cover
Contact Name
Bambang Edi Siswanto
Contact Email
ijpse.unhasy@gmail.com
Phone
+6281239773036
Journal Mail Official
ijpse.unhasy@gmail.com
Editorial Address
Prodi PGSD, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari Tebuireng Jombang. Jl. Irian Jaya 55 Tebuireng Tromol Pos IX Jombang Jatim Telp. (0321) 861719 (Hunting), 864206, 851396, 874685 Fax.874684
Location
Kab. jombang,
Jawa timur
INDONESIA
Indonesian Journal of Primary Science Education (IJPSE)
ISSN : 27461394     EISSN : 27750264     DOI : https://doi.org/10.33752/ijpse
Core Subject : Education,
Indonesian Journal of Primary Science Education (IJPSE) adalah jurnal penelitian peer-review akses terbuka berkualitas tinggi yang diterbitkan oleh Program Studi Pendidikan Guru Sekolah Dasar Universitas Hasyim Asy'ari. Jurnal ini menyediakan platform yang menyambut dan mengakui makalah penelitian asli empiris berkualitas tinggi tentang pendidikan yang ditulis oleh para peneliti, akademisi, profesional, dan praktisi dari seluruh dunia. Bidang ilmu IJPSE meliputi: Pendidikan matematika, pendidikan bahasa indonesia, pendidikan ilmu sosial, pendidikan ilmu pengetahuan alam/sains, pendidikan kewarganegaran, pendidikan anak usia dini, pendidikan seni dan budaya, pendidikan musik, pendidikan dan pengajaran, media pembelajaran, pendidikan jasmani, psikologi pendidikan, manajemen pendidikan dan teknologi pendidikan. Jurnal Ilmiah ini diterbitkan dua kali dalam satu tahun yaitu bulan April dan November.
Articles 20 Documents
Search results for , issue "Vol 3 No 2 (2023): IJPSE" : 20 Documents clear
Pengembangan Game Kuis Berbasis Android Menggunakan Kahoot Untuk Siswa Kelas V SDIT Darul Falah Dedy Nurqori; Hawwin Fitra Raharja
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.2880

Abstract

Technological advances in the form of smartphones are currently an example of how technical sophistication can be used to support learning activities. The use of gadgets, especially android operated by children, includes games. One alternative learning media that is considered capable of overcoming problems in the learning process is an android-based quiz game using kahoot, because this quiz game learning media students are able to play, learn, and be active in learning so that students' understanding in learning thematic material becomes better and memory students become more refined. The android-based quiz game using kahoot has a purpose, namely to determine the design of android-based quiz game development using kahoot, the quality of android-based quiz game products using kahoot, and the effectiveness of android-based quiz games using thematic subjects. This research procedure uses a 4D model, namely define, design, development, and dissemination. SDIT Darul Falah Jombang is the location chosen to carry out research on a large scale, with 18 students enrolled in the 2021/2022 academic year. Based on this research, it was found that the application of android-based quiz game media using Kahoot was included in the very good category with a total score of 89% according to three expert experts, including media experts with a percentage of 94% in the very good category, material experts with a percentage of 86% in the very good category, and RPP experts with a percentage of 88% in the very good category. While the effectiveness through the results of the student response questionnaire obtained a score of 88% including the very good category. Thus, it can be concluded that the android-based quiz game media using kahoot is feasible and effective in the learning process of the fifth grade students of SDIT Darul Falah Jombang.
Implementasi Pendidikan Karakter Dalam Pembelajaran IPS Melalui Media Pop Up Book Ma'ruf Mustofa; Hawwin Fitra Raharja
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.2881

Abstract

Nowadays, there are many phenomena that show that the Indonesian nation is experiencing a moral decline, where politeness to parents is expensive and covered by a sense of mutual indifference. This is caused by several factors, one of which is the entry of foreign cultures into the Indonesian nation. The use of media is also very influential on the enthusiasm of students in participating in learning. It is hoped that the selection of media can encourage students and can cultivate good characters for the students of SDIT Darul Falah Cukir Jombang..This type of research is a mixed method research. This study uses one class. The subjects were fourth grade teachers and fourth grade students at SDIT Darul Falah Cukir. And the object is character education. Data collection techniques in this study are observation, interviews, questionnaires, and documentation. Data analysis in this study was carried out by collecting data, reducing data, presenting data and drawing conclusions. While the validity of the data using triangulation, namely sources, techniques and time, and peer discussion. The results showed: Planning to make lesson plans and prepare learning media, The implementation is carried out in two stages, These results can be seen from the Pop Up Book media trial through student response questionnaires, showing that an average of 37.5 proves that the character of students has increased, The inhibiting factors for the Pop Up Book media include the program, infrastructure, character building, and time for making media, Supporting factors for Pop Up Book media include the existence of discipline, good cooperation and interaction between school residents and students, and support from parents.
Pengaruh Media Diorama Siklus Hidrolodi Berbasis STEM Terhadap Pemahaman Konsep IPA Kelas V Kiki Amalia; Emy Yunita Rahma Pratiwi
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.2889

Abstract

The research formulated based on several obstacles including: 1) discrepancy between knowledge and skills, 2) transmissive learning, 3) the realization of the interpretation of globalization through improving education quality. This research had the purpose of knowing the effect of using STEM-based Hydrological Cycle Diorama Media for class V SDIT Ar-Ruhul Jadid. This research used the Quantitative Experiment method. The experimental research used focuses on the Quasi Experimental Design method with a Nonequivalent Control Group Design experimental model. In implementation, the class has been divided into two groups, namely the control class and the experimental class through purposive sampling technique with the requirements of the value and consideration of teacher. The results of the study stated that there was a difference between the control class and the experimental class based on mastery persentage of the control class 69% and the experimental class 81%, so it can be concluded that the Hydrological Cycle Diorama media has an effect on students' comprehension.
Pengembangan Pop-Up Book Video Digital Tema 7 Subtema 1 Pembelajaran 1 Kelas IV Imas Maulidiyah; Muhammad Nuruddin
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.2890

Abstract

The learning process that only utilizes media that is often used by students, makes students feel bored and bored so that there is a need for learning media that follows the modern era and can make it easier for students to learn both guided and individually. The goals to be achieved in this research are (1) to describe the expansion process of pop-up book media. on theme 7 sub-theme 1 learning 1, (2) understanding the quality of media development of digital video-oriented pop-up book theme 7 sub-theme 1 learning 1, and ( 3) understand the results of the implementation of digital video-oriented pop-up book media on the theme of 7 sub-themes 1 learning 1. This research adopts an R&D research (research and development) type using the Addie model, which has five stages of development: analysis, design, development, implementation, and evaluation. The results of the research conducted include the appropriate and adequate digital video-oriented pop-up book media to be used as learning media. According to the media expert's validation value, 95% is very valid, while the material expert's validation is 81.6% valid. In the normality test and hypothesis testing, it is significant so that H0 is checked and Ha is accepted. The results of the implementation of the pop-up book media through observation are 98.3% while the average percentage of student response data questionnaires is 90% which is considered feasible and valid to use. Keywords: Pop-up book, digital video, theme 7 sub-theme 1 learning 1
Pengaruh Media Papan Puzzle Terhadap Hasil Belajar Kelas 2 di SDIT Darul Falah Rohmatul Hidayah; Emy Yunita Rahma Pratiwi
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.2891

Abstract

The study aims to determine the effect of puzzle board learning media on the learning outcomes of second grade students at SDIT Darul Falah on the material of practicing the Pancasila Precepts. The background of this research is because there are still some teachers in explaining the material without using learning media supporting tools that have an impact on students' understanding and learning outcomes that are far from KKM. This research method is Pre-Experimental Design research with One Group Pre-Test Post-Test design, which only involves one class. The purpose of this study was to determine student learning outcomes before and after using puzzle board media in second grade students of SDIT Darul Falah. The sample in this study were second grade B students, totaling 21 students. Data collection techniques used are observation, tests, and documentation. The research instrument is a test. Analysis test can be done by t-test by measuring the normality test first. Based on the results of the analysis, it can be seen that the table paired sample test on student learning outcomes can be seen that the value of sig = 0.000 <0.05. This proves that the puzzle board learning media can affect student learning outcomes in the material for practicing the Pancasila Precepts at SDIT Darul Falah. So, it can be concluded that this puzzle board media can be a solution in binding learning outcomes, especially in the material for practicing the Pancasila Precepts.
Pengembangan Media Explosion box Sebagai Pengenalan Sejarah Bangsa Indonesia Pada Siswa Sekolah Dasar Sufie Aulya Rahmadhany; Ratih Asmarani
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.2895

Abstract

The problems studied are how to develop explosion box media, the quality of explosion box media and how to apply explosion box media. With the aim of knowing the process of developing explosion box media, the quality of explosion box media and the application of explosion box media at SDN Sugihwaras 1 Jombang. This research uses development research (R&D) methods. With a 4-D model developed by S. Thiagarajan, Dorothy S. Semmel, and Melvyn I. Semmel. The subjects of this study were fourth grade students at SDN Sugihwaras 1 Jombang. This research was conducted from February to June 2022. The methods used were observation, interviews, documentation and questionnaires. Data analysis was obtained using a Likert scale. Based on the results of the analysis that has been done, the explosion box learning media has an average value of 92.21%. According to Purwanto, the Five Scale Rating category is divided into 5, namely very decent, decent, fairly decent, less feasible and not feasible. 3). The application of explosion box media as an effort to introduce the history of the Indonesian nation to fourth grade students at SDN Sugihwaras 1 Jombang shows that the response of students to the learning media developed by researchers is good and can be accepted by students during the learning process. In addition to getting a very good response from students, the researchers also got a good response from educators with an average percentage of 82.6%, which means that the explosion box learning media is indeed suitable for use by students.
English Learning Community in English Village dan Meningkatkan Berkomunikasi Kelas 5(A) MI Al-Hidayah makhrus ali khotami; M. Bambang Edi Siswanto
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.2979

Abstract

Language is a bridge to the world and education is one form of initial capital in learning so that students are able and can understand the importance of changes in learning that are applied to students with the progress of globalization and the language used using English because this international language that I apply at MI Al-hidayah and learning models that are fun and students are easy to understand gem and song learning models that apply songs and games so that elementary school children are more happy in learning because students do not feel learning but they get maximum results can communicate and students can memorize vocabulary prose words English is easy and easy, we as researchers are looking for an easy method and in learning so that students can learn without any pressure. Here students learn English, there is no coercion and they enjoy this method with pronunciation and practice in class and students. a is invited to play gems and enjoy the learning. The problems studied in this study are about how the phenomena of student learning take shape, how to cultivate student discipline and how appropriate methods in democratic learning can foster student learning discipline at MI Al-hidayah. student learning, describe how to foster curiosity and increase student learning. This research uses a qualitative research approach with descriptive qualitative research. The subjects of this study were students, education staff and language village students. This research was conducted from February 2022 to June 2022. The data collection methods used were observation, interviews and documentation methods. The validity of the data was obtained by source triangulation method.
Efektivitas Metode Penugasan melalui Aplikasi Whatsapp Terhadap Hasil Belajar Matematika Peserta Didik di Sekolah Dasar lasyana kusumastuti; Arissona Dia Indah Sari; Iqnatia Alfiansyah
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.3361

Abstract

Based on the results of interviews with teachers at SD Negeri 1 Tritunggal, a problem was found, namely the low learning outcomes of students in mathematics subjects, especially during the COVID-19 pandemic which required the implementation of online learning. This study aims to determine the effectiveness of the learning method on student learning outcomes at SD Negeri 1 Tritunggal. The type of research used in this research is descriptive quantitative. In this study, using the fourth grade students of SD Negeri 1 Tritunggal, totaling 14 children as research subjects. Data collection methods used are interviews and tests to determine student learning outcomes. Based on the results of data analysis from interviews and tests given, it is known that the assignment method through the WhatsApp application is not effective on the learning outcomes of fourth grade students of SD Negeri 1 Tritunggal in mathematics. This can be seen from the percentage of student learning completeness which is less than 75%, which is only 57.14% who complete.
Profil Kemandirian Belajar Siswa SD Pada Pembelejaran Matematika Di Masa Pandemi Covid-19 febriyanti ayu nurmala sari; Arrisona Dia Indah sari; Afakhrul Masub Bachtiar
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.3362

Abstract

Look at the current state of learning. Several problems were found, which can be seen from theway students learn which is very diverse. There are active and passive students. There are studentswho are independent and some are dependent on others. In this study, the researcher will describethe learning independence of students at SD Muhammadiyah Sidayu, where a sample of studentswith high, medium and low learning independence is taken from the questionnaire given alongwith consultation with the teacher, after the sample is taken the researcher conducts interviewswith the homeroom teacher and homeroom teacher after that compare transcript of daily gradesand final semester grades. The results obtained by students who are highly independent have fewobstacles in their learning and are able to solve them on their own. Meanwhile, students with lowindependence find it difficult to solve their learning problems. The level of learning independencealso affects the value obtained. Students who have high learning independence get scores abovethe average of their classmates. Vice versa, students who have low learning independence getscores below the average of their classmates.
Pengaruh Model Pembelajaran Kooperatif Tipe Snowball Throwing Terhadap Hasil Belajar IPA di Sekolah Dasar Widiyono Aan; Nihlatun Nakiyah; Khoirul Amri
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.3797

Abstract

This research has a background in the science learning process which is still passive from interactions between students in discussions. The learning process is still teacher-centered which causes student learning outcomes to be less than optimal. The purpose of this study was to determine the learning outcomes of fifth grade students in science subjects in applying the snowball throwing model at SD Al Islam Pengkol Jepara. This type of research is quantitative research. The sample of this research is 25 class students. The data collection technique was carried out by giving questions in the form of a pretest and posttest. Meanwhile, the data analysis technique used prerequisite test and hypothesis test (t test). The results of this study note that the pretest value before applying the Snowball throwing model obtained an average of 64.2 and an average posttest value of 77.4. This is evidenced by the results of the analysis of hypothesis testing obtained a significant value (2-tailed) of 0.000 and an α value of 0.05, which means a significance value <0.05 or 0.000 <0.05. It can be concluded that there is an influence of the application of the snowball throwing cooperative model on science learning outcomes in class V SD Al Islam Pengkol Jepara.

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