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Contact Name
Dr. Romi Siswanto, M.Si
Contact Email
ojsdikdas@gmail.com
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+628116818656
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ojsdikdas@gmail.com
Editorial Address
Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
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INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 553 Documents
Pengembangan Video Pembelajaran 3S untuk Mendongkrak Self Efficacy Siswa dalamMengambil Keputusan Studi Lanjut di Era Revolusi Industri 4.0 Yang Gustida Aditya Jakti
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.127

Abstract

The tricky problem in realizing national education goals in the era of the industrial revolution 4.0 related to specialization in junior high is the low self-efficacy of students in making further study decisions. The problem is related to the challenges of development and future goals of students. Based on experience during teaching, observation, and question and answer with 9th grade students, accepting students answer doubts in determining secondary school. Students take friends or pursue achievements without seeing their condition. This Innovative work is about video learning 3S (school, senior, support) which become a real solution to address the conflicts that occur in 9th grade students associated with low self-efficacy in making further study decisions. The development of this innovative work is of Research and Development (R&D) type by applying the ADDIE model. The 3S instructional video media (school, seniors, support) applied to 92 students in learning activities resulted in several studies. Based on data analysis, self efficacy and the ability to make decisions further increase heterogeneity. The percentage increase in self-efficacy increased varied, class 9F showed an increase of 5%, class 9G only increased by 1% and class 9I increased by 5%. The percentage of decision making towards further improvement, class 9F increased by 1%, class 9G increased by 2%, and class 9I only increased by 0.5%. However, students show high enthusiasm, are more serious and focused throughout the learning process. Students receive information as well as understanding more related to advanced studios after seeing 3S learning videos (school, seniors, support). Based on the data that has been obtained, it can be concluded that the 3S learning video (school, senior, support) is able to boost students' self efficacy in making further study decisions.
Peningkatan Hasil Belajar Peserta Didik Konsep Pra Aksara Melalui Strategi Digital Pre-Historic Assesment Endang Winih Prasetyaningrum
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.128

Abstract

The study entitled "Improving Student Learning Outcomes Class VII.B Pre-Literacy Concepts Through Digital Pre-Historic Assessment (DIPHA) Strategy" aims to find out Dipha's strategy can improve pre-literacy concept learning outcomes as well as to find out how much the achievement of learning material increases pre-literacy in grade VII students. B Ummu'l Quro Middle School Depok. This research is a classroom action research in class VII.B as many as 23 students for two cycles. Each cycle consists of two meetings. Based on the data obtained, learning using the Dipha strategy can improve learning outcomes. This success was marked by an increase in student learning outcomes including increasing mastery learning in attitude assessment by 33%, knowledge assessment by 91%, and skills by 74%, the average test increased from 69% to 91%. From the data acquisition and discussion, it can be concluded that Dipha's strategy can improve the learning outcomes of grade VII.B students of SMP IT Ummu'l Quro Depok on the pre-script concept.
Pengembang Media Pembelajaran Aquaponik-Induksi Elektromagnetik untuk Meningkatkan Literasi Sains Siswa Melalui Pembelajaran Berbasis STEM Abdul Aziz Rahman
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.129

Abstract

Science learning for middle school students is still a scary figure. The many terms, abstract concepts, and formulas make it difficult for students to learn science. This has an impact on the achievement of student learning success is low. The purpose of obtaining aquaponic-electromagnetic induction learning media is to increase students' scientific literacy through STEM-based learning. The method used in this research is the 4D R&D model ((define, design, develop, and essiminate). Data were collected using media expert content validation sheets, science literacy questions, and student response questionnaires. The results showed that the level of media validity Aquaponic-electromagnetic induction in CVI is 0.86 (valid) Scientific literacy achievement of experimental class students has a higher average score compared to students in the control class Students respond positively to electromagnetic induction aquaponic media. AIGO media can be used to improve student literacy through STEM-based learning.
Penggunaan Media “Layar Putar” pada Pembelajaran Tematik Siswa Tuna Rungu Firlia Rahmi
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.130

Abstract

“Layar Putar” media is designed to help deaf students in thematic learning in elementary school. Students with disabilities who are deaf need media in the learning process. Media that are designed in addition to being interesting can also concretize abstract subject matter. “Layar Putar” is a television-like medium in which there are images. The “Layar Putar” learning media is designed to help deaf students understand the content of Indonesian and natural science lessons. In Indonesian language there is about writing poetry. In the science lesson the material delivered by the teacher is about the life cycle of animals. The study was conducted on one disability student in SD Negeri 1 Banda Aceh as one of the inclusive schools. Research data collection using the initial test and final test. The media “Layar Putar” is disseminated to the teacher in providing learning for students with special needs. The “Layar Putar” media can be used as a learning medium for deaf students with disabilities. Development of "“Layar Putar” media using the ADDIE model. The ADDIE model starts with analyzing, designing, testing validation at the design stage, implementing it on the subject of research focus, and evaluating the use of media. The results showed that the “Layar Putar” media can be used by deaf students as a medium of learning Indonesian Language and Science which is quite effective.
Pengembangan Desain Algoritma Hitung Dasar Berbantuan Program Microsoft Excel Sawir Sawir
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.131

Abstract

The study was conducted to determine the empowerment of media design algorithm for addition, subtraction, multiplication, and distribution ( portrait ) basic calculation of how to briefly assisted by Microsoft Excel program on the motivation and learning outcomes of 24 grade IV students of SD Negeri 1 Tanjungkerta in the academic year 2018 / 2019. The research phase included: media identification, instrument simulation, media observation, product revisions, product presentations, and publications. Research data collection through the process of observation, observation, and knowledge tests. Analysis of research data is carried out quantitatively and qualitative descriptions are the basis of the research conclusions. The achievement level of students' learning motivation was 88% strongly agreed, 12% agreed, and the mean participation was 94.17%. Activities of successful student performance during the learning process reached 89.33%. In initial research there were 25% able to use the basic arithmetic algorithm for solving problems in mathematical problems. Through the final knowledge test, the research achieved learning success with the predicate of 11 students, both 7 students, and very good 3 students. Class completeness for the final knowledge competence reached 87.50%. It was concluded from the research carried out, that the application of the design media algorithm of addition, subtraction, multiplication, and division ( portrait ) short way assisted by the Microsoft Excel program is considered effective as a medium of learning mathematics.
Pengembangan Media Pembelajaran Kincir Angin Berbasis Stem Untuk Meningkatkan Keterampilan Mengomunikasikan Siswa Inklusi Kelas 4 Sekolah Dasar Ida Sri Astutik
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.132

Abstract

The purpose of this study is to develop SEM learning media based on SEM (Science, Technology, Engineering and Mathematics), improve communication skills, and find out the effectiveness of using STEM-based windmill learning media in the learning of students with special needs or the inclusion of 4th grade elementary school, because they have different characteristics with other children. Therefore we need a special educational institution so that their abilities can be honed to the maximum. The ability to communicate with 4th-grade inclusion students in primary schools has not been able to be maximized, this can be known from the average value obtained which is only 66.67. Homework that must be completed immediately and find a solution. So far, educators only use the lecture method and do not involve student activities in the classroom so students are not interested in learning activities. After using the STEM-based learning media, an increase in students' ability to communicate. The results show the average value increased by 19.04 significantly. The previous average value of 66.67 became 85.71. During the learning process, it was concluded that the use of STEM-based learning media for windmills could improve the communication skills of 4th-grade inclusion students in elementary schools.
Penggunaan Model Jigsaw Berbantuan Media Geoboard untuk Meningkatkan Hasil Belajar Matematika Timbul Amar Hotib
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.133

Abstract

The purpose of this research use the Jiqsaw learning model assisted by Geoboard media is to find out the steps to use the Jiqsaw learning model assisted by Geoboard Media and to improve Mathematics learning outcomes of 114340 Public Elementary School students in Tolan Week. The design of this study uses Classroom Action Research (CAR) which consists of two cycles with each cycle consisting of 3 face-to-face meetings. Learning outcomes are measured based on a written test. Increased student learning outcomes in the Coordinate Field, then the average value of students is 52.72 with 11 students who have mastery (50.50%) and 11 students who have not completed (50.50% ) of all students. Then the action was taken using Mathematics, then obtained an average value increased to 61.82 with 16 students who experienced mastery (72.73%) and 6 students who had not completed (27.27%). After learning innovation using Mathematics assisted by the jiqsaw model, the average grade value was increased to 76.36 with 19 students experiencing mastery (86.36%) and 3 students who did not complete (13.64%).
Pengembangan Game Edukasi Android Mat Croco Berorientasi pada Penalaran Matematika Hadi Sutrisno
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.134

Abstract

In 2017, 36% of 43.7 million gamers in Indonesia were students. This development research aims to produce an android educational game Mat Croco has good quality (valid, practical, and effective). The type of this research is a research development (ADDIE model). The results of the Mat Croco validity test by two experts were stated to have good validity. It shown a media validity score 36.5 and a validity score about math reasoning is also 36.5. The results of the practicality analysis by two mathematics teachers and two students showed that the Mat Croco game had excellent practicality. The average score of practicality by 37 teachers and practicality scores of students 36. The results of the analysis effectiveness test game Mat Croco effectively oriented students' mathematical reasoning. Descriptive analysis has increased the average value of mathematical reasoning (pretest = 28.4 and posttest = 84.4) and the percentage of completeness (pretest = 0% and posttest = 75.9%). Paired Samples Test concluded that the Mat Croco game was effectively oriented towards mathematical reasoning (| t | (25,200)> t table (t 0.025; 28 = 2.368) and sig. (0,000) <0.0025). The results of the analysis show that the Mat Croco has good quality (valid, practical, and effective) and is worth applying in the mathematics learning of sequence and series mathematics.
Penggunaan Permainan Tradisional Moneka untuk Meningkatkan Hasil Belajar Matematika Siswa Sekolah Dasar Rahmat Abdul
Jurnal Didaktika Pendidikan Dasar Vol 4 No 1 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i1.135

Abstract

This Classroom Action Research (CAR) aims to: 1) introduce the game Moneka to elementary students; 2) describe the steps of the Moneka traditional game for learning Mathematics, 3) measure the improvement of students' Mathematics learning outcomes through the traditional Moneka game with Mathematics learning. This work uses a classroom action research design (PTK) with research subjects for third grade students at SDN No. 32 Kota Selatan totaling 24 students. Researchers as a key instrument in this case as a giver of action or a model teacher who is assisted by two observers. Data collection instruments include observation sheets of teacher and student activities, test questions, and documentation. Data analysis uses qualitative analysis with the steps of: data reduction, data presentation, and drawing conclusions. The results of this study indicate that: 1) the use of traditional Moneka games in class III SDN No. 32 Kota Selatan, very well implemented, 2) The Implementation of Moneka Traditional Games in Mathematics Learning can improve student mathematics learning outcomes, this is evidenced by an increase in the value of learning outcomes from cycle I and cycle II. In the first cycle reached 73% and silkus II reached 81%.
Pengembangan Karakter Melalui Pendekatan Terpadu untuk Meningkatkan Kreativitas Siswa Sekolah Dasar Husni Malik
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.136

Abstract

Programmed character education, teacher facilitator character planting requires innovation and habituation in the KBM. The 2013 curriculum develops Strengthening Education Karaketr (PPK), the National Literacy Movement (GLN), 21st Century Learning and High-Level Thinking through aspects of skills and knowledge. Character education can be developed through the RPP approach that is packaged through the activities of Study, Exploration, Formulate, Present, Apply, World, Ukhrowi (TERPADU). Student learning outcomes and creativity of grade VI SDIT Nur Hidayah Surakarta are still relatively low and need to be optimized. Character development through TERPADU approach is used by the writer to overcome these problems. Innovation is more focused on improving creativity and learning outcomes of theme 1 learning 1 and 3 (BI, Natural Sciences and Social Sciences) grade VI students. Observer observation during the learning process of the development and character formation of learning activities both creativity and results. The results showed that student activity increased from 78.09% to 87.6% with a very good predicate. Learning outcomes (KI 3) have increased completeness for each BI, Natural Sciences and Social Sciences subjects from 77%, 69%, and 33% to 100%. Increased completeness of the aspects of student skills (KI 4) assessed through rubrics with the percentage of each subject of BI, Natural Sciences and Social Sciences that is 69%, 89% and 81% to 100%. The effect of completeness is a positive impact on student activity, which can be seen from the responses of students through questionnaires, there was an increase from 69.92% to 83.29%. The development and formation of character through TERPADU class VI themes 1 learning 1 and 3, have a positive influence on improving student creativity and learning outcomes.

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