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Dr. Romi Siswanto, M.Si
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ojsdikdas@gmail.com
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+628116818656
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ojsdikdas@gmail.com
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Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
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INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 553 Documents
Pengembangan Media Koper Petualang Besut untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Wiwik Andriani
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.137

Abstract

Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran koperetualang besut dan meningkatkan  motivasi  dan hasil belajar siswa. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan model ADDIE. Validasi instrumen pengumpul data dilakukan dengan  tiga validator yang ahli di bidang media dan mencapai tingkat kevalidan rata-rata 92,31%. Hasil penelitian menujukkan hasil belajar kompetensi pengetahuan mengalami peningkatan pada semua muatan pelajaran, rata-rata kompetensi pengetahuan sebelum menggunakan media  PPKN 73 meningkat menjadi 93,57, Bahasa Indonesia 72,3 menjadi 93,75, IPA 76,9 menjadi 95,31, IPS 76,13 menjadi 96,75, SBDP 71 menjadi 90,5. Kompetensi keterampilan dalam menentukan unsur-unsur cerita fiksi dan menyanyikan lagu sesuai tempo juga mengalami peningkatan dibandingkan sebelum menggunakan media. Kesimpulannya Media Koper Petualang Besut dapat meningkatkan motivasi dan hasil belajar siswa. (DITERJEMAHKAN KE DL BHS INGGRIS).
Peningkatan Kreativitas Dan Literasi Digital Peserta Didik Melalui Metode Resitasi Dalam Pembuatan Film Pendek Sejarah Siti Khoimah
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.138

Abstract

The Industrial Revolution 4.0 requires the world of education to participate in developing a knowledgeable society with the characteristics of having 21st century skills that are creative and have digital literacy capabilities to be able to compete globally. Social studies learning is identical with rote learning and difficult for students to understand, so teachers are expected to continue to innovate so that learning becomes more active and dynamic. The purpose of this study was to determine whether the recitation method in making historical short films can increase students' creativity and digital literacy. The subjects in this study were students of class VIII-A at Al Abidin Islamic Middle School Surakarta in the Academic Year 2017/2018 Semester 2 as many as 35 people. The instrument used to assess creativity is to use the rubric of creativity assessment, observation, and self-assessment of students. Digital literacy assessment uses the digital literacy assessment rubric and student self-assessment. The results showed that the recitation method in making historical short films was able to increase students' creativity and digital literacy. In the first cycle of research, the creativity of students obtained an average value of 72.5. This figure shows that students are already in the creative category. Digital literacy of students obtained an average value of 62.5, also included in the category quite well. In the second cycle research the average value of students' creativity increased to 81.3 in the very creative category, and the digital literacy of students increased to 75.0, with a good category. Observation results show that the recitation method in making historical short films can improve students' creativity and digital literacy.
Peningkatan Kemampuan Menemukan Rumus Perbandingan Pembelajaran Matematika Siswa Kelas V Sekolah Dasar Berbantuan Media Perstupin Yeni Fitri
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.139

Abstract

The PERSTUPIN media is one of the teaching aids that can help students determine their own formula in solving everyday problems involving a comparison with known values. Learning by using PERSTUPIN media has been proved effective and successful. This can be seen from the results of the process assessment and the students’ exercises individual assessment. The research method used is development research. The results showed that the use of PERSTUPIN media could improve students 'ability to find formulas, improve students' skills and learning outcomes. The Data obtained from the results of the process assessment showed that  20 students (83.33%) got an A and 4 students (16.67%) got a B score. The improvement in the quality of the learning process gave a positive impact on the improvement of the quality of learning achievement. This is based on the average of student assessment, which is 94. Meanwhile, the number of students who got learning completeness above the KKM was 100% (24 students). Based on these data, it can be concluded media PERSTUPIN has been proved effective and successful in improving the students’ ability to find a comparison formula.
Pengembangan Media Pembelajaran Karakter Jujur dan Adil Integrasi Islam dan Budaya Lokal Berbasis Mobile Learning Subair Subair
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.140

Abstract

The 21st Century demands that the transformation of the learning process of Islamic Religious Education and Human Rights become more interesting and inspiring. That is especially in instilling honest and fair character in students, one of which is through the development of more innovative learning media. This study aims to determine the initial conditions, design, feasibility, and effectiveness of the media developed at UPT SMP Negeri 2 Pinrang. The method used is Research and Development by adapting the 4D development model. The results showed that the initial conditions of learning at UPT SMP Negeri 2 Pinrang still relied on simple print and audio media. Next is the development of media whose content integrates Islamic values and local culture based on mobile learning. The results of the validation of media experts, material experts / learning practitioners, and students obtained results in the excellent category. The results of testing the effectiveness of the gain index showed significant results. It can be concluded that the media used is appropriate to be used in improving the quality of character learning for students.
Peningkatan Kompetensi Siswa pada Pembelajaran Tematik Menggunakan Pendekatan Steam ”Sanak Sabin” Rindang Djoko Triasmoro
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.141

Abstract

The approach of Science Technology Engineering Arts Mathematics (STEAM) is now widely applied in the learning process in Indonesia. Through this approach, educators and students are expected to be able to have process skills that will deliver them to a certain level of competence. So that they are able to be competitive and efficient in facing the challenges of 21st century life. Sanak Sabon is a program of learning activities carried out at Brenggolo 1 Elementary School in grade 4. Learning innovations using Sabon Sanak are considered capable of providing answers to several problems of daily life that experienced by students, as well as in order to realize the achievement of basic competencies that exist in some learning content. The elements of learning content in Natural Sciences, Pancasila and Citizenship Education, Social Sciences, Indonesian Language, SBDP, and Mathematics are combined in a real work with the name of the program One Child One Doll (Sanak Sabon). Sabon relatives are carried out in several processes that must be passed by students. That's when they learned some important lessons. Through this research, it is known that the achievement of competencies in the basic competencies of lesson content in Theme 3 about caring for living creatures, increased from an average of 73.00% to 89.75%. The learning atmosphere becomes more lively because the Sanak Sabon program is able to increase students' motivation and enthusiasm for learning. Through learning to use Sanak Sabon, students are able to learn about how to overcome social problems, for example about plastic pollution in the surrounding environment.
Pengembangan Model Pembelajaran Ecoprint untuk Meningkatakan Keterampilan Abad 21 di Sekolah Dasar Slamet Widiantoro
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.142

Abstract

The purpose of this research is to develop project-based learning media (Project Based Learning) to improve communication skills, collaboration, critical thinking, and creativity of 4th grade elementary school students. The method used is ADDIE (Analysis, Design, Development for Production, Implementation and Evaluation). Data collection is done by questionnaire, observation and performance tests. Descriptive qualitative analysis techniques. This research produces ecoprint media which is used for project-based learning. The results of the implementation of the ecoprint media can enhance creativity, communication, collaboration, and critical thinking.
Pengembangan Media Tak Tik Butarna Berbasis STEAM pada Pembelajaran Tematik Kelas 1 SD Anik Twiningsih
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.143

Abstract

The purpose of this study is to develop STEAM-based learning media (Science, Technology, Engineering, Arts, Mathematics) in grade 1 thematic learning to improve critical thinking skills and culture of scientific literacy in grade 1 students. This media was developed based on the STEAM approach, so the use of media through the syntax of analyzing, synthesizing, making conclusions and organizing strategies and tactics. The excellence of this innovative work focuses on improving critical thinking skills and scientific literacy. This type of research is research and development (Research and Development) with ADDIE design (Analysis, Design, Development, Implementation, Evaluation). Based on the results of the study before using STEAM-based butik media, it is known that the average class of students' critical thinking skills is 74.80 and the average science literacy class is 73.61. After using STEAM-based typewriter media it can be seen that the average class of students' critical thinking skills is 86.67 and the average science literacy class is 88.67. The results of this study prove that STEAM-based non-typed media developed can improve students' critical thinking skills so that it has a positive impact on scientific literacy. The conclusion of this study is that new learning media developed can increase the activeness of students and ultimately have a positive impact on student learning outcomes.
Penggunaan Media “Alga Maji” Untuk Meningkatkan Hasil Belajar PAI Materi Haji Dan Umrah Kelas IX A SMP Negeri 4 Gantung Heriyanto Heriyanto
Jurnal Didaktika Pendidikan Dasar Vol 4 No 3 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i3.144

Abstract

The aim of this learning innovation is to realize 21st century learning and the era of the industrial revolution 4.0 namely critical thinking, collaborating, communicating effectively, and creativity in learning and shaping the character of learners, as well as increasing understanding and learning outcomes in Hajj and Umrah material for class IX A SMP Negeri 4 Gantung, East Belitung Regency, Bangka Belitung Islands. Based on the results of a questionnaire from students and direct observation conducted by the teacher, as well as the results of evaluations that have been carried out, the use of the media "Alga Maji" and Hajj Videos on Hajj material in class IX A obtained results, namely learning by using the tools "Alga Maji" and The Hajj video can create 21st century learning and the 4.0 revolution era, namely critical thinking and collaboration in solving problems, in describing and explaining the order of the implementation of the pilgrimage. In addition, the use of the media "Alga Maji" and Video Hajj is also able to shape the character of the brave and confident students appear in front of the class when presenting the implementation of the pilgrimage and be responsible and trustful when getting assignments.
Media History Fun Thinkers untuk Meningkatkan Keterampilan 4 C dan Hasil Belajar IPS Mistina Hidayati
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problems of social teaching learning in SMP N 1 Banyumas are the low 4C skills (Communication, Collaboration, Critical Thinking and Problem Solving, and Creativity and Innovation). Classroom Action Research aims to provide an overview of (1) the learning process using media History Fun Thinkers to improve 4 C skills and learning outcomes (2) increase skills 4 C and social studies learning outcomes with media History Fun Thinkers, and (3) results / the impact of the application of the learning process using History Fun Thinkers. This research was designed in two cycles. Each cycle consists of four stages starting from planning, implementation, observation and reflection. The results showed that, (1) 4 C skills increased from 62.70% before the cycle, 83.20% in the first cycle and 92.19% in the second cycle. (2) learning outcomes increased from the total completeness of 59.38% before the cycle becomes 78.13% in the first cycle and 93.75% in the second cycle. (3) the behavior of students experiences positive changes with better character formation.
Metode Consultant Social Science dalam Upaya Meningkatkan Kemampuan Kolaborasi dan Komunikasi Siswa Lestari Kurniawati
Jurnal Didaktika Pendidikan Dasar Vol 4 No 2 (2020): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v4i2.146

Abstract

The purpose of the study was to improve students' collaboration and communication skills using the Social Sciences Consultant method in class IX.D SMPN 1 Rangkasbitung. Research using quantitative descriptive methods, begins by conducting data collection, data analysis, making conclusions and description of data based on the conditions as they are. The results showed the Social Sciences Consultant's method could improve aspects of Collaboration, sessions I and II, namely: 1). The Hasanudin group numbered 15% which was seen from the increase; 2). Imam Bonjol Group is 10%  3). Teuku Umar group is 5%; 4). Cut NyakDien's group is 10%; 5). Kartini group is 5%; and 6). The Pattimura group is 20%. Communication Aspects 1). Hasanudin group is 10%; 2). Imam Bonjol's group is 5%; 3). Teuku Umar group is 5%; 4). Cut NyakDien's group is 10%; 5). Kartini group is 10%; and 6). Pattimura group is 10%.

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