cover
Contact Name
Dr. Romi Siswanto, M.Si
Contact Email
ojsdikdas@gmail.com
Phone
+628116818656
Journal Mail Official
ojsdikdas@gmail.com
Editorial Address
Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
Location
Unknown,
Unknown
INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 553 Documents
Efektivitas Penggunaan Teknik Pembelajaran Google Classroom Berbantuan Whatsapps dalam Pembelajaran IPA Sunaryo Romli
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.455

Abstract

Scientific numeracy literacy is the knowledge and ability to use a variety of numbers and symbols related to basic mathematics to solve practical problems in various contexts of everyday life. Numerical literacy also includes the knowledge and skills to analyze scientific information presented in various forms (graphs, tables, charts, etc.) and then use the interpretation of the results of the analysis to predict and draw conclusions and decisions. This study aims to determine the effectiveness of learning using Google Classroom (GCR) assisted by WhatsApp (WA) on the scientific numeracy literacy skills of students in the Caloric material. Type of this research is development research using the ADDIE model with the type of research design pretest-posttest one group design involving 2 classes of seventh grade students consisting of 50 students in a junior high school in Bandar Lampung City. The research instrument was in the form of a scientific numeracy literacy test for the Caloric material. Data analysis using n-gain test. The results of the scientific numeracy literacy test showed that learning using Google Classroom assisted by WhatsApp obtained n-gain values ​​in the experimental class of 0.66 and 0.57 (medium category). These results indicate that the learning technique using Google Classroom assisted by WhatApps is effectively used in online learning during the Covid 19 pandemic.
Pengembangan Literasi Numerasi Berbantuan Aplikasi Etnomatematik Puzzle Game pada Pembelajaran Matematika di Sekolah Perbatasan Niken Eka Priyani
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.536

Abstract

Learning mathematics is considered difficult by students of Sekolah Dasar Negeri 29 Idai, so it needs to be a concern for teachers, especially now that numeracy literacy has become a benchmark for the success of the minimum competency assessment (AKM), where students must prepare themselves to take part in the AKM process. This study aims to develop an Ethnomatematical Puzzle Game learning application, namely to improve numeracy literacy results through the use of the Ethnomathematics Puzzle Game application. The research and development (R&D) method used is the Hannafin & Peck model with three stages, namely; 1) needs assessment; 2) design stage; and 3) development and evaluation. Based on the results of media experts and peer reviews, it is known that the media is categorized as feasible and can be used for learning, and the test results show that 84.64% of students are complete in learning. So it can be concluded that the application of ethno mathematical puzzle games can help understanding and improve students' numeracy literacy in mathematics subjects.
Penerapan Problem Based Learning Terintegrasi STEAM untuk Meningkatkan Kemampuan 4C Siswa Angga Angga
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.541

Abstract

This research based on the findings which showed that the 4C (Communication, Collaboration, Creativity and Innovation, Critical Thinking and Problem Solving) skills of third grade students at SDN 1 Sukarame. The purpose of this research is to improve the students 4C skills. The learning models that can improve students 4C skills to have 4C skills is the Problem Based Learning (PBL) model. The learning approach that can be integrated with the PBL model is the STEAM approach (Science, Technology, Engineering, Art, Mathematics). The method used in this research is a quantitative method, while the design used is Classroom Action Research (CAR). Based on the results of this study, the author applies the STEAM-integrated PBL model in learning on the material for the Concept of Change Objects in class III SDN 1 Sukarame. The results of the learning implementation show that the application of the STEAM integrated PBL model can improve the 4C ability of third grade elementary school students. PBL syntax is implemented with a percentage of 100%. The posttest results showed 90% of students achieved scores above the KBM. All groups get scores above 80. In addition, students 4C ability results in N-gain of 0.57 or 57%.
Implementasi Pemanfaatan Dinding Edukasi dalam Peningkatkan Literasi Numerasi Sebagai Perwujudan Karakter Kemadirian Siswa Tri Handayani
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.558

Abstract

This study aims to determine the increase in students' teaching and learning achievement in learning mathematics after the use of educational walls outside the school which was specially prepared for learning mathematics was activated. The paper is best practice report. Data obtained through questionnaires and interview guidelines. Data on the aspects of success were obtained from the responses of 30 students and 3 teachers in grades 4,5, and 6. The increase in student creativity was measured from the data on the success of student learning outcomes before and after the effort to use the outer walls of the school specifically about flat shapes and building spaces. The results, t was concluded that the the use of the outer wall of the school could increase the achievement of learning mathematics in flat-building materials and the habituation of numeracy literacy for both teachers and students at SD Negeri 7 Rejang Lebong. Educational walls that are created along the way students walk also make it easier for students to learn. Indirectly during breaks and sitting in the school environment, students are used to reading educational walls.
Upaya Meningkatkan Kompetensi Guru Menggunakan Zoom Meeting untuk Pembelajaran Jarak Jauh di Sekolah Dasar Caswita Caswita
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.564

Abstract

Background The problem raised in the research is the low competence of teachers in using the zoom meeting application for distance learning in implementing learning policies during the Covid-19 pandemic. Meanwhile, one of the teacher's tasks is to carry out creative and innovative learning in order to achieve maximum learning objectives under any conditions. The purpose of this study was to improve the competence of teachers using the zoom meeting application in distance learning through IHT at SDN 1 Tanjung Kec. Kawalu City of Tasikmalaya for the academic year 2021/2022. The research method used is experimental research with Pre Experimental Design type The One Group Pretest-Posttest Design. The results showed that the pretest of teacher competence reached 50% from the previous results of initial observations, only 30% were categorized as competent. Meanwhile, when the posttest reached 70% of the competent teachers, the indicators for the success of the research were 70% of all teachers. Based on the results of this study, it was concluded that competence in using the zoom meeting application for distance learning at SDN 1 Tanjung Kec. Kawalu City of Tasikmalaya can be improved through In House Training (IHT).
Peningkatan Hasil Belajar IPS Menggunakan Metode Two Stay Two Stray Melalui Pemberian Reward Bintang pada Siswa Lies Maryati
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.632

Abstract

The problem in this study is how to improve social studies learning outcomes using the two stay two stray method by giving star rewards to class VII students of SMPN 3 Kandis. The purpose of this study was to describe how to improve social studies learning outcomes using the two stay two stray method by giving star rewards to seventh grade students of SMPN 3 Kandis. The method used in this research is a classroom action research method with 2 cycles. From the results of the study, it is known that in the first cycle the number of students' complete learning outcomes is 73% and in the second cycle the number of students' complete learning outcomes is 80%. This means that there is an increase of 10%. Thus, it can be concluded that the two-stray two-stray method through the provision of star rewards can significantly improve social studies learning outcomes for seventh grade students of SMPN 3 Kandis.
Penggunaan Permainan Truth or Dare untuk Meningkatkan Kemampuan Keterampilan Berbicara Siswa pada Recount Text Elia Toding Bua
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.641

Abstract

Speaking is one of the language skills which need a great attention since it is considered as the most difficult skill to be mastered by junior high school students. Pertinent to the researcher’s experience, the average score of the students’ results in preliminary observation is only 53.64. It was found that most of the students got difficulty in telling past events orally because they have poor vocabulary items, grammar, and pronunciation. The purpose of this research is to know how “Truth or Dare Game” can escalate the students’ speaking ability on recount text. This research employed Collaborative Classroom Action Research. The researcher and his collaborator worked together in designing the lesson plans, determining the criteria of success, implementing the action, observing, and reflecting. The subjects of this research comprised of 32 students. The research instruments were students’ speaking performance task consisting of three tasks and field notes.  The findings showed that the use of “Truth or Dare Game” can escalate the students’ speaking ability on recount text. It can be seen from the average score in Task 1 was 73.82; Task 2 was 78.51, and increased to 84.08 in Task 3. In conclusion, the research contributed to the English teachers that the strategy can be one of the appropriate solutions to solve the same problems related to the teaching of speaking, especially recount text. Future researchers are recommended to use this research as reference to accomplish further research at the same or different language skills and level of education.
Simulasi Rasio dan Proporsi Menggunakan Google Spreadsheet Muhamad Ihsan Mabruri
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.643

Abstract

This research is a type of classroom action research to determine the improvement of student learning outcomes in terms of ratio and proportion using Google Spreadsheet. The problem with grade 6 students at SDN I Bugeman is that students cannot explain correctly when they get a statement that the area of the Indonesian ocean is 23 parts. Utilization of Google Spreadsheet is used as an alternative solution to supporting learning, which students usually use conventional learning into a simulation of mathematics learning. The study was conducted on 18 students through two cycles with each cycle going through four components, namely preparation, action, observation, and reflection. Improved learning outcomes were obtained through student activity observation sheets, pre-test post-tests and student interest questionnaires. The improvement in learning outcomes from Cycle I to Cycle II was seen after students became accustomed to using Google Spreadsheets in learning. The benchmark for the success of this research is to obtain good test results with an average score of at least 70 and learning completeness above 85% classically. Students also gave positive responses based on student response questionnaires during learning.
Meningkatkan Literasi Tulis Siswa dengan Media KB Sebagai Upaya Mendukung Gerakan Literasi Sekolah Hepni Albuni
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.646

Abstract

The average ability of class VII B students in writing literacy is still low, especially in stringing sentences into paragraphs. The low ability can be seen from the daily test results of students who get a score of 70 as much as 45%. Whereas in the KKM it is stated that students are said to be complete if they meet a minimum score of 70 as much as 70%. This study aims to improve written literacy and student learning outcomes. The method chosen in this study is a qualitative descriptive method using literacy-based learning media in the form of pictorial cubes with the following strategies and completion steps: the teacher divides students into several groups, students share tasks in their groups, students arrange one one by one sequence of images and write down the results, The final activity is to present the results in front of the class. Data was collected by means of tests and observations of 22 class VII B students. The results showed that family planning media could improve written literacy and student learning outcomes. Completeness of student learning before using family planning media reached 54, 54% to 77.28%. Based on the results of this study, it can be concluded that family planning media can improve writing literacy.
Penggunaan Rakit Terbang Berbasis STEM untuk Mengembangkan Kemampuan Literasi Matematika Sekolah Dasar Kristika Sari
Jurnal Didaktika Pendidikan Dasar Vol 6 No 1 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i1.705

Abstract

Based on the PISA report that the student competencies in literacy and numeracy low, the government has begun to intensify the improvement of students' abilities in these two aspects. The purpose of this study was to develop mathematical literacy through the use of STEM-based flying rafts, to find out the practical application of using flying rafts in learning. This study uses the R&D method. Learning begins with real problems that exist in the community and explores students' ideas to solve these problems in mathematics. The results of using STEM-based flying rafts are able to develop students' mathematical literacy. This is indicated by the average value of students. The average student learning outcomes in the aspect of formulating are 93.33; in the aspect of using the average value of 91.67; and in the aspect of interpretation the average value is 88.75. Students are also happy and enthusiastic in learning to use STEM-based flying rafts.