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Contact Name
Muhammad Azmi
Contact Email
muhammad4zmi@gmail.com
Phone
+6281918405331
Journal Mail Official
admin@jurnal.stmiksznw.ac.id
Editorial Address
Jln Raya Mataram- Lb. Lombok KM 49 Desa Anjani Lombok Timur, NTB 83611
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
Jurnal Teknimedia: Teknologi Informasi dan Multimedia
ISSN : 27226263     EISSN : 27226271     DOI : -
JURNAL TEKNIMEDIA : Teknologi Informasi dan Multimedia terbitan berkala ilmiah nasional diterbitkan oleh STMIK Syaikh Zainuddin NW Anjani. Tujuan diterbitkannya Jurnal TEKNIMEDIA adalah untuk memfasilitasi publikasi ilmiah dari hasil penelitian-penelitian di Indonesia serta ikut mendorong peningkatan kualitas dan hasil penelitian untuk akademisi dan peneliti. Jurnal TEKNIMEDIA terbit 2 (dua) kali dalam satu tahun (lima bulan sekali) pada bulan Januari-Mei dan Juni-Desember dengan ruang lingkup bidang ilmu Informatika, Telekomunikasi dan rumpun Komputer Sains.
Articles 156 Documents
SISTEM INFORMASI MANAJEMEN DAN LAYANAN ASET TI MENGGUNAKAN FRAMEWORK CODEIGNITER Benny Firmansyah
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 2 No. 1 (2021): Mei 2021
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (5399.584 KB) | DOI: 10.46764/teknimedia.v2i1.30

Abstract

Management and maintenance of IT (Information Technology) assets is one of the main tasks of the Statistical Network and Reference Function at the office of BPS-Statistics of Sumatera Barat Province. This study aims to design and build management information systems and IT asset services starting from the allocation to the reporting process on the condition of IT assets. The method used in this research is prototyping with the evolutionary prototype type which consists of the user needs stage, creating a prototype, adjusting the prototype to the user's wishes, and using the prototype. The result of this research is a web-based IT asset management and service information system using the Codeiginiter framework. This system implements the QR Code labelling and the Telegram Bot notification feature in the IT asset service process. This system is able to answer the needs of organizations in producing up-to-date IT asset data reports and easy IT asset service processes.
PERANCANGAN SISTEM INFORMASI PENGUKURAN KINERJA MITRA STATISTIK BERBASIS PENILAIAN 720 DERAJAT Tri Hayuni Syardi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 2 No. 1 (2021): Mei 2021
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (727.032 KB) | DOI: 10.46764/teknimedia.v2i1.31

Abstract

The Central Statistics Agency (BPS-Statistics Indonesia) as a non-ministry government agency that organizes basic statistical activities upholds the quality of the data produced. In order to maintain the quality of the data, each component of statistical activities must meet the quality standards set. Ensuring data quality is not only about ensuring the quality of the methodology used but also on the officers deployed to carry out statistical ac-tivities. The lack of staff in implementing statistical activities makes BPS-Statistics Indonesia have to recruit statistical partners. In order for statistical partners to meet the quality standards set, so it is necessary to as-sess the performance of statistical partners. This paper presents a system design for statistical partner perfor-mance appraisal by applying the 720 degrees method. This method is able to accommodate the need for partner performance appraisal because the assessment is not only carried out by single person but many people have links to the partner in order to avoid subjectivity. The 720 degrees method also complements the 360 degrees assessment method by adding assessment feedback so that statistical partners can make improvements to their performance.
LAYANAN INFORMASI PEMBAYARAN BIAYA KULIAH BERBASIS SMS GATEWAY Siti Hijratul Jihadah Marzuki; Muhammad Azmi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 2 No. 1 (2021): Mei 2021
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2332.997 KB) | DOI: 10.46764/teknimedia.v2i1.32

Abstract

SMS (Short Message Service) Gateway is an SMS-based system that can be developed in various fields and utilizes a web-based programming language. At STMIK XYZ, the delivery of information about the schedule for tuition payments is still by placing announcements / banners in the campus environment and sending letters to parents / guardians. These methods are not optimal because of the limitations of delivery to students and sometimes students do not pay attention to them. This is evident from the many students who are late in making tuition payments. Therefore, a system / application is needed that can provide services that can be accessed by students and parents / guardians to find out the status of their son / daughter's college payment. The design and manufacture of the SMS gateway-based tuition payment service system uses the Waterfall methodology, which is a software development method that begins with analyzing company needs, designing, building applications, to conducting trials. This tuition payment service system sends SMS to students and parents about the schedule of tuition payments and the status of payments that have been made. Information and payment status is sent to the cellphone number of each student and parent / guardian and provides warning information 7 (seven) days before the payment deadline. This application can also generate various types of reports regarding the status of student tuition payments to management. With this application / system, it is hoped that it can assist the management in accelerating the delivery of information about the schedule and status of student tuition payments.
PERANCANGAN DISPLAY INFORMASI KETERSEDIAAN BLANKO KTP ELEKTRONIK DINAS DUKCAPIL KABUPATEN LOMBOK TIMUR Sri Handriana Dewi Hastuti
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 2 No. 1 (2021): Mei 2021
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.177 KB) | DOI: 10.46764/teknimedia.v2i1.33

Abstract

The need for information is increasingly high in the era of growing technology. The delivery of information quickly and actual becomes a challenge in developing an information technology. One type of public service that is the government's obligation and has a strategic role is public services in the field of population and civil registration. People are sometimes disappointed when they want to get population administration services, especially Electronic Identity Cards. By not announcing the availability of physical blank stocks of Electronic Identity Cards, intermediaries can use them in managing population administration. On the pretext that the physical blank of the Electronic Identity Card is used up, so that it can be used as a moment for intermediary individuals to seek profits in managing population administration. With this electronic Blank Information Display, it is hoped that the public will obtain information disclosure regarding available blank Electronic Identity Cards.
REKAYASA PERANGKAT LUNAK APLIKASI INVENTARIS BARANG PADA BADAN USAHA MILIK DESA (BUMDES) BINA MADANI DESA DASAN LEKONG: Yuliadi, Rodianto, M. Julkarnaen Yuliadi Idrus; Rodianto Rodianto; M. Julkarnaen
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 2 No. 1 (2021): Mei 2021
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (298.618 KB) | DOI: 10.46764/teknimedia.v2i1.34

Abstract

A computer-based system is an absolute necessity that a government and private agency must have in managing data and obtaining information quickly and accurately. Village-Owned Enterprises (BUMDes) Bina Madani in managing inventory data and delivering information to the public related to BUMDes information is still done manually, so that some people do not know BUMDes activities. Therefore, it is necessary to design an application that can be used by BUMDes managers in managing inventory data and delivering information on BUMDes activities to the public. The BUMDes data management application is made with PHP programming and MySQL database and the development method uses the prototype method. With this application, it makes it easier for BUMDes administrators to process inventory data and improve services in marketing businesses managed by BUMDes.
PENERAPAN TEKNOLOGI INFORMASI DALAM E-TOURISM DANAU BUYAN BERBASIS KEARIFAN LOKAL (E-TOURISM BUYAN, BALI BANGKIT, BALI KEMBALI) Siti Puspita Hida Sakti MZ; Asslia Johar Latipah; Marzuki Marzuki
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 2 No. 1 (2021): Mei 2021
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (477.689 KB) | DOI: 10.46764/teknimedia.v2i1.36

Abstract

This research aims to help Bali Kembali based on community empowerment through improving the skills and productivity of the tourism business or Buyan e-tourism based on local wisdom in the village of Pancasari. The purpose of this research is to encourage the empathy of lecturers as researchers and to be able to contribute to solving problems that exist in society. The interaction between students and the community, on the one hand the lecturers get knowledge from the community, and on the other hand the community learns from the lecturer team as researchers to improve their abilities in sustainable development in their region. In this regard, specifically the goal is the development of the capacity, independence, empowerment and productivity of the community in the field of tourism or information technology-based e-tourism based on local wisdom. The results to be achieved from this research are: 1) Increasing the awareness and empathy of lecturers as researchers towards economic, social and cultural issues to be appointed as economic assets so as to increase people's income in order to achieve a more prosperous life; 2) There is a partnership between lecturers who have various skills (administration, education, information technology, etc.) and village partners so that good cooperation can be realized in developing, empowering, and increasing the independence of the tourism business as one of the pillars of the family economy; 3) Increased knowledge of information technology among people who work in the field of tourism or e-tourism in Pancasari Village, Sukasada District, Buleleng Regency, Bali for the success of tourism businesses, so that people continue to get benefits from an economic, social, cultural and welfare perspective; 4) Development of the potential of Buyan Lake as a tourism asset that can make it prosperous and use community stakeholders around Buyan Lake and the people of Pancasari Village.
ANALISIS SENTIMEN MASYARAKAT TERHADAP PELAKSANAAN P3K GURU DENGAN ALGORITMA NAIVE BAYES DAN DECISION TREE Fitriani Fitriani; Ema Utami; Anggit Dwi Hartanto
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.53

Abstract

The implementation of education in Indonesia is still inseparable from the problems of teacher management, honorary teachers, and bureaucratic reforms that affect the quality of education and the work climate in it. In an effort to improve the quality of public services by the State Civil Apparatus (ASN), the Ministry of Education and Culture agreed with the Ministry of Empowerment of State Apparatus and Bureaucratic Reform and the Ministry of Finance to change the government employee teacher recruitment system from accepting Civil Servant Candidates (CPNS) to Government Employees by Work Agreement (PPPK) which in its implementation still leaves several problems and pros and cons. Therefore, the researchers conducted a sentiment analysis in the field of data mining on the Implementation of Teacher Teacher Training on social media Twitter as many as 871 data which were then filtered and cleaned into 519 data due to duplicate data, empty data and data cleaning. The author uses the Naive Bayes and Decision Tree methods to compare the accuracy of the two methods. The researcher uses RapidMiner version 9.10.1 tools. The results showed that the sentiment analysis of Twitter data on teacher PPPK using the Naive Bayes method achieved an accuracy rate of 100.00%. Where is the class precision for pred. negative is 100.00% and pred positive is 100.00%, in the Decision Tree method the accuracy rate reaches 53.95%. Where is the class precision for pred. negative was 0.00% and pred positive was 53.95%. In this study, it can be seen that the Naive Bayes method is a method that has a higher accuracy rate than other methods with an accuracy rate of 100.00%. Keywords: Sentiment Analysis; PPPK; Indonesia; Data Mining
PENGEMBANGAN MEDIA PEMBELAJARAN PENGENALAN BUAH DENGAN TEKNOLOGI AUGMENTED REALITY MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE Nadzifah Nadzifah; Suprih Widodo; Nuur Wachid Abdul Majid
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.56

Abstract

The current Covid-19 pandemic has caused online learning activities to be carried out at home, including early childhood learning. Learning activities carried out at home tend to be limited because not all parents have interesting and varied learning media. This causes the motivation and enthusiasm of early childhood tends to decrease. Therefore, we need an interesting learning media. In this study, the development of fruit recognition learning media applications using Augmented Reality technology will be carried out. The purpose of this research is to create interactive learning media with Augmented Reality Technology sub-material for the introduction of fruit in Early Childhood Education. This study uses the Multimedia Development Life Cycle (MDLC) method with six stages, namely: concept, design, material collection, assembly, testing, and distribution in the Karangmalang area, In-dramayu city. The expected benefit in this research is the application of learning media can help the learning process of early childhood in recognizing and knowing the benefits for the body. Application testing using blackbox testing with the results of all indicators included in the good category and using SUS testing with an average SUS score of 81. These average results indicate that the system usability level is in the "excellent" or "very good" category.
PERANCANGAN MEDIA PEMBELAJARAN EDUKASI BERTEMAKAN TATA SURYA UNTUK SISWA KELAS IX (SEMBILAN) Rizki Pribadi; Rian Andrian; Suprih Widodo; Rizki Hikmawan
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.58

Abstract

The material and characteristics of learning Natural Sciences (IPA) are very different from other disciplines. The scope of material in scientific subjects is very broad and closely related to everyday life. The monotonous science learning process will certainly reduce students' motivation and interest in learning. Therefore, there is a need for innovation and learning through the use of methods and optimizing the use of media. One of the technological innovations available to teachers is interactive learning media. The research method used in the design of in-active learning media in science subjects for class XI (nine) is the Research and Development (RnD) research method. In addition, the development model used by researchers in this study is the Analyze, Design, Develop, Implement, Evaluate (ADDIE) model. The results of this study are interactive multimedia-based learning media made with the help of Adobe Flash Professional CS6. The resulting learning media has been tested using the type of black-box testing and is declared to be appropriate for all functions and can be used properly.
PENGUKURAN TINGKAT PENERIMAAN MASYARAKAT TERHADAP LAYANAN TELEMEDISIN ISOMAN KEMENTERIAN KESEHATAN DENGAN METODE TECHNOLOGY ACCEPTANCE MODEL (TAM) Riski Dimas Agung; Maria Della Strada Chyntia Tan; Martina Christy Adinugraha; Theresia Fatika Sijabat; Emanuel Ristian Handoyo
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 3 No. 1 (2022): Mei 2022
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v3i1.59

Abstract

The spread of Covid-19 has had a negative impact on various aspects of activities, especially among those who have got infected with Covid-19. With a significant impact on society, the Ministry of Health launched the Isoman Telemedicine Service to help people affected by Covid-19, where the services provided by the Ministry of Health include consultation features, prescription redemption features, and order checking. However, there is a problem regarding the lack of socialization of this service which will certainly have an impact on the level of acceptance of this Isoman Telemedicine Service. Thus, this research was conducted with the aim of measuring the level of acceptance of Isoman Telemedicine Services using the Technology Acceptance Model (TAM) and contributing to the study of literature which is expected to be used as a reference by subsequent studies. This study uses respondents with an age range of 17-35 years, totaling 37 people. Provided that the respondents have contracted Covid-19 and use this Isoman Telemedicine Service.

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