cover
Contact Name
Muhammad Sidik
Contact Email
jtik@provisi.ac.id
Phone
+6289671418611
Journal Mail Official
muhsidik@provisi.ac.id
Editorial Address
Jl. Majapahit No.304, Pedurungan Kidul, Kec. Pedurungan, Kota Semarang, Jawa Tengah 50192 Telp: (024) 6723456 E-mail : lppm@provisi.ac.id
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Teknologi Informasi dan Komunikasi
ISSN : 20870868     EISSN : 25989707     DOI : https://doi.org/10.51903/jtikp.v13i1
JTIK :Jurnal Teknologi Informasi dan Komunikasi merupakan Jurnal yang diterbitkan oleh LP2M Sekolah Tinggi Manajemen Informatika dan Komputer Provisi Semarang. Jurnal ini terbit 2 kali dalam setahun yaitu pada bulan April dan September. Misi dari Jurnal JTIK adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian inter-disiplin di bidang Teknologi Informasi dan Komunikasi, sistem komputer, informatika dan komunikasi sebagai media bagi para dosen, guru, peneliti dan para praktisi dalam bidang Teknologi Informasi dan Komunikasi, sistem komputer, informatika dan komunikasidari seluruh Indonesia, dalam melakukan pertukaran informasi tentang hasil-hasil penelitian terbaru yang telah dilakukan.
Articles 278 Documents
PEMODELAN TRANSPORT SEDIMEN DI MUARA SUNGAI PANGULURAN, MALANG DENGAN MODEL NUMERIK Mariyori, Stefany; Rosalia, Ayang Armelita; Widianto, Kukuh
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.806

Abstract

Transportasi sedimen laut adalah proses pergerakan sedimen di laut yang terjadi karena adanya gaya-gaya yang bekerja pada sedimen tersebut. Sedimen laut dapat berupa pasir, dan batuan kecil yang terbawa oleh arus laut, gelombang, dan angin. Muara Bajulmati atau muara Sungai Panguluran memiliki sedimentasi yang halus dan di dominasi oleh pasir. Pada kondisi musim barat rendah total load sedimen dari arah vertikal memiliki besaran hingga, 0.00112m^3/s/m. Hal tersebut memuat bagian muara mengalami erosi dan sedimentasi. Pemodelan ini bertujuan untuk mengetahui pola sedimen serta melihat pengaruh sedimen terhadap Pantai serta muara. Pemodelan ini menggunkan software MIKE21 dengan modul Hidrodinamik serta Sand Transport
SISTEM PENDUKUNG KEPUTUSAN UNTUK MENENTUKAN KARYAWAN BERPRESTASI BERBASIS WEB DENGAN METODE TOPSIS. (STUDI KASUS: PT. GUMARA TRANS JAYA BOJA) Rusito, Rusito; Widiyanto, Restu
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.825

Abstract

One of the most crucial elements in a company is Human Resources (HR). To ensure a conducive internal climate within the company, creating healthy competition among employees can be achieved by selecting the best candidates. The process of selecting the best employees at PT. Gumara Trans Jaya Boja relies on criteria-based data without accurate calculations. The purpose of this research is to provide a system that can make decisions about high-performing employees using the TOPSIS method and to implement this method in determining the criteria for assessing high-performing employees to ensure accurate data for precise decision-making and optimal results. The system is built using the TOPSIS method (Technique for Order Preference by Similarity to Ideal Solution), with XAMPP as its server, PHP as the programming language, and MySQL as the database. The testing results of this decision support system were deemed valid, receiving a score of 3.7, or 'Good', from expert evaluators, and obtaining a score of 4.2, or 'Very Good', from users. In a comparative test, the newly designed system achieved an 84% level of system alignment with the assessment indicators, compared to the old system's 44% alignment. This research follows the 6-step R&D method.
ANALISIS BUKTI DIGITAL PADA APLIKASI DISCORD DESKTOP DENGAN MENGGUNAKAN FRAMEWORK DFRWS Wibowo, Mukti; Firmansyah, Mohammad Raffli; Efendi, Rezar Surya
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.826

Abstract

A Currently, various communication platforms are available, and one of them is Discord. Discord is utilized by users to interact and share various types of content. However, Discord is often implicated in the distribution of inappropriate content that goes against Discord regulations. This can lead to cybercrime cases such as Child Sexual Abuse Material (CSAM). The main challenge faced is the recovery of digitally deleted data through these communication platforms. The objective of this research is to analyze digital evidence in the form of deleted text messages, images, and documents in the chat rooms of the desktop-based Discord application. The research method employed is the Live Forensic Technique, applying the DFRWS (Digital Forensics Research Workshop) method. The digital forensic analysis process is conducted using the digital forensic tool Magnet Axiom. The research results indicate that the accuracy of digital evidence analysis using Magnet Axiom reaches 94.11%. A total of 16 digital evidence items were successfully recovered out of the total 17 items available
APLIKASI PENYEWAAN PERALATAN CAMPING DAN HIKING PADA PANDANARAN OUTDOOR BERBASIS WEB Susanto, Susanto; Anggraini, Lila; Kurniawan, Nurdin; Cahyono, Yudi
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.830

Abstract

Pandanaran outdoor is one of the rental service companies or rental of camping and hiking equipment. However, the lack of use of technology in the process of renting equipment and conveying information about what equipment can be rented on a particular day makes it difficult for customers to carry out the rental process. Pandanaran Outdoor itself still uses manual recording in its rental process. With the advancement of technology and on the basis of the need for transaction management, data management, and information delivery, it is necessary to create a web-based camping and hiking equipment rental application at Pandanaran Outdoor, this website is designed using CodeIgniter, PHP, Visualcode, Bootstrap, Javascript, and MySQL Database. The system method used in this research is the waterfall method, the results obtained are used to describe the sequence of software development processes as a cycle in the flow of making rental applications. The presence of this application is expected to speed up and simplify the process of renting camping and hiking equipment at Pandanaran Outdoor.
PERANCANGAN E-MARKETPLACE DI DINAS KELAUTAN DAN PERIKANAN KABUPATEN TAPUNULI TENGAH Situmeang, Risky Akbar; Raissa Amanda Putri; Fathiyah Hasyifah Sibarani
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.831

Abstract

This study aims to design, create, and assess an electronic market at the Marine and Fisheries Agency of Central Tapanuli Regency as a means to improve the economy of coastal towns. The main objective is to increase market access, product value, and income of coastal communities in the marine and fisheries sector. This R&D system development process uses the Waterfall approach, with the System Usability Scale (SUS) method used to assess user satisfaction. The system was developed using the Laravel framework, CSS, Figma, and MySQL. Suggestions for the long-term development of this e-marketplace include collaboration, local adaptation, and user education. Keywords: E-marketplace, Coastal economy, System Usability Scale (SUS).
SUPER ENKRIPSI ALGORITMA ROUTE CIPHER DAN ALGORITMA VARIABLY MODIFIED PERMUTATION COMPOSITION (VMPC) UNTUK PENGAMAN FILE CITRA Siagian, Fadliansyah
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.840

Abstract

Securing image files is a crucial aspect in addressing information security challenges. Super encryption is an approach that combines various cryptographic algorithms to enhance data security. In this research, we implement Super Encryption by combining two algorithms, namely Route Cipher and VMPC (Variably Modified Permutation Composition). Firstly, we employ the Route Cipher to encrypt image files by rearranging the pixels in the image using a specific mapping scheme. Subsequently, we apply VMPC, a key-symmetric encryption algorithm, to encrypt the previously modified image. The use of VMPC as the second layer aims to provide additional security by incorporating efficient and secure key-symmetric encryption. The results of this research demonstrate that the combination of Route Cipher and VMPC provides strong security for image files. This method introduces a high level of complexity for attackers attempting to decrypt the image without the correct key. Moreover, this Super Encryption offers higher confidentiality and resilience against attacks on image files compared to using a single encryption algorithm.
IMPLEMENTASI METODE DESIGN THINKING PADA PERANCANGAN APLIKASI GAME EDUKASI PENCEGAHAN KEKERASAN SEKSUAL ANAK BERBASIS MULTIMEDIA Siregar, Tara Naura
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.841

Abstract

This research aims to serve as a useful supportive tool in providing knowledge to children about early sexual education to prevent sexual violence using interactive multimedia as an alternative solution for providing sex education to children. The sample for this research consists of fourth-grade students at SD Negeri Percobaan Medan. Through the Design Thinking approach, this research resulted in an educational android game application named "Aku Mandiri" which stands for "Aku Mampu Menjaga Diri". Testing methods included Pre-Test and Post-Test assessments. This research is intended that this application can support teachers and parents in providing effective sex education as a preventive measure against cases of sexual violence against children.
UTILIZING WHATSAPP API FOR SCHOOL PAYMENT SYSTEM IMPLEMENTATION WITH CODEIGNITER Indra Ava Dianta; Agustinus Budi Santoso; Muh Sabiq
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.844

Abstract

SDIT NIDAUL HIKMAH SALATIGA is a private school with more than 600 students. Despite the large number of students, administrative services are still manually performed, including writing and compiling payment receipts in Microsoft Excel, manual data retrieval, and printing invoices from Excel. This method is not only impractical and inefficient but also often leads to calculation discrepancies. This study aims to develop an information system using the CodeIgniter framework. CodeIgniter, with its Model, View, Controller (MVC) concept, provides ease in designing information systems. The implementation of the WhatsApp API aims to create an up-to-date system by introducing WhatsApp notification features containing detailed billing and transaction information to parents/guardians of students. The research also aims to design a practical and effective information system in school administration services, making it easier and faster to perform administrative tasks. Through validation conducted by experts and users, it can be concluded that this system has received excellent ratings and can be applied as a tool for school administrative payment services, with revisions made if any issues are found. User Acceptance Testing (UAT) was conducted on sample respondents by asking users to try accessing the system and provide feedback by completing the provided questionnaire. From the test results, respondents gave a total score of 90% for ease of use, 86% for appearance, and 91% for functionality, indicating that users strongly agree that this school payment information system is easy to operate, has comprehensive features, and facilitates administrative services.
VISUALISASI 3D JAM GADANG BUKITTINGGI DENGAN KONSEP VIRTUAL REALITY BERBASIS ANDROID Syukri, Hamdan; Ikhwan, Ali; Alda, Muhamad
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 15 No 1 (2024): Maret
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i1.849

Abstract

The research is titled "Implementation of 3D Visualization on the Tourist Attraction of Jam Gadang Bukittinggi with Android-Based Virtual Reality Concept." The main issue addressed in this study is the physical limitation faced by visitors who seek to understand the spatial conditions and information about the Jam Gadang building, resulting in suboptimal services. Consequently, visitors to Jam Gadang must obtain a special permit from the Tourism Office of Bukittinggi to access and ascend the building to its summit. Therefore, an Android-based Virtual Reality application is needed to allow users to comprehend the spatial conditions and information by virtually entering and ascending the Jam Gadang building without the need to be physically present. Information will be presented in the form of panels within the virtual environment, accompanied by a narrated voice.
5G NETWORK TRAFFIC FORECASTING USING MACHINE LEARNING Budi Raharjo; Mars Caroline Wibowo
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol 13 No 2 (2022): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v13i2.850

Abstract

The idea of network chunks being described as virtual subsets of the physical resources of 5G infrastructure is used in standards for 5G communications. The efficiency of ML predictors for traffic prediction in 5G networks has been established in recent research so that it becomes to assess the capability demands of each network slice and to see how it progresses as a large number of network slices are deployed over a 5G network over time to be very important. The main objective of this research is to establish the model that has the potential to help network management and resource allocation in 5G networks with machine learning performance analysis in predicting network traffic on high-dimensional spatial-temporal cellular data, in addition to investigating the effectiveness of various neural network models in traffic prediction from univariate and multivariate perspectives. The research method used is a quantitative research method using correlation analysis, statistical analysis, and distribution analysis on the temporal and spatiotemporal frameworks developed to predict traffic from a univariate and multivariate perspective. To predict 24-hour mobile traffic requires combining spatial and temporal dependencies. The univariate analysis will be carried out by applying a temporal framework that includes FCSN, 1DCNN, SSLSTM and ARLSTM to capture temporal dependencies. The results of various experiments in this study show that the proposed spatiotemporal model outperforms the temporal model and other techniques in the mobile traffic forecasting literature including internet, SMS, and calls.