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Contact Name
Dr. Romi Siswanto, M.Si
Contact Email
ojsdikdas@gmail.com
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+628116818656
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ojsdikdas@gmail.com
Editorial Address
Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
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INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 553 Documents
Pengembangan Modul Materi Cahaya Berbasis PBL4C Untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Sekolah Penengah Pertama A’irin Nurwidyastuty
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.121

Abstract

The purpose of this study is to describe the process and results of module development, the objectives and competencies to be achieved, the strengths and weaknesses of the module, and the improvement of critical thinking skills after using the module. Module development by using the 4D model that is define, design, develop and assess produce PBL4C (Problem Based Learning the 4 Core Areas) modules. The material validation score is 3.31, the design validation score is 3.51, the language validation score is 3.47 which means that the module is stated valid. Modules are also developed in the Android application so students can study anywhere, anytime, with anyone. PBL4C is PBL which is an integration of multi-disciplinary knowledge, multi-dimensional skills, correct thoughts and universal harmonious values. Based on research data that is normality test, amounting to 0.131 with Asymp. Sig. (2-tailed) of 0.179 with a value of p> 0.05, so it can be concluded that the data are normally distributed. Homogeneity test results stated the value of F = 1.072 and p value> 0.05 (sig. (0.422)> 0.05) means the distribution of homogeneous data. Based on hypothesis testing using T test p value (.000) <0.05. H0 is rejected and H1 is accepted which means the module can improve students' critical thinking skills.
Pemanfaatan Pelepah Sawit dalam Pembelajaran Cermin di SMP Negeri 5 Satu Atap Tanjung Morawa Rusti Lumban Gaol
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.122

Abstract

Palm oil fronds can be utilized in the learning of flat, concave and convex mirrors. The development of palm frond mirror media is a solution because of the unavailability of tools that support learning and science laboratories. The research objective is to develop a palm oil frond mirror media so that it can be used in the learning process of flat, concave and convex mirror, and improve student learning outcomes by using the palm frond mirror media in discovery learning. The method used with the ADDIE model. The results of the study explained that the use of palm frond mirror media could improve student learning outcomes namely X ̅ = 33.72 to X ̅ = 82.08 g = 0.72 (high category), with students who had previously completed 6% to 89%. Palm frond mirror media is suitable for use in learning. This learning media is also effective in creating a pleasant atmosphere, students are active because they are directly involved in the process of making tools and concept discovery. The development of the media of palm frond mirror is able to build the character of students' scientific attitudes, namely discipline, honesty, care for the environment, and cooperation.
Pengembangan Media X-Box untuk Meningkatkan Pemahaman Siswa Sekolah Dasar tentang Perkalian Kristiningrum Kristiningrum
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.123

Abstract

This learning innovation work was created based on the finding that students in primary schools still have difficulty in multiplication operations of up to four digits. There is no use of innovative media in learning that can be used effectively for multiplication learning. The making and use of X-boX media is to make it easy for students to understand and be proficient in performing multiplication calculation operations. The method used in this study is the design and development (D&D) by testing using tests given to students and design validation by experts. Obtained results of media validation by 94% and material validation by 82%. Experts claim that this innovation work is in the good category and is suitable for use in learning about multiplication. Based on the results of the reflection made, the X-boX media was considered effective in increasing student understanding. Evidenced by the average value of student learning outcomes that are above the KKM value after testing.
Pengembangan Model Pembelajaran Smartberbasis Steam Untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Pada Mata Pelajaran Prakarya Eko Sulistyawan
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.124

Abstract

Creative thinking skills are one of the competencies that must be had in welcoming the era of the industrial revolution 4.0. So the learning process should be oriented to competence. The learning model used by STEAM-based learning model that utilizes Android games as a stimulus. The approach used in this study is a qualitative descriptive approach to the aspects of validity and practicality as well as quantitative pre-experimental (one group pretest posttest design). The results of the validation of the learning model by expert validators show a mean score of 81.50 which means that the SMART learning model obtains valid criteria. The results of observations of the implementation of STEAM aspects in the syntax of the SMART learning model showed quite good criteria in the aspects of science, technology and mathematics, as well as criteria both in engineering and art aspects. The results of the effectiveness of the learning model trials in grade VII students of Singosari One Roof Junior High School in the academic year 2017/2018 using one group pretest posttest design research design showed an increase in students' creative thinking skills from 53.64 to 86.00 and the product test results reached 84, 88. This shows that the STEAM-based SMART learning model developed is suitable for use in the learning process.
Pengembangan Multimedia Teks Wawanrembug Berbasis Blended Learning pada Siswa VIII Sutriono Hariadi
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.125

Abstract

The learning media that will be developed based on technology is the students' base upload skills in the Wawanrembug text. So it is necessary to support learning media to be able to achieve optimal results. This study aims to develop Multimedia Text Wawanrembug Based on Blended Learning and test the effectiveness of the media. This development research method uses the Four-D model namely Define, Design, Develop, Disseminate and the quality of the media is measured through validity, practicality, and effectiveness. The results of the research analysis concluded that multimedia developed in the form of html-based media, android applications, and categorized powerpoint applications is feasible to use. The average for the experimental class is 82.5 and the control class is 77.9. The percentage of feasibility of the developed media is 83%. This multimedia development is very easy to make because it only has Ms. application. Power point. Multimedia developed combined with Blended Learning (using Google Site) can improve student learning outcomes. Thus, the Multimedia Development of Wawanrembug Text Based on Blended Learning in Class VIII Students can be used as a learning medium for students to learn how to upload Wawanrembug Text.
Penerapan Media Konversi Pecahan untuk Meningkatkan Hasil Pembelajaran Matematika di Sekolah Dasar Roni Rahmawanto
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.126

Abstract

The purpose of this research is to improve Mathematics learning in grade V students using Fraction Conversion media. Based on preliminary observations, the teacher discovers the difficulties experienced by V grade in 2018/2019 during Mathematics learning. The results of the final semester 1 assessment obtained the average value of students in basic competency 1, namely 55, and basic competency 2, namely 47. Classroom action research was implemented to improve the process and results of learning Mathematics through the use of Fraction Conversion media. Learning material is focused on equations, addition, subtraction, multiplication, and fraction distribution. Learning outcomes data were collected using tests. Whereas, student activity data and mathematics learning skills through observation when learning takes place. Data analysis using quantitative and qualitative descriptive. The results of data analysis showed that the completeness of student mathematics learning increased from 71% to 87%. In addition, the activities and skills of students also increased due to the use of Fraction Conversion media. The conclusion is that the use of Fraction Conversion Media can improve the cognitive and psychomotor learning outcomes and processes of fifth-grade students at Ngentak Elementary School.
Pengembangan Video Pembelajaran 3S untuk Mendongkrak Self Efficacy Siswa dalamMengambil Keputusan Studi Lanjut di Era Revolusi Industri 4.0 Yang Gustida Aditya Jakti
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.127

Abstract

The tricky problem in realizing national education goals in the era of the industrial revolution 4.0 related to specialization in junior high is the low self-efficacy of students in making further study decisions. The problem is related to the challenges of development and future goals of students. Based on experience during teaching, observation, and question and answer with 9th grade students, accepting students answer doubts in determining secondary school. Students take friends or pursue achievements without seeing their condition. This Innovative work is about video learning 3S (school, senior, support) which become a real solution to address the conflicts that occur in 9th grade students associated with low self-efficacy in making further study decisions. The development of this innovative work is of Research and Development (R&D) type by applying the ADDIE model. The 3S instructional video media (school, seniors, support) applied to 92 students in learning activities resulted in several studies. Based on data analysis, self efficacy and the ability to make decisions further increase heterogeneity. The percentage increase in self-efficacy increased varied, class 9F showed an increase of 5%, class 9G only increased by 1% and class 9I increased by 5%. The percentage of decision making towards further improvement, class 9F increased by 1%, class 9G increased by 2%, and class 9I only increased by 0.5%. However, students show high enthusiasm, are more serious and focused throughout the learning process. Students receive information as well as understanding more related to advanced studios after seeing 3S learning videos (school, seniors, support). Based on the data that has been obtained, it can be concluded that the 3S learning video (school, senior, support) is able to boost students' self efficacy in making further study decisions.
Peningkatan Hasil Belajar Peserta Didik Konsep Pra Aksara Melalui Strategi Digital Pre-Historic Assesment Endang Winih Prasetyaningrum
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.128

Abstract

The study entitled "Improving Student Learning Outcomes Class VII.B Pre-Literacy Concepts Through Digital Pre-Historic Assessment (DIPHA) Strategy" aims to find out Dipha's strategy can improve pre-literacy concept learning outcomes as well as to find out how much the achievement of learning material increases pre-literacy in grade VII students. B Ummu'l Quro Middle School Depok. This research is a classroom action research in class VII.B as many as 23 students for two cycles. Each cycle consists of two meetings. Based on the data obtained, learning using the Dipha strategy can improve learning outcomes. This success was marked by an increase in student learning outcomes including increasing mastery learning in attitude assessment by 33%, knowledge assessment by 91%, and skills by 74%, the average test increased from 69% to 91%. From the data acquisition and discussion, it can be concluded that Dipha's strategy can improve the learning outcomes of grade VII.B students of SMP IT Ummu'l Quro Depok on the pre-script concept.
Pengembang Media Pembelajaran Aquaponik-Induksi Elektromagnetik untuk Meningkatkan Literasi Sains Siswa Melalui Pembelajaran Berbasis STEM Abdul Aziz Rahman
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.129

Abstract

Science learning for middle school students is still a scary figure. The many terms, abstract concepts, and formulas make it difficult for students to learn science. This has an impact on the achievement of student learning success is low. The purpose of obtaining aquaponic-electromagnetic induction learning media is to increase students' scientific literacy through STEM-based learning. The method used in this research is the 4D R&D model ((define, design, develop, and essiminate). Data were collected using media expert content validation sheets, science literacy questions, and student response questionnaires. The results showed that the level of media validity Aquaponic-electromagnetic induction in CVI is 0.86 (valid) Scientific literacy achievement of experimental class students has a higher average score compared to students in the control class Students respond positively to electromagnetic induction aquaponic media. AIGO media can be used to improve student literacy through STEM-based learning.
Penggunaan Media “Layar Putar” pada Pembelajaran Tematik Siswa Tuna Rungu Firlia Rahmi
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.130

Abstract

“Layar Putar” media is designed to help deaf students in thematic learning in elementary school. Students with disabilities who are deaf need media in the learning process. Media that are designed in addition to being interesting can also concretize abstract subject matter. “Layar Putar” is a television-like medium in which there are images. The “Layar Putar” learning media is designed to help deaf students understand the content of Indonesian and natural science lessons. In Indonesian language there is about writing poetry. In the science lesson the material delivered by the teacher is about the life cycle of animals. The study was conducted on one disability student in SD Negeri 1 Banda Aceh as one of the inclusive schools. Research data collection using the initial test and final test. The media “Layar Putar” is disseminated to the teacher in providing learning for students with special needs. The “Layar Putar” media can be used as a learning medium for deaf students with disabilities. Development of "“Layar Putar” media using the ADDIE model. The ADDIE model starts with analyzing, designing, testing validation at the design stage, implementing it on the subject of research focus, and evaluating the use of media. The results showed that the “Layar Putar” media can be used by deaf students as a medium of learning Indonesian Language and Science which is quite effective.