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Anjik Sukmaaji
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INDONESIA
Jurnal Sistem Informasi Universitas Dinamika
Published by Universitas Dinamika
ISSN : -     EISSN : 2338137X     DOI : -
Jurnal JSIKA adalah jurnal yang menampung publikasi tentang sistem perangkat lunak dan perangkat keras yang mendukung aplikasi khususnya sistem informasi. Jurnal JSIKA menerbitkan artikel mengenai desain dan implementasi, data model, process model, algoritma, perangkat lunak dan perangkat keras untuk sistem informasi. Bidang yang di cakupi meliputi isu-isu pengelolaan data serta isu-isu yang berhubungan dengan data dari bidang data mining , pencarian informasi , internet dan cloud manajemen data , semantik web , sistem informasi visual dan audio, komputasi ilmiah , dan perilaku organisasi .
Articles 1,216 Documents
Analisis Dan Perbaikan User Interface/User Experience dengan Metode Double Diamond Pada Website Cv. Bangun Bina Bersaudara Ekky Febrihandani Rahmawati; Ayuningtyas Ayuningtyas; Tri Sagirani
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

A distributor company domiciled in Sidoarjo distributes various kinds of beauty products, gloves and masks, ranging from medical masks to non-medical masks. Currently the promotion is done door to door, causing the assigned salesman to bring a catalog book, product orders are still via WhatsApp. The impact of these problems, resulting in inefficient business processes. The condition of the website owned by the company is less informative and looks very inadequate, the colors on the website are very contrasting and uncomfortable for the eyes, so that the information on the website is not clear and there is a need for improvements to the system flow and user interface. The impact of these problems, resulting in a lack of trust for customers who want to buy products through web companies, because the web display makes customers hesitate in making transactions. To solve this problem, an analysis and improvement of the design appearance was carried out using the double diamond method and the webuse method as a benchmark for perceptions and responses from users. The results of prototype testing get an average value of 0.937 while the results after iterations of prototype testing get an average value of 0.986. Suggestions and criticisms that have been made during the prototype iteration have been accepted by the user.
UTILIZATION OF SOCIAL MEDIA FOR WEBSITE-BASED SALES APPLICATIONS AT PT TIRTHO ALAM LESTARI Tito Akbar Firmanda; Tan Amelia; Henry Bambang Setyawan
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Abstract

The company PT Tirtho Alam Lestari is engaged in the procurement of products around safety and rescue equipment. This company serves various types of customer requests for safety and rescue equipment throughout Indonesia, especially on the island of Java. In this company, there are several obstacles, namely the company carries out the sales process by visiting customers directly and in recording sales reports written manually on books which causes the reports to be damaged or lost. Therefore, in this research, a solution is given in the form of using social media for a sales website application based on PT Tirtho Alam Lestari. The application was developed using the Waterfall method which consists of 4 stages, namely Communication, Planning, Modeling, and Construction. The application generated from this research includes features for customers in the form of sign up, login, display of all products sold, and customers can order products sold. Furthermore, there are features for admins in the form of dashboards, product views (can be added, deleted and edited), product categories, all orders, also generate best-selling product reports, revenue graph reports, and all orders reports. The application is also equipped with the use of social media, namely WhatsApp to support the system, including being able to send automatic replies from the admin, broadcast marketing and confirmation of payments from customers. Based on the results of trials with User Acceptance Testing with an average ratio obtained of 81%, which can be said that this application can be accepted by users.Keywords: Utilization of Social Media, Web Application, PT Tirtho Alam Lestari
RANCANG BANGUN APLIKASI PENGENTASAN MASALAH MAHASISWA MENGGUNAKAN METODE CASE-BASED REASONING PADA BAGIAN BIMBINGAN KONSELING UNIVERSITAS DINAMIKA BERBASIS WEB Hangga Yuda Rozaqi; Vivine Nurcahyawati; Bambang Hariadi
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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In the implementation of the guidance and counseling program, the counselor has not been supported by a computerized system and is connected to the PPTI Undika section database in fulfilling the data needs of students and lecturers for counseling activities. The next problem is counselor only provides one place to store counseling documentation by month. This is very ineffective in the counseling process, especially for the process of alleviating student problems. The counselor should not have moved and looked for old case counseling documentation to diagnose new case problems that are being experienced by students during the counseling process. Alleviation is part of counseling, counseling is the process of handling individual problems assisted by a professional, namely the counselor voluntarily to change the patient's behavior. The problem alleviation process is a problem-solving process. Applying the Case-Based Reasoning method in the process of alleviating student problems for the BK Section is a suitable solution to the problems identified. The author here provides a solution in the form of designing student problem alleviation applications in the Counseling Guidance Section with a web-based case-based reasoning method. The application of Case-Based Reasoning in the system consists of 2 paths. The first path is to match new cases with the diagnosis of problems in the knowledge base (Retrieve). If a similarity is found between the two, the system will adapt the diagnosis to be included in the Counseling Medical Record (Reuse). The second path, if there is no match of diagnosis between the new case and the knowledge base, the system will direct the counselor to a revised form to modify the diagnosis of new cases to be stored and add data to the knowledge base (Revise). The last process in this second route is to save the diagnosis of the new case into a database (Retain). This solution aims to assist the counselor in diagnosing the problem and proceeding to the alleviation process so as to produce output in the form of Counseling Medical Records, Student Counseling Summary and Guidance and Counseling Program Implementation Reports. From the results of this design it is suggested for future research by developing user interface designs and implementing good solutions for the webbased display of the Student Problem Alleviation Application. Because the weakness in this study is that it is not yet able to implement a comfortable application interface for the user.
Perancangan UI/UX pada Startup Suvis Indonesia Menggunakan Metode Lean UX Startup Afif Fathurrahman; Tan Amelia; Tri Sagirani
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Abstract

Suvis Indonesia is a new startup that acts as an intermediary between consumers and electronic furniture technicians in providing household electronic furniture services. The current problem is that as a new startup, the company needs a User Interface (UI) and User Experience (UX) design as the basis for building a platform. Due to limited capital, the Suvis Indonesia startup must be run effectively and efficiently so that it prioritizes just in time production but still prioritizes the needs of its consumers. The solution used to solve the above problems is to design UI/UX using the Lean UX method. This method has the advantages of “Cost Saving, Time Saving, User-centric, and Data-driven”. Based on the analysis, implementation and evaluation resulted in a final prototype which is a combination of prototypes A and B which have been validated in terms of appearance, to criticism and suggestions from consumer users and technicians. Prototype A was selected for 6 features and Prototype B was selected for 6 features. In addition, this research produces a consistent user interface in terms of color, font, image/video and layout and user experience which is easy for users to understand to use the application and get information as needed
ANALISIS PERANCANGAN UI UX SEBAGAI VISUALISASI PENILAIAN KINERJA KARYAWAN BIRENTCAR BERBASIS WEBSITE Sally Febriana Monica; Anjik Sukmaaji; Nunuk Wahyuningtyas
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Abstract

One of the business processes carried out by company is employee performance appraisal. However, the performance appraisal system at this company is still done manually in several ways. However, the problem is that there is no website that has a display that is easily accessible for employees so that business processes do not run properly and hinder the work of employees. The right design of a website that provides information and displays that are easily accessible can help employees work related to managing employee performance information. Based on these problems, this research has conducted an analysis to increase employee interest in using websites and designing UI/UX designs as a website-based employee application visualization. A comfortable and easy-to-reach UI/UX design will attract users' interest. The User Centered Design method is a method used to design a design based on its users, namely employees and admins, which is expected to be a way out for Perusahaan to escape the problem. Evaluate the design results using usability testing with an average result of 84.5% resulting in a design that is in accordance with user needs.
ANALYSIS AND USER INTERFACE/USER EXPERIENCE DESIGN OF WEBSITE-BASED E-COMMERCE APPLICATIONS ON LANTERA SOFTWARE HOUSE USING LEAN USER EXPERIENCE MODEL David Alfian Ariyoga; Anjik Sukmaaji; Dewiyani Sunarto
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Based on interviews, the Lentera Software house does not yet have a place to accommodate ready-to-use applications for sale to customers, so the marketing of finished application products is only promoted through direct offers to customers via WhatsApp messages which causes product sales to be less than optimal. Based on the problems above, the author examines how to design a user interface / user experience that can meet customer desires when buying an application product on an e-commerce website that specifically sells software, where the characteristics of an e-commerce website that specifically sell application / software products are: how does this e-commerce website convince users to buy or entrust application development to the company and ensure application products arrive and can be used properly by customers using the Lean Ux method. This research resulted in a User Interface/User Experience design that has gone through the evaluation stage and obtained an “above average” value, which means that the User Interface/User Experience design design has met the user's needs.
Analysis and Interface Design on the UPT Website. Empowerment of Wilwatikta Arts Institutions and Creative Economy for Media Branding by Using the Goals Directed Design Method Yusuf Ongky Alexsander; Anjik Sukmaaji; Sri Hariani Eko Wulandari
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Abstract

UPT. Institutional Empowerment and Creative Economy Wilwatikta is a high school of arts and culture located in Surabaya, East Java. UPT. Institutional Empowerment and Creative Economy Wilwatikta has a website that can be accessed at https://stkw-surabaya.ac.id/. During the Covid-19 pandemic, the need for services for students has increased. Until UPT. Empowerment of the Wilwatikta Arts Institute and Creative Economy considers it important to improve the website as a step to improve the quality of education, so that users can get information easily and efficiently, achieve the vision, mission and goals of the university, namely the website becomes one of the branding tools and introduces the university to the community in a holistic manner. Therefore, it is necessary to analyze and design the interface design or user interface on the website using the Goals Directed Design method, so that the website can be well received by users and provide user convenience in accessing the website. Based on the Goals Directed Design method for the research stage starting from observation, interviews and evaluation of the latest website, the modeling stage produces a user persona for website modeling, the requirements stage produces a website scenario context as a reference in designing the latest website prototype flow, the framework stage produces a website wireframe in the form of design recommendations for prototypes, the refinement stage produces a prototype website that can be used as a reference in making a new website so that it supports campus goals where the website is used as a branding medium and introduction to the general public, lastly there is a support stage there is prototype testing and final evaluation and analysis of test results, which yields a final mean of 3.7 (good). For the initial and final evaluation using usability testing and distributing questionnaires, where the usability testing stages consist of learnability, efficiency, memorability, errors and satisfaction.
Analisis dan Desain Sistem E-Commerce Penjualan Produk kecantikan Pada CV. E-SMART B Dwiky Rachman Hidayat; Anjik Sukmaaji; Sri Hariani Eko Wulandari
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Masa pandemi covid-19 menyebabkan warga lebih banyak melakukan aktifitas di rumah. Hal ini menyebabkan trend perawatan Kesehatan dan kecantikan mengalami kenaikan yang signifikan. Berdasarkan data Badan Pusat Statistik pada tahun 2020, pertumbuhan industri Kesehatan dan kosmetik tumbuh 5.59%, dan meningkat di tahun 2021 menjadi 7%. Hal ini menginspirasi CV. E-SMART B untuk membuka usaha bidang salon kecantikan dan menjual produk kecantikan dengan omset perbulan ± 5 juta sejak tahun 2018. Permasalahan yang dihadapi perusahaan adalah belum memiliki dasar yang kuat mengenai kebutuhan ecommerce produk kecantikan yang 1) Engaging customer, 2) Empower Employess3) Optimize Operations 4) Good Usability sesuai dengan pengguna di Banyuwangi dan sekitarnya. Oleh sebab itu perusahaan membuatkan prototype sebagai early sample dan ecommerce model untuk menguji konsep e-commerce, sebelum disetujui untuk dikembangkan. Urgensi penelitan ini adalah dibutuhkannya prototype sebagai 1) Sarana elisitasi kebutuhan 2) Sarana validasi kebutuhan 3) early sample 4) ecommerce model 5) Sarana pengujian konsep ecommerce. Berdasarkan permasalahan diatas, maka penelitian ini menggunakan metode Agile SCRUM yaitu 1) Product Requirement dilakukan dengan metode wawancara, kuisioner dan observasi untuk menggali kebutuhan pengguna yaitu konsumen produk dan karyawan perusahaan 2) Product Backlog Item, yaitu penentuan daftar pekerjaan sesuai kebutuhan/requirements, 3) Design Sprint, merancang system, dan desain antar muka 4) Sprint Review, yaitu melakukan review atas prototype yang sudah didesain 5) Sprint Retrospective, yaitu merencanakan peningkatan performa. Prototype yang sudah dirancang diuji dengan Usability Scale untuk mengetahui efektivitas, dan kepuasan. Hasil dari penelitian ini adalah bentuk prototype standar untuk penjualan produk kecantikan. Uji efektivitas menghasilkan nilai 100% yang berarti semua tugas dapat diselesaikan Sedangkan pada uji kepuasan menggunakan skor SUS(System Usability Scale) dengan nilai 70,98. Berdasarkan penilaian tersebut, dinyatakan bahwa prototipe ini layak dan menjanjikan untuk dijadikan early sample dan eccomerce model produk kecantikan pada website e-commerce.
PERANCANGAN USER INTERFACE (UI)/USER EXPERIENCE(UX) E-COMMERCE MENGGUNAKAN METODE LEAN UX DAN USER EXPERINXE QUESTIONNAIRE (UEQ) PADA IJOE BIRU CLOTHING UNTUK MENINGKATKAN EXPERIENCE PEMESANAN CUSTOM PRODUK DAN PEMBELIAN PRODUK Mochamad Asyari Putra Pratama; Anjik Sukmaaji; Vivine Nurcahyawati
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Abstract

E-commerce offers the convenience of buying and selling online, which can save time and money. Limited functionality in social media transactions makes it difficult to complete and obtain information about custom orders and product purchases. That is proven by customer interviews  with the results of 6 UEQ scales with “bad” criteria. The author intends to analyze and design e-commerce user interface (UI) / user experience (UX)  using  lean ux method and user experience questionnaire (UEQ) for the purpose of creating a user interface design  is well received by users. There are several phases of Lean UX including declaration assumption, create MVP, run an experiment, and feedback and research. The experiment consisted of  32 customer respondents  using the User Experience Questionnaire (UEQ) method. From the results of testing the prototype using UEQ, got 4 UEQ scales with above average criteria, "efficiency" with value 1.66, "precision" with value 1.84, "stimulation" with value 1.81, and a "novelty" with value 2.71. There is an increase in user experience when custom orders and purchasing products.
Rancang Bangun Aplikasi Penjualan Pakaian Untuk Meningkatkan Customer Experience Herwanda Ayu Destania; Tri Sagirani; Julianto Lemantara
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
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Abstract

Ababil has various problems, namely wrong orders because there is no system that records, types of product information, catalogs, menu consultations, and no promos. Problems are analyzed with customer journal mapping and produce features that customers need. Testing with the blackbox method on functionality is declared effective. Based on the SUS trial, the sales application interface design falls into the grade B scale category and the average result is 80.1. This means that the interface design is acceptable. The results of the in-depth interview menu made on the Ababil clothing sales website according to the CX indicator, including: the main page increases the taste indicator because it relates to the senses in placing an order, product details are in accordance with actions related to the customer's physical, order history is an indicator that refers to customer's feeling of wearing. The discussion menu, FaQ, chat increase the relate indicator because it is connected between other people and the company or other. Menu vouchers improve thinking indicators by surprise, menu reviews include act indicators because they prevent ignoring criticism and suggestions. The comparison between pre-survey that 72.2% of 36 respondents were dissatisfied, with post-survey the level of dissatisfaction decreased by 63.9%.

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