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Contact Name
Usman Ependi
Contact Email
u.ependi@binadarma.ac.id
Phone
+6281271103018
Journal Mail Official
jurnalnik@gmail.com
Editorial Address
Jl. A. Yani No 3 Seberang Ulu I Palembang
Location
Unknown,
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INDONESIA
Jurnal Nasional Ilmu Komputer
ISSN : -     EISSN : 27461343     DOI : https://doi.org/10.47747
Core Subject : Science,
Jurnal Nasional Ilmu Komputer (Jurnal-NIK) is a media for lecturers and students to publish research results dedicated to all aspects of the latest outstanding developments in the field of information systems and informatics. Areas of research include, but are not limited to the information systems, information technology, informatics and computer science, and industrial engineering and its Applications.
Articles 82 Documents
Aplikasi Penilaian Lomba Burung Murai Batu Berbasis Android Lucky Febrian; Buhori Muslim; Debi Gusmaliza
Jurnal Nasional Ilmu Komputer Vol. 2 No. 1 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i1.505

Abstract

This research aims to design and build an Android-based Magpie Batu race evaluation app. The appraisal application is one of the media used in the judging process for judges to participants in the bird competition. Based on the results of observations on Saturday's cheerful contest. It was found that the current system was still manual using paper, pen and flag media to determine the results of the race and the process the calculation of the value after the end time is also still manually with counting the total number of values ​​obtained can only be known which bird won, so it was less effective in the assessment of the Magpie Stone race. The system development method in this application uses the Luther method which consists of several stages, namely concept, design, material collecting, assembly, testing, distribution. To measure the success of this application, alpha testing is done to test the validity of the product to design experts, material experts, linguists and media experts. The results expected in this study are in the form of an Android-based appraisal of the Magpie Stone contest as a media for the Magpie Stone race in Pagar Alam City.
Aplikasi Kamus Bahasa Indonesia – Palembang Menggunakan Algoritma Interpolation Search Berbasis Android Yohan Syafri; RM. Nasrul Halim
Jurnal Nasional Ilmu Komputer Vol. 2 No. 1 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i1.506

Abstract

A dictionary is a book that has been arranged in alphabetical order, the dictionary that we usually find is complete and good, but lately the use of book dictionaries has become a bit behind because people prefer an easy way to interpret a word, namely using an electronic dictionary. Nowadays, there are many Palembang language dictionary applications based on android, but this application has not changed too much from other similar applications. The author took the initiative to develop this electronic dictionary application so that it looks more attractive and user friendly, this application can later facilitate the communication process between tourists and the people of Palembang City, and can be a place to preserve the Palembang language. In the process of making this mobile application, the author uses an interpolation search algorithm to make it easier to search for sorted data tables or files that have a scalar key. Data collection techniques that will be used by conducting observations, interviews and using the Mobile-D development method. The result of this research is an android-based Indonesian-Palembang and Palembang-Indonesian translator dictionary application.
Desain Dan Implementasi Data Warehouse Pada Perpustakaan Daerah Provinsi Sumatera Selatan Nia Adila; Andri Andri
Jurnal Nasional Ilmu Komputer Vol. 2 No. 1 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i1.520

Abstract

This research will focus on processing visitor data, member data, book borrowing data and book return data at the Regional Library of South Sumatra Province. The data is stored in the form of an excel file with a large amount of data, causing problems in the storage system such as data accumulation, data loss, no data analysis and delays in the reporting process. The process of data storage and data retrieval will be well integrated by building a data Warehouse at the Regional Library of South Sumatra Province. Data Warehouse is a system that contains several years of history and facilitates decision making. At the data Warehouse design stage using the Nine-Step method (Kimball, 2002), in this method there are nine steps in designing a data Warehouse, namely Process Selection, Grain Selection, Identification of dimensional adjustments, Fact Selection, Storage of initial calculations in the fact table, Reviewing the dimension table, selecting the database duration, tracking dimension changes, and prioritizing, querying the model and selecting the physical design. And the design and data processing process will use the Pentaho kettle and public Tableau applications, with the design and implementation of the data Warehouse, it is expected to help facilitate the reporting and analysis process for the Regional Library of South Sumatra Province.
Pemanfaatan Data Mining Dalam Memprediksi Produksi Pada PT Pupuk Sriwidjaja Palembang Menggunakan Algoritma Regresi Liniear Berganda Adji Dwi Alfarizi; Andri Andri
Jurnal Nasional Ilmu Komputer Vol. 2 No. 1 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i1.522

Abstract

PT.Pupuk Sriwidjaja Palembang is a company that has the main task in the production and marketing of urea fertilizer and npk fertilizer. Production estimates are needed so that companies can determine strategies and breathrought so that the production process runs optimally. This study discusses the application of data mining in predicting the production of NPK Fertilizer Formula 15-15-15 PSO at PT.Pupuk Sriwidjaja Palembang. In its application, this research uses the multiple Linear Regression Algorithm by utilizing production history data for the 2019-2020 period. If you have already mined the production history data for the 2019-2020 period, there will bi predictions in 2021 which are predicted by the rapidminer application and using a multiple linear regression algorithm, which produces a predicted value of fertilizer production in 2021 as much as 70800 tons.
Sistem Rekomendasi Menggunakan Algoritma Apriori Pada Aplikasi E-Commerce Toko Sudirman Sport Ahmad Sukanda; Andri Andri
Jurnal Nasional Ilmu Komputer Vol. 2 No. 1 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i1.523

Abstract

The System of selling and marketing products at the Sudirman Sport store which is still done conventionally causes the problem of lack of sales transactions obtained by the store because it only relies on buyers who come directly to the store. Meanwhile, many stores in Indonesia have implemented any system e-commerce in stores. The solution to this problem is to build a website-e-commerce application based for sales and marketing of products sold by the Sudirman Sport store and implement a marketing strategy, namely the System Recommendation Product attract buyers to buy products that have been offered by the Sudirman Sport store and combined with the a priori algorithm to get accuracy in the data processing process to help stores predict buyer interest in an item and then recommend it in order to attract buyers and increase product sales at the Sudirman sport store.
Perangkat Lunak Bantu Pendaftaran Peserta Ujian (DPU) Pada Sekolah Dasar (SD) di Dinas Pendidikan dan Kebudayaan Kota Pagar Alam Berbasis Web Bhebeind Aryanto Phubenast; Risnaini Masdalipa
Jurnal Nasional Ilmu Komputer Vol. 2 No. 2 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i2.524

Abstract

Management of Primary School (SD) Exam Participant Registration (DPU) at the Pagar Alam City Education and Culture Office is currently still done manually, namely by recording it in a ledger then the operator manages the data using Microsoft word and Microsoft Excel so it takes a long time to get good results. With the new system that can later create data processing effectively and efficiently, for this success a better system of data processing software is needed as a tool to reduce the error rate in the data search process for Primary School Exam Participant Registration (DPU). (SD). The method used in this research is the waterfall method which has the following sequence of communication, planning, modeling, construction and distribution. Based on the summary above, the authors are interested in raising the Software for Assisting Exam Participant Registration (DPU) in Elementary Schools (SD). At the Department of Education and Culture of the City of Pagar Alam.
Penerapan Data Mining Untuk Analisis Daftar Pembelian Konsumen Dengan Menggunakan Algoritma Apriori Pada Transaksi Penjualan Toko Bangunan MDN Edo Tachi Naldy; Andri Andri
Jurnal Nasional Ilmu Komputer Vol. 2 No. 2 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i2.525

Abstract

Everyday the MDN Building Shop has sales transactions but these transactions are only used as data reporting, MDN Building Stores do not manage sales transaction data and analyze a relationship between building material products purchased by consumers in the future. The purpose of this study is to process sales transaction data from consumer purchases by utilizing the Apriori Algorithm, one of the data mining processing methods. From the Apriori algorithm that will be used, it will find an association rule by finding the minimum value of support and confidence. The final result is that if the minimum support value is 50% and the minimum trust is 90%, then 10 patterns of consumer purchase transactions are obtained with 100% confidence. From the association rules, it was found that the transactions that occurred were the purchase of Knie In Grest, Tee in grest, gelam 10 x 12, thinner bottles, knie grest 3 in, waving aw pipes, speck gloves, 3 mm polywood, and 1 nail in a keris.
Rancang Dan Bangun Game Edukasi Anak-Anak Berbasis Android Dengan Unity Menggunakan Metode Game Development Life Cycle Raden Muhammad Mirza Prasetyo; Hadi Syaputra; Widya Cholil; Siti Sauda
Jurnal Nasional Ilmu Komputer Vol. 2 No. 2 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i2.526

Abstract

Technology is growing with the times, relentlessly and constantly moving forward to make new breakthroughs in all aspects of life. The IEA report in the Study of Reading Literacy states that the ability of elementary school children in Indonesia is very low. Of the 31 countries studied, Indonesia was ranked 30th. Based on the explanation of the background above, the researchers formulated the problem in this study, namely how to design and build an Android-based educational game with unity using the Game development life cycle (GDLC). This research was conducted in August 2021 in 9/10 Ulu Village, Plaju District, Palembang with a sample of 10 children. The research method uses Action Research and application development methods use GDLC. The results of testing the game system with blackbox that can be operated smoothly and for the results of testing the feasibility of games with the results of 84.6% in the appropriate category, the results of development with Unity and GDLC succeeded in creating learning media based on android games quite well.
Sistem Informasi Pengelolaan Data Alumni Pada UPT SMK Negeri 1 Musi Banyuasin Risviliani Afrilia; Zaid Romegar Mair; Juansyah Juansyah
Jurnal Nasional Ilmu Komputer Vol. 2 No. 2 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i2.527

Abstract

This research was conducted to create an Alumni data management information system at UPT SMK Negeri 1 Musi Banyuasin. This system designed specifically for managing alumni data is expected to make it easier for staff to manage alumni data and make it easier for alumni to fill in alumni data without having to come to school. The focus in this research is to create a system using programming languages ​​that have been widely used, namely PHP and MySQL and to report the data using FPDF. Data Collection Methods in this study are about the Alumni data management information system at UPT SMK Negeri 1 Musi Banyuasin. This study shows the results that to present information on the Alumni of UPT SMK Negeri 1 Musi Banyuasin which includes the presentation of alumni data. As well as other information that is deemed necessary to be presented when needed, such as facilitating the search for old or new alumni. The development of this web-based information system will make it easier to handle changes in data, be it adding, subtracting or searching for data.
Visualisasi Data Lokasi Rawan Bencana Di Provinsi Sumatera Selatan Menggunakan Tableau Septy Angreini; Edi Supratman
Jurnal Nasional Ilmu Komputer Vol. 2 No. 2 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i2.528

Abstract

The BPBD of South Sumatra Province is one of the non-departmental government institutions that is directly supervised by the Central BNPB, one of which is the task of the South Sumatra BPBD to have information about disasters in the Regency/City of the South Sumatra region. However, the annual disaster reporting has not been published so that the people of South Sumatra do not know the disaster-prone locations in each area of the South Sumatra region. The purpose of this study is to create a visualization in the form of dashboard information using Tableau from data on disaster-prone areas of South Sumatra Province in each Regency/City. Based on the results of the visualization, it was found that the area that often occurs in disasters is Musi Rawas Regency with the type of flood disaster, each year the areas that are often affected are OKU Regency, Muratara Regency, and East OKU Regency, while for disasters that often occur from several disasters, namely floods and flash floods with the number of victims affected is always high.