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Damai Yani
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INDONESIA
Omiyage: Jurnal Bahasa dan Pembelajaran Bahasa Jepang
ISSN : -     EISSN : 26139022     DOI : -
Core Subject : Education,
OMIYAGE: Jurnal Bahasa dan Pendidikan Bahasa Jepang, which is published every Juni and Desember, consists of research-based and review articles, fresh ideas about Japanese language, literature, culture, as well as teaching and learning, which have never been published before. The scopes of this journal include: 1. Applied Japanese linguistics; 2. Japanese culture; 3. Intercultural communication; 4. Connection and communities; 5. Teaching materials; 6. Teaching methodology; 7. Japanese for specific purposes; 8. Teachers; 9. Sociocultural approach; 10. Language acquisition; 11. Phonology; 12. Japanese studies; 13. Computer/Technology; 14. Sociolinguistic; 15. Grammar; 16. Pragmatic; 17. Discourse; 18. Syllabus/curriculum; 19. Japanese language learner; 20. Language Policy.
Articles 20 Documents
Search results for , issue "Vol 6, No 1 (2023)" : 20 Documents clear
Analisis Fungsi kakujoshi de dalam Aplikasi Todai Easy Japanese News Yosi Novita Sari; Rita Arni
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.601

Abstract

Analysis the function of kakujoshi de In Today Easy Japanese News Application. Thesis. Padang: Japanese Language Education Study Program, English Language and Literature Department, Faculty of Languages and Arts, Padang State University. In general, joshi can be divided into four types, that are setsuzokujoshi, fukujoshi, kakujoshi, fukujosi, and shuujoshi. Kakujoshi is a particle in Japanese which is a link between noun and predicate. Kakujoshi has various functions and meanings, in a sentence kakujoshi there are several different functions. The researcher appraise that the importance of research analyzes kakujoshi in the Today Easy Japanese News application, so that there is no misunderstanding of students. The aims of this study is to describe the function of kakujoshi in Today Easy Japanese News application. This study uses descriptive qualitative design. The data in this study are sentences that use kakujoshi function in Today Easy Japanese News application according to Sugihartono's theory (2001). The data source in this study is the Today Easy Japanese News application. The instrument of this research is the research itself. Based on the results of the research conducted, researcher found seven functions of kakujoshi de in the Today Easy Japanese News application based on Sugihartono's theory (2001). Kakujoshi function that is not found in Today Easy Japanese News application is the function of showing the “most” at a certain scope/group in revealing something.
PENGARUH PENGGUNAAN APLIKASI HIRAGANA MEMORY HINT DALAM MENINGKATKAN KEMAMPUAN HURUF HIRAGANA SISWA SMAN 9 PEKANBARU Silvia Hildebertha Panjaitan; Merri Silvia Basri; Dini Budiani
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.564

Abstract

This research is about the effect of Hiragana Memory Hint application in improving the Hiragana letters ability of the student of SMAN 9 Pekanbaru. This research is focused on one of the Japanese characters, namely Hiragana letters. The reason the researcher chose this letter was because the shape of the Hiragana letter was very different from the alphabet, making it difficult for students to memorize Hiragana letters. Therefore, an interesting, effective, efficient and fun media was tested, namely the Hiragana Memory Hint application. This application is based on Android so that students can use it on their respective cellphones and can be used anytime and anywhere as a medium for learning Hiragana letters. In this application there are various features such as animated images, sounds, and illustrations that are easy to understand, there is also a quiz feature to test how far the students' ability to recognize Hiragana letters. The purpose of this study was to determine the ability of Hiragana letters before and after using the Hiragana Memory Hint application for student at SMAN 9 Pekanbaru. This type of research is quantitative research using quasi-experimental method. Respondents in this study were students of class X SMAN 9 Pekanbaru and the research sample taken amounted to 40 people. Based on the results of the research that has been carried out, it is concluded of Hiragana Memory Hint application has an influence in increasing the ability of Hiragana letters for students at SMAN 9 Pekanbaru with an average value of 90,1.
ANALISIS PENYEBAB KESULITAN BELAJAR KATAKANA SISWA SMA PEMBANGUNAN LABORATORIUM UNIVERSITAS NEGERI PADANG Vanda Yulia Azriska; Maulluddul Haq
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.633

Abstract

Penelitian ini bertujuan untuk mengetahui apa saja penyebab kesulitan belajar katakana pada siswa SMA Pembangunan Laboratorium Universitas Negeri Padang. Jenis penelitian ini menggunakan metode deskriptif kuantitatif. Populasi dalam penelitian ini berjumlah 125 siswa. Sampel dalam penelitian ini menggunakan metode purposive sampling yang berjumlah sebanyak 50 siswa. Teknik pengumpulan data menggunakan angket dengan skala likert. Teknik analisis data yang digunakan yaitu deskriptif dengan persentase. Hasil penelitian ini ditemukan bahwa faktor eksternal lebih berpengaruh terhadap kesulitan belajar katakana dengan hasil sebesar 50,95% sedangkan faktor internal hanya berpengaruh sebesar 49,05%. Berdasarkan dari semua indikator faktor internal (kesehatan, intelegensi dan bakat, minat dan motivasi, cara belajar) masuk ke dalam kategori “tinggi”, indikator cara belajar merupakan indikator yang memiliki persentase paling rendah, dengan demikian cara belajarlah yang paling memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana. Pada indikator faktor eksternal (keluarga, sekolah, masyarakat) masuk ke dalam kategori “tinggi”, akan tetapi indikator masyarakat memiliki persentase paling rendah, berdasarkan hal tersebut faktor masyarakat yang memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana.
PENGARUH PENGGUNAAN GAME EDUKASI EDUCANDY TERHADAP KEMAMPUAN GOI SISWA SMAN 6 PADANG Muhammad Irvan; Rita Arni
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.648

Abstract

Numerous students consider it is challenging to master goi when learning Japanese, and the enormous amount of goi is one of the obstacles to learning Japanese. This study discovered that students find it challenging to master goi based on observations performed while conducting Educational Field Experience Practice (PPLK) at the Senior High School of 6 Padang and being interviewed by Japanese teachers. Due to students’ lack of enthusiasm and motivation in learning goi; thus, students did not have much ability to learn goi. Therefore, teaching media is necessary to engage students’ interest and facilitate their learning goi. The usage of educational media can overcome this issue. This study aimed to determine the effect of educational media on the ability of goi in tenth-grade students of Senior High School of 6 Padang. This study employed a quantitative and experimental design with a post-test control group design. The data collected comprised 72 sampled from tenth-grade students majoring in Mathematics and Natural Sciences 3 and Mathematics and Natural Sciences 2. Based on the findings of the independent sample t-test, it can be inferred that h1 was accepted at a sig. level was 0.0045<0.05, indicating that the goi ability of students in the experimental class is superior to that of students in the control class. In other words, the usage of educandy media affected the goi skills of tenth-grade students of Senior High School of 6 Padang.
Efektivitas Metode Tutor Sebaya Terhadap Kemampuan Hiragana Siswa SMA Negeri 2 Bukittinggi isra miyarti; Rita Arni
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.530

Abstract

In learning Japanese, there are many students who have difficulty in mastering hiragana. One of the difficulties is the shape of hiragana which looks alike and affects the mastery of beginners in memorizing the forms. Based on the observation of the researcher while conducting educational practice (PPLK) at SMA Negeri 2 Bukittinggi and having interview with the Japanese teacher of the school, the researcher found that students had difficulties in mastering hiragana. It became worse as the students who did not understand preferred to ask their friends instead of their teacher. This caused students’ lack of ability and interest in learning hiragana. Therefore, some methods are needed to increase students’ interest and to make it easier for them to learn hiragana. The use of peer tutoring methods is possible to overcome this problem. The purpose of this study was to determine the effectiveness of the peer tutoring method in improving the students’ ability in reading and writing hiragana in Japanese subject for students from grade XI at SMA Negeri 2 Bukittinggi. This was an experimental quantitative research with the randomized posttest only control group design. The data was taken from a random sample of research class XI IPS 3 and XI IPS 4 which were 64 people in total. Based on the results of the t-test, it can be concluded that the alternative hypothesis (H0) is accepted at a significant level of 5% because tcount >ttabel (2.94>2.00) which means that the students’ ability to read and write hiragana in the experimental class is better from the control class. In the other words, the use of peer tutoring method is effective to improve the students’ ability to read and write hiragana.
EFEKTIVITAS TEKNIK PERMAINAN ACAK HURUF TERHADAP PENGUASAAN KOSAKATA BAHASA JEPANG KELAS XI SMAN 9 PEKANBARU Nova Mahelna Sirait; Nana Rahayu; Sri Wahyu Widiati
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.565

Abstract

This research is motivated by the lack of vocabulary mastery in students. Based on interviews conducted with the teacher, the researcher found several obstacles for students, namely students had difficulty in mastering and remembering Japanese vocabulary in addition to learning methods that were less effective and less attractive to students in learning Japanese vocabulary. The purpose of this study was to describe the effectiveness of the random letter game technique on Japanese vocabulary mastery in class XI SMAN 9 Pekanbaru. This research is a quantitative study of Quasi Experimental Design with Pretest And Posttest Control Group design. The population of this research is the students of class XI SMAN 9 Pekanbaru the number of students is 60. The sample of this research is class XI IPA 5 as the experimental class with the number of students 30, and class XI IPS 2 as the control class with the number of students 30. The treatments in this study were as many as 4 times. The instrument in this study used a test. Based on the results of the Independent Sample T Test through SPSS Version 25, the value of Sig. (2-tailed) was 0.001. the result is smaller than 0.05 which is the basic value of decision making in the Independent Sample T Test, it can be concluded that the Random Letter game technique is effective for mastering Japanese vocabulary in class XI SMAN 9 Pekanbaru.
Analisis Makna Kandoushi Dalam Komik Doraemon Volume1 Muhammad Munadhil Shoib; Maulluddul Haq
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.644

Abstract

This research discusses the types and meanings of kandoushi contained in the Doraemon comic volume 1, because it is motivated by the difficulty of understanding the meaning of kandoushi contained in a conversation so that it can cause misunderstanding in the interpretation of meaning. This research is a qualitative research with descriptive method. The data in this study are words or sentences containing kandoushi spoken by the characters in the Doraemon comic volume 1. The instrument in this research is the researcher himself. In this research, 34 kandoushi data were found. Of the 34 kandoushi data, the author found 4 types of kandoushi which are divided into 18 kandoushi kandou, 5 kandoushi outou, 10 kandoushi yobikake, and 1 kandoushi aisatsugo. Kandoushi kandou consists of waa, a', e', are, nani, maa, aa, and hahaha, kandoushi outou consists of sou, iyadayo, namely, kandoushi yobikake consists of oi, ya, you, kora and saa, kandoushi aisatsugo consists of tadaima. Of the four types of kandoushi, the type that appears the most is kandoushi kandou. This is because there are many unexpected events caused by Doraemon's tools from the future, Doraemon introduces and uses the tools in the magic bag to the characters there. So that it makes a lot of dialog that contains the meaning of amazement, surprise, wonder and happiness. Therefore, this is the reason why kandoushi kandou is found more than other types of kandoushi.
Analisis Fungsi Shuujoshi Dalam Anime Doraemon Stand By Me 1 Winda Surya; Rita Arni
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.548

Abstract

Shuujoshi is a particle located at the end of a sentence that is used to show the speaker's feelings. The use of shuujoshi or sentence ending particles is very difficult to find in other languages in the world. Shuujoshi is often found in informal conversations, for example in anime. Shuujoshi have various functions and meanings. In one sentence shuujoshi there are several different functions. Researchers assess the importance of research that analyzes shuujoshi in anime, so that there is no misunderstanding of students. The purpose of this research is to find out what are the functions of shuujoshi in the anime Doraemon Stand By Me 1. The research design used is a qualitative research with descriptive method. The data in this study are sentences that use the shuujoshi function in the anime Doraemon Stand By Me 1 based on the theory of Chino (1991). The source of data in this study is the anime Doraemon Stand By Me 1. The instrument of this research is the researcher himself. Based on the results of the research conducted, the researchers found 4 functions of shuujoshi na and 6 functions of shuujoshi ne in the anime Doraemon Stand By Me 1 by Fujiko F. Fujio based on Chino's theory (1991). The shuujoshi na function that is not found in the anime Doraemon Stand By Me 1 is the function of asking other people for approval.
Analisis Fungsi Fukujoshi Dalam Anime Captain Tsubasa 2018 Gusmayanti Gusmayanti; Rita Arni
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.609

Abstract

Fukujoshi is a particle that connects the previous words with the words in the next section. Fukujoshi can be found in various media, for example in textbooks, manga, drama, and anime. Fukujoshi has various functions and meanings. In one sentence fukujoshi there are several different functions. Researchers assess the importance of research that analizis fukujoshi in anime, so that there is no misunderstanding of students. The purpose of this research is to find out what are the functions of fukujoshi in the anime Captain Tsubasa 2018.The research design used is a qualitative research with descriptive method. The data in this study are sentences that use the fukujoshi function in the anime Captain Tsubasa 2018 based on the theory of Chandra (2009). The source of data in this study is the anime Captain Tsubasa 2018. The instrument of this research is the researcher himself. Based on the results of the research conducted, the researchers found 2 functions of fukujoshi bakari, 2 functions of fukujoshi dake, and 2 functions of fukujoshi hodo in the anime Captain Tsubasa 2018 by Youichi Takahashi based on Chandra's theory (2009).
Peningkatan Keterampilan Dokkai (Pemahaman Bacaan) Menggunakan Metode Seidoku dan Tadoku Berbasis Capaian Pembelajaran Rina Yuniastuti
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol 6, No 1 (2023)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v6i1.672

Abstract

This study discusses using seidoku and tadoku methods in learning dokkai (reading comprehension) skills based on learning outcomes. This study was conducted by applying the action research method to improve reading comprehension competence. The research subjects focused on fourth-semester students of the Japanese Literature Study Program who took Shokyuu Dokkai (Basic Reading Comprehension) course. In its implementation, this research was conducted in two cycles of activities which included four stages, namely planning, action implementation, observation, and reflection. In the planning stage, the lecturer in charge of the course determines the learning outcomes of the course which are adjusted to the learning outcomes of the study program. Furthermore, at the implementation stage, learning activities are carried out in accordance with the Semester Learning Plan (RPS) that has been prepared. At this stage, the seidoku method is applied for structured learning activities, and the tadoku method for independent learning activities. At the observation stage, students' understanding of competence is observed and then analyzed. Finally, at the reflection stage, an evaluation of the shortcomings and strengths of the applied method is carried out to be able to design the next improvement step. Based on the formula for calculating the average (mean) of summative scores in two cycles and based on the evaluation of Shokyuu Dokkai learning activities, the use of seidoku and tadoku methods are effective in improving students' reading competence and comprehension.

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