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Nady Febri Ariffiando
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unib.press@unib.ac.id
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jurnal.s2pendas@unib.ac.id
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Program Studi Magister Pendidikan Dasar FKIP Universitas Bengkulu, Gedung Pembelajaran, Jln. WR Supratman, Bengkulu
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Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (JP3D)
Published by Universitas Bengkulu
ISSN : 26542870     EISSN : 26865483     DOI : 10.33369/dikdas
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (JP3D) menerima sumbangan tulisan yang belum pernah diterbitkan dalam media lain. Tulisan hendaknya berkenaan dengan permasalahan di bidang pendidikan dasar, baik yang berkaitan dengan Pendidikan Guru Sekolah Dasar (PGSD) maupun pendidikan di sekolah dasar. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.
Articles 15 Documents
Search results for , issue "Vol 6 No 2 (2023): November" : 15 Documents clear
Pemanfaatan Media PowerPoint Interaktif dalam Pembelajaran IPAS Materi Perkembangbiakan Tumbuhan di Sekolah Dasar Andri Setyawan; Isabella Khoirina Reinata; Dias Tiara Putri Utomo
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 2 (2023): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v6i2.30593

Abstract

One of the interactive learning materials that elementary teachers can use is PowerPoint. This study aimed to determine the effectiveness of using PowerPoint interactive learning media in improving 4th grade primary school students’ knowledge of  IPAS subjects, especially materials on plant varieties. This study used a pre-experimental research design with  group pretest-posttest. The study was conducted during odd semesters of the 2023/2024 school year. The study sample included all 4th grade students, with up to 22 students sampled through a total sampling technique. The instruments used in this study were pretest and posttest questionnaires. The collected data were analyzed using descriptive statistics test, normality test, and paired sample t test. The results of statistical analysis showed that  the mean value from pre-test (61.81) to post-test (84.09) increased by 37%. The paired sample t-test results show a statistically significant value of 0.000, so it can be concluded that there is a difference between before and after the intervention. Therefore, primary school teachers are encouraged to use  learning media to improve students’ learning outcomes.
Pengaruh Media Permainan Truth or Dare (TOD) Terhadap Hasil Belajar Matematika Siswa Kelas V SD Inpres Kakaskasen II Fifiana Debora Pengambu; Tellma Monna Tiwa; Roos Marie Stella Tuerah
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 2 (2023): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v6i2.31169

Abstract

This study aims to determine the effect of Truth or Dare game media on mathematics learning outcomes of fifth-grade students of SD Inpres Kakaskasen II. This type of research is quantitative with the experimental method, which is pre-experimental using a one-group pretest-posttest design type. The subjects of this study were 32 fifth-grade students of SD Inpres Kakaskasen II, consisting of 15 male students and 17 female students. Sampling using a total sampling technique. The data collection technique was a test technique using pretest and posttest. The results of descriptive statistical data analysis showed the average value of the pretest was 50 while the posttest was 88. The results of hypothesis testing using the Wilcoxon test showed a significance value of 0.00 < 0.05. The results of this study prove that there is an effect of Truth or Dare game media on the learning outcomes of fifth-grade students of SD Inpres Kakaskasen II.
Penyusunan Buku Pedoman Perkuliahan Konsentrasi Pendidikan Kewarganegaraan Osa Juarsa; Puspa Djuwita; Abdul Muktadir
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 2 (2023): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v6i2.31184

Abstract

This manual is presented with the aim that in carrying out practical learning assignments students do not encounter problems that will interfere with the implementation of Civics concentration practical activities in the field. This research is a continuation of the previous year's research. Aims to; (a) producing materials as guidelines for implementing elementary school Civics concentration learning courses, (b) materializing materials as guidelines for Civics concentration lecture activities with contemporary content, (c) availability of adequate practical guidelines for Civics concentration lectures which can be used as a reference for students in lectures, when carrying out field practice assignments, and also in completing final assignments, (d) providing optimal service to basic education master's students. This research was designed using a research and development approach (Research and Development), data collection techniques, namely; interviews, documentation. Analysis uses qualitative data analysis techniques. Analysis was carried out on data on student needs for material content as a practical guide for elementary school Civics lectures. The results of the research are needed and material is really needed as a guide for elementary school Civics lecture activities for students. The implications of the preparation of this book as a practical guide for lectures in the field of elementary school civics can be used as a guide in carrying out each stage of activities during practice in the field. Research conclusions; The Civics concentration lecture manual has been prepared in the form of a book which will be used as a manual, and can be published.
Pengaruh Penerapan Model Discovery Learning dengan Media Realia Terhadap Motivasi Belajar dan Penguasaan Pengetahuan Faktual dan Konseptual IPA Siswa Kelas IV Fenny Aptensi; Irwan Koto
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 2 (2023): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v6i2.31185

Abstract

This research aims to determine the effect of implementing the discovery learning model with realia media on learning motivation and mastery of factual and conceptual science knowledge in class IV students. This type of research is quantitative research. The research method used was a quasi experiment using the matched only pretest-posttest control group design. The population of this study were all fourth grade students at SDN 86 Bengkulu City. The sample in this study was 22 students from class IVA as the experimental class, and 22 students from class IVB as the control class. Sampling used total sampling technique. The instrument used is a multiple choice written test sheet consisting of factual and conceptual knowledge dimensions with a total of 20 questions and a learning motivation questionnaire sheet with a total of 20 statement items given in the pretest (before learning takes place) and posttest (after learning takes place). Research data was analyzed using inferential analysis, namely the t-test. Based on the research results, it shows that there is an influence of applying the discovery learning model with realia media on learning motivation and mastery of factual and conceptual science knowledge in class IV students.
MULTIMEDIA INTERAKTIF BERBASIS STRATEGI EDULOCAL TOURISM UNTUK SISWA SEKOLAH DASAR Andika Adinanda Siswoyo; Dicky Julian Pratama
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 6 No 2 (2023): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v6i2.31192

Abstract

This Riset to develop interactive multimedia products based on edulocal tourism. The integration of the concept of edulocal tourism with interactive multimedia is carried out by combining local tourism content on Jumiang Beach with student learning content. This research is an R&D type research using the Borg and Gall model which consists of 10 stages. The subjects used were fifth grade students at SDN Tanjung 3 Pamekasan. The results of this study indicate that edulocal tourism-based interactive multimedia development products obtain a validity percentage of 76% (valid). The attractiveness percentage of the teacher is 94% (very interesting) and students are 96% (very interesting). The effectiveness of the product is based on the percentage of observation of teacher activity 100% (very good), observation of student activity 90% (active) and the percentage of completeness of classical learning outcomes 88% (complete). Based on these results, interactive multimedia products based on edulocal tourism can help students understand learning material that requires learning media to improve learning outcomes, study enthusiasm, achieve the expected learning goals.

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