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Nusantara Science and Technology Proceedings
Published by Future Science
ISSN : -     EISSN : 26229692     DOI : -
NST Proceeding supports regional research communities to globalise their findings in Science and Technology by providing an open access, online platform in line with international publishing standards and indexing scholarly conference proceedings. The current emphasis of the NST Proceeding includes (but is not limited to) the following areas: Life Science, Mathematics, Eductation, Social Science, Medicinal Science and etc. All conference papers published on the NST Proceeding are fully Open Access. Open Access publications are freely and permanently available online to any reader, anywhere in the world without subscription to the publications in which these articles are published. Unrestricted use, distribution, and reproduction in any medium are permitted, provided the author/editor is properly attributed. NST Proceeding will provide high-quality peer review by scientific comittee and proofreading service by native speaker to make sure the language quality. We are the best in rapid publication processes for the open access content, maximum visibility and all-time availability for the published articles, citation tracking and indexing in a variety of databases.
Articles 1,542 Documents
The Implementation of Artificial Intelligence (AI) Chat GPT in English Language Learning at SDIT Plus Usman Bin Ali Medan Siska Wulandari Lubis; Sumarsih; Rahmad Husein
Nusantara Science and Technology Proceedings Multi-Conference Proceeding Series E
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3713

Abstract

The body of your This study was conducted and found that English teachers knew about the use of Chat GPT. On the other hand, the delivery of material seemed rigid and monotonous. This study aimed to find the use of Chat GPT in preparing lesson plans, implementing lessons, and evaluating English learning at SDIT Plus Usman Bin Ali. The method used is descriptive qualitative research, which aims to provide a detailed description of a particular phenomenon or setting. The results of this study illustrate that the use of Chat GPT in Preparing English Learning Plans at SDIT Plus Usman Bin Ali does not fully use Chat GPT, due to several technical reasons. The use of Chat GPT in English Language Learning Implementation at SDIT Plus Usman Bin Ali using Chat GPT is used to find in-depth information about learning methods. The use of Chat GPT in English Learning Evaluation at SDIT Usman Bin Ali is not used.
The Role of Comic-Based Teaching Materials in German Language Learning Gusti Noor Amru Hafizhah; Ellychristina D. Hutubess; Liliana Muliastuti
Nusantara Science and Technology Proceedings Multi-Conference Proceeding Series E
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3714

Abstract

Teaching materials are one of the external factors that will influence the atmosphere of learning because teaching materials contain curriculum components that students need to master in a subject. Teaching materials have various forms. Nowadays, comics can also act as teaching materials. Comics are one of the reading materials that students like. Comics, which are also known as graphic literature, are a form of visual communication that aims to convey information. Apart from images, there is also written text which is strung together to form an interesting storyline. The role of comics as teaching material is adapted to the learning carried out in schools. One of the lessons that can apply comics as teaching material is German. German is one of the foreign languages studied at the high school level. One way to get students interested in German is to use a variety of teaching materials, one of which is comics. This scientific article uses a qualitative approach in the form of a literature study method. This scientific article examines previous theories and research related to comics to determine the role of comic-based teaching materials in German language learning. The results of the analysis show that the role of comic-based teaching materials can motivate and improve various skills in learning German.
Traditional Languages Utilization on Tourism Villages as an Effort of Cultural Advancement Imam Nur Hakim; Siti Hamidah
Nusantara Science and Technology Proceedings Multi-Conference Proceeding Series E
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3715

Abstract

Efforts to utilize traditional languages as cultural objects continue to be accelerated after the emergence of Law Number 5 of 2017 concerning the Advancement of Culture (UUPK). As a priority cultural object, the scarcity of traditional languages due to acculturation and lack of interest in making it a daily language is needed to make tactical efforts to implement UUPK in every critical sector, including tourism. Through tourism village products, efforts to utilize traditional languages become integral to enriching the village's attractiveness. Thus, through proper utilization steps, tourism villagers can achieve the goal of cultural advancement through tourism activities. Unfortunately, this critical effort has not been clearly described. Scholars have observed no model of traditional language utilization in independent tourism village groups. This research raises the urgency to identify models of traditional Javanese language utilization and present new solutions to the problem of traditional language scarcity through tourism villages. As a result, independent tourism villages that make the Javanese language an attraction have a spectrum in the use of traditional languages in terms of principles, objectives, and technical efforts to utilize traditional language cultural objects.
Integrating Prowriting for Students’ Writing Recount Text Erni Yulianti
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3811

Abstract

The purpose of the research was to investigate the application of Prowriting in students’ writing recount text. The researcher did the study to see if there were increasing points got by the students in applying Prowriting for students' writing Recount text. The research used classroom action research. There were 36 students from senior high school 1 Pangkalpinang from class X2 as the participants in the research. The data was collected from documentation and class observation with 2 cycles. The finding data showed that there was an improvement in the student's results. It was shown from pre-cycle students' results in writing recount text with an average score was 49,47. Then, the first cycle for the first meeting was 69,30. The first cycle for the second meeting was 71,98 and lastly for second cycle with average score was 77,61. The data of research obtained that Prowriting was the best program to handle the students’ error in creating recount text. Then, it helps students to have more motivation to revise their text. The writer assumes that pro-writing makes the meaningful the teaching and learning process.
EFL Teachers' Knowledge and Challenges in Fostering Language Learner Autonomy in Indonesian Context Muh. Azhar Kholidi; Siti Maftuhah Damio
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3812

Abstract

The rapid advancement of technology in language teaching has led teachers to shift their teaching-learning methods in their classrooms. This change undoubtedly demands that students be more autonomous outside and inside the classroom. Thus, the present study sought the EFL teachers' knowledge on promoting language learner autonomy (LLA) in their teaching-learning. Employing a survey study, a total of 70 EFL teachers in senior high school levels across Mataram, Indonesia, were involved in this study through a given questionnaire. The data were analyzed using SPSS software version 25 to find out the questionnaire's mean, frequency, and percentage through descriptive statistics analysis. The findings depicted that EFL teachers' knowledge of fostering LLA is positive. They perceived LLA as an essential concept for English language teaching and learning. Moreover, the EFL teachers' knowledge was rated at a moderate level. Nevertheless, many EFL teachers encountered some challenges in developing LLA. The challenges were related to the learners and the teachers, such as the lack of experience in LLA and the EFL teachers' lack of strategies for promoting LLA in their classrooms. The findings suggested that EFL teachers should consistently be able to enact language learner autonomy concepts in their classrooms to support their students to become more autonomous language learners outside the school, both in the EFL and ESL classroom settings.
Navigating The Metaverse: Exploring Its Pedagogical Affordances in Language Learning Finita Dewi
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3813

Abstract

In the digital transformation era with abundant technological advancement, the Metaverse emerged in education, providing opportunities for language learning like never before. This study aims to navigate the potential of the Metaverse by exploring its pedagogical affordances in facilitating language learners, looking into the educators’ strategies in designing lessons for immersive language learning experiences and describing the perceived benefits and challenges of learning language within the Metaverse space from the students’ perspectives. Using qualitative research design, this study dives into the pedagogical affordances of the Metaverse, examining the extent to which Metaverse engages and motivates learners, enhances language acquisition, fosters collaboration, and immerses students in a culturally relevant context. Furthermore, this study intends to illustrate the learning environment created by educators in facilitating language learning through Metaverse. Finally, students’ voices were generated to examine the practical implications of Metaverse-based language learning. This study contributes to the broader discourse on digital education by synthesizing the findings related to these research questions. It offers insights that can inform the future of language learning, aligning pedagogy with the possibilities of the Metaverse.
Implementing Weekly Performance Stage (WPS) to Improve Speaking Skill and Creativity Gusti Wildayani
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3814

Abstract

Lack of speaking skill as one of the important language skills certainly influences communication competence and indirectly impacts the goal of preparing human resources for the 21st century who is capable in six competences such as characters, critical thinking, creativity, collaboration, communication, and citizenship. Researcher believes that Weekly Performance Stage (WPS) was one of the alternative methods of teaching which enables to support and motivates students to improve their speaking skills and creativity. Therefore, the research was to study how Weekly Performance Stage (WPS) was implemented to improve speaking skill and creativity. This idea raised from the principle of Differentiated Learning in Kurikulum Merdeka and Project Based Learning. The research has been done as the Classroom Action Research consisted of 6 meetings in the IX A Grade SMPN 1 Martapura. Along the study, the researcher had collected data by performing observation, performance assessment, and written form. The research findings were 80% students indicated in the very good and good categories of ability in speaking while 100% students had achieved more than minimum mastery score (?75) for understanding the lesson and creativity. Therefore, WPS is highly recommended for any teachers for improving students’ speaking skill and creativity. The researcher intentionally expects this research will raise other creative ideas and inspires other English teachers for facilitating students by meaningful and enjoyable learning.
BeBieF mit der Technologie: The Learning of German Speaking Primardiana Hermilia Wijayati; Anggi Novitasari
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3815

Abstract

BeBieF mit der Technologie is learning that integrates technology and utilizes virtual space to prepare learners for metaverse learning. Virtual space combines high-level communication by utilizing internet applications with several types of technology to complete tasks. The technology integration in this study uses Zoom Video Conferencing, Skype, and WhatsApp Voice note which are applied in the form of monologue and dialogue assignments related to the topic of Hobby/Freitzeitbeschäftigung. This article aims to describe the the implementation of BeBieF mit der Technologie as innovative German language learning in developing learners' speaking skills. Data were collected through speaking assignments and questionnaires. The data were then analyzed using descriptive quantitative method. The research subjects were 54 learners of class XII semester I. The results of the data analysis showed that 77% of learners had very good task fulfillment/completion and 60% of learners had very good pronunciation. The application of BeBieF mit der Technologie reveals the strengths and weaknesses of students in speaking skills. The application of BeBieF mit der Technologie is fun and interesting so that learners can understand and use everyday expressions with simple sentences based on the topic.
Development of Interactive Reading Multimedia Based on Educational Games for Grade I Students of Inpres Malakaya Elementary School, Gowa District Aliem Bahri; Febrianti; Encik Savira Isnah; M. Kharis
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3816

Abstract

The development of interactive reading multimedia based on educational games for grade I students of SD Inpres Malakaya is motivated by students' issues, such as difficulty distinguishing similar letters and challenges in reading fluency and word formation. Teachers still rely on thematic books for teaching reading, which may lack student interest. This issue is exacerbated by the COVID-19 pandemic, preventing teachers from conducting direct guidance. This research is a Research and Development (R&D) study using the modified 4D model, encompassing three stages: define, design, and develop. The instruments include questionnaires for media and subject matter experts to assess product validity, and for students and teachers to evaluate product feasibility. Validation results by media experts yielded an overall score of 66, with a percentage of 88%, categorized as "highly Valid". Validation by subject matter experts resulted in an overall score of 65, with a percentage of 86.6%, also categorized as "highly Valid". Evaluation by grade I students of SD Inpres Malakaya yielded an overall score of 70, with a percentage of 93.3%, categorized as "Very Feasible". Meanwhile, the evaluation by the class teacher produced an overall score of 69, with a percentage of 89.3%, categorized as "Very Feasible". This demonstrates that interactive learning multimedia can be used as a teaching medium in the school and can be developed for use in various schools.
A Stylistic Analysis of German Advertisements Yosefa Ananda Elizabeth Sidabutar; Surya Masniari Hutagalung
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3817

Abstract

This research aims to find out which language styles and how to analyze the stylistics that exist in the German advertisements of Nike, Coca-Cola, the North Face, and Porsche. This research is qualitative and descriptive and helps German teachers and students to understand the stylistics. The data in this research are words, sentences, dialogues, or conversations that contain language styles in German advertisements of Nike, Coca-Cola, the North Face, and Porsche. According to Kulmbach's theory, 48 out of 80 sentences in the four advertisements were identified as language styles. The most frequently used language style in these advertisements is the comparative language style, but the repetition, contradiction, and conjunctive language styles can also be found in some sentences. The comparative language style essentially compares two different things that are deliberately seen as the same thing. This research has been validated by an expert and the results of this analysis are accurate.

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