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Contact Name
Randy Muhammad Anif
Contact Email
randy.071199@gmail.com
Phone
+6285227788222
Journal Mail Official
runtiko@gmail.com
Editorial Address
Acta Diurna: Jurnal Ilmu Komunikasi
Location
Kab. banyumas,
Jawa tengah
INDONESIA
Acta Diurna: Jurnal Ilmu Komunikasi
ISSN : 4126443     EISSN : 26206676     DOI : https://doi.org/10.20884/1.actadiurna
Core Subject : Education, Social,
JAD aims to encourage research in communication studies. Topics addressed within the journal include but are not limited to: Media dan culture studies; Political communication; Cross-cultural communication; Business communication; Organizational communication; Health communication.
Articles 7 Documents
Search results for , issue "Vol 20 No 1 (2024)" : 7 Documents clear
THE USE OF SOCIAL MEDIA FOR PERSONAL BRANDING PURPOSE Fitriani, Nur Alfa; Firmansyah, Mochammad Ikhsan; Oktaviani, Resty; Rizkyanfi, Mochamad Whilky
Acta Diurna: Jurnal Ilmu Komunikasi Vol 20 No 1 (2024)
Publisher : Jurusan Ilmu Komunkasi FISIP Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.actadiurna.2024.20.1.8349

Abstract

Media sosial dapat dijadikan alat untuk seseorang dalam menampilkan citra dirinya. Hal ini sejalan dengan pengertian personal branding menurut Erwin dan Tumewu (2015) yaitu suatu kesan yang didapatkan seseorang berkat prestasi, perilaku, dan keahlian yang dibangun melalui usaha sadar dan sengaja atau tidak sengaja dengan tujuan mempresentasikan nilai diri. Personal branding juga dapat dijadikan suatu ciri khas diri yang digunakan oleh individu guna mempermudah publik dalam mengingat dirinya. Metode yang digunakan dalam penelitian ini yakni deskriptif kualitatif yang bertujuan untuk menggambarkan secara utuh dan mendalam terkait fenomena yang terjadi pada salah satu influencer muda Indonesia yaitu Leonardo Edwin dalam memanfaatkan media sosialnya untuk personal branding. Berdasarkan hasil penelitian yang dilakukan terhadap Leonardo Edwin yang memanfaatkan media sosial untuk membangun personal branding dapat disimpulkan bahwa penggunaan media sosial sebagai sarana untuk membangun personal branding dinilai sangat efektif dan memberikan dampak yang sangat positif bagi kalangan masyarakat dan dirinya sendiri. Media sosial yang dimanfaatkan dengan baik seperti yang dilakukan oleh Leonardo Edwin dapat menjadi sebuah inspirasi dan motivasi bagi para remaja ataupun orang dewasa dalam menggunakan media sosial sebagai sarana personal branding. Terutama kaum muda yang lebih melek teknologi, sudah seharusnya dapat menggunakan teknologi seperti media sosial ini untuk hal yang berfaedah.
THE IMPACT OF THE WADAS ENVIRONMENTAL ISSUE ON GANJAR PRANOWO'S PRESIDENTIAL CANDIDACY Noviansah, Gilang; Ardiansyah, Ardiansyah; Santoso, Edi
Acta Diurna: Jurnal Ilmu Komunikasi Vol 20 No 1 (2024)
Publisher : Jurusan Ilmu Komunkasi FISIP Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.actadiurna.2024.20.1.9068

Abstract

Abstract The national project for the construction of the Bener Dam has become controversial among environmental activists. The main cause is the mining of andesite stone as the main material for dam construction in Wadas Village. The mining is believed to damage the ecosystem and destroy the springs, which are the main source of the people's rice fields there. The conflict heated up when the Governor of Central Java, Ganjar Pranowo, issued a Location Determination Permit (IPL) for andesite mining, which included the Wadas area in it. Ganjar is considered a leader who is not pro-environmental preservation. The Wadas community uses social media as a means of resistance against government policies. After Ganjar Pranowo was appointed as a presidential candidate by the Indonesian Democratic Party of Struggle (PDIP), the issue of environmental damage was believed to be one of his political opponents weapons to damage the image of the Governor of Central Java. This study seeks to examine the negative sentiments that occur regarding the issue of environmental damage in Wadas a week after Ganjar Pranowo was declared a presidential candidate in 2024. This study uses a mix method with analysis from netlytic.org as the main material to see the response to the Wadas issue centered on Social Network Analysis (SNA) and the digital movement of Opinion. Keywords: Ganjar Pranowo, Twitter, Wadas Issues Abstrak Proyek nasional pembangunan Bendungan Bener menjadi pro kontra di kalangan pegiat lingkungan. Penyebab utamanya adalah penambangan batu andesit sebagai bahan utama material pembangunan bendungan yang dilakukan di Desa Wadas. Penambangan tersebut diyakini akan merusak ekosistem dan menghancurkan mata air yang menjadi sumber utama sawah-sawah masyarakat di sana. Konflik semakin memanas ketika Gubernur Jawa Tengah Ganjar Pranowo mengeluarkan Izin Penetapan Lokasi (IPL) penambangan batu andesit yang memasukan daerah Wadas di dalamnya. Ganjar dianggap sebagai pemimpin yang tidak pro terhadap pelestarian lingkungan. Masyarakat Wadas menggunakan media sosial sebagai alat perlawanan terhadap kebijakan pemerintah. Pasca ditetapkanya Ganjar Pranowo menjadi calon presiden oleh Partai Demokrasi Indonesia Perjuangan (PDIP), isu kerusakan lingkungan diyakini menjadi salah satu senjata lawan politiknya untuk merusak citra sang Gubernur Jawa Tengah tersebut. Penelitian ini berusaha mengkaji sentimen negatif yang terjadi terkait isu kerusakan lingkungan di Wadas seminggu setelah Ganjar Pranowo ditetapkan sebagai kandidat presiden 2024. Penelitian ini menggunakan mix method dengan analisis dari netlytic.org sebagai bahan utama melihat respon isu Wadas dengan berpusat pada Social Network Analysis (SNA) dan Digital Movement of Opinion. Kata kunci: Ganjar Pranowo, Twitter, Isu Wadas
SOCIAL CONTROL OF MAINSTREAM MEDIA THROUGH TWITTER ACCOUNTS: SENTIMENT ANALYSIS AND SOCIAL NETWORK ON ROAD DAMAGE CASES Anindyawardhani, Satwika Pramesti; Ardiansyah, Ardiansyah; Santoso, Edi
Acta Diurna: Jurnal Ilmu Komunikasi Vol 20 No 1 (2024)
Publisher : Jurusan Ilmu Komunkasi FISIP Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.actadiurna.2024.20.1.9093

Abstract

Abstract A video criticizing the damaged road conditions in Lampung has gone viral after being uploaded on social media. This infrastructure case has become a trending topic on the Twitter platform since April 2023. Not only in Lampung, people in other areas have also expressed their disappointment through various citizen protests. This problem prompted President Jokowi to directly review the condition of the damaged roads in Lampung and decide quickly to resolve the problem. The damaged road became a hot topic of conversation on Twitter. This research was conducted to analyze the sentiments of Twitter users towards opinions related to damaged roads and to analyze the social networks that are formed to find out the actors who play a role in spreading information. Research using descriptive and quantitative methods The process of crawling data on Twitter uses Netlytic.org and then analyzing the system level, as well as text analysis, through the keyword extractor and manual categories at Netlytic.org. The results of the study show that the main actors in the #jalanrusak communication network on Twitter are mainstream media accounts. This shows the position of the mainstream media as channeling aspirations and protecting people's rights, as well as its function as a tool of government control. Although some mainstream media also use it to spread political issues. Considering that 2023 is a political year ahead of the 2024 elections, This moment is considered strategic to attack the government and the ruling party. On the other hand, the president's quick response is seen as part of his self-image, which also has an impact on the image of the presidential candidate in his party. The sentiments of Twitter users in the discussion of #jalanrusak are more negative.
SENTIMENT AND DIGITAL OPINION ANALYSIS REGARDING KAESANG PANGAREP'S READINESS TO BECOME DEPOK 1 THROUGH TWITTER Santika, MM Bryan; Ardiansyah, Ardiansyah; Santoso, Edi
Acta Diurna: Jurnal Ilmu Komunikasi Vol 20 No 1 (2024)
Publisher : Jurusan Ilmu Komunkasi FISIP Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.actadiurna.2024.20.1.9115

Abstract

ABSTRAK Kaesang Pangarep putra kedua presiden joko widodo akhirnya terjun ke panggung politik sebagai calon walikota depok. Video pernyataan tersebut diunggahnya sendiri dari channel pribadi Kaesang Pangarep. Hal tersebut memberikan berbagai respon dari warganet diberbagai media sosial, salah satunya Twitter. Tujuan dari penelitian ini adalah mengetahui siapa saja aktor yang terlibat dalam pembentukan jaringan komunikasi terkait informasi Kaesang Pangarep yang mencalonkan diri sebagai depok1, juga mengetahui persepsi pengguna twitter berupa cuitan respon terkait kabar yang beredar. Penelitian ini menggunakan metode Mix Method, yaitu menggabungkan metode kuantitatif dan kualitatif. Hasil statistik menunjukan perhitungan jaringan komunikasi denngan sampel 10000 tweet, aktor (nodes) yang berperan sebanyak 5404, dan jaringan (edges) sebanyak 6456 ditambang dengan laman netlytic.org dan gephi software. Metode kualitatif digunakan demi memperoleh gambaran jaringan sosial dan struktur jaringan dengan analisis teks untuk mendapatkan pola pesan yang terdapat di dalam jaringan komunikasi. Hasil yang diperoleh terdapat sentralisasi aktor, dan sentimen dalam opini digital.
ORGANIZATIONAL COMMUNICATION PATTERNS OF KAIZEN TEAM IN POINT BLANK ONLINE GAME Athalarik, Fadli Muhammad; Aprio, Aqza Araieza
Acta Diurna: Jurnal Ilmu Komunikasi Vol 20 No 1 (2024)
Publisher : Jurusan Ilmu Komunkasi FISIP Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.actadiurna.2024.20.1.9545

Abstract

The advancement of internet technology, one of its benefits is being used for entertainment, such as video games and online games. In some online games, there are various teams competing against each other to achieve specific goals. Not all online games have good in-game voice communication, and some lack this feature, like the online game Point Blank. The issue faced by Point Blank players is t he difficulty in finding suitable and practical means of interaction. This research aims to analyze the application of Discord in maintaining communication patterns within the Kaizen Team Organization in an Online First Person Shooter (FPS) game. The method used in this research is qualitative descriptive with observation, interviews, and documentation techniques. Based on the conducted research, Discord communication media utilized by the Kaizen Team Organization is considered effective during Point Blank gameplay. The communication process helps facilitate message delivery. The results of this research indicate that the suitable and effective communication for the Kaizen Team involves the communication patterns of All-Channel, Wheel, and Y. Furthermore, two different types of organizational communication implementation were found within the Kaizen team, namely informal communication and formal communication.
GENERATION Z DRAMATURGY THROUGH TIKTOK SOCIAL MEDIA AS A MEDIUM OF SELF-REPRESENTATION Amirullah, Sumaslichah Dwi Lestari; Siregar, Nadia Itona
Acta Diurna: Jurnal Ilmu Komunikasi Vol 20 No 1 (2024)
Publisher : Jurusan Ilmu Komunkasi FISIP Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.actadiurna.2024.20.1.11399

Abstract

Abstract. TikTok is one of the social networking applications and is popular in the world including Indonesia. The emergence of TikTok is the phenomenon that attracts the most attention from various groups, especially Generation Z. Users of this application are dominated by teenagers, namely students and college students, where users use it to express themselves, release boredom, find the information or knowledge, and/or just watch videos as entertainment. The popularity of TikTok has made the boundaries between privacy and public space blurred, allowing for differences in behavior among teenagers. This research aims to find out how Generation Z’s self-representation through TikTok social media. This research uses the concept of self-representation that refers to Erving Goffman’s Dramaturgy Theory. This research uses qualitative research methods with a phenomenological approach. Data collection techniques were carried out by conducting observations and interviews with 4 informants. The results of this study indicate that the four informants perform self-representation through the TikTok application by building the desired self-image and maintaining the authenticity displayed between social media and daily life, which is not much different.
REPRESENTATION OF STUDENT BULLYING ACTS IN KOREAN DRAMA (ROLAND BARTHES SEMIOTIC ANALYSIS IN THE GLORY DRAMA SEASON 1) Chandra, Cristin
Acta Diurna: Jurnal Ilmu Komunikasi Vol 20 No 1 (2024)
Publisher : Jurusan Ilmu Komunkasi FISIP Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.actadiurna.2024.20.1.9354

Abstract

This article presents the results of research on bullying acts in the Korean drama series The Glory Season 1 (2022). The drama depicts acts of revenge by victims of bullying during their teenage years. This research is qualitative and utilizes Roland Barthes’s semiotics method for analysis. The study results demonstrate that the acts of bullying perpetrated by individuals can be categorized into several types. Bullies will continue to harass victims until they are satisfied. Through this research it was also found that films can be an examples for the audience to take certain actions.

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