Omiyage: Jurnal Bahasa dan Pembelajaran Bahasa Jepang
OMIYAGE: Jurnal Bahasa dan Pendidikan Bahasa Jepang, which is published every Juni and Desember, consists of research-based and review articles, fresh ideas about Japanese language, literature, culture, as well as teaching and learning, which have never been published before. The scopes of this journal include: 1. Applied Japanese linguistics; 2. Japanese culture; 3. Intercultural communication; 4. Connection and communities; 5. Teaching materials; 6. Teaching methodology; 7. Japanese for specific purposes; 8. Teachers; 9. Sociocultural approach; 10. Language acquisition; 11. Phonology; 12. Japanese studies; 13. Computer/Technology; 14. Sociolinguistic; 15. Grammar; 16. Pragmatic; 17. Discourse; 18. Syllabus/curriculum; 19. Japanese language learner; 20. Language Policy.
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Efektivitas Penggunaan Google Classroom Terhadap Hasil Belajar Bahasa Jepang Siswa SMAN 16 Jakarta
Citra Nurani Jelita;
Hendri Zalman
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.398
This research is motivated by the average Japanese language value of 10th grade students below the KKM, which is 75, because they are unable to study effectively in a pandemic situation. This study aims to describe the effectiveness of learning using google classroom on students' Japanese learning outcomes. Population of this study were all 10th grade students of SMAN 16 Jakarta as many as 280 people. Meanwhile, for the sampling, the researcher used purposive sampling technique and the sample was class 10 Mipa 1 SMAN 16 Jakarta which consisted of 40 students as the experimental class. The method used in this research is quantitative with the type of quasi-experimental research and pretest-posttest design. The test instrument is in the form of multiple choices objective test. The results revealed that the t test of the sig value test. > significant 0.05 (0.722 > 0.05). This indicates that H0 is acceptable. Based on the results of the t-test, it can be concluded that learning using google classroom on students' Japanese learning outcomes is not effective.
Efektivitas Penggunaan Kahoot Terhadap Penguasaan Hiragana Bagi Siswa SMA
VINDA WULANDARI PUTRI;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.432
This study discusses the effectiveness of using Kahoot on Hiragana mastery for high school students. The purpose of this study was to describe the effectiveness of using Kahoot on the mastery of hiragana for high school students. The type of research used is quantitative with quasi-experimental research methods and posttest only control group design research. The population of this research is class XI SMAN 12 Padang who learn Japanese as many as 226 people. As for the sampling, the researchers used class XI IPS 3 and XI IPS 5 at SMAN 12 Padang as many as 78 people. The test instrument is a multiple choice test. Based on the results of data analysis, it was found that the mastery of Hiragana in class XI SMAN 12 Padang using Kahoot media was in very good qualification with an average value of 87.62. While the class without using Kahoot is in good qualification with an average value of 78.22. Based on the results of hypothesis testing, it is concluded that Kahoot is effective because the value of tcount > ttable (2.96 > 1.69).
Analisis Perubahan Makna Gairaigo Dalam Website Marisol
Mohammad Septio Elkhaima;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.411
Gairaigo is a type of Japanese vocabulary that comes from a foreign language and then adapted to the Japanese linguistic rules. Along with its development, many gairaigo underwent language changes of meaning compared to its original meaning. This will make Japanese language learners confused because it can lead them to different perception and will result in misinterpretation about the gairaigo meaning. This study aims to describe the semantic change of gairaigo which derived from English on the Marisol website. The type of research is a qualitative research with descriptive method. The data collection technique used in this research is to use watch method and note-taking technique. The data analysis techniques used in this study are match method and determining element sorting technique. The data used in this study is gairaigo which has changed the meaning contained in the Marisol website. The data source is the Marisol website. The result of this study showed that there were 39 data that have semantic change (underwent changes of meaning), there are 14 data whose meanings change broadly, 24 data meanings change to narrow and 1 data have total change in meaning.
Makna Kandoushi pada serial animasi Isshukan Friend
Silvia Rahmadhani Yafas;
Hendri Zalman
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.447
This research is motivated by the difficulty of understanding the kandou meaning contained in a conversation so that it can lead to misundertsandings in interpreting the meaning that the speaker wants to convey. The objectives of this study were to the meaning of kandoushi kandou contained ini the animated series Isshukan Friend. The purpose of this research is to find out what kandoushi kandou are contained ini the animated series Isshukan Friend and to know the meaning contained there in. This research is a qualitative research with descriptive methods. The data ini this study are words or sentences which contain kandoushi kandou spoken by characters ini the animated series Isshukan Friend. The instrument in this study was the researcher himself. In this research, 13 data on kandoushi kandou were found. Kandoushi kandou which were found, namely; 1) ee means to express a feeling of surprise, 2) maa means to express a feeling amazed, 3) are means to express a feeling of weird and surprise, 4) hora means to express a feeling of surprise and pressure, 5) aa means to express a feeling of regret, and 6) hee means to express a feeling of surprise.
Analisis Penggunaan Kanyuu Hyougen Dalam Anime Kaguya-sama wa Kokurasetai: Tensai-tachi no Renai Zunousen
Febri Wahyu Nasta;
Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.414
This study aims to describe the variations and principles of politeness in the use of kanyuu hyougen in the anime kaguya-sama wa kokurasetai: tensai-tachi no renai zunousen. This type of research is a qualitative research with descriptive method. The data of this study is a dialogue containing kanyuu hyougen and the data source used is the anime kaguya-sama wa kokurasetai: tensai-tachi no renai zunousen episodes 1 to 10. Tthe results of this study showed that there were 35 data of kanyuu hyogen which were classified into 3 forms; 1) ishi no hyougen in the form of invites 27 data; 2) ishi no hyougen in the form of question 5 data; 3) hitei gimon no katachi 3 data. Then based on principle of politeness, there were 22 data which were accordance with the principles of politeness and 13 data which were contrary to the principles of politeness.
Efektivitas media flash card terhadap penguasaan kosakata bahasa Jepang siswa SMA di kota Padang Panjang
Anisa Fadilah;
Reny Rahmalina
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.421
This research is motivated by the students ability to master Japanese vocabulary. Based on interview with teachers and the result of students answer from questionnare, the authors found several obstacles experienced by students, namely first, learning media is needed that attracts students interest. Second, the difficulty of students in remembering japanese vocabulary is still lacking. Third, student learning outcomes on mastery of japanese vocabulary are still low.The purpose of this study to describe the effectiveness flash card media in mastering Japanese vocabulary for Grade Xl IPS class students of SMAN 3 Padang Panjang. This research is Quantitative research using quasi-experiment. This research use posttest-only control group design and use purposive sampling technique. The population of this research are the Xl grade IPS students who consisted of 5 classes, namely Xl IPS1-Xl IPS 5 with the number of 151 people.The samples of this study are class Xl IPS 3 as the control class of 13 people,and class Xl IPS 5 as the experimental class of 14 people.Treatment in this research are 3 times. The instrument of this study use an objective test of 20 questions. Based on the result, so that-test with a significant level of 0,05, it was obtained that tcount
ANALISIS KESULITAN BELAJAR CHOUKAI MAHASISWA TAHUN ANGKATAN 2019 PRODI PENDIDIKAN BAHASA JEPANG UNIVERSITAS NEGERI PADANG
fauziah putri;
Meira Anggia putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.291
In the Japanese language education listening skill know as choukai. but For students of the Japanese Language Education Study Program at Padang State University, there must be difficulties affecting students in terms of internal and external factors. Based on the preliminary study conducted by the researcher, it was found that there were some difficulties in learning choukai, therefore the authors decided to research and search more fully the factors that cause choukai learning difficulties.This study aims to describe the factors that cause difficulties in learning choukai at 2019 academic year students of Japanese Language Education Study Program, the type of research is descriptive quantitative. The populations of this study was amounted to 59 students. The sample of the study was the entire population using a total sampling technique, namely all students in the 2019 Japanese Language Education Study Program, Universitas Negeri Padang. The data collection technique used is a questionnaire with a likert scale. The data analysis technique used is descriptive with percentage. The result of this study were obtained factors that cause difficulties to learn listening students are, internal factors 1) the students physical condition on decline or sick, 2) students experience not used to communicating with native speakers. Exsternal factors 1) the speaking style factor, the speaker which is too fast, 2) the speaker factor that uses the hatsuon is very fast cause students have difficulty getting informasion.
FOBIA LAKI-LAKI TOKUJIRA AOI PADA MANGA OOKAMI SHOUNEN WA KYOU MO USO WO KASANERU KARYA NAMO
I Putu Gede Aditya Djanardhana;
Anak Agung Ayu Dian Andriyani;
Ni Luh Gede Meilantari
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.452
This study examines the phobia phenomenon on character Tokujira Aoi from manga Ookami Shounen wa Kyou mau Uso wo Kasaneru created by namo. The reason for this study is because, amongst the character with phobia in any anime or manga, Tokujira Aoi is one of androphobia character that not using any violence nor passive-aggressive behaviour toward the subject of her fear, which is male. Therefore, the purpose of the study of this study is to examine how reaction of androphobia occurs on Tokujira Aoi. The data source of this study is using the dialogues between Tokujira Aoi and other characters on manga Ookami Shounen wa Kyou mau Uso wo Kasaneru. Reading and note-taking procedures are used in this study, which also utilized a qualitative descriptive analysis method. The data analysis presentation is by using informal method which the data presented by word-by-word descriptive explanation. The result on this study are concluded that androphobia phenomenon on Tokujira Aoi is classified a specific phobia. Tokujira Aoi has two reaction regarding her fear of man, which are physical and emotional reaction, that caused by trauma.
Pengaruh permainan mencocokkan kata dengan gambar terhadap penguasaan goi siswa SMA negeri 4 pariaman
Husnil Khatimah;
Nova Yulia
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.412
Penelitian ini membahas tentang penguasaan Goi siswa kelas XI SMA N 4 Pariaman. Tujuan penelitian ini adalah untuk mengetahui apakah permainan mencocokkan kata dengan gambar berpengaruh terhadap penguasaan goi siswa kelas XI SMA Negeri 4 Pariaman. Jenis penelitian yang digunakan dalam penelitian yaitu penelitian kuantitatif. Sampel dalam penelitian ini adalah siswa kelas XI IPA 1 sebagai kelas kontrol sebanyak 15 orang dan siswa kelas XI IPA 2 sebagai kelas eksperimen sebanyak 15 orang. Pengambilan sampel dalam penelitian ini menggunakan teknik purposive sampling. Data dalam penelitian ini yaitu hasil posttest kelas eksperimen dan kelas kontrol. Instrumen yang digunakan untuk mengumpulkan data berupa tes objektif pilihan ganda. Berdasarkan hasil uji-t dengan taraf signifikan 0,05 diperoleh thitung > ttabel yaitu 2,2 > 1,70. dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari permainan mencocokkan kata dengan gambar terhadap penguasaan goi siswa SMA Negeri 4 Pariaman.
ANALISIS PENYEBAB KESULITAN BELAJAR KANJI MAHASISWA PRODI PENDIDIKAN BAHASA JEPANG UNIVERSITAS NEGERI PADANG
fikry octha feranda;
Damai Yani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 5, No 1 (2022)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/omg.v5i1.387
“Analysis of the causes of difficulty in learning kanji for students of Japanese language education study program”. Thesis. Japanese Language Education Study Program, Department of English Language and Literature, Faculty of Language and Arts, Padang State University. This study aims to find out what are the causes of students' difficulties in learning kanji in the Japanese Language Education Study Program, Padang State University. This type of research is descriptive quantitative. The population in this study amounted to 60 students. The sample in this study was the entire population using total sampling technique. Data collection techniques using a questionnaire with a Likert scale. The data analysis technique used is descriptive with percentages. The results of this study are the average of the questionnaires causing difficulty in learning kanji Japanese Language Education Study Program, Padang State University, which obtained results of 70.65% based on the category classified as "High". Which has a low impact meaning on causing kanji learning difficulties. Both in terms of external and internal.