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M. Irwan Hadi
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m.h4di@yasin-alsys.org
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m.h4di@yasin-alsys.org
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Jalan Lingkok Pandan No 208 Kwang Datuk, Desa Selebung Ketangga, Kec. Keruak, kab. Lombok Timur, Prov. Nusa Tenggara Barat, Indonesia
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INDONESIA
YASIN: Jurnal Pendidikan dan Sosial Budaya
Published by Lembaga Yasin Alsys
ISSN : 28082346     EISSN : 28081854     DOI : -
Core Subject : Education, Social,
This journal was published by Lembaga Yasin alSys which was published six times a year, February, April, June, August, October, and December with a minimum of 5 articles. The journal aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills. Scientific manuscript dealing with education, social, and culture topics are particularly welcome to be submitted. The journal encompasses research articles, original research report, and scientific reviews in education.
Arjuna Subject : -
Articles 845 Documents
Pengembangan Bahan Ajar Berbasis Web untuk Meningkatkan Minat Belajar pada Mata Pelajaran Aqidah Akhlak Nafilah, Anis Khofifatun; Mabnunah, Mabnunah; Zainab, Nurul
YASIN Vol 3 No 5 (2023): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i5.1906

Abstract

The purpose of this study is to create an online teaching resource for the course Aqidah Akhlak at MAN 1 Pamekasan and assess how students react to it. This study used the Research and Development (R&D) technique, with 30 students from MAN 1 Pamekasan in the eleventh grade serving as the research subjects. A student response survey serves as the study instrument, and descriptive qualitative analysis is used for data analysis. The findings of the study suggest that the generated web-based teaching materials have the ability to increase students' motivation for learning and improve their educational experiences. This is demonstrated by the favorable feedback that students have regarding the instructional materials, which feature adaptability, diverse subject matter, independence, social contact, and academic advantages. The development of online instructional materials for the topic of aqidah akhlak has shown to be a successful strategy for piqueing students' interest in the learning process. In addition to providing flexible access to the learning resources, this instructional material also gives students the tools they need to learn more independently. Additionally, a better overall learning experience is made possible by the social connections that the web platform fosters. The utilization of web-based teaching resources has enhanced Aqidah Akhlak learning at MAN 1 Pamekasan, according to the research findings.
Penggunaan Media Pembelajaran dengan Benda Konkret untuk Meningkatkan Kemampuan Berhitung pada Peserta Didik Kelas II SDN 187 Agrini, Maihelya; Agustin, Firdia Tri
YASIN Vol 3 No 5 (2023): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i5.1907

Abstract

Learning is the interaction of students with educators, and learning resources in the learning environment, teachers, students and infrastructure are very important factors. In learning, teachers must create a comfortable learning atmosphere and innovative and fun learning models. However, there are still many problems in learning Mathematics which of course makes students' interest in learning low. This research aims to explore the numeracy skills of Class II students at SDN 187 Teratai. The approach used in this research is a quantitative approach with a Classroom Action Research (PTK) design. The research subjects were class II students at SDN 187 Teratai, totaling 13 students with 5 male students and 8 female students. Meanwhile, there is only 1 class II teacher. Data collection in research uses test and non-test instruments. The non-test consists of observation, documentation and interviews with teachers who teach in class II at SDN 187 Teratai. The data obtained was then analyzed using the stages of data reduction, data description and data verification. The research results showed that students' mathematics learning outcomes had increased by 25%, namely from 60% to 85%. This shows that using concrete object media can improve learning outcomes on entertainment themes for class II students at SD N 187/I Teratai.
Partisipasi Masyarakat dalam Pengelolaan Kebersihan Pantai Gajah di Kelurahan Air Tawar Barat Kecamatan Padang Utara Kota Padang Sya’bani, Nur; Wilis, Ratna
YASIN Vol 3 No 5 (2023): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i5.1908

Abstract

This research aims to find out how the community participates in the cleanliness of Gajah Beach, North Padang District, Padang City. The Elephant Beach tourist attraction in Padang City is one of the famous tourist assets in the city of Padang which is visited by many local people and outside the city and must be kept clean. However, what is currently happening is that there are many piles of rubbish scattered and strewn along the beach, thus disrupting the comfort of beach visitors and also disrupting the health of the people around the beach. The research results show that community participation in managing cleanliness at Gajah Beach is divided into three forms, namely financial (money & goods), energy and thoughts/ideas. However, among the three forms of participation, participation in the form of goods and labor is the most dominant given by the community because it is in line with its implementation. This shows that there are still many people who are unable to contribute in the form of money due to income factors, but can participate in the form of labor later in life. form of goods. The factors that influence community participation are awareness factors, age factors, education factors, income/income factors, and lack of public understanding.
Ketersediaan Pangan Beras di Kabupaten Padang Pariaman Afrina, Lusi; Wilis, Ratna
YASIN Vol 3 No 6 (2023): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i6.1914

Abstract

This research aims to determine the convergence of rice fields in Padang Pariaman Regency, to determine the carrying capacity of rice fields in Padang Pariaman Regency, and to determine the availability of rice in Padang Pariaman Regency. The method used is a quantitative method with quantitative descriptive analysis. The results of this research are Kab. Padang Pariaman experienced land conversion from 2013 until now, which has an impact on the carrying capacity of land and rice production or the availability of rice in Padang Pariaman. The amount of rice availability in the Padang Pariaman area shows that rice production and rice availability have continued to decline in the last five years, namely in 2018 rice production reached 280,892 tons, then fell to 227,996 tons in 2022. Likewise, the availability of rice produced decreased in 2018 179,766.56 tons then in 2022 it will become 145,913.12 tons. However, even though production continues to decline in the Kab. Padang Pariaman still has a rice surplus value, meaning that the amount of rice available is greater than the amount of food/rice requirements or in this case it is still in the balanced category.
Implementasi Literasi Media yang Diberikan Orangtua terhadap Pembentukan Karakter Anak di Desa Sumbul, Kecamatan Kabanjahe Kabupaten Karo Sinaga, Husnia Amro Br; Hafizah, Fadilla
YASIN Vol 3 No 6 (2023): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i6.1926

Abstract

Media literacy is usually consumed by adults parents, because the term media literacy is obtained in the student environment, but over time media literacy has also reached the community. With the rapid development in broadcasting and publishing, it is now able to bring changes to the joints of life. Media literacy is one form of community effort in maintaining positive values as wise media users. With the development and progress of the times that have given rise to technology, it now gives a very big change and is able to lead all divisions in the lives of Indonesian people. Considered in children and adolescents who are elements for Indonesian society. Considered in children and adolescents who are elements for Indonesian society. One of the state assets that ensures the continuity of leadership is adolescents, so what is used as an agent of change is a gradual study of media literacy, and is expected to ensure critical adolescents in becoming media users. In combating mass media exposure, media literacy activities carried out by the community make protection for audiences from attacks broadcast by mass media. media activities in Indonesia are more feared for fear of causing negative impacts on a group of people who are easily affected by negative content. Parents who care about their children will not provide physical health alone, but maintain mental health as well. And because his awareness of his child's education is very large, parents there are aware that his role as the person in charge for the implementation of media literacy is himself because the child's character is fully formed from an early age from what he hears and what he sees. If it is good that he sees and hears, then it is good for the character that is formed.
Efektivitas Penerapan Model Pembelajaran VAK (Visualization, Audiotory, Kinesthetic) terhadap Hasil Belajar PAI dan BP di Kelas XI SMA Negeri 1 Tigo Nagari Kabupaten Pasaman Susanti, Juli; Muliati, Indah
YASIN Vol 3 No 6 (2023): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i6.1927

Abstract

This study aims to look at the effectiveness of applying the VAK (Visualization, Audiotory, Kinesthetic) model to the learning outcomes of PAI and BP in Class XI SMA Negeri 1 Tigo Nagari, Pasaman Regency, which in fact the teaching method used by the teacher is still monotonous and uninteresting, so students find it difficult to understand the material and have an impact on low student learning outcomes. The sampling technique in this study used purposive sampling. Methods of data collection in this study using pretest and posttest. The data in this study were analyzed using a paired sample t-test. The results showed that the control group obtained sig. (2-tailed) = 0.001 <0.05 means that H0 is rejected and Ha is accepted, and the experimental group is sig. (2-tailed) = 0.001 <0.05 means that H0 is rejected and Ha is accepted, it means that the application of the VAK (Visualization, Audiotory, Kinesthetic) learning model is effective in improving PAI and BP learning outcomes in Class XI SMA Negeri 1 Tigo Nagari, Pasaman Regency. Learning Islamic Religious Education using the VAK (Visualization, Audiotory, Kinesthetic) learning model is more effective than conventional learning models.
Implementasi Model Pembelajaran TGT dan Media Quizizz untuk Meningkatkan Hasil Belajar Matematika pada Siswa Kelas 3 di SDN 23 Ampenan Yunita, Reta; Rokhmat, Joni; Triapuri, A. Hegar
YASIN Vol 3 No 5 (2023): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i5.1959

Abstract

This research is entitled: "Implementation of the TGT Learning Model and Quizizz Media to Improve Mathematics Learning Outcomes for Grade 3 Students at SDN 23 Ampenan". The aim of this research is to improve learning outcomes in mathematics lessons regarding angles through the Teams Games Tournaments type learning model for students in Class III SDN 23 Ampenan. The method used in this research is Action Research which consists of 2 (two) cycles, and each cycle consists of: Planning, Implementation, Observation and reflection. Based on the results of action research, the Teams Games Tournaments Type Learning Model can improve the Mathematics Learning Outcomes of Class III students at SDN 23 Ampenan. Furthermore, the researcher recommends: (1) Teachers who experience the same difficulties can apply the Teams Games Tournaments Type Learning Model to improve the Mathematics Learning Outcomes of Class III students. (2) In order to get maximum results, teachers are expected to better understand the Teams Games Tournaments Learning Model.
Implementasi Model Pembelajaran PBL untuk Meningkatkan Hasil Belajar Matematika pada Siswa Kelas 1 SDN 23 Ampenan Ningsih, Agustina Komala; Rokhmat, Joni; Triapuri, Ade Hegar
YASIN Vol 3 No 5 (2023): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i5.1960

Abstract

Mathematics is a branch of science that has an important role in the development of science and technology, both as a tool in the application of other fields of science and in the development of mathematics itself, where in the learning process there are many formulas, numbers and mathematical symbols. Mathematics is taught from elementary school age with the aim of training a person's thinking power, which makes them creative in solving problems, so that it can increase students' interest in learning. Based on the results of observations carried out at SDN 23 Ampenan, it was found that class I mathematics learning outcomes were very low under KKM and students lacked enthusiasm in the learning process. When learning is taking place there are still many students who do not pay attention to the teacher's explanation during learning because the teacher does not use a learning model and only uses a conventional model so that learning is teacher-centred. Thus, 80% of student learning outcomes are below the average or KKM and only 20% of students achieve the KKM score. Therefore, a learning model is needed that involves student activity during the learning process. Therefore, researchers took a problem based learning model to overcome this problem. This research is a type of classroom action research (PTK) because this research was conducted to observe or observe activities that were deliberately created and occurred in a class with an emphasis on perfecting or improving the learning process.
Analisis Kebutuhan Pengembangan E-Modul Perubahan Iklim dan Pemanasan Global Terintegrasi Model Project Based Learning (PjBL) Novita, Novita; Sari, Silvi Yulia
YASIN Vol 3 No 5 (2023): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i5.1961

Abstract

This study aimed to assess the significance of creating a comprehensive electronic module on project-based learning (PjBL) focused on climate change and global warming. As a result, an initial investigation was undertaken within this research, comprising a review of existing literature and on-site data collection. The research carried out was a type of qualitative descriptive research. Research data was obtained from analyzing teacher needs through interviews and analyzing student needs through filling out questionnaires. The PjBL integrated e-module developed consists of text, images, videos, interactive quizzes, and assignment collection templates via g-form. The development of e-modules is aimed at supporting students to learn independently. During its creation, the e-module made use of the Flip PDF Professional software application. A requirement assessment was conducted to gather insights about the physics learning procedure, the utilization of instructional resources in physics education, and the requisites of students and educators for educational materials (e-modules). From the needs analysis of 51 classes, As many as 80% of students felt that the teacher's explanation alone was not enough. Apart from that, 86% of students need a long time to understand the material on climate change and global warming. Thus, it is necessary to develop an integrated PjBL e-module on climate change and global warming material.
Pengaruh Model Pembelajaran Kooperatif Tipe Tems Games Tournamet (TGT) melalui Media Permainan Ludo terhadap Hasil Belajar Geografi Siswa Kelas XII IPS SMAN 1 Matur Kabupaten Agam Fauziah, Suci; Afdhal, Afdhal
YASIN Vol 3 No 6 (2023): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i6.1962

Abstract

This research aims to determine whether there is an influence of the Tems Games Tournament (TGT) type cooperative learning model through the media of the ludo game on the geography learning outcomes of class XII IPS students at SMAN 1 Matur, Agam Regency. This type of research is quantitative research using experimental methods (Quasi Experimental Design) with a research design in the form of a nonequivalent Pretest-Posttest Control Group. The sampling technique used Purposive Sampling technique with a sample size of 56 students divided into control class, namely class XII IPS 2 and experimental class, namely class XII IPS 3 with a total of 28 students in each class. The data in this research are learning outcomes tests in the form of Pretest and Posttest. The data analysis techniques used are normality test, homogeneity test, hypothesis test, and N-Gain test. The results of this research showed that the average posttest score for the experimental class was 86.25 and the control class was 74.36. In the experimental class, an increase in N-Gain knowledge was obtained by 0.725, which is in the high category. Meanwhile, in the control class, an increase in N-Gain knowledge was obtained by 0.431, which is in the medium category. The results of the analysis for both classes used the t test at a significant level of α = 0.05 and obtained tcount = 5.847 and ttable = 1.674 so that tcount > ttable, then H0 was accepted, meaning that there was an influence of the Teams Games Tournament (TGT) Type Cooperative Learning Model through the Ludo Game Media on Geography Learning Results for Class XII IPS Students at SMAN 1 Matur, Agam Regency.