonesia Cyber Defense Framework Next-Generation Networking Wireless Sensor Network Odor Source Localization, Swarm Robot Traffic Signal Control System Autonomous Telecommunication Networks Smart Cardio Device Smart Ultrasonography for Telehealth Monitoring System Swarm Quadcopter based on Semantic Ontology for Forest Surveillance Smart Home System based on Context Awareness Grid/High-Performance Computing to Support drug design processes involving Indonesian medical plants Cloud Computing for Distance Learning Internet of Thing (IoT) Cluster, Grid, peer-to-peer, GPU, multi/many-core, and cloud computing Quantum computing technologies and applications Large-scale workflow and virtualization technologies Blockchain Cybersecurity and cryptography Machine learning, deep learning, and artificial intelligence Autonomic computing; data management/distributed data systems Energy-efficient computing infrastructure Big data infrastructure, storage and computation management Advanced next-generation networking technologies Parallel and distributed computing, language, and algorithms Programming environments and tools, scheduling and load balancing Operation system support, I/O, memory issues Problem-solving, performance modeling/evaluation
Articles 795 Documents
PERSEPSI SISWA TERHADAP EFEKTIVITAS PROSES BELAJAR MENGAJAR DAN HUBUNGANNYA DENGAN HASIL BELAJAR MATEMATIK Hasibuan, May Fitriana
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 1 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i1.43

Abstract

Mathematics as one part of education that must be learned by each student in formal institutions. Mathematics is also one of the fields of study that has an important role and many of us meet in everyday life. So there is no doubt that mathematics is one of the pinnacles of intellectual glory. Etymologically the perception comes from English, namely "perception" which means response, the power to understand something. Perception can also be interpreted as the process of receiving stimuli where stimuli are in the form of objects, qualities, relationships between symptoms, and events, until the stimulus is realized and understood. The purpose of this study includes obtaining objective data about student perceptions in the learning process of mathematics. Obtain objective data about student learning outcomes and find out the extent to which students' perceptions of the effectiveness of the mathematics teaching and learning process of class VIII SMP Nur Ilmi Percut Sei Tuan. From the results of this study the calculation of the results of the average X ?1 = 60.63 and the standard deviation S1 = 7.09 is taken from the numbers shared with students, and the average X ?2 = 72.44 and standard deviation S2 = 3.88 taken from the average student learning outcomes . The statistics used are significant t test with a significant level of ? = 0.05 and degrees of freedom = 76. Calculations provide tcount = 11.8. By using the tstudent distribution table at a significant level of ? = 0.05 and the degree of freedom = 76 obtained = 2.04. this result shows that tcount> ttable. Thus Ho is rejected and in other words Ha is accepted. The conclusions obtained from data analysis showed that there was a meaningful relationship between the perceptions and effectiveness of students in the learning process of mathematics lessons on students' mathematics learning outcomes.   Keywords: Perception, Effectiveness, Learning Process, Mathematics Learning Outcomes,   Abstrak Matematika sebagai salah satu bagian dari pendidikan yang harus dipelajari oleh setiap peserta didik pada lembaga formal. Matematika juga salah satu bidang studi yang mempunyai peranan penting dan banyak kita jumpai dalam kehidupan sehari-hari. Sehingga tidak diragukan lagi bahwa matematika merupakan salah satu puncak kegemilangan intelektual. Secara etimologi persepsi itu berasal dari bahasa inggris yaitu “perception” yang  artinya tanggapan, daya memahami sesuatu. Persepsi dapat juga diartikan sebagai proses diterimanya rangsangan dimana rangsangan itu berupa objek, kualitas, hubungan antara gejala, maupun peristiwa, sampai rangsangan itu disadari dan dimengerti. Tujuan penelitian ini diantaranya memperoleh data yang objektif tentang persepsi siswa pada proses belajar mengajar matematika. Memperoleh data yang objektif tentang hasil belajar siswa serta mengetahui sejauh mana keterkaiatan persepsi siswa terhadap efektifitas proses belajar mengajar matematika dari siswa kelas VIII SMP Nur Ilmi Percut Sei Tuan. Dari hasil penelitian ini diperoleh perhitungan hasil rata-rata 1=60.63 dan disimpangan baku S1 = 7.09 diambil dari angka yang dibagikan pada siswa, dan rata-rata 2 = 72.44 dan simpangan baku S2 = 3.88 diambil dari rata-rata hasil belajar siswa. Statistika yang digunakan adalah uji t signifikan dengan taraf signifikan ?=0.05 dan derajat kebebasan = 76. Perhitungan memberikan thitung = 11.8. Dengan menggunakan table distribusi tstudent pada taraf signifikan ?=0.05 dan derajat kebebasan = 76 diperoleh = 2.04. hasil ini menunjukkan bahwa thitung > ttabel. Dengan demikian Ho ditolak dan dengan kata lain Ha diterima. Kesimpulan yang diperoleh dari analisis data menunjukkan bahwa ada hubungan yang berarti antar persepsi dan efektivitas siswa pada proses belajar mengajar pelajaran matematika terhadap hasil belajar matematika siswa.   Kata kunci : Persepsi, Efektivitas, Proses Belajar, Hasil Belajar Matematika,
HUBUNGAN KECERDASAN LINGUISTIK DENGAN HASIL BELAJAR MATEMATIKA SISWA KELAS XI SMA TAMAN SISWA LUBUK PAKAM Hasibuan, May Fitriana
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 1 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i1.44

Abstract

Penelitian ini bertujuan untuk mengetahui apakah terdapat hubungan positif yang signifikan antara kecerdasan linguistik dengan hasil belajar matematika siswa dan untuk mengetahui bagaimana hasil kecerdasan linguistik siswa ditinjau dari tes verbal. Penelitian ini dilaksanakan di SMA Swasta Taman Siswa Lubuk Pakam Tahun Pelajaran 2018/219. Populasi dalam penelitian ini adalah semua kelas XI IPA SMA Swasta Taman Siswa Lubuk Pakam Tahun Pelajaran 2018/2019 yang berjumlah 200 orang yang terdiri dari lima kelas. Sampel penelitian ditentukan secara random, maka yang terpilih adalah kelas XI IPA-2. Instrumen yang digunakan dalam penelitian ini adalah berupa tes verbal sebanyak 40 butir soal dan tes hasil belajar matematika sebanyak 20 butir soal. Tes ini berbentuk pilihan berganda yang masing-masing tes terlebih dahulu diminta tanggapannya 3 orang validator dan telah di ujicobakan. Sebelum pengujian hipotesis terlebih dahulu dilakukan uji persyaratan analisis data yakni uji normalitas dan uji homogenitas. Dari perhitungan uji normalitas dengan menggunakan uji galat baku liliefors diperoleh L0 = 0,1051 < Lt = 0,140 karena L0 < Lt maka data berasal dari populasi yang berdistribusi normal. Selanjutnya dilakukan uji homogenitas diperoleh Fh = 1,09 <F0,05(39,39) = 1,80 maka varians populasi data berasal dari populasi homogeny. Kemudian berdasarkan uji linieritas dan uji signifikansi regresi diperoleh bahwa model regresi  mempunyai hubungan yang linier dan signifikan dengan taraf ? = 0,05. Berdasarkan hasil analisis data dengan menggunakan koefisien korelasi diperoleh rXY = 0,53. Ini berarti terdapat hubungan yang positif antara kecerdasan linguistik dengan hasil belajar matematika siswa, kemudian dilakukan pengujian hipotesis dengan statistik t dan diperoleh th = 3,85 yang lebih besar dari tt = 1,6449 pada taraf ? = 0,05 dan dk = 28. Ini berarti selain terdapat hubungan positif juga terdapat hubungan yang signifikan antara kecerdasan linguistik dengan hasil belajar matematika. Dengan demikian hipotesis penelitian diterima yaitu ada hubungan positif yang signifikan antara kecerdasan linguistik dengan hasil belajar matematika siswa kelas XI SMA Swasta Taman Siswa Lubuk Pakam Tahun Pelajaran 2018/2019. Berdasarkan data hasil tes kecerdasan linguistik yang menggunakan tes verbal yang terdiri dari 8 bagian  maka diperoleh skor terendah 14 dengan persentase jawaban yang benar 35% dan skor tertinggi 32 dengan persentase jawaban yang benar 80%. Kemudian diperoleh persentase siswa yang menjawab dengan benar dari masing-masing tes kecerdasan verbal yaitu tes sinonim 79% tes antonim 73,5%, tes kelompok kata 55%, tes padanan hubungan kata 54%, tes perbendaharaan kata 62,5%, tes analogi 51%, tes similariti 54%, tes kemampuan analitik 54%.   Kata kunci : Kecerdasan Linguistik, Hasil Belajar Matematika,     Abstrac This study aims to determine whether there is a significant positive relationship between linguistic intelligence and students 'mathematics learning outcomes and to find out how the results of students' linguistic intelligence are seen from verbal tests. This research was conducted at the Taman Siswa Lubuk Pakam Private High School Learning Year 2018/219. The population in this study were all SMA XI IPA Taman Siswa Lubuk Pakam Learning Year 2018/2019  which amounted to 200 people consisting of five classes. The study sample was determined randomly, so the selected class XI IPA-2. The instrument used in this study was a verbal test of 40 items and a test of mathematics learning outcomes of 20 items. This test is in the form of multiple choices, each of which is asked for responses by 3 validators and has been tested. Before testing the hypothesis, the test requirements for data analysis were carried out, namely the normality test and homogeneity test. From the calculation of the normality test using the liliefors standard error test obtained L0 = 0.1051 <Lt = 0.140 because L0 <Lt then the data comes from populations that are normally distributed. Furthermore, the homogeneity test was obtained by Fh = 1.09 <F0.05 (39.39) = 1.80, the data population variance came from homogeneous populations. Then based on the linearity test and regression significance test, it was found that the regression model  had a linear and significant relationship with the level of ? = 0.05. Based on the results of data analysis using the correlation coefficient obtained rXY = 0.53. This means that there is a positive relationship between linguistic intelligence and student mathematics learning outcomes, then hypothesis testing is done with t statistics and obtained th = 3.85 which is greater than tt = 1.6449 at level ? = 0.05 and dk = 28. This means that besides there is a positive relationship there is also a significant relationship between linguistic intelligence and learning outcomes in mathematics. Thus the research hypothesis is accepted, namely there is a significant positive relationship between linguistic intelligence and the mathematics learning outcomes of class XI students of Taman Siswa Lubuk Pakam Private High School Learning Year 2018/2019. Based on the data from the linguistic intelligence test using verbal tests consisting of 8 parts, the lowest score of 14 was obtained with the percentage of correct answers 35% and the highest score of 32 with the percentage of correct answers 80%. Then the percentage of students who answered correctly from each verbal intelligence test, namely synonym test 79% antonym test 73.5%, 55% word group test, 54% word relationship matching test, 62.5% vocabulary test, analogy test 51%, 54% similarity test, 54% analytical ability test.   Keywords: Linguistic Intelligence, Mathematics Learning Outcomes
Analisa Metode Least Significant Bit Dalam Penyisipan Pesan Terenkripsi Terhadap Citra Digital Hasugian, Penda Sudarto
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 1 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i1.45

Abstract

Berkembangnya jaringan komunikasi membuat pertukaran informasi semakin sering terjadi, baik dalam bentuk teks, audio, dan video. Semakin banyaknya pesan yang yang ingin dikirimkan maka keamanan dan kerahasiaan dari pesan tersebut semakin sulit dijaga. Keamanan dan kerahasiaan adalah aspek yang penting pada proses pertukaran informasi atau pesan. Untuk melindungi kerahasiaan pesan bisa menggunakan teknik kriptografi. Kriptografi adalah ilmu yang mempelajari teknik – teknik matematika yang berhubungan dengan aspek keamanan seperti kerahasiaan, integritas data, serta otentikasi. Sedangkan Steganografi adalah salah satu teknik yang dilakukan dalam mengamankan pesan yaitu dengan cara menyembunyikan pesan ke sebuah media digital. Pada penelitian ini dilakukan analisis untuk mengimplementasikan keamanan file txt dan rtf dengan kombinasi algoritma kriptografi One Time Pad dengan steganografi least significant bit (LSB). Pada tahap kriptografi pesan yang telah berhasil diinput akan dienkripsi dengan kunci yang telah diberikan kemudian dilanjutkan dengan proses penyisipan pesan di tahap steganografi.. Pesan yang dapat dibaca oleh sistem adalah pesan berformat .txt dan .rtf. Pada Algoritma LSB penyisipan dilakukan dengan menggantikan bit terakhir citra dengan bit pesan yang akan disisipkan. Pada tahap enkripsi dan penyisipan akan dihasilkan stego image, stego image merupakan citra yang sudah disisip oleh pesan. Kemudian pada tahap ekstraksi dan dekripsi yang dihasilkan adalah plaintext, plaintext merupakan pesan yang belum diberikan kunci apapun.
Penerapan Logika Fuzzy Dalam Sistem Pakar Diagnosa Defisiensi Nutrisi Tanaman Hidroponik Simanjorang, R Mahdalena
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 1 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i1.46

Abstract

Perkembangan teknologi telah memungkinkan orang bercocok tanam tidak di atas lahan tanah. Rumah tanpa halaman atau pekarangan pun masih bisa menyalurkan hobi bertanamnya. Secara prinsip, bertanam merupakan kegiatan memberikan nutrisi bagi tanaman. Nutrisi ini terdiri dari berbagai unsure mineral yang dibutuhkan tanaman. Namun jumlah nutrisi ini hanya sekitar 10 persen dari kebutuhan tanaman. Selebihnya tanaman banyak membutuhkan air. Pembahasan utama dalam penelitian ini adalah perancangan dan pembuatan sistem pakar rule-based untuk permasalahan defisiensi nutrisi pada tanaman hidroponik. Pembuatan sistem pakar ini menggunakan metode inferensi forward chaining, yaitu proses inferensi yang memulai pencarian dari premis atau data menuju pada konklusi. Permasalahan pada menanam secara hidroponik ini yang dibahas tentang defisiensi nutrisi pada tanaman hidroponik. Tujuan dari software ini adalah membuat sistem pakar yang digunakan untuk mendiagnosa dari gejala-gejala defisiensi nutrisi yang akhirnya memperoleh diagnosa dan cara penanggulangannya. Pembuatan sistem pakar ini dilakukan dengan tahapan sebagai berikut: menganalisa permasalahan tentang defisiensi tanaman hidroponik dengan melibatkan para pakar atau ahli, mengimplementasikan desain dalam program komputer dan melakukan uji coba.
Perancangan Aplikasi Pemilihan Texapon Dalam Pembuatan Sabun Cair Dengan Menerapkan Metode Analytical Hierarchy Process Riandari, Fristi
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 1 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i1.47

Abstract

Keberhasilan sebuah produk dari perusahaan tergantung dari kwalitas bahan baku. dan sulitnya dalam menentukan bahan baku secara cepat dan membutuhkan waktu yang lama. Oleh karena itu di perlukan untuk mengatasi masalah tersebut adalah sebuah Sistem Pendukung Keputusan untuk memilih Texapon dalam pembuatan sabun cair dengan metode AHP.Untuk mengetahui hal tersebut, maka akan dilakukan suatu metode pengambilan keputusan multikriteria dengan cara memecahkan situasi kompleks dan tidak terstruktur kedalam bagian-bagian dan menyusunnya dalam hierarki.Dengan menggunakan metode AHP pada SPK maka penentuan Texapon dalam pembuatan sabun cair dapat dihitung berdasarkan perhitungan dari bobot kriteria masing-masing, sehingga dapat memilih Texapon dalam pembuatan sabun cair di dalam perusahaan dapat dilakukan secara cepat.
Analisa Dan Implementasi Metode Knowledge Base Recomendation Dalam Penerimaan Karyawan Simangunsong, Agustina
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 1 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i1.48

Abstract

Rekomendasi usaha pertama yang dilakukan perusahaan untuk memperoleh karyawan yang qualified dankempeten yang akan ikut sarta mengerjakan semua pekerjaaan pada perusahaan. Untuk mempermudah perusahaan maka perusahaan membuat berbasis web (website) untuk menyeleksi karyawan dimana perusahaan akan mengambil data para pelamar sebagai bahan pertimbangan. Metode Knowledge Based Recommendation sering juga di kenal istilah metode penilaian. konsep dasar metode Knowledge based recommendation adalah mencari penilaian, ketanggapan dan prestasi. Metode ini membutuhkan proses normalisasi keputusan kesuatu skala yang dapat di perbandingkan dengan semua alternative yang ada. sistem rekomendasi ini dirancang untuk memberikan kemudahan pada pelamar dan perusahaan yang akan menggunakan sistem rekomendasi karyawan.
Penerapan Metode SMART (Simple Multi-Attribute Rating Technique) DalamSistemPendukungKeputusanPemberianKreditUsahaRakyat PadaBankSumut(Studi Kasus: KCPPasarMartubung) Romindo, Romindo; Hardianti, Siti
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 2 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i2.63

Abstract

Bank SUMUT KCP Pasar Martubung in the provision of People's Business Credit (KUR) and the subject of this research is the People's Business Credit Account (KUR), which amounts to one person. The high interest of the community in obtaining KUR made it difficult for Bank SUMUT to determine who was entitled to receive KUR. In the process of determining the eligibility of previous KUR recipients, the method of comparison between monthly income and monthly needs is still using the manual method. This method is considered to be still simple, this is due to dependence on one indicator that causes bad credit. To overcome this problem, a decision support system is needed with the SMART Multi Attribute Ranking Technique which can assist in the provision of KUR to the community that meets the criteria in the provision of KUR
Decision Support Systems Selection Of The Best Teachers With The Composite Performance Index Method Approach Pandiangan, Henri
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 1 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i1.82

Abstract

The development of Information Technology has a huge impact on various aspects of life, ranging from government, administration, economics, and education. Regarding the issue of education in particular, the use of information technology will bring very good changes in the education system that will be developed to be delivered. With the existence of computer technology as a support in the transmission of data and information has become the needs of all humans, so that information information needed can be obtained quickly and accurately. In fact, one of the most important factors in the problem of information technology is network problems or media access that become a bridge between learning resources and those involved in the learning process. The Teacher Performance Assessment process in the Composite Performance index (CPI) method is very good in developing the level of knowledge in ordinary people, so that the utilization of information technology can be maximally useful at every level of society.
PENGEMBANGAN GAME EDUKASI PAKAIAN TRADISIONAL INDONESIA BERBASIS ANDROID Arifin, Ardian; Marlianto, Ferry; Budiman, Aris
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 2 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i2.99

Abstract

Culture in Indonesia has a lot of diversity. Indonesia which has many provinces also has many cultures. One of the cultures that exist in Indonesia is raditional clothing. Traditional clothing, a characteristic of adat and culture in each region and also used in each traditional ceremony. Along with the development of the times, the concern for the preservation of national culture, especially traditional clothing, was very minimal. For example, the lack of recognition and socialization of Indonesian culture in the community is one of the important factors why people's interest is lacking in traditonal clothing. This study aims to develop the development of an Android-based educational game on traditional Indonesian clothing. The method used in this study uses Research and Development methods. The results of this study were developed an educational game "Introduction to Traditional Clothing in Indonesia" on the Android platform that provides information to users about any traditional musical instruments in Indonesia. Educational games are expected to help in the introduction of existing cultures and can be used as a way to provide insight to children. From the results of testing carried out with the black box method, it can be concluded that this application can function well. And can provide users of Android smartphone games that are educational.
Controlling Unmanned Surface Vehicle Using MQTT Protocol Atmoko, Rachmad Andri; Yang, Daoguo; Alfiani, M Yayan; Subiyanto, Lilik
Journal of Computer Networks, Architecture and High Performance Computing Vol. 1 No. 2 (2019): Computer Networks, Architecture and High Performance Computing
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnapc.v1i2.229

Abstract

Abstract- The communication system at USV is the most important part of ensuring that the USV control system runs well. Communication systems that are commonly used at USV are generally still local networks. The development of a wider range of communications is needed to improve USV scalability so that the benefits can be increased to support the concept of remote laboratory and remote surveillance. USV is generally controlled using a wireless network with a limited work area using WIFI or using another electromagnetic waves transmission. This research proposes the development control and monitoring systems of USV to be controlled over the Internet by using the message queuing telemetry transport(MQTT) Protocol. This idea makes the USV can be controlled remotely, no longer have to operate it in the field. The control speed response of rudder and motor are analyzed. Performance monitoring of the compass sensor, GPS, and cameras also showed good results. As a result, the average delay time generated is 1.6 second.